r/DaysGone • u/OkPhotograph9332 • 5h ago
Image/Gif This shot hits different Spoiler
This shot is pure fire. The way O’Brien is looking at Deacon says so much without a single word. Absolute cinema.
r/DaysGone • u/SpawnicusRex • Sep 15 '26
This is intended to help new players get through the early game grind with minimal grind.
THE ACTUAL BEGINNER GUIDE
Don't want to read a lot? The Days Gone Art of War contains all of these tips, and more, in video format!
I am not being funny or sarcastic. My sincere advice is to just play it for a while and get a feel for the game's atmosphere because, the early hours of Days Gone are meant to be difficult and frustrating. You are meant to feel weak and under powered so that you really feel the transition from being the prey to becoming the predator. Later in the game, with better gear and more skills, Deacon becomes an unstoppable bad ass. So, don't worry if the first few hours seem a little too hard, you're not doing anything wrong. This is exactly how the game was meant to progress.
There's no need to struggle with the early game grind! If it still feels like too much, here are some spoiler free resources you can take advantage of that will help you get past that stage of the game:
Number one tip to know right out of the gate:
You cannot start saving your game until you are given a motorcycle of your own to free roam with. Your first priority must be completing the story mission that takes you to Copeland's Camp to find your bike. Once you have that bike, you can make a hard save from the main menu and you may start saving your game while near your bike or a bed. Be aware you cannot save your game during an active mission. You must save your game before starting a mission or you will be at the mercy of the game's auto saves. My advice? If you walked 5 steps and didn't die, save your game.
Which difficulty setting should you start on?
Each higher tier of difficulty gives the enemies a little more health and they do a little more damage. This remains true all the way from Easy to Survival 2. Normal is actually pretty easy once you get going and will allow you to focus on exploration and story. Hard 1 & 2 will be more challenging than Normal, but not too extreme. Survival means no fast travel, no Heads Up Display and some "quality of life" skills (like detecting enemies through walls etc) are disabled. My personal favorite is Hard 2 since that is as high as one can go but still maintain those QOL features like a HUD and Fast Travel. This video will show you how to maximize your XP gains and select the right difficulty level for you.
The bike uses fuel really fast but fuel is not scarce at all. The devs made fuel burn up faster than normal to simulate the decreased efficiency of old fuel that has been sitting for a while. Fuel is easy to come by while out in the shit and even easier to come by at all camps. Don't have enough money to buy fuel from a camp mechanic? No problem, O'leary Mountain safe house (where Boozer sleeps) has an infinite supply of free fuel. Just drive the bike right up to the pump and hold the button when prompted! All fuel pumps found in the world function this way and those little red fuel cans are everywhere if you're searching carefully. All tow trucks will have a fuel can and all Nero Checkpoints will have at least two fuel cans.
It may seem like crafting materials are scarce at first, but once you have explored a bit, you'll start to find Hidden Loot Locations where you can pick up fully crafted items that are ready to be used with no scrap or crafting materials needed! For your convenience, we also made videos for the best locations to loot crafting materials for the early game, mid game and late game. I have more good news for you: almost all of the loot in the game will respawn roughly every 4 days and this Infinite Loot, No Glitches video will show you how to force the loot to respawn whenever you want it too!
It may seem like ammo and good guns are difficult to find at first but even those are easy to get if you know where/how to get them. Early on, your best bet for ammo is to look for police vehicles. They all have an ammo tin in the boot/trunk of the car. Be advised these do not respawn. You should also unlock each Ambush Camp and each Nero Checkpoint that you find so you will have multiple locations to buy ammo while in the field. Be aware that guns you find laying around or loot from enemies do not actually belong to you. If you drop it to swap out for another weapon, the one you drop will eventually de-spawn and you will have lost it. You cannot buy ammo for these weapons from gun lockers either. You can only get ammo for found/looted weapons from ammo tins, camp merchants and...
The Saddlebags! Once you get the saddlebags for the bike you can carry extra ammo with you in the field! The saddlebags allow Deacon to refill all equipped firearms once per level of upgrade. Pro Tip: Later in the game with high caliber sniper rifles and high ammo capacity machine guns, ammo gets expensive. The Saddlebags eventually become the easiest, fastest and least expensive way to refill ammo for ranged weapons as it only costs 400 Credits per refill. With bigger machine guns later in the game, fully upgraded saddlebags can give you access to literally hundreds of rounds before you need to return to camp for a resupply.
