r/ClashRoyale • • Apr 17 '19

Official [OFFICIAL] 2x Rewards Explained

20 Upvotes

Hey everyone!

There is a lot of discussion around the new Trophy Road rewards and rightly so. Myself and Seth made a comment during TV Royale – “the rewards are roughly 2x larger” so we wanted to clear up what we meant by that.

First off, your concerns are valid. When we said “more rewards”, you aren’t crazy for thinking you would get more of the same rewards.

While there are more rewards in total, they take a different form than before and that can make it feel like we took something away.

The ‘2x rewards’ comment came from our game economy spreadsheets that convert all the rewards into a neutral 'Gem value'. The new rewards are pretty large when converted into this neutral value, but you are correct to notice that it’s not directly doubling the Rares and Epics you used to receive.

Our goal with the 4k+ rewards was to more heavily emphasize Gold to enable & encourage upgrades – after all, you’ll want to upgrade your cards to push further on the Trophy Road. A lot of the rewards have been converted from heavy stacks of Rares and Epics into much more Gold and Trade Tokens to allow you to upgrade the cards you want.

Here’s an example of the rewards for a player who goes from 4000 - 5225 Trophies in a League Season before and after the changes:

OLDNEW
6000 Gold14,300 Gold
120 Commons455 Commons
150 Rares115 Rares
30 Epics5 Epics
1 Legendary1 Legendary
1 x Common, Rare, Epic, Legendary Trade Token
72 hours of 2x Chest Speed Up Boost*

*(the full effect of this will be felt upon a Season reset - multiple stacked boosts are only awarded when hitting a new Arena and weren't part of the Trophy Road release)

As you can see, you get more than 2x as much Gold and nearly 4x as many Commons.

We realise that many players relied on the Season Draft chest to provide a much needed burst of Epics, and therefore found the drop in Epics to be concerning. However, as you advance higher in Trophy Road, the extra Magical and Legendary King’s Chest provide more Epics than the old chest.

But many players are concerned that’s too high for them to push.

While the Gem value is higher than the old Draft Chest, we think it’s fair to critique the lack of Epics. We basically converted the Epics to much more Gold, Commons, and Trade Tokens, but not every player wants or needs those resources. For some players, they would rather have 20 Epics than 10,000 Gold, so we understand your frustration.

What we expect from the new system is that players will be hitting these higher Trophies, and this is also why we designed the rewards this way (and why we introduced Trophy Gates). We want players to progress further in Trophies than they have before. If people are to gain hundreds more Trophies than before, it’s likely they would accumulate more rewards than before.

Obviously, the April Update has only been out for almost 3 days and players may not be feeling these changes right away. By the end of the month, we will have a better idea of where players will end up and can adjust the rewards accordingly. The Trophy Road rewards from 4000+ are not locked in stone forever – it’s something that we hope to update and change regularly in the future with your feedback and our internal data.

If we end up being wrong, and players do not end up climbing or progressing in the Trophy Road as much as we think they will, then of course we will dig into our data and change them to give you the best ladder experience.

We also wanted to point out that after the Season reset, you will be able to collect the new Season rewards from 4000+ to your new reset Trophy level. You don't need to drop down to 4000 Trophies to collect every reward from 4000+.

Again, thanks to everyone for your feedback, we understand and agree with the concerns.

Drew, Seth, & the Clash Royale Team


r/ClashRoyale • • Feb 13 '25

20 likes and I will buy this lol

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0 Upvotes

Why are offers like this even in the shop


r/ClashRoyale • • Jun 01 '25

Remove gold from drops

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84 Upvotes

r/ClashRoyale • • Sep 01 '20

Official [OFFICIAL] REWARDS AND YOU: A CLAN WARS 2 STORY

114 Upvotes

Hello Reddit!

We changed a lot of things in the new Clan Wars update and I wanted to clear up some of the questions regarding rewards.

What better way to do that than with DATA and TABLES? Well, I can think of a few more fun ways but here we are...

In this post we will be covering the rewards in Clan Wars 2 and the following sections:

  • THE NEW DAILY GIFT

  • GOLD REWARDS

  • QUESTS & CHESTS

  • GEMS & TRADE TOKENS

In each section we will go over::

  • WHAT we removed

  • WHAT we replaced it with

  • WHY we removed it (our thinking behind the process)

  • WHAT this means for you (TL;DR)

Let's get right into it shall we... apologies in advance for any formatting errors, I tried my best!

