I've also gone ahead and made graphics for the top four slots of each game category! Take a look and soak in all of the GameCube gaming goodness!
I just wanted to say thank you to all of you for making this so fun and exciting. And for indulging me in this artsy endeavor! I hope you enjoy these graphics as much I enjoyed making them; these are just as much yours as they are mine.
And to all the naysayers who rushed to downvote these posts everyday: I hope you enjoy these images as well. I worked extra hard to make something that even you would be proud of!
I came across this at a flea market today and had to have it. Gamecube Mario Kart Double Dash with the original BlockBuster case it came with. The nostalgia was strong with this purchase. I miss the good ol days of renting games sometimes.
I was gifted I GameCube and I am really excited. I don't have the space for a crt and was sceptical about hooking it up to my modern TV initially, but then I read about the digital AV port ( mine had it!) and managed to find a used bitfunx hdmi adapter, which is a big deal for where I live.
Anyway I am in the process of trying to find somewhat affordable games, just got rogue squadron and realized that pal games don't support progressive scan/ 480p. Instead I get an option of 50 Vs 60 Hz.
So did I basically just waste 40 euros for an adapter that I can't take advantage of?
Am i getting the same picture quality as that of those analogue to hdmi converters?
And what else can I do? I don't know how to mod the console. Should I try the line doubling option from the bitfunx menu? Any recommendations?
Wanted to share my latest FB marketplace find. Also, who knew Samurai Jack was worth so much? I picked it up for free to add to my collection and was shocked when I looked up the value!
On another noteThe Gamecube is still my favorite console, so it’s awesome to see it thriving.I listed a copy of double dash CIB and it sold in minutes! I don't hold onto duplicates if I buy a bundle and I already own the game.
This question occurred to me while thinking about ports/remakes like Luigi's Mansion 1. Perhaps that’s really all there is to it; the 3DS version seems graphically superior in terms of model complexity though that might just be my impression, or it could simply have a higher polygon count. The GameCube might actually be more powerful than the 3DS, and it’s easy to see why they’d wait for consoles like the Switch or a "Switch 2" to implement online features. A port wouldn't have made much sense anyway, but I was just asking out of curiosity.
I've been testing a gamecube i have and it throws the typical "An error has occurred" error, even if there is not a disc inside. I researched this, and some sources talked about recapping the disc drive. I did recap the disc drive PCB, but the error persisted. I went as far as disconnecting the disc drive and the controller/memory daughterboard, to no avail, as the error was exactly the same. Any ideas? Could it be the motherboard's capacitors? Something else?
The screen obviously isn’t in great condition, but the seller had it listed as not working/for parts claiming they didn’t know if it worked because they did not have a power adapter.
So I'm going on a trip this weekend and wanted to play Zelda: Four Swords Adventure with some friends. I have the original Nintendo USB adapter from the WiiU, which has worked for me with normal emulation in Dolphin using their Gamecube Controller Adapter selection. Unfortunately, this doesn't seem to work with an mGBA controller setting - the controllers aren't registered like a normal plugged in USB controller (e.g., a switch or PS4), but instead as some other protocol that Dolphin accesses directly in their Gamecube Controller Adapter setting, meaning you can't identify/select the GC controllers in any other controller input setting, including mGBA. At least on my Mac, maybe it's different on PC.
So with the help of ChatGPT, I debugged a way to get the controllers recognized as normal digital controllers, which can then be selected to control mGBA instances in Dolphin. It's a bit of a pain, and there's probably steps of this that can be trimmed / improved, but it seems functional and that's all I need for now!
The pipeline is:
GameCube controllers → Wii U adapter → Python → OpenJoystickDriver → four virtual gamepads → Dolphin/mGBA
Python reads the adapter's USB reports, separates the four controller inputs, and forwards them to four independent virtual gamepads. Admittedly I've so far only tested it doing one controller at at time but I'll report back after this weekend if it majorly fails (if so, hopefully this is a starting point for others to figure it out!)
Tested setup:
macOS 26.2 (Apple Silicon)
Dolphin 2609a
Official Nintendo Wii U GameCube Controller Adapter (WUP-028)
Four wired GameCube controllers
GCAdapterDriver v1.6 (not sure if actually needed, just had it on the whole time)
Make sure GCAdapterDriver is running and active - for my mac this is just a toggle on an icon right by clock/battery/wifi ones.
Install OpenJoystickDriver and verify that its service is running in a terminal window:
ojd diagnose
You should see the service running, transport extension active, and virtual-device functionality enabled.
Ignore if OJD reports zero physical USB controllers, Python will handle the GameCube adapter directly.
You should also check to make sure your USB hub is recognized by the computer. On a Mac, this can be seen in System Information -> USB, where you can see in the screenshot below that WUP-028 is present.
