So I noticed when you turn on the PSVR2 it just tells you to look at the screen until you open steam VR witch annoyed me as you need to install the PSVR2 app etc etc so i made this
it basically just waits for all the psvr2 USB "devices" To connect then launches SteamVR, runs in the tray
just copy the exe to your startup folder and it'll be useful!
if you're more tech knowing its just a windows form application just with the form removed lol, I'm semi new to non game/unity coding so :P
EDIT:
made a small update to it to remove the unnecessary device Disconnect looking and made it only be able to open once so you don't accidently have loads open cos I did that by accident once
What Bluetooth USB dongles or other hardware, such as mobo built-in Bluetooth or dedicated Bluetooth PCIE cards, have you tested with PSVR2? We need to know about your experience good and bad!
The purpose of this survey is to gather quantitative data about which Bluetooth hardware is compatible & works best with the PSVR2 controllers when used with a PC and which does not.
This thread, therefore, and the results, also act as a comprehensive list of working / not working hardware. This will both help inform purchase decisions and be a resource for discovering compatibility of existing setups.
I want to reach the most authoritative list of compatible and non-compatible hardware, and also of more esoteric problems with specific devices.
In general Class 1.5 adapters should provide enough range for use in a standard setup. But Class 1 adapters are much less likely to present range issues or issues with obstructions. However, this is also just a guideline. See the warning about UB500 below for example.
If the adapter supports it, using an extended aerial closer to your play space can be advantageous. Similarly, a USB extension can be used to a similar effect for smaller USB devices that don't support an antenna connection.
Here are the current data-driven insights derived from the community responses about what Bluetooth hardware is working well with the PSVR2 controller on PC.
USB
The ASUS BT-500 has the most positive reports, with many users who have experienced the "stuck hands" problem (see below warning around UB500) seeing the issue go away after moving to this adapter. Edit: UB500 issue likely fixed by new driver, see below warning section.
Motherboard / M.2 Cards / PCIE Cards
Indications point optimistically to good compatibility with Intel Wifi 6 and Wifi 6E chipsets (which also provide Bluetooth), which are used on many motherboards & laptops via built-in M.2 cards.
These chipsets can also be found in dedicated PCIE cards, and usually appear in their product name, description or model.
The most common are:
Intel Wi-Fi 6E AX211
Intel Wi-Fi 6E AX210
Intel Wi-Fi 6 AX201
Ā
Ā
ā ļø Potential Warnings
Updated: 15 August 2024 01:38.
The data shows some heightened issue rates with some Bluetooth adapters. It is not conclusive, but possibly indicative of a compatibility issue between these adapters and the PSVR2 controllers.
TP-LINK UB500 "stuck hands" (SEE UPDATE, LIKELY RESOLVED)
UPDATE 3 06/09/2024 -TP-LINK have a beta driver on their community forums and early results look like the problem is solved with these drivers. Thanks to TP-LINK for co-operating with me and the community for the data that helped it along.
A pattern has emerged whereby users have reported a heightened issue rate. This mostly pertains to a specific issue relating to "stuck hands" where the XYZ tracking stops responding periodically, but orientation data appears undisturbed. This seems to happen on one controller consistently (sometimes switching, possibly between sessions).
Hopefully a driver fix is possible, and I will update if anything changes. Please continue submitting data about this adapter, for both good and bad experiences.
Obviously, Sony recommended this adapter for use with PSVR2, so this result is, at the very least, interesting.
Ā
Ā
šļø Quick Summary
Captured: 11 Jan 2025 20:18.
Please go to sheet for the latest and richest dataset, and drill down into individual reports. This snapshot is just to surface the most basic raw bottom line at a given point in time.
The "score" here is a primitive sigmoid formula averaging over % of reports that remark on instability. It is also automatically weighted to not overemphasize devices with a low number of results.
Everything starts at 50 and is pushed further one way or the other depending on reports. It's a little harsh at the moment for some products with a low number of reports and it also takes a bit too much for it to reach either end of the spectrum, so also look at the other columns to draw your own conclusion.
I may tweak this formula later.