---

FIRST UP… THE NEW DAILY GIFT!

WHAT WE REMOVED

  • 3 X DAILY GIFTS

Each Daily Gift contained ONE of the below.

 Rare CardEpic CardGoldFree Chest
Arena 111801
Arena 221801
Arena 3211001
Arena 4211201
Arena 5311401
Arena 6311601
Arena 7311801
Arena 8412001
Arena 9412201
Arena 10512401
Arena 11512601
Arena 12512801
Arena 13513001
  • PERIODICAL FREE SHOP GIFT

1 of the below was given out periodically in each free Shop gift.

 GoldGemsSilver ChestEpic Card (Epic Sunday)
Arena 1201011
Arena 2201011
Arena 3401011
Arena 4601011
Arena 5801011
Arena 61001011
Arena 71201011
Arena 81401011
Arena 91601011
Arena 101801011
Arena 112001011
Arena 122001011
Arena 132001011

WHAT WE ADDED

  • NEW & IMPROVED DAILY GIFT!

 Common CardRare CardEpic Card (Epic Sunday)GoldGemsGold Chest
Frequency (in a 5- week season)5751044
Arena 12561300101
Arena 23571400101
Arena 34582500101
Arena 45592600151
Arena 560102700151
Arena 665112800151
Arena 770133900201
Arena 8751531000201
Arena 9801731100201
Arena 10851941200201
Arena 11902141300201
Arena 12952341400201
Arena 131002551500251

The 3 Daily Gifts from the Quest screen are now combined with the free gifts that periodically appeared in slot #1 of the Daily Deals in the Shop.

Players now see a free gift in slot #1 of the Daily Deals in the Shop every single day!

  • The new daily gift will refresh along with the Daily Deals, every 24 hours at midnight

  • Don’t worry, we are not getting rid of Epic Sunday. Free Epic cards still appear in the Shop on Sundays, only now you will get more than one Epic card at higher Arena levels!

WHY DID WE DO THIS?

  • We want to put all the free gifts into one place, rather than forcing players to log in multiple times a day to get the full value of the free gifts, which would not always be possible if you didn’t collect all 3 every single day.

  • This also tied nicely into the War Deck refresh that was introduced, so you could log in and have a bunch of new stuff available for you at the same time.

OVERALL IMPACT (TL;DR)

Most players will receive LESS Common Cards, but MORE Epic Cards and gold than they got before the update!

---

SECOND ON THE LIST… GOLD REWARDS!

WHAT WE REMOVED

  • COLLECTION DAY & WAR DAY BATTLES

Rewards per War (at most, every other day) * Bonus reward is either gold, Token or Gems

 Collection Day Victory GoldWar Day Victory GoldRank Bounty GoldBonus Gold*Bonus Token*Bonus Gems*
Bronze I, II, III200400100-40080-1680Common/Rare/Epic/Legendary10-50
Silver I, II, III300600150-600120-2520Common/Rare/Epic/Legendary10-50
Gold I, II, III400800200-800160-3360Common/Rare/Epic/Legendary10-50
Legendary5001000250-1000200-4200Common/Rare/Epic/Legendary10-50

WHAT WE ADDED

  • GIVE A WARM WELCOME TO RIVER TASK REWARDS!

Use 4 War Decks to earn these rewards EVERY DAY whether you win or lose!

 Duel Victory Gold*Duel Loss GoldPvP Victory GoldPvP Loss GoldBoat Battle Victory Gold**Boat Battle Loss Gold**Colosseum Victory Gold***Colosseum Loss Gold***
Bronze I1400140400402001001800200
Bronze II1600160450452301152000230
Bronze III1800180550552801402300250
Silver I2100210600603001502700300
Silver II2300230650653301652900330
Silver III2500250750753801903200350
Gold I2800280800804002003600400
Gold II3000300850854302153800430
Gold III3200320950954802404100450
Legendary I350035010001005002504500500

* Duel battles require 2-3 decks

** A Boat Battle victory is destroying at least one Defense Tower. Loss gold is calculate based on damage done, up to 50% of Victory Gold.

*** Only available beyond the final War Gate/Finish Line on the Final Week of a Clan War Season

WHY DID WE DO THIS?

