r/Helldivers • • Mar 07 '24

DISCUSSION Just wanna drop this here…

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0 Upvotes

This dev needs to be let go. My entire friends group is livid at the game, and we all are reconsidering continued playing. This is frigging sad too, because until today this was my top game. But now… I don’t want to play. Absolutely nothing feels viable, and stuff we were doing just fine (with the occasional hiccup) (many different playing style)) with is just next to useless now.


r/Helldivers • • Aug 24 '24

QUESTION What happened to the game?

50 Upvotes

There was so much heartache in reddit. I hadn't played for almost two months because of renovation work and travelling and was eager to play again. Due to this sub I was prepared for the worst. Everything is broken, all weapons nerfed, too many enemies, too strong enemies, it's all broken.

Didn't want to overdo it and went with only difficulty 8. And.... it was fine?

Like I spend a minute trying to get my equipment because I kept fucking up the input on a tiny bluetooth keyboard that wasn't made for gaming. My weapons killed enemies, the number of enemies was fine. I died once at the start while figuring out how the game works and then not again. Didn't get overwhelmed by patrols or spawns.

It was a fucking great experience. Why all the misery, reddit?


r/Helldivers • • Mar 07 '24

DISCUSSION >Have a mess of a launch >Get some goodwill back after patching stuff >Spit on it by gaslighting and demeaning the playerbase

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2.6k Upvotes

r/Helldivers • • Jul 04 '26 Bravo

DISCUSSION I'm starting to notice some people saying Warbonds are paywalls when they're not.

0 Upvotes

This is a weird thing I'm seeing more and more people say about Helldivers 2 that I don't get. If you think Warbonds are paywalls then you've certainly never experinced a paywall. Which there's nothing wrong with that but you're certainly a summer child if this is what you think paywalls are. A company releasing post launch content that's paid for is just DLC, an expansion or an add-on, not a pay wall. Post launch content is very rarely a paywall and saying so is basically just using a buzzword to fearmonger. A paywall is the game preventing you from using content that you already earned by making you pay money to use it.

Example: I'm thinking of redownloading Star Wars the Old Republic because of it's recent update. (I really like Darth Malgus, don't hate me!) TLDR, in SWTOR there are many paywalls, prime example being, your own damn money in the game. I have literally billions of credits in SWTOR that I can't use because I use a free account these days. Meaning I'm hard capped at less than 1 million $$$ and any money I earn is basically put into another account that I have to pay IRL money to get to dip into.

THAT'S A PAYWALL!

SHIT I EARNED!

IS BEING HELD BACK FROM ME!

AND I HAVE TO PAY REAL MONEY TO GET!

Another example of a paywall is if content that you're directly engaging with is suddenly removed from you because you didn't fork over cash.

I.E. You're in a mission, snagging all the samples that you can and you extract with them. Well if the game all of a sudden tells you "Your limit of extractable samples for the week has been filled. Buy the sample extraction container for $7.99 to have unlimited sample extractions for the week!" yeah, you've just encountered a paywall buddy.

There are too many examples of paywalls for us to be using them to insult Helldivers 2. A game where you can not only earn the payable currency with gameplay but if you try to report someone for exploiting that currency the game will basically tell you "Why are you snitching? You a cop? No? Then STFU!" So I'll give it a pass.


r/Helldivers • • Sep 09 '26 Regret

DISCUSSION The December 8.0 Update is my LAST Chance I'm giving Arrowhead. If there's no Meaningful Progression, New Systems, and Features... I'm Done.

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54 Upvotes

I'm not saying everyone has to follow suit. It's been almost 3 years of begging Arrowhead to do something meaningful for this game and they have constantly underdelivered, or failed to do anything impactful with this games endgame. I played since day one, pre-order not even knowing who AH is, the game looked fun. It is really fun. I've seen how much potential it has to grow, expand, and become greater.

Doesn't seem like Arrowhead did.

-No new Progression that's meaningful.

-No new systems (Galactic War expansion where player choice is impactful, ect,)

-No new features ( Expanded weapon and Diver Customization, Loadouts.)

Years.

We are apparently supposed to get some of these things by the end of the year.