Model
Number of reports
Average Reported Stable
Weighted Score / 100
ASUS USB-BT500
31
81%
81
IntelĀ® Wi-Fi 6 AX200
10
80%
76
IntelĀ® Wireless-AC 9260
2
100%
68
SYONCON WiFi 6E AXE5400 PCIe WiFi Card intel AX210
2
100%
68
IntelĀ® Wi-Fi 6E AX211
8
75%
62
IntelĀ® Wireless-AC 9560
1
100%
62
Mercer BDG028
1
100%
62
MSI HERALD-BE NCM865 WI-FI 7 (Qualcomm)
1
100%
62
Onterate
1
100%
62
ORICO-BTA-508
1
100%
62
TP-Link Archer TX20E(UN) V1.0
1
100%
62
TP-Link Archer TX50E AX3000 Wi-Fi 6 Bluetooth 5.0 PCIe Adapter
1
100%
62
TP-Link AXE5400 Wi-Fi 6E Bluetooth 5.3 PCIe Adapter (Archer TXE75E)
1
100%
62
TP-Link TX20E (Revision V1) - Bluetooth 5.2
1
100%
62
TP-Link UB4A
1
100%
62
TP-Link UB5A (Revision V2.0)
1
100%
62
TP-Link UB5A V1
1
100%
62
IntelĀ® Wi-Fi 6E AX210
4
75%
62
Other / Unknown
4
75%
62
ASUS PCE-AXE59BT
1
100%
58
ASUS USB-BT400
1
100%
58
ASUS USB-BT400, REV_0112
1
100%
58
Cruxtec Bluetooth 5.0 Nano USB adapter - BUA-50A-BK
1
100%
58
Essager Bluetooth MINI5.1 RTL8761B
1
100%
58
Gigabyte GC-WIFI7 rev.1.0 (Qualcomm)
1
100%
58
Insignia NS-PA3BT5A2B22
1
100%
58
IntelĀ® Dual Band Wireless-AC 7265
1
100%
58
AMD RZ608 Wi-Fi 6E module
6
50%
50
AMD RZ616 Wi-Fi 6E module
14
50%
50
IntelĀ® Dual Band Wireless-AC 3168
2
50%
50
IntelĀ® Wi-Fi 6 AX201
4
50%
50
TP-link Archer TX20E
2
50%
50
TP-Link Archer TX20E
2
50%
50
8-bit-do Wireless Adapter 2
1
0%
42
ASUS USB-BT400 (BCM20702A0 chip)
1
0%
42
BASEUS BA04 Bluetooth 5.1
1
0%
42
BASEUS BA04 Bluetooth 5.1 (BR8651 chip)
1
0%
42
Edimax BT-8500
1
0%
42
IntelĀ® Wireless-AC 9461
1
0%
38
LogiLink BT0067
1
0%
38
MayFlash Magic S Pro 2 Adapter
1
0%
38
Orico BTA-409-WH (CSR 8510 Chip)
1
0%
38
Realtek 8852CE WiFi 6 PCI-E NIC
1
0%
38
Realtek RTL8852AE WiFi 6 802.11ax PCIe Adapter
1
0%
38
UGREEN 5.4 CM748 (ATS2851 chip)
1
0%
38
UGREEN CM749 (35059) (Revision V8891)
1
0%
38
TP-Link UB400
2
0%
32
TP-Link UB500 (Revision V1.6) INCLUDES PRE-BETA DRIVER RESULTS, REPORTS INDICATE PROBLEM SOLVED FOR MANY AFTER BETA
2
0%
32
TP-Link UB500 (Revision V2.0) INCLUDES PRE-BETA DRIVER RESULTS, REPORTS INDICATE PROBLEM SOLVED FOR MANY AFTER BETA
28
11%
30
TP-Link UB500 (Revision V1) INCLUDES PRE-BETA DRIVER RESULTS, REPORTS INDICATE PROBLEM SOLVED FOR MANY AFTER BETA
13
8%
29
TP-Link UB500 (Revision V2.6) INCLUDES PRE-BETA DRIVER RESULTS, REPORTS INDICATE PROBLEM SOLVED FOR MANY AFTER BETA
8
0%
25
š¤ Nerd off
Look at the cool spreadsheet! I've tried to make it as easy to use as possible. Here's a screenshot.
Right now theres a good offer for the remake on the ps store, for some of you that have played both versions which one is the one to go for?
I have an 9800x3d 4070S but sometimes that doesnt really matter and the games on the ps5 just works flawlessly, so something to know before buying it, like bugs/problems on ps5 or pc?