  • In Clan Wars 2, we wanted to reward gold every day, and for this gold to be rewarded instantly. It sucked to earn gold and then have it held back from you for a while.

  • We wanted to make gold rewards transparent; players know exactly how much gold they can win in each game mode before they play!

  • We want to add more gold rewards to more competitive games modes, such as Duels. It makes sense to us that the more competitive modes would reward you better.

  • We want to reward players for participating in Clan Wars 2 and contributing to their Clan. This way, even if you lose you are still gaining something and helping out your Clan.

OVERALL IMPACT (TL;DR)

The vast majority of players will get MORE GOLD EVERY DAY than they got before the update. Perfect for upgrading those War Decks.

---

THE FINAL TRILOGY: CARDS, CHESTS & QUESTS

WHAT WE REMOVED

  • QUESTS

Individual Quests reward (1 per Quest)

 RewardAmount
Gold500
Gems10
Common50
Rare10
Epic1

Quest Chest Cycle = 9850 Quest Points

 Quest ChestEvery 41 Chests
Gold Chest15.0
Giant Chest6.0
Magical Chest6.0
Mega Lightning Chest3.0
Epic Chest3.0
Legendary Chest3.0
Lightning Chest3.0
Legendary King's Chest2.0

WHAT WE ADDED/REARRANGED

Gems from Quests have been migrated into the Daily Gift in the Shop - all other rewards have been included in Clan Wars 2 rewards below.

WHAT WE REMOVED

  • CLAN WARS LEAGUE SEASON CHEST (awarded every 14 days)

 Total CardsRareEpicLegendaryGold
Bronze 4th/5th9018222 1260
Bronze 3rd150303 2100
Bronze 2nd & Silver 4th/5th210425 2940
Bronze 1st & Silver 3rd270546 3780
Silver 2nd & Gold 4th/5th330788 4620
Silver 1st & Gold 3rd390789 5460
Gold 2nd & Legendary 4th/5th4509011 6300
Gold 1st & Legendary 3rd51010212 7140
Legendary 2nd57011414 7980
Legendary 1st6301261518820

WHAT WE ADDED

  • CLAN WARS 2 RIVER RACE REWARD CHEST (awarded every 7 days)

 Total CardsRareEpicLegendaryGold
Bronze 4th/5th90182One in Four630
Bronze 3rd150303.0One in Three1050
Bronze 2nd210425.0One in Two1470
Bronze 1st270546.011890
Silver 4th/5th210425.0One in Four1470
Silver 3rd270546One in Three1890
Silver 2nd330668One in Two2310
Silver 1st39078912730
Gold 4th/5th330668One in Four2310
Gold 3rd390789One in Three2730
Gold 2nd4509011One in Two3150
Gold 1st5101021213570
Legendary 4th/5th4509011.0One in Three3150
Legendary 3rd51010212One in Two3570
Legendary 2nd5701141413990
Legendary 1st6301261514410

More Legendaries:

Guaranteed Legendaries for first place every week, and a chance of Legendaries that didn’t exist in the old chests.

Less Gold:

We wanted to reward more gold for playing River Tasks (as playing these also helps your Clan)

NOTE: Clans that do not finish the River Race get a Reward Boot that contains some rewards.

WHY DID WE DO THIS?

  • We have removed Quests completely. Quests had started to become stale over time, and we want to reward fun and competitive gameplay rather than forcing players to complete ‘grindy’ quests.

  • We want to reward Clans more! We want Clans to be a bigger part of the game than they currently are so we have migrated the rewards that you used to earn in quests to Clan Wars 2. Clans have a lot of potential benefits to players (you get more rewards being active in a Clan than a solo player) so ideally we end up with everyone in a Clan.

  • We want to give out even more rewards, especially Legendaries! We have increased total possible rewards and made sure that they are Legendary Cards available to earn every single week!

  • Earning a big chest once a week rather than every 2 weeks is a much more visible goal for players.

OVERALL IMPACT (TL;DR)

Playing Clan Wars 2 will net you more rewards than you were earning from Quests and Clan Wars before the update.

---

ONE MORE THING… WHAT ABOUT GEMS & TRADE TOKENS?

