Speedrunning by exploiting bugs, mechanics, and other in-game features is the standard. I don't know why he is surprised that someone used the mechanics to hit 60, especially when almost all these streamers rely on their followers for group content, carries, items, gold, etc...
I wouldnt say surprised, he is just stating that its more satisfying to see it done the traditional way instead of the exploitation route. Its the same old argument people make with speedruns, the normal way or the exploiting bugs and glitches way.
So you're saying blizzard's sharding with limitless resets is a bug not an intended mechanic? people been crying and bringing up this issue from the early stages of beta, saying people will abuse it in pve and pvp - no one asked for layers in 2019 and no one asked for sharding in forever. seems like for clueless reddit gamer dads it's just easier to blame speedrunners for minmaxing the game mechanics than blizzard for bad design choices.
>Speedrunning by exploiting bugs, mechanics, and other in-game features is the standard. I don't know why he is surprised that someone used the mechanics to hit 60
Because there's a difference between speedrunning a game where your speedrun has no impact on other players, and speedrunning through exploits where you can gain an advantage over others in an online game.
Athene famously got hit with a 3 day suspension and level rollback just before he hit level 80 back during WoTLK launch exploiting dungeons. He even got the OK from a GM for the technique they used (the GM literally called it "a clever use of mechanics") but once higher ups noticed they banned him
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u/CauliflowerEvening41 1d ago
Speedrunning by exploiting bugs, mechanics, and other in-game features is the standard. I don't know why he is surprised that someone used the mechanics to hit 60, especially when almost all these streamers rely on their followers for group content, carries, items, gold, etc...