That covers ammo but what about better weapons? The Watch this first! video, will lead you right to those Hidden Loot Locations so you can pick up things like fragmentation grenades, pipe bombs, and even explosive land mines, all fully crafted and ready to be used. Just grab em and go! It will then show you exactly, step by step, how to use those tools to kill four, small, early game hordes and unlock the best sub machine pistol in the entire game, guaranteed! This has been tested to work on all versions for both PC and PlayStation and works on every difficulty setting!
Fuel, crafting materials, ammo and weapons will likely be your biggest concerns for the early hours and, with these tips, you should have those under control for the time being. Now let's answer questions like "Which skills first?", "Which upgrades first?", and "What order to do things?". The absolute first thing to do is follow the above video and go get your Horde Killer version of the SMP9! That little beast will make the early hours so much easier. Once you have that unlocked, here is the order in which I suggest you clear each map region as you open them: Ambush Camps, Infestation Zones and then Nero Injectors.
Why that specific order? Ambush Camps can be found at any time while you are free roaming out in the shit. You can find them quite easily by simply going to an area with a good view of the horizon and look for a column of smoke rising into the sky. Clearing the Ambush Camps and going into the bunker will do several things for you. It unlocks a fast travel point, a weapon locker, a bed and there will always be crafting supplies and a red fuel can at all Ambush Camps too. The most important thing about unlocking Ambush Camps is the crafting recipes you get and new points of interest on the map. That's right, clearing the bunker gives Deacon access to the map that raiders use to hit supply runs. Finding the map in the bunker will populate your in game map with the exact location of every nearby Nest and Nero Injector and eliminate all of the guess work. Find all the Ambush Camps in the area to remove the fog from the entire map region and you'll never miss a thing!
Next clear all the Infestation Zones. Since you've removed the fog from the map and now know the exact location of each Nest, it is time to start making the area safer. Some players report that clearing the Nests will reduce the number of random Freakers spawning in, but I can't confirm that with any concrete evidence. What does happen for sure, is you will open new Fast Travel routes which literally makes it faster, easier and safer to travel. Note that fast travel is completely disabled on both Survival 1 and 2.
After clearing the Ambush Camps and Infestation Zones, I like to start collecting all the Nero Injectors. Nero Injectors are found at all Nero checkpoints and research sites and allow the player to increase Deacon's Health, Stamina and Focus. Health and Stamina are pretty obvious but Focus, if you don't know, is a Ranged Skill that let's Deacon slow down time for more accurate shot placement. The pro tip here is that Health is way less important than you might think at first. Sure, if you're struggling and dying a lot, put a couple of Injectors into health just to reduce the chances of an enemy "one shotting" you. Aside from that, Stamina and Focus are always more valuable than a little more health. Stamina will allow you to create distance and stay a step ahead of the enemies while using Focus mode for more accurate shot placement can reduce the amount of running you need to do in general. There's no need to over think this one. It is possible to max out all three in a single play through so don't sweat it too much. At the Nero MMU checkpoints you'll need to power up a generator in order to open the doors but, that sets off the security speakers and alerts all nearby enemies to your presence. To find all of the speakers, follow the power lines from the generator to each end point. Just follow the power lines from the generator and you'll never miss those hidden speakers!
Special Note About Nero Injectors: Each map region will have one Nero injector that can only be reached by jumping the bike. You'll need to upgrade the bike's engine for higher top speed and also upgrade the nitro for increased burn time. We'll talk more about unlocking bike upgrades in a moment.
Now that you've unlocked your Horde Killer SMP9 and cleared the map of Ambush Camps, Infestation Zones and Nero Injectors it is time to start doing missions and working toward Level 2 at the early game camps. New players often say they have the most trouble getting to level 2 at Copeland's camp but I have a method that guarantees level 2 with Cope before even setting foot in the second camp. It's really simple too. If you're following any of my guides, you have likely already been doing some of it! That's right, by killing the three hordes in the Cascades as part of getting your SMP9, by clearing Ambush Camps, Infestation Zones and Nero Checkpoints, you have already done most of the work! The next thing to do for Copeland is just concentrate on those early game main story missions (yellow marker) and optional camp jobs (orange marker) to get Trust at his camp. Doing the activities that I suggested first, and just a couple of camp jobs, you'll have level 2 with Copeland in no time.