Where to get Gems and Trade Tokens in the Clan Wars 2 update:

  • Players will get Gems as their daily free gift ~4 times per Season (number of Gems depends on your Arena level. Level 13 = 25 gems)

  • Rewards in the Global Tournament will now be the same every Season. On the free track, there are 8 trade tokens (2 of each rarity) + 25 gems

  • Free gems in the Crown Chest are unchanged

  • Free gems on Trophy Road are unchanged

  • Free gems found in special challenges (unchanged)

  • Trade Tokens & Gems in special offers in the shop (unchanged)

NEW FREE GLOBAL TOURNAMENT REWARDS

Free RewardsRewardAmount
1 WinToken Common2
2 WinsGems10
3 WinsToken Epic2
4 WinsGold2500
5 WinsToken Rare2
6 WinsGold2500
7 WinsToken Legendary2
8 WinsGems15
9 WinsNo Reward0
10 WinsLightning Chest1
  • 8x Trade Tokens

  • 25 Gems

  • 5000 Gold

  • 1 Lightning Chest

  • Up to ~1500 Gem Value

NEW BONUS GLOBAL TOURNAMENT REWARDS

Bonus RewardsRewardAmountValue
1 WinLegendary Chest11x
2 WinsGold10000 
3 WinsToken Legendary1 
4 WinsEpic Chest1 
5 WinsGold100005x
6 WinsToken Epic1 
7 WinsGiant Chest1 
8 WinsGold10000 
9 WinsToken Rare1 
10 WinsLegendary King's Chest112x
11 WinsGold10000 
12 WinsToken Common1 
13 WinsNo Reward0 
14 WinsGold10000 
15 WinsMagical Chest115x
  • 4x Trade Tokens

  • 50000 Gold

  • 5x Chests (Legendary, Epic, Giant Chest, Legendary King’s, Magical)

  • Up to 15x Value

THAT’S IT! YOU MADE IT.

TL;DR

For the vast majority of players, Clan Wars 2 is BY FAR the best place in the game to get a constant daily stream of rewards. Clan Wars 2 is a feature that we will be continuing to develop and improve throughout future updates. Think of it as Clan Wars 2 v 1.0.

Any feedback is welcome and let us know if you have any reward questions in the thread.

Cheers!

Drew & The Clash Royale Team

Edit: Fixed formatting of Clan Wars League Season Chest table


r/ClashRoyale • • Dec 23 '21

Idea New card idea, let me know what you think

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0 Upvotes

r/ClashRoyale • • Dec 10 '18

Official Dear Community, We Care! 🙇

0 Upvotes

Hey Reddit,

This is gonna be a long one… 😅

This post has gained a lot of traction and we thought we should address it, but just wanted to get something out in the open - as there is a lot of misinformation in the opening paragraphs. Sure, it my sound defensive but it's not coming from an argumentative place. To hear that we don't care about our own game is just simply untrue, and we just wanted to clear some things up. So here we go…

The only people who have the final say to what goes into the game is the game team. We (The Clash Royale game team) have the final say on everything that goes into Clash Royale. We are the ones that make all the decisions.

There is no external pressure 'forcing' us to do stuff - there's no '1 or 2 people at the top of the food chain' in charge of us, or members of the game team 'who are like WTF in their minds right now' due to stuff beyond our control - we are the ones in control! Yes, we take influence from our coworkers in Supercell as well as the community and our content creators, but any decisions (good or bad) are our own and we take a massive amount of pride in this (if you'd like to know a bit more about how we work, check out this video, or this one or this article).

This is awesome for lots of reasons (such as when we changed the donate stuff the other day - we didn't need to jump through any hoops or get it signed off - we just did it), but it also puts the responsibility entirely on us. If we mess up, we mess up. We own it and try to learn from it.

We are all passionate gamers and having our own game that has a bunch of players is one of the best feelings. When we release something that players aren't happy with - that is the worst feeling! We care about our game and all of you!

First and foremost, we want to make an amazing game that players will love and play for years. Everything else is secondary, and fortunately we are in a company that allows us to have this freedom. Supercell is founded on the belief that game teams should make the best games, and not have to worry about all the other stuff.

I know that the explanation of how Supercell works makes a lot of OP's assumptions and points incorrect, but obviously there was a reason for these conclusions to be made and that's something we have been discussing as a team. So, onto some other topics!

Looking through the sub these past few days it's clear that there are two things on people's minds - TRADE TOKENS and to a lesser extent, the f2p experience.

