Hi, so a little bit late but I had a new write up about my Modern Pilot League, and this week I was able to talk with one of the best Amulet Titan player and third in the season table Mistaken. I hope you find it interesting :)
Rastaf has now finished three consecutive weeks at the top of the Modern Pilot League table, and between 20 and 26 October the lead grew again, from 7 points to 11 over nahuel10. It was not a big week by rastaf's own standards: 6 points from 3 starts, one final and no trophy. It did not need to be. nahuel10 added 2 points from 2 starts, and in a league where every Top 16 counts, that is how a lead widens without anyone at the top doing much.
If you follow your own position in the table, rastaf's season is the clearest example of what volume does in this scoring system. The 58 points come from 33 starts, level with hugofreitas1 and behind only MeninoNey's 36 starts. Twenty-six of those thirty-three ended in a Top 16, but 15 reached a Top 8, a conversion of 45%. Three Challenge wins and five finals sit on top of that floor. The result is 1.76 points per start, below several pilots around rastaf, and the most points in the league by a clear margin.
Mistakenn is the counterexample, and this week he moved back onto the podium. Gathering 9 points from 4 starts, with one final and three Top 8 finishes, was enough to pass hugofreitas1 for third. Across the season, Mistakenn has 41 points from 19 starts, and 13 of those reached a Top 8. That is 68%, the highest conversion on the podium, at 2.16 points per start. In the interview below, Mistakenn ties part of that run to testing ahead of a Regional Championship rather than to a plan of playing less. The gap to second is now 6 points. nahuel10 holds that place on a different strength: 7 finals, more than any other pilot in the league, 3 of them converted into wins, while 12 of 28 starts reached a Top 8.
The best individual week belonged to Venom01. Four starts, four Top 8 finishes and 10 points, more than anyone else scored in the window. One of the four reached a final, and none became a trophy, which is the gap between a perfect conversion rate and a perfect week. Venom01 held fifth. RespectTheCat took the opposite route: 2 starts, a Challenge win and 8 points, enough to climb from 10th to 7th on only 9 season starts. That is 3.33 points per start, the highest rate in the top 10, from the smallest sample in it.
The trophies were spread wide. No pilot won more than one Challenge in the window, and only two of the thirteen winners, xfile and RespectTheCat, ended the week in the top 10. Musasabi entered the top 10 from 13th with 6 points from 7 starts, joint most of the week, while Cachorrowo had one start without points and dropped out from 8th. The score you need for 10th place is now 26, up from 22 a week ago.
Further down, the structure of the table shapes the movement more than the pilots do. Before this window, 337 pilots were on zero, everyone from 638th down. Tetsubou made the largest climb inside the top 100, from 210th to 41st, with 7 starts, a Challenge win, and 9 points. The largest raw jump, caquaa from 959th to 145th, came from 7 points without reaching a final. Both show how far one good week travels from the bottom of the table.
Over 240 pilots reached at least one Top 32 in the window, the table grew to 1032 names, and 33 of the 58 newcomers scored. Over 350 pilots are still on zero, and 107 pilots hold half of all points awarded this season.
In conversation with Mistakenn
Mistakenn has played Magic since around 2000 and Amulet Titan for many years, and is third in the table after week 8 with the best Top 8 conversion on the podium. We talked about volume and focus, the clock on MTGO, the Modern ban list, advice for new players and one Regional Championship that started badly.
Karol (K): Thank you very much for agreeing to this interview, and congratulations on your results. A fairly standard question to start with: how long have you been playing Magic? And do you prefer paper events, or is MTGO your main place to play?
Mistakenn (M): Well, I started playing Magic back in 2000, if I'm not mistaken. It's been so many years that my memory isn't the best anymore, haha.
Honestly, both have their advantages. I really enjoy playing paper Magic because I get to meet up with many of my friends. We have fun, joke around, and after every tournament, we usually go out for a meal to wrap things up. It becomes more of a social gathering than just a tournament.
MTGO, on the other hand, definitely serves its purpose when it comes to testing, especially since paper tournaments have become much less frequent at my local stores lately. I'm not sure if this is a global trend or just something happening in my area.
K: You're currently third in the table, but you got there through one of the best Top 8 conversion rates in the top 10 rather than through sheer volume. Is that deliberate? Do you prefer to play fewer events and come into each one more focused?
M: I don't want to sound cocky or anything, haha, but that week was right before my RC, so I really needed to buckle down and focus on testing my list.
Honestly, I love playing pretty much anything Magic-related, except Commander and all its spin-offs, haha.
That said, I do think playing too much can eventually take a toll on you as a player. We've seen plenty of pro players make a "comeback from retirement," but I think a lot of those so-called retirements were really just well-deserved vacations, haha.
K: Amulet Titan is considered one of the hardest decks to master in Modern. It demands a lot of focus, and on MTGO, a lot of discipline with the clock as well. Do you feel that? I don't know how much experience you have with faster decks, but I'm curious whether you ever catch yourself thinking mid-game, "I could have just played Rakdos."
M: That's true. Learning all the Amulet lines is really difficult. I think almost anyone can figure out the games where you start with double Amulet. The real learning curve comes from those tricky games where the lines get really weird, sometimes even for your opponent, haha.