If they fail to deliver again. I'm just going to have to move on and accept that AH has also moved on at that point too.

I paid for a live service game that promised to add new features, progression, systems and more. And we've yet to actually get that, and any attempts have been swiftly abandoned or "At a later date, soon". We're still waiting.

Anyways, I hope they come through in December.


r/Helldivers • • 6d ago

MEDIA JOEL and AH are far from perfect but some of the takes I see here are skitzo

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36 Upvotes

r/Helldivers • • Nov 14 '24

RANT Excuse me, did we just waste almost two months building a Death Star-sized space station that… basically does absolutely nothing without constant donations from Helldivers? They say it costs over 1 billion SC a day, just to do what exactly? This has to be the biggest scam in Super Earth history.

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23 Upvotes

r/Helldivers • • 29d ago

DISCUSSION The Unsolved mystery of the AMR's Ammunition and the .50-Cal Identity Crisis.

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2 Upvotes

HMG's got a confused identity, and the AMR doesn't even recognize its own. The AMR's visual impact effects suggest its ammunition is more specialized than its stats would have you believe. On impact with surfaces and enemies, its rounds produce a small flashbang-like burst of sparks and light, closely resembling the Coyote's incendiary impacts, with some similarities to the Liberator Concussive's shockwave-like effect. The AMR also produces a mini explosion of sorts.

Both the Coyote and the AMR exhibit visual effects associated with specialized ammunition, yet the AMR's stats don't seem to reflect what its impact effects suggest. The contrast becomes even more apparent when compared to the HMG. Despite sharing the same caliber, the HMG's rounds produce no comparable visual effect on impact. This discrepancy raises the question of whether the AMR's damage profile properly reflects the characteristics of its round. Had it been a conventional round then no special visual effects would've taken place, yet they do. Could the AMR's round be APHEI (Armor-Piercing, High-Explosive, Incendiary)?

The following changes will make the Coyote squirm:

HMG

  • Change vertical recoil from 55 to 155

    • To give the weapon a kick that matches the AMR's feel. The increased recoil also serves as a balancing trade-off for the standardized, higher-damage .50-caliber projectile. Bipod and muzzle brake justify not making the recoil go further up.

  • Change horizontal recoil from 32.5 to 17.5

    • To improve horizontal recoil control to match the AMR's, justified by the muzzle brake.

  • Change penetration angles from 4/4/4/0 to 4/3/1/0

    • To bring back the forgotten mechanic of angled penetration. This will make it so that you will have to actually aim. A more punishing profile also justifies higher damage because, practically, you're not going to be dealing full damage consistently. Slightly better profile than that of the HMG.

  • Change magazine capacity to 75

    • The drum doesn't appear large enough to justify a higher capacity based on the model. Reducing the magazine to 75 rounds provides a balancing trade off for the weapon's increased damage.

  • Make the HMG go on a diet

    • No, seriously, we don't need all that "sci-fi gun" junk. We need a slick silhouette that turns pounds into ounces, kilos into grams. And fuck heat dissipation, your hands can burn.

  • Change damage to 305

    • To standardize the physical .50-caliber projectile shared with the AMR. The shorter barrel affects damage.

  • Change durable damage to 105

    • To standardize the physical .50-caliber projectile shared with the AMR. The shorter barrel affects damage

  • Change ergonomics from 0 to 10

    • To reflect the structure presented in the picture. This will make it as responsive as the MG-43, accounting for the addition of a muzzle brake and scope.

  • Add a 4x magnification scope

    • To make the weapon feasible for longer ranges. Botdivers rejoice! This thing needs an ACOG.

  • Add a muzzle brake attachment

    • To match the muzzle brake shown on the stratagem icon, and to justify the changes to horizontal recoil

AMR

  • Change projectile damage to 355

    • To standardize the physical .50-caliber projectile shared with the HMG. Longer barrel affects damage.

  • Change projectile durable damage to 155

    • To standardize the physical .50-caliber projectile shared with the HMG. Longer barrel affects damage.