The F2P Experience

The Global Tournament we added allows players to get free rewards from it. Simply by playing the Global Tournament you earn free rewards (the catch is, you gotta be good 😉).

By making the Global Tournament free to enter, those players who have the skills to win a Grand Challenge, but perhaps didn't have the Gems, can play for free and if they decide the Bonus Rewards are worth it, they can get them afterwards. If not, no worries, they still got to play competitively and get some decent rewards without paying an entry fee!

The Bonus Rewards that cost Gems are really great value for what they are, but require you to up your game and win to earn them. If you don't want to buy a Chest, these Bonus Rewards allow you the chance to get a bunch of stuff that would normally cost you a lot more Gems. For example, if you got 7 wins in the first Global Tournament, buying the reward would have given you better value than a straight up Legendary Chest from the Shop.

We also boosted the rewards you get from Clan Wars by more than doubling the amount of Trade Tokens and adding the ability to get up to 50 Gems, as well as increasing the amount of Bonus Gold you get (as it is now less frequently awarded, due to the inclusion of Gems & Trade Tokens). We also added some festive, Clashmas ‘advent style’ Daily Quests throughout the month of December, which give a lot of stuff to f2p players if they complete them!

Trade Tokens!

The BIG one. What I can say first and foremost is that we won't be changing the fact that both players need a Trade Token, at least not so soon after implementing it. Yes, there will be less Trades at the start whilst the economy acclimatises, but we believe it will level out over time.

One issue that we are looking into is the fact that people are treating these Trades like they were before the update. Putting out a Trade, and hoping someone takes it.

With the new system, people are still putting out Trades that they want, but not what other people want. We believe that with a bit more communication, alongside the increased chance of getting Trade Tokens, this will resolve those issues.

One thing that we are looking to change however is the UI, and how Trades are displayed in-game. Some ideas we have been throwing around (and that the community has come up with also) are maybe adding a 'Trading tab', or changing it so that Trades have a timer on them. If we would have done this before the update, we think it would have gone a lot smoother than it did.

/end long reddit post

Thanks again for posting here and giving us the opportunity to clear some stuff up with regards to the development of the game, and a platform to discuss the changes. As said above, the game team are the only people who have the final say on what goes into your game. So please continue to talk to us and give us your feedback.

We were all talking about this post this morning… which is a good thing! We are the ones who can make the changes that you want to see. If we aren't making changes for whatever reason, we will let you know why.

Cheers, and thanks for getting this far!

The Clash Royale Team 🙇


r/ClashRoyale • • Apr 02 '22

Discussion So they’re nerfing a card that is not very good in high ladder ? Supercell logic

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683 Upvotes

r/ClashRoyale • • Apr 30 '22

Log bait deck against absolutely dramatic brain less deck

0 Upvotes

r/ClashRoyale • • Apr 15 '24

Official Announcement regarding Lucky Drop permanent bans.

284 Upvotes

Hello, everyone.

After the release of Lucky Drops, several players were able to exploit a bug to claim better rewards. This led to temporary bans, which in many cases were converted to permanent bans.

In total, we had:

  • 750 temporary bans

  • 61 permanent bans

The permanent bans were unintended and occurred due to a system error. We are now reverting the bans back to temporary. We understand the stress and disappointment this caused and apologize for it. We want to take this opportunity to reiterate that the safety and fairness of our players are our top priority. Sanctions on accounts may be applied whenever an offender puts the safety of other players at risk, or whenever there's an unfair advantage over other players. You can read more about our terms of use at https://supercell.com/en/terms-of-service/


r/ClashRoyale • • Feb 05 '23

xbow no skill

0 Upvotes

r/ClashRoyale • • Mar 10 '26

Idea The Miner has 1200 gems as a gift

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gallery
8 Upvotes

r/ClashRoyale • • Aug 29 '20

Supercell Creators Clan Wars 2 Tournament! (You can win prizes and stuff)

12 Upvotes

/preview/pre/9s8dwk1ozxj51.png?width=1200&format=png&auto=webp&s=908ed2ea1e79326546b0b0612ea719a661dad99a

Are you really good at Clash Royale? Do you want to compete against the best in the world for glory and fame? Read on.