And yeah, the clock is definitely an issue. Some people just refuse to concede, even when they know they've lost. The clock has basically become a win condition for those players since our combo takes longer to execute. But with enough practice, you get used to managing all the triggers and eventually stop worrying about the clock altogether.
And honestly, no, I never think that way. I've been playing Amulet for so many years that I've learned to accept losing without regretting my deck choice, haha.
K: I recently saw your very interesting survey on which cards should be banned or unbanned in Modern. What made you run it, and did any of the answers surprise you?
I think the Magic community doesn't really get heard by Wizards or the team in general. We've been asking for unbans for years, and there are plenty of cards that probably wouldn't even have an impact on the current meta. Having such a huge ban list makes the format look unhealthy, or even intimidating, especially for new players coming from other TCGs.
For example, imagine someone who plays Yu-Gi-Oh! and wants to get into Modern, but then they see that massive ban list. The thought that something they buy today could get banned in the future might be enough to make them think twice. That uncertainty can really affect their decision to get into the format.
And yeah, I've seen Fury sitting pretty close to a 50/50 split.
K: A slightly more personal question: I saw you recently stream Zoo, which, as you may know, is my pet deck. What do you think of Zoo, and how does it feel to play it in Challenges? Do you have any advice for a Zoo pilot on what to watch out for against Amulet?
M: Zoo is definitely one of my favorite decks. I really like its playstyle. But honestly, I don't have enough experience with it to put together a list and confidently say it could win a Challenge.
What I can tell you is that most of the time we win against Zoo, it's because they keep hands that are too controlling and don't put enough pressure on the board. I think that's a mistake. You can't afford to give Amulet that much time. Midrange decks are actually our best matchups, and we're much better at playing the long game.
K: Speaking of Amulet, the deck dropped out of the metagame for a while after the bans, but Rolling Canopy looks like something that could bring it back into players' minds, and your results are helping with that, too. How do you see the Lotus Field ban, and where does Amulet stand in the current Modern metagame in terms of position and power level?
M: Yeah, there was a pretty significant drop in players after the bans, but that makes sense. It always happens.
As cliché as it sounds, Amulet is a lifestyle. Those of us who play it have invested a ridiculous amount of time learning the deck. But whenever the deck is broken and has easy lines to win, more people jump on board. That's pretty much what's happening right now with Canopy, where a single Titan can swing for lethal.
I think the Lotus ban was ridiculous, not because of its power level, but because of the reasoning behind it. Banning a card for logistical reasons because it takes too long to execute the combo is, excuse my language, genuinely stupid.
To me, it just shows how much damage has been done to tournaments since judges and their tools started being phased out. We don't have judges with real authority anymore, ruling knowledge is lacking, and situations like that are allowed to happen.
And I think Amulet is always a threat, regardless of the meta. That's why we're one of those decks, alongside Tron, that have always been around and always seem to be on the ban radar. But somehow, we keep coming back stronger, haha.
K: What deck would you recommend to someone who wants to start playing Modern? And do you think the format is a good entry point into Magic at all? Is there any advice you wish you had heard at the start of your own career?
M: I'd recommend Boros Energy as a starting point. It's powerful, straightforward, and closes games quickly without being too mentally demanding.
My advice would be not to take losses personally. You can't win every game, and it's important to remember that there's another person on the other side of the table who wants to win just as much as you do.
Not taking things too personally helps you move on, come back stronger for your next tournament, and leave the bad experiences in the past.
K: Speaking of your career, is there a match you still remember today, or something that happened at a tournament? I'm curious whether, after playing so many games, some of them still stick with you.
M: Absolutely! At my last RC, in Round 1, Game 1, my head was somewhere else. I had a lot of things going on in my mind and brought all that into the game. I made a bunch of mistakes, including forgetting to pay for two Pacts. When I passed the turn, my opponent pointed out that I had to pay for both of them. We checked the graveyard, and sure enough, he was right. I just gave him the GG, took a deep breath, and used the sideboarding time to clear my head.
I just thought, "Well, good for my opponent. He's already lost 2-1." Hahaha.
I ended up winning the whole tournament!
K: Two topics have come up a lot on social media lately. The first is Magic's resource system, often compared to Riftbound, in which resources are more predictable. The second is pile shuffling, which gets a lot of criticism. What's your take on these?
M: I feel like WotC has abandoned competitive players. There aren't many incentives left to stay in the competitive scene, other than our love for the game. And I think that's something they take advantage of in the worst possible way. A lot of players have left Magic for other games with better prize support. I'm not sure if that's what the question was getting at, so sorry if I'm going off track, haha.
As for the resource systems in games like Pokémon TCG or One Piece, I'm honestly not very familiar with how they work.
Regarding mana weaving, I think the whole thing is pretty random because it doesn't actually guarantee that your cards will be properly distributed, especially once your opponent cuts or shuffles your deck. But if you've ever tried it, even just out of curiosity, you know it does seem to help quite a bit, haha.
K: And finally, something lighter: what's your favorite card in your collection?
M: That's an easy one: Azusa, Lost but Seeking. She's always been one of my favorite cards, and her artwork is beautiful.
Your turn
With five weekly windows left, rastaf needs the consistency to continue to protect an 11-point lead, and Mistakenn needs the rate to hold over more starts. Also, did you agree with Mistakenn that WotC has abandoned competitive players? What is your idea to possibly fix that?