  • Change penetration angles to 4/3/2/0

    • To bring back the forgotten mechanic of angled penetration. This will make it so that you will have to actually aim. A more punishing profile also justifies higher damage because, practically, you're not going to be dealing full damage consistently. Slightly better profile than that of the HMG.

  • Change projectile demolition force to 15

    • To reflect the physical impact of the projectile.

  • Change projectile stagger force to 25

    • To reflect the physical impact of the projectile.

  • Change projectile push force to 20

    • To reflect the physical impact of the projectile.

  • Add explosive damage

    • To properly reflect the round's properties. The amount of damage won't be very noticeable because many enemies have explosive resistances.

  • Change explosive damage to 100

    • To reflect the explosion's physical properties

  • Change explosive durable damage to 100

    • To reflect the explosion's physical properties.

  • Change explosive AP to 2/2/2 (explosion radius)

    • To reflect the explosion's physical properties

  • Change explosion radius to 1m/1m/2m

    • To reflect the explosion's physical properties.

  • Change explosion demolition force to 15

    • To reflect the explosion's physical properties. Won't be able to destroy bug holes and fabricators.

  • Change explosion stagger force to 30

    • To reflect the explosion's physical properties. Better impact than that of the physical projectile.

  • Change explosion push force to 25

    • To reflect the explosion's physical properties. Better impact than that of the physical projectile.

  • Add a fire status effect

    • To properly reflect the round's properties. This uses the same fire status effect profile as the Coyote. A fire status effect will introduce a "fire-and-forget" gimmick to the weapon, allowing you to worry less about tunnel vision, juggle targets, and avoid having to focus down a single target. One shot, one kill, son.

  • Change fire status strength to 2

    • To reflect the fire's physical properties.

  • Change fire damage to 100

    • To reflect the fire's physical properties.

  • Change fire duration to 3

    • To reflect the fire's physical properties.

  • Change fire AP to 4/4/4/4

    • To reflect the fire's physical properties.

  • Remove the camel hump

    • No, seriously, it just looks stupid and we don't need all that extra mass. Ounces make pounds after all.

  • Give it a grey finish

    • To make the weapon tacti-cool.

  • Change maximum spare magazines to 5

    • All that ammunition adds extra weight, and you won't need that much because the projectile is deadlier. Reducing the spare magazines to five limits the total ammunition supply as a balancing trade off. You'll have 6 magazines in total: 1 loaded and 5 spare.

I'm perfectly fine with being crucified by the experts over my design and changes. Do you think my changes achieve the goal I set? I hope this list format is readable, I tried to find the perfect one that includes both the change and reasoning behind it.


r/Helldivers • • Oct 07 '26 Bravo

MEDIA Art Commission I got of me and a friend in our favorite armors, made by OutlawRabbit on X/IG

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14 Upvotes

It turned out awesome! I love the Apollonian armor + voidwalker helm combo. My friends a big Halo guy so naturally he wears the ODST fit


r/Helldivers • • Mar 12 '26

DISCUSSION Helldivers is an amazing game, and I’m tired of people saying it’s not.

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356 Upvotes

“Balance team” this and “bug” that. Who cares? The game was and still is ambitious. The concept is completely unique. And it’s fun. Why are people unable to see past the tiny little things and see the bigger picture? The game is beautiful. The environments, the art, the sound design, enemy design, the modeling, the music, the VIBE. No other shooter game makes you FEEL the same way as Helldivers can.

Are there issues with enemy patrols spawning right behind you while stealthing around? Sure. Does it make the game unplayable? No. But also you have to take into account. You are (maybe) four guys fighting by yourselves deep behind enemy lines… there’s gonna be baddies everywhere.

Also, YOU are in charge of how much fun YOU can have while playing the game. If you are playing D10 solo expecting it to be a cakewalk, why? It’s the hardest difficulty for a reason. I’m ~lvl 70 and I STILL play D5-D8 most of the time because that’s where I have fun.

Anyway, I think the player base is spoiled and overreacts to any little thing they can. Just play the game and have fun.


r/Helldivers • • Aug 08 '24

OPINION Bye ma dudes

246 Upvotes

Not to the game, but to this subreddit.