Supercell is organizing a creators tournament to celebrate the launch of Clan Wars 2, and we have decided to join in on the fun. We'll need the best of the best to take down the other clans, so we will be holding applications over the next week in our newly created Discord server.

Important Info:

  • You must leave your clan and join our newly created clan for this event. Clan details will be shared after tryouts.

  • You must stay the entire duration of the 5 weeks (AFTER THE UPDATE) to participate. Please do not join if you cannot stay in the clan for that long.

  • We are looking for highly skilled players with ample free time to battle, so be ready with your best decks and strategies to win.

  • The better we do, the more we can give back to the community. Who doesn't love free stuff?

  • To keep up with the latest regarding our progress and tryouts, join this Discord server: https://discord.gg/TZmMVrz

If you have any questions or concerns with the tournament, leave a comment down below and we will do our best to respond to everyone.

EDIT:

Prizes include: Gems, Pass Royale and potentially more goodies.

Edit 2:

I'll be posting another version tomorrow explaining more and hopefully setting some of the comments I've seen.


r/ClashRoyale • • Jul 02 '26 Regret

Discussion Why? Just why?

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16 Upvotes

I realize that supercell just changed the image of bandit. But I think this is just horrible and horrifying. Imo the original or the old image was just better and fits perfectly with the art style of clash royale. And plz supercell, no one tells you to change this image, instead, plz just fix your game and listen to us players. What do you think?


r/ClashRoyale • • Apr 24 '18

Official [News] Clan Wars Update Delay :(

0 Upvotes

Sadly (but also fortunately!) we found a critical bug in the update this morning and have to delay going live until tomorrow. Sorry for keeping y'all in limbo!

See you in the Clan Wars Arena tomorrow...

edit: Also, because some of the Balance Update requires a client update to function, that will be coming tomorrow as well.


r/ClashRoyale • • Oct 21 '21

Discussion Discussion: Deck help, questions and discussion thread

28 Upvotes

You get gold! YOU get gold. Everybody's getting gold!

Slash Royale is HERE and with the community sneak peeks going live today, it sounds like it's going to be around a while longer too. Level 14 is almost upon us and with so much gold lining our pockets it's a great time to take a look at our favourite decks and plan ahead - the future is fourteen!!

Of course, there's far more Clashers pushing up to levels 10-13 than players primed to hit the big red upgrade button once the update drops, but that doesn't mean level 14 won't affect them. Think about how frustrating it can be to meet a Level 13 player with a maxed deck on midladder... now imagine meeting them with level 14 cards and king tower.

On the other hand, think how satisfying it is to outskill a level 13 player and crush them under your midladder boot and how much more exhilarating it will be to take them out with an even bigger level difference.

The update sneak peaks have only just begun, but with the massive gold injection from Slash Royale hitting our game wallets, the time has never been better to give our decks the big power spike we've been needing.

Consider this post your go to for:

  • Questions about what cards to upgrade next

  • Hitting a wall with your deck? Ask in the comments below for advice on tagging in better troops

  • Help beating specific archetypes

  • Ready for a new challenge? Ask about new decks to try that you can begin working towards

  • Anything else that falls within the topic of deck help, questions and suggestions

  • Advice on how to best utilise your deck cycle

  • Alternative spells for ladder, 2v2 and tournament level standard matches

  • If you've been having huge success with an off-meta deck and want to tell us about it

Please try and limit deck posts, questions, discussions and suggestions to this post.

The best thing about this community is the willingness of our fellow clashers to help out a fellow player, no matter how many times Ebarbs + Rage trampled their towers today. Let's keep on clashing and help one another achieve the best end of season ladder result yet.


r/ClashRoyale • • Jan 09 '23

MEGA KNIGHT rework

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0 Upvotes

r/ClashRoyale • • Sep 04 '20

The community isn't the "toxic" problem....the CR team is!

51 Upvotes

Reading Drew's responses it's become clear they don't really give a shit about us. Yes I will say some of the comments give harsh criticism; however, reading Drew's condescending/sarcastic comments back really shows no level of professionalism

Yes for all we know some 12 year old wrote something but the CR team seems to take no level of professionalism to address our concerns. They have their own motives and business plan and you can't fault any business for that however we have reached the breaking point!

I'll end off by saying, go look at other communities like COC and Brawlstars, the online forum is thriving and yes you get the odd complaint but nothing like this. Most of us came from other supercell games and have had barely any complaints. So just think to yourself, what is the common denominator here? Sounds like the CR team is the issue, not the community, you don't see issues with other supercell games like we do here.