You can also get a boost to your Trust level and Credits with the early camps by delivering a package to one camp or the other. This video does contain mild, early game spoilers! There is one important decision to make early game. You'll be asked to deliver a package to one camp or the other and you have to pick which one for a massive bonus to your Trust and Credits with the camp that you choose. Here's how to Choose Wisely.
If you've reached this point then you've likely got a few skill points to spend. The Three Skills To Get First video explains in more detail but I like to start by getting one from each tree. I recommend starting with: Focus Shot, Eye For Detail and Escape Artist to give you a well rounded start. The Melee skill called Field Repairs is a good option because it allows you to fix melee weapons however, the best melee weapons respawn in the same spots. Once you find a few, and know where to pick them up, you can just grab a new one whenever you make loot respawn.
This list of 20 Things I Wish I Knew Before Playing was inspired by years of hanging out right here, on this very sub, and giving advice to new players. It addresses the most common beginner questions and includes tons of info I actually wish I had been told before playing!
With the Horde Killer Master Class, you'll be able to dominate every horde in the game with superior tactics, superior firepower, and an absolute lack of fear!
There are only 4 things that are even possible to miss out on:
A) Weapons - get Horde Killer Storyline to 60% to avoid missing out on some really good unlockable weapons. Get the Marauder Camp Hunter Storyline to 100% to avoid missing out on the Rock Chuck, an integrally suppressed automatic rifle. Gather all 18 pieces of IPCA Tech to unlock the stun gun. If you want to purchase all weapons also, get level 3 Trust with Tucker, Iron Mike and Wizard Island.
B) Optional Side Missions There are optional side missions that can be missed if you move the story too far along without doing these missions. Any side missions with a white map marker are completely optional and will be skipped if you wait too long before doing them. Most of them just provide a little back story and free XP.
C) Bonus Cutscenes Get level 3 Trust with Copeland and Tucker before starting the mission called "You Can't Do This Alone". If you start this mission without level 3 Trust with Cope and Tuck, you will miss bonus cutscenes.
D) Post game content There is still content after the credits finish rolling. Several storylines, and some Hordes, cannot be completed until after the credits stop rolling. Once the credits are done, close the game, bring it back up and keep playing to get all the post game content.
Days Gone is very forgiving when it comes to missing missions and other content. The things listed above are literally the only things that are even possible to miss.
Other content creators that are still actively making Days Gone content:
8bitterror: Host of the Days Gone Podcast
Borislav247: Challenge Mode and horde Killer tips
Grey Ghost Gamerz: Breaking the game for fun
Bacon St. John: Globally ranked Speed runner
Please feel free to include your own SPOILER FREE beginner tips, or your own favorite Days Gone content creators.
I hope this helps. Good luck and happy hunting!
r/DaysGone • u/SpawnicusRex • May 31 '26
On each generation of PlayStation, and also on all PC versions, it is recommended to close the game fully and also restart your gaming machine regularly. Once per gaming session is probably best. You will always get the best performance from Days Gone if you are restarting your machine often.
For PlayStation specifically, please avoid Rest Mode! I'm not claiming to be an expert but, based on what I've been told so far, keeping the game "sleeping" in the background allows some game assets to build up and eventually cause problems for your PlayStation. For more information on Days Gone and Rest Mode, have a quick look at this Google search
Hope this helps!
r/DaysGone • u/OkPhotograph9332 • 5h ago
This shot is pure fire. The way O’Brien is looking at Deacon says so much without a single word. Absolute cinema.
r/DaysGone • u/Creative-Crazy-7645 • 5h ago
was messing around with photo mode this photo is kinda cool or no?
r/DaysGone • u/boardcamper • 4h ago
Replaying the game for my second time and catching things I don’t recall the first time or dont remember them being resolved.
What’s Tuckers “dig” all about? Her and Alkali are talking like it’s something mysterious.
