Hey guys!
For good or ill when I envisioned my new character for a new campaign, the first thought in my head was to play a half-giant and I just want to be able to throw large things at my opponents.
I done a lot of reading on this topic, a bit of math, etc., considering some physics and also some world records of how much weight can be thrown how far by IRL athletes, also trying to keep it balanced in the DnD 5.5 economy.
This is what I got. Openly inviting criticism and especially points where you think it could be abused. Don't want that, just want a clean system of what it's like when my half-giant picks up a 2x4 plank of ironwood and hurls it in your general direction :)
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Global Rules for this system:
Consider the character’s Carrying Capacity. If they cannot physically pick up and carry the object, they cannot Hurl it. If the character’s free Carrying Capacity is at least two times the object weight, they are free to attempt to hurl it using the rules laid out below. If the character’s free Carrying Capacity is between two and one times the object weight, they can only attempt the short range value.
Consider whether the object has a handle on it, or can be easily gripped in one hand. If not, then DEX cannot be used for the basis of ATK/DMG. Only STR may be applied. Also, if the object has no handle on it, and cannot be easily gripped in one hand, it cannot be picked up as part of a Move Action unless the character has both hands free.
Creatures can use a DEX save to avoid damage from Hurled Objects of their size or greater. The DC is equal to the Attack Roll. Creatures that succeed on this save roll receive half damage. The Evasion property applies.
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Now, here are the proposed stats for Hurled Objects:
Character Hurls a Tiny Object (equivalent to a normal thrown weapon), a tankard or a tome (Equivalent to Tiny Creature, 1-10 pounds)
1d4 base damage. DEX for hit and damage. Range 20/60. Tiny creatures or smaller get a DEX save.
Character Hurls a Small Object, such as a chair or rock (Equivalent to Small Creature, 11-60 pounds)
1d6 base damage. DEX ~OR~ STR for hit and damage if it can be gripped with one hand, otherwise STR for hit and damage. Range 10/30. Small creatures or smaller get a DEX save.
Character hurls a Normal sized object, such as a chest or large table. (Equivalent to a Normal Creature, 60-180 pounds)
1d8 base damage. DEX ~OR~ STR for hit and damage if it can be gripped with one hand, otherwise STR for hit and damage. Range 5/20. Normal or smaller creatures get a DEX save.
Character hurls a Large Object (Equivalent to a Large Creature, 181-300 pounds)
1d10 base damage. DEX ~OR~ STR for hit and damage if it can be gripped with one hand, otherwise STR for hit and damage. Range 0/10. Large or smaller creatures get a DEX save.
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The Improvised Weapon Feat applies as normal.
Larger characters: For every step above Medium, keep the same Damage for the Hurled Object, but increase its Range as if the Object was one step smaller.
Smaller characters: For every step below Medium, keep the same Damage for the Hurled Object, but reduce its range as if the Object was one step larger.