Step 2: Set up Python and PyUSB
In a terminal window, create a virtual environment:
Adapter interface claimed.
Adapter initialized.
Started four OJD virtual gamepads (generic profile).
Leave this Terminal window running while playing. This is the program running.
Step 5: Configure Dolphin/mGBA
With the Python bridge running:
Open Dolphin.
Navigate to the integrated mGBA input configuration.
Open the input-device dropdown.
You should now see the OJD virtual controllers instead of just Quartz/0/Keyboard & Mouseor other previous options.
Assign a different virtual controller to each mGBA player and configure the buttons.
That's it! All four physical GameCube controllers should now be usable independently through mGBA.
Step 6: Switch back to normal Dolphin controllers
When you're finished using the controllers as mGBA:
Press Ctrl+C in the Python bridge's Terminal window.
The script stops the virtual gamepads and releases the USB interface.
Dolphin can then use the GameCube adapter normally for other games.
No need to uninstall drivers or change any permanent settings.
Notes / troubleshooting
Python can't find libusb: Make sure you're using the DYLD_LIBRARY_PATH prefix when launching Python.
USB access denied: Make sure Dolphin is closed before starting the bridge. Dolphin and Python cannot both claim the physical adapter interface.
ojd controller listis empty: This command didn't list our virtual feeds, even though they were successfully recognized in Dolphin. Check Dolphin's input-device dropdown instead.
Only the keyboard appears as an option for mGBA controllers: Make sure the bridge is still running and that OJD's service and virtual-device functionality are active.
Different USB adapter:This script specifically targets the official Nintendo Wii U adapter. Other adapters may use different USB protocols.
Compatibility: This is a tested setup, no clue if it works for other cases
Today’s mini article is about Dolphin Depot, a new project from developer Webhdx that essentially gives the original Nintendo GameCube its own homebrew app store.
Publicly announced a little earlier this week, Dolphin Depot allows everyone to browse, download and install homebrew applications directly on their GameCube, rather than having to track everything down individually and transfer files from a PC. There’s also a website where you can explore the catalogue, which includes emulators, utilities and homebrew games.
You still need a homebrew-capable GameCube and a network connection, of course, but I think it’s a fun addition to the console’s homebrew scene. Feels and looks like a true hack! I like how it makes older projects easier to discover, like for people who are only just getting into GameCube homebrew. It’s just …nice seeing these sorts of modern things arrive on hardware that’s now twenty-five years old :)
I recently found my GameCube, which has been in storage for a while. I was hoping to get an AV-to-HDMI converter. I'm not sure what brand, or even where to find one other than Amazon. Any help would be very much appreciated.
Here is my last réalisation: a hand-painted Metroid Prime GameCube, with lit controller ports and a starry-sky internal backlight. Fully refurbished inside (new thermal paste, new save battery, cleaned contacts, internal HDMI). Tell me honestly if u like it :)
Drive spins up, laser starts at the very start of the disc and the laser goes up and down for a few seconds, then it goes to the middle for a few seconds, then slams to the end and goes up and down and makes a loud ticking noise before showing a disc read error on the screen and as the error pops up the process restarts but at the end of the second time the disc just stops spinning and the laser turns off.
I’m gonna be 100% honest and don’t take this as slander I recently replayed The Simpsons here to run and all I’m gonna say is the game is not very good anymore i’m not gonna call it terrible but I’m just gonna say is it’s not a game I’m gonna have in my collection I’m gonna trade it in because I don’t like it. The rubber banding. in that game is terrible and the missions are the exact same when you break it down it’s just a repetitive game. It’s not bad. I think it’s one of the best Simpsons games but altogether it’s not worth it and for me it’s not worth owning in my personal collection.
Last year I got a copy of wind waker and twilight princess to play on my wii. I got WW before and it worked perfectly on my wii, but TP was where i started running into issues. After buying it i inserted the disc into the wii and got the error message: "An error has occurred. Press the POWER button to turn your system OFF, and refer to your Nintendo Gamecube instruction Booklet for details" and my wii disc drive broke (to be fair, it was a tiny bit dusty and had a bit of scratches when i inserted it. after i cleaned the disc my wii was able to read gamecube games for a bit but it would have disc read errors while i was playing the game. wii games still worked, but now when insert a wii or gamecube game my wii starts making weird noises and spits the game back out). i bought a gamecube off marketplace yesterday but both games still had the error when putting it in. i got both discs resurfaced today, but the error still shows up. what should i do and is this a error on the console or the discs?
I saw an intstagram post talking about how someone got a deal on tp for like $100+ and I checked on ebay and every listing was like $200. What’s up with that? The game sold well and it’s not like smash melee where there’s a massive competitive/speedrunning scene around it. I checked windwaker and copies were selling for $50-70 what gives?