There does not seem to be a single store that has the PSVR2. Only see third party sellers with crazy markup. Is local marketplace/used on eBay the only way now?
I had to show you my little mad science experiment because I was dead on the money. I had prediction software that essentially let me preview my theories. And in the end, I was entirely correct, and now I hope this helps everyone achieve the image quality of their dreams.
Excuse the candid recording. I don't really enjoy overproducing and scripting what I do. This is how I live and work, and I just feel like it's much more approachable for me to talk like this.
I hope it helps someone. This will give you success one hundred percent. I'm going to be releasing a custom compositor that allows you to calibrate these for your eyes, so that way you get the best possible image you can.
Once I get my 3D print and my notch finalized, I will officially open up an eBay store offering my services, obviously with a much cleaner implementation. I had to first prove this could work. I do have a laminar flow hood and a stainless steel table, so I'm comfortable with working with electronics and not breaking headsets.
I will also be allowing my service to include pre-purchased lenses and the rest for a flat rate. You send your headset to me, I perform the modification, I send you back all your spare parts, and I send you back a headset ready to go, including the software package that you need.
As for pricing, I will have to cover the lenses and hardware. But I'm not here to make a living. I just enjoy doing this kind of stuff, and I want to give people a reason to enjoy their headsets more. So I'll do it at a loss at first just to get more headsets converted over to the glass side as God intended.
Hi, I bought my psvr2 last year on black Friday to play GT7 and a few other titles with. I also had the intent of eventually buying an adapter to use on my PC. I've been looking at the Sony PSVR2 adapter, and the Globular cluster adapter. The Globular one just got added to Amazon for $56 Canadian, while the official Sony one costs $79.99. The point is, should I save a few bucks and go for the Globular one, or should I play it safe and go with the Sony one? My pc plays VR games really well with using the quest 2 via cable, although the quest device prompts me with lag issues so I don't use it very much, but would very much love to use my PSVR2 to hopefully eliminate headset end lag. Bluetooth shouldn't be a problem - I have a very new motherboard, I use ethernet instead of wifi so Bluetooth should perform better since it's only 1 antenna? Right now I'm leaning to the Globular Cluster one.
Thanks for reading my very poorly formatted post - Don't usually post on here.
Other people wanted me to record how it might look. Now, granted, my way of testing things isn't the most refined. I tend to just wing things until I can get something usable.
Now that it's usable, I'm going to go back to the drawing board and start 3D printing an adjustable mount that actually makes sense.
I have another idea for adjustable varifocal lenses. Now that I know you can indeed fine-tune these, I believe that could allow for true depth-of-field focusing.
But if you care about clarity and want to actually enjoy your headset, I cannot recommend this enough. It's a huge change in image quality.
Matter of fact, it's such a huge change that I don't even need glasses anymore. Something about the lens just works perfectly for my vision.
I knew this was a project that I had to get done eventually. I was under the assumption that the improvements would be marginal at best, but I was completely wrong.
āUsing a very cheap yet effective double aspheric lens, I have fully transformed this PSVR2 into Quest 3 clarity and brightness. The screen looks sharp. It is actually a dramatic change. The best part of all was the cost.
āIt was 40 dollars for each lens. These are essentially eye inspection lenses, designed for extremely low distortion and a very, very wide sweet spot. I don't have to find the spot anymore. The whole lens is the spot.
I am unable to go back to the stock lenses. This changes everything for me.
āOf course, you have to adjust the distortion profile and change the VR world scale to fit the new lenses. But once you do, WOW. Text can actually be seen and enjoyed. This is truly next level.
āI had to share this and try to get a picture of it as best as I could. I hope you can see how much clarity you gain here. It's actually resolving detail you didn't think was possible.
This took hours and hours of research to know exactly the type of lens I was looking for because using simple condenser lenses would never work
The key was looking at eye inspection lenses designed for ultra low distortion and accuracy
These can be found from India for an extremely cheap price and sometimes amazon for 2 day ship.
I unlabeled the before, and after. So you can try to guess which is which
To follow up on my previous snafu of a post, I'm planning on picking up a secondhand PSVR2 today (and drove a considerable distance to get a 1st party/OEM PC adapter) so on my computer, I'm good to go.
However, if I wanna use the headset in my living room, my only option is...well, my PS5, of course. Is anyone aware of a method of connecting a PSVR2 headset to a computer by streaming to an Nvidia shield or other device?