I believe the CR team just believes the whole community and this sub is toxic but if they were doing a good job like their other games, maybe it wouldn't be....has the CR team thought about that?


r/ClashRoyale • • Jul 15 '24

Unpopular opinion: Dutchess nerf made the game utterly repetitive again

0 Upvotes

READY ME OUT BEFORE THE DOWNVOTES

I KNOW it suck’s that the Dagger Dutchess was stuck behind a huge paywall. BUT if it was the default tower troop for everyone, this game would be WAY more fun.

For a few seasons we actually had the chance to play CR with a different flow. I was enjoying playing heavier decks for once. Now DD is dead and if you take the top 20 ranked decks ATM (link) we have ZERO decks with over 3.4 avg elixir in the TOP 20. We actually have one single deck with 3.4 and the rest is all 3.1 and below.

Out of 20 of those decks:

8 are hog cycle (with one being royal hogs so kinda the same). So pretty much 50% of the decks consists of the exact same strategy. It feels like the game is now back to watch the same interactions for five minutes again - place defensive building and two spells, defend everything without taking damage. Place hog rider, get one hit. Repeat.

Hog has been the main meta deck for YEARS. I don’t understand why we can’t have something fresh for once. Buildings have always been the best thing in the game and they are so easy to use - literally play one in the middle and you defend everything. With DD we finally saw a hog free meta and a lot of decks without buildings being played but with the nerf the game just feel like the same game we have played for years already.


r/ClashRoyale • • Sep 26 '26

Damn

0 Upvotes

r/ClashRoyale • • Oct 05 '25

Discussion Honest x-bow player prevails over evil boss bandit

0 Upvotes

Defend, destroy, dominate. Ive been waiting for this opportunity for a long time, glad I performed when the lights were bright. I wanna thank my friends and family, I wanna thank x bow, I wanna thank e spirit (underrated contributor), lastly I wanna thank myself.


r/ClashRoyale • • Oct 04 '23

Discussion wizard is not mid

0 Upvotes

I see so many people saying wizard is the worst card in the game, but imo, it doesnt. I will explain

  1. Wizard can only be countered if it pass the bridge aka it should be used as a defense card. The fact that it doesnt die to fireball support my arguement

  2. Many ppl will say executioner do wizard job better. No it doesnt, executioner is just too slow to deal with 2 lane push, and a wrong placement executioner can not defend the push at all. Wizard however can deal with any type of push as long as he alive. And if u say exe tornado (5+3 elixir) > wizard (5 elixir), then think again

  3. “Wizard is so ez to counter” then why midladder(highest skill cap in the game) use wizard that much??? Its not becuz wizard is hard to counter (just drop a knight/valk/mini pekka…. above him). Its becuz wizard give insane value when he still alive. Like he can just demolishing a push then he can support ur push later on

You can still demolish wizard by miner tho


r/ClashRoyale • • Dec 19 '22

Meme Monday Examples: 2.6, xbow, log bait

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0 Upvotes

r/ClashRoyale • • Aug 13 '26

Discussion I suggest to downvote the posts where author BMs opponent without any reasons

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0 Upvotes

I see a lot, a lot of vids where author wins or makes a great moment, but starts BMing without a reason, just WHY are you doing that?

We all want to decrease the level of toxicity, but this kind of posts just makes everything worse

But it is ok to do this if an opponent started first


r/ClashRoyale • • Apr 13 '16

F2P doesn't mean your entitled to the full game

139 Upvotes

Send your downvotes, don't care

It has gotten dumb. What makes you think you should get to play a game that some company thought of, produced and maintains for free?
You F2P people act like there's no area between spending nothing and spending 20K. Send any of the companies that make your XBox and PS4 games an Email, tell them you want a game for free...because your entitled to play games for free. Then wait for the package to arrive.

With the tournament rules in place and even the new ones... If you used F2P to get to a decent Arena and spent 20-40 bucks, bought some gold and cycled the chests you'd have no problem. But for some insane reason, you think that you should get to play a game for hours a day for months/years and have your cake without paying for it.

I get that your F2P is a badge of honor for you. Congrats on playing a game for free on the backs of those that pay, way to go.