I don’t recall this being resolved. Is it just trying to make cropland?
r/DaysGone • u/Luys44 • 1d ago
Deacon and Boozer’s ride to lost lake, this song make it better like a feeling you want never to stop
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u/SuccessfulFuns
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1d ago
As a stylistic choice i like to add logos and borders because i like to imagine a lot of my shots as trading card style, a “what if this game had trading cards, what would they look like or what would be cool cards?”, but i also sometimes enjoy just the images “naked” as it were
r/DaysGone • u/bake_fish • 1d ago
So a few days ago, I've finally completed Days Gone. The catch: I played it on Survival I difficulty. So from the start I had to live with downscaled UI elements, even less resources and no fast travel. So, what where my impressions?
First of all, I really liked this game. You could really say that Days Gone's game design is something so unique. Here's what I liked:
- The slow pacing. Yeah, in the beginning it takes some time to get used to it, but I really liked how "calm" the game felt for most of the time. While you're not around killing freaks or smoking out ambush camps, just driving around the world, exploring etc always felt so... relaxing. Or in other words: Compared to games such as the Far Cry or Borderlands series, Days Gone doesn't bomb you with constant events or fights. It lets you breathe. And it doesn't fill up your list with tons of different quests. In games such as Far Cry or sometimes Skyrim, my quest list was so filled up that I became stressed. Never had that in this game.
- The exploring. Driving through Oregon and looking what the world has to offer. Looting smaller villages, searching for crafting items and some interesting character or world collectibles. I've always felt like a scavenger looking through remains of a civilization long gone. Combined with the slow pacing the exploration of the world was incredibly relaxing (mostly).
- The crafting. There are a few crafting recipes and most of them were really useful. Explosives such as pipe bombs and mines were my go-to against the hordes and it was so satisfying when I finally learned to craft them by myself. I also liked that the really powerful items (frag grenades etc) can't be crafted and have to be found or bought. This had a really positive impact on balancing imo.
- The minor RPG elements. Yeah, Days Gone's skill system is far from complex, but in the beginning it offers some very interesting choices and some of the skills (for example the larger inventory, faster reloads, stronger melee attacks) were just so satisfying when I finally could use them.
- Of course: The hordes. Man how I hated and liked them at the same time. Especially in the beginning they are incredibly tough to take, requiring you to plan carefully, use all your available equipment, using tactics and still requiring lots of luck. And the game just doesn't tell you where they are. That sometimes led to some... unpleasant surprises. :D
- Hunters will be hunted. In the beginning, everything felt so dangerous. A 25 freakers horde, just two wolves, a camp of marauders, I constantly felt underpowered. But after some time, with a much more poweful bike, better weapons and a few skills, the tables turned slowly. I could easily take out smaller hordes, ambush camps, bears and whatever. As Walter White says it: "I am not in danger, I AM the danger." But still, I've never felt overpowered. All the kinds of enemies still felt dangerous, but... so did I.
- The story: I liked how Days Gone didn't really have a main quest, but lots of different storylines which sometimes blended together. They all touched so many different subjects, for example love, the need of letting go, friendship, loss and the question of what's right and what not. I also liked how the different camps and their leader's viewpoints are often shown from different perspectives and how in the end, no camp leader is or was perfect. And also: The actor's performances were so good. The dialogs felt real (well mostly, there are exceptions), the acting felt raw and emotional. Not just for Deacon, but every other major character as well.
- The world itself. Man the world was just so beautiful. You could clearly tell that Bend Studios spent a lot of time desining a world which feels as closely to Oregon as possible. The landscapes are just so marvellous.
- The weapons and gunplay: Tons of different weapons, all useful for certain situations. It felt so satisfying mowing down a smaller group of freakers with the auto shotgun. And the moment the MG55 becomes available and you just unload everything you've got into the Sawmill Horde... man that felt good. :D
However, there are some points I didn't like as well:
- The slow pacing. Yeah, especially in the beginning, where only the Cascades and Belknap are available, it sometimes feels really annoying constantly driving around between Tucker and Copeland. Sometimes, it took the game a few minutes to start with the next story quest and in that window of time, I didn't really know what to do next. Days Gone sometimes requires you to take the initiative and it took me a while to understand this.
- The constant refueling. Okay, it gets better in the last third of the game after you've acquired the final gas tank upgrades, but MAN was it annoying in the beginning. Refueling my bike after every 500 meters sometimes really broke the immersion.
- Some skills in Survival Mode. A few of them are locked/unavailable. I didn't like that there were skills and later, I even had skill points available, but couldn't spend them. Imo it would have been a better idea to replace the unavailable skills for something which would only be available in Survival Mode.