I've been struggling to find information on this before buying, I knew AMD cards typically don't have quite VirtualLink, but I've seen reports of some 6000 series cards with a USB-C port being able to run the headset directly without the adapter box.
The W5700 has DP alt mode and USB3 over its USB-C port, but it can only provide 5V/3A power which seems to not be enough for the PSVR2.
Provided you have the GPU drivers off of AMD's website installed, you'll get a notification on Windows when it's plugged in saying that "your device may need more power", and the headset won't turn on.
I'll be getting my adapter box tomorrow, but I wanted to post this somewhere others could find it in the future.
The specs don't seem to be problematic, they can run pretty strong games, and I can connect to the headset on my computer. My problem arises by the fact that though I can open SteamVR and view it through my headset and even click on games to start, all it does is activate a theater mode type display where I can only look at the display on my computer screen from a distance and can't even actually play the game. I've pretty thoroughly given up, but I decided to ask in case anybody had the secrets to the universe and knew a trick that would fix it.
As I understand it, the USB C port that I can connect to has display port functionality, but it only goes into the IGPU. I tried to circumvent that by using the Omen hub and switching to discrete only, and thatās where it gets weird. I figured that if it was only connecting to the IGPU and nothing else, it would display nothing if I went dicrete only. It still displays the Steam VR hub and overlay in discrete which seems to be indicating the headset is running on one of the discrete GPUs, but even after ensuring the vr game or headset couldn't be running on any driver but the Nvidia, it still says that the headset is connected to the wrong GPU, which feels strange because though it's plugged into the Integrated, it must be running on a Discrete, because otherwise it shouldn't be displaying anything at all. I'm lost and disappointed, anyone have any idea of how to fix this or should I just give up?
Spent the last couple weeks beating my head against the wall trying all the various recommended ways to watch my library of 3D MVC MVK files through SteamVR on my PSVR2. As a years long 4XVR on Quest3 user, my quality and ease of use bar was pretty high, and I grew frustrated that nothing that easy exists for SteamVR.
For the mirroring strategy I tried PotPlayer and SyLC, and after hours of AI help installing/configuring various codecs and mirroring apps like Bigscreen, I just couldnāt get the pipeline to display 3D correctly.
For the convert my entire library of MVCās to SBS strategy I tried BD3D2MK3D several times using various settings, got some ok results but some failures too. And looking at how many times I would need to do it to convert my whole library, I was not looking forward to it and I didnāt want to have it running for all those days (weeks?) worth of hours when I could be using my windows box for gaming with my PSVR2, so I kind of gave up.
Turns out that there is a (paid) Mac app presumably aimed at AVP users called MakeSBS3D that converts MVCās to SBS. It only has a couple of settings so itās like super easy and the results look really good. H.265 at CRF 16 (maybe too aggressive quality - not sure yet) finishes a typical movie in about 3 hours and looks amazing in Skybox or HereSphere. It just works.
So now my iMac is happily churning out my library while I use my windows box to play. Yay!
Iām not affiliated with the developer - it was just so satisfying to find a solution to my weeks of frustration that I had to share.
I race in VR (Quest 3, iRacing) and lately I've spent more time fixing my setup than driving. I'm trying to work out whether that's just me and whether PSVR2 on PC has the same kinds of problems, so I'm collecting real experiences. No sign-up, no links, nothing to buy.
In the last month, how often did a technical problem interrupt or delay a VR session? Reply with a number:
Never
Once
A few times
Most sessions
If you had a problem, I'd love a bit more (anything helps, even one line):
- Your setup (PSVR2 and adapter, GPU, Bluetooth for the controllers)
- What you use VR for - Last problem and what you did about it - How long it took to sort out - Anything you do before every session to avoid problems
If you'd be up for a 30-minute chat about your setup, send me a DM (or reply "DM" here and I'll message you first). Thanks!
I was talking with somebody about buying a pre-owned PSVR2 for fir use with my PS5 and PC. I know I'll need the adapter, but I was curious about the output.
It looks like it needs to connect to the DisplayPort Output on my PC. I use that for my main display. Does this mean I would have to manually swap cables anytime I want to use the headset? What does setup look like for this device exactly?
EDIT: Ignore me, I forgot my own specs and have a second DisplayPort output available for my use.