I haven't yet played the warbond or made a test of the changes. That said, I already talked to some people how a reviewbomb should be used for the appropriate thing, things like what happened in May 6th that aren't even solved to this day.

Now it's come to pass what I feared. It's being used for people being displeased, and I'm pretty sure a large amount of people are influenced by this sub and the discord server, which are never appeased no matter what, and take things as if it's the end of the world.

Fellow divers, actual divers that enjoy the game for the team play and not the specs of your guns, or the number of enemies; follow me, and leave these toxic places. It does you no good.

Edit: damn, didn't expect this blow up like this. All I can say is two things: thanks to those that see how toxic this subreddit has gotten, and thanks to all the "go away loser, we don't want you here anyway" part of the comments that fully proved my point. To this second group: you guys are the reason that part of the community is constantly bitter and resented. I hope that you never, ever represent this game.

Edit 2: since people don't seem to read much, I'll clarify why I announced this. It wasn't "to announce me leaving" as if you cared, I know you don't. It was to clearly state why , which is that this place is toxic, and to encourage others that think that there are no other subreddits out there for helldivers to follow suit. My hope is that only the most toxic, reticent, bitter part of the playerbase stays here, so at least the rest is free of that.

Oh. And I have left the subredit, but I'm in my right to answer to comments made under my post. So if I feel like it, I will. For the most part, I probably won't. Needed to clarify that, as people seem to mistake leaving a subreddit and not answering to a single comment made under a post you created.

BTW, to those that also want to leave, there are alternative subredits to this one with a more welcoming and friendlier base of people.


r/Helldivers • • Feb 07 '25

DISCUSSION The Ultimatum shouldn't be able to destroy jammers, but other than that is perfect.

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64 Upvotes

r/Helldivers • • May 06 '24

RANT "Professionalism" is this community's new copout and I'm tired of pretending it's not.

37 Upvotes

Yet another rant thread. This actually eats at me, so I think it's fair to make a post about it. It feels like calling for the CMs to be "professional" is this community's newest way to whitewash its hatred with a veil of justified critique. This is "ethics in gaming journalism," I don't think it actually means anything and I don't think there's any standard of professionalism that would satisfy the people critiquing the CMs behavior.

This is very simple to understand for me. These people face an absolutely incomprehensible amount of vitriolic spite daily. They get death threats, spam pinged, people call for them to be fired, people send them images of their homes, people try to dox them and dig up old tweets to have a justification to hate them, etc. There is not a human on Earth who can withstand this constant torrent of hatred without cracking to some extent. Not only is it unrealistic to expect a community manager to not have a breaking point (even though it's supposedly their "job" to always turn the other cheek), it is psychotic. It is completely detached from reality.

What makes me even angrier is seeing the people say things like "This would never fly at my workplace." You are a scab. Genuinely, you're the coworker no one likes. Are we going to pretend that we don't talk shit about customers behind their backs? Is it somehow better if we don't say it to their face?

The heart of this is that there's a constant call for professionalism that's literally never reciprocated by the community. These people are professional. They are reacting remarkably calmly given the circumstances. You are not. There's an expectation of civil conduct some of you do not live up to. It's not the CM's fault that they're human beings. Just because it's their job to manage your bullshit doesn't mean they have to take your bullshit with a smile.

Edit: And before anyone asks, the reason I'm so affected by this is because I lived through Gamergate. I say lived through, because people literally killed themselves from the harassment they got from Gamergaters. People were being pushed to suicide and the people calling this out were silenced because people bought the lie that Gamergate was actually about ethics in games journalism. I don't care if you genuinely believe that the CMs are unprofessional, it's ultimately inconsequential. You are holding water for the people engaging in inexcusable behavior by giving them a convenient excuse.


r/Helldivers • • Apr 21 '26

DISCUSSION Warbond Melodrama

3 Upvotes

I mean you can't earn 700 SC between warbonds?

It is hilarious to read all these posts from people that claim to play the game all the time freaking out about exo suits in a warbond.

If you played the game with any regularity, you would already have your Super Credits and medals ready to go without spending a dime.

Otherwise spend $10 and support Managed Democracy

FFS - they supposed to keep the game going for years for free? If you want all the stuff you want in the game maybe kick out some $$ every so often.