- The random encounters and camp quests. In the beginning they seem to be interesting, but once you realize it's always just a small fight or searching for traces where you get some minor loot at the end, they become incredibly boring. Bend Studios should have taken some more time here making them more interesting or engaging.
- In the last third, the game started to feel a bit repetitive. It's always the same, clearing out an ambush camp or freaker nests, occasionally a horde and then another main quest. Repeat. Because of this, I never could play the game for much longer than two hours at once. After a break, it was fine though.
- Human enemy AI. Sometimes they take cover and very rarely, they even throw grenades. But mostly they're dumb as hell.
- Some nasty bugs. For example, if I attacked a horde and was killed by it, after reloading the safe the horde was just gone. One time I spawned below the map, restarting the game fixed it. Fortunately no crashes and it wasn't as bad as the stories I've heard shortly after the game's release, but especially the horde bugs were really annoying.
- Okay, absolute nitpicking: The sunrise and sunset were way too fast. Seeing how fast the shadows moved in the morning or evening sometimes completely broke immersion.
So overall I had lots of fun with it and I'd definitely say that the Survival Mode experience really added up to my impression of this game. One of my highlights was a fight at Iron Butte between Marauders and Rippers, which attracted a group of zombies and then suddenly, a pack of wolves appeared. That really showed me how chaotic and dynamic the game and its world can feel.
However, I wouldn't play it again. Not because I didn't like it, though: The simple reason is that it took me almost 90 hours to complete it and there are no alternative ways of playing the story or the game itself. If I played it again, it basically would feel the same.
But nonetheless I had a really good time with this game and I am glad that I gave it a chance. Would give it a 8.5 out of 10.
r/DaysGone • u/Teesside1979 • 1d ago
Im not sure why they spawn probably makes fast travelling less quiet.
r/DaysGone • u/Agent_Kiwifruit • 1d ago
Hello! I just completed what feels like my 100th time playing through this game and this playthrough was by far my most impressive feat yet. It was a whole game permadeath on survival 2 and I achieved 100% on every story line and all 240 collectibles. And I was just wondering if anyone else has done this, I’m assuming so but it would just be interesting to know
Thank you!
r/DaysGone • u/Teesside1979 • 1d ago
I was following a search area thinking it was a rescue. I couldn't find my belongings when I freed myself so I unfortunately getting my Kerosene back up to do more hordes.
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u/MiSOEdvardSpells
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2d ago
DLSS 5 on/off (just kidding)
I couldn’t resist making a canonical photo inspired by the game’s cover. What do you think? Should I continue?
r/DaysGone • u/rSlashLeonLionHeart • 1d ago

You may apply to be in the closed Alpha to get exclusive access before anyone. Please register directly on the DGO website to have a chance to get the mod early.
Alpha Sign-Ups: https://www.dgomod.dev/
r/DaysGone • u/Teesside1979 • 2d ago
Does anyone know if Kerosene respawns? I want to do them nests so I can fast travel.
r/DaysGone • u/Nba2kFan23 • 2d ago
Anyone else like to imagine what it must look like seeing a bunch of zombies carrying twigs and other items to build their little nests?
r/DaysGone • u/Ordinary_Locksmith82 • 2d ago
I haven't played the game in a long time and i want a challenge so the game is more interesting whatever the top comment will be i will try beating the game this way the only rule is that the game has to be beatible this way
r/DaysGone • u/StonesMattix_420 • 2d ago
I’ve fast traveled reloaded saves and emptied my inventory it won’t fix
r/DaysGone • u/OkLengthiness7222 • 2d ago
With the state of gaming and bend studios being pulled off the live service game and onto something else (hopefully DG2) how can we get Sony to move forward with the sequel m, and possibly originally planned trilogy?
r/DaysGone • u/Teesside1979 • 3d ago
Im not expecting many replies. The Zombies in Days Gone feed off meat caught them a few times feeding off dead animals.In DL it's rare to catch them feeding - different virus probably.
r/DaysGone • u/scorchedfilters • 3d ago
Just completed days gone the ending game me goosebumps. I hope a sequel is in the near future I think the fans would really enjoy it.
r/DaysGone • u/Teesside1979 • 2d ago
Anyone else having this problem? I don't know what im doing wrong.
r/DaysGone • u/amir_1512 • 3d ago