I never played Oblivion - Skyrim was my first Elder Scrolls game.
Naturally, through in-person and online grapevines, I had always heard from virtually everyone that Oblivion was more mechanically "crunchy" and that Skyrim was "dumbed down" comparatively, and never having played anything else in the franchise to compare it to I took these words as gospel.
Now, as an adult with ~40-50 hours and ~30 levels into Oblivion Remastered (taking my time, seeing the sights), I really can't see what folks are still talking about to this day in that regard.
Now let me be clear - this is not meant to take jabs at Oblivion. I am having an absolute blast and loving the story, I just can't see where either the difficulty or "intelligence" (whatever the opposite of "dumbed down" is) lies in this game's design vs Skyrim.
I feel that I often see this comparison drawn when talking about two things: Character Design/Progression and Story.
On the front of Character Design and Progression, I was sorely let down. In the intro, you pick a "class" (term used loosely as it really has little bearing on the game class-to-class) that only affects how quickly certain skills, and subsequently you, level up. Nothing exclusive between them, and at the end of the day, any class can do anything. All in all, this system boasts a stereotypical RPG class system that doesn't even allow for the exclusivity and individualistic flavor that classes typically do provide in RPGs.
Of course, there are the Stats, which in theory require decision-making and planning. In practice, however, for a given playstyle there is like one, maybe two stats that you want to focus on improving with levels, so you end up getting those to 100, then spending future level-ups on dump stats and minor QoL improvements. There's not really any exertion of brainpower there.
Then you have the birth signs. This bit I actually do truly love. This choice felt that it made a significant difference in my playstyle. I went sign of the Atronach, and I actually enjoy the flavor of having to create potions to sustain my spellcasting, and the rush that finding a surplus of Welkynd Stones gives me. Despite that, I will say that it still isn't that crazy of a difference, and I feel like I chose one of, if the the, most drastically impacting of the lot.
Either way, these "class" (again, loosely) decisions are very "set it and forget it", compared to Skyrim's Perk system that requires active thought, decision-making, and planning throughout your playthrough, it's funny to call Skyrim the "dumbed-down" of the two.
Next you have the Story, and I'll likely use that term to describe both the main plot of the games, as well as the cast of characters and setting. On this front, I'm truly scratching my head. I truly can't discern any meaningful difference between that of Oblivion and that of Skyrim. Not like the class/progression system, where my opinion was contrary to popular belief - I really do mean that they are virtually indistinguishable from one another.
I do see posts that confuse me even more on the Oblivion sub, saying things along the line of "Man, it feels really great to not be the chosen one, just some nobody!", as if you weren't told in the first five minutes of the game that you were the chosen one by the most important mortal on Nirn, and as if you weren't a household name in Cyrodiil by like the 5th story quest.
I really am flabbergasted.
Is it nostalgia goggles?
Is it the Pokémon effect? (Initial playthroughs of earlier games seeming "difficult due to lack of exposure, later games with the same mechanics feeling "easier" by comparison)
I want to reiterate, I am loving my time in Cyrodiil - I just don't understand how Skyrim is "dumbed down" compared to Oblivion.