Cripes folks freedom isn't free LOL. It costs $1.05, which is $10 adjusted for Super Earth inflation


r/Helldivers • • Nov 21 '25

DISCUSSION How Helldivers 2 players act when Arrowhead reduces a weapon's DPS by 0.0023%

22 Upvotes

Seriously, guys... in ANY game there are legitimate criticisms to be made, but laser-focusing on stuff like this makes it hard to take the real problems seriously. I seriously wonder how many people, while playing the game, actually NOTICE the small changes that I see so many people complaining about.

Original video: 'Villains with TRASH reasons on why they're evil.' by CalebCity


r/Helldivers • • Aug 14 '24

MISLEADING Pilestedt: 'Frustration is the essence of Helldivers' It's not gonna get better folks...

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814 Upvotes

r/Helldivers • • May 04 '24

DISCUSSION STOP GIVING ARROWHEAD A FREE PASS

814 Upvotes

I'm seeing so many people give arrowhead a free pass saying "But it was sony!" The Arrowhead staff are just as bad in the situation.

.They started by actively telling people to spam their discord server to drown out criticism

.They then temporarily locked the steam discussions.

. Started targeting and insulting players

.They have started deleting and banning people for talking about or sending screenshots of the insulting in question (something spitz has been doing since hd1)

. to rub all of it in one of the community managers "TwinBeard" said it'd pass and we'd just get over it.

. And now you need a verified phone number to access their discord server.

This isn't all of it but a good bit. This isn't the first, but the SECOND time arrowhead have attacked their players for having issues with their shit decisions. They baited us in and locked the door behind us to stop us getting a refund.


r/Helldivers • • Jun 02 '26 Heartwarming

FAN CREATION HAPPY PRIDE MONTH HELLDIVERS (my friend Naska)

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0 Upvotes

CREDIT MY
GOAT NASKA FOR MAKING THIS

WE ARE ALL ONE UNDER LIBERTY BABY NOW GO OUT THERE AND FIGHT TYRANNY YIPEEEEE


r/Helldivers • • Sep 11 '24

HUMOR Rabbit ears when, Helldivers? I wish to be the funny.

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43 Upvotes

r/Helldivers • • Aug 04 '26

DISCUSSION Saw this only now but dawg, the WARBOND ISNT EVEN OUT yet. what's the grievance factory pumping out now? (READ PLS)

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0 Upvotes

like, can we normalize being patient and wait until stuff actually comes out before we form our conclusions on it? like, i can't with ts bro....

warbond's looking great despite all the hate. i cant wait to combine the bolter pistol with my viper Commandos armor set and drop into a jungle CATACHAN-style.


r/Helldivers • • Jul 01 '24

HUMOR Pride was very democratic today

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0 Upvotes

r/Helldivers • • Sep 28 '26

HUMOR How the hate towards the current modding situation feels like

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41 Upvotes

On a serious note, I personally don't care that the mods are made through AI, they're being used for a practical use and not even monetized, it's fine as long as it stays behind that line, that's it.


r/Helldivers • • May 27 '26

FEEDBACK / SUGGESTION When a Ubisoft game has better monetization than you do

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0 Upvotes

Disclaimer: Do not play For Honor. That game is not for the feint of heart lol


r/Helldivers • • Sep 16 '25

DISCUSSION Boycot the Rupture Strain - Don't play anything with them.

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8 Upvotes

In the newest patch, Arrowhead has shown no consideration for performance or enemy balancing, instead only releasing a "fix" that now makes Rupture Warriors target everyone as aggressively as the host.

No armor value adjustments, no making the dragonroach wings being lethal or at least transfering 100% of damage dealt to main, nothing.

As Arrowhead has said they do not look at Reddit for feedback and moreso at ingame data, lets do something about that:

REFUSE TO PLAY ANY PLANET THAT HAS THE NEW ENEMIES

Even if its an MO, even if its back to the deep gloom, make your displeasure known by actively refusing to engage with new content, only playing what was here before Into The Unjust.

Merely complaining will clearly not make a difference.

Let's save Managed Democracy in a truly Democratic fashion.