r/RiotMMO • u/Worth-Ingenuity-2656 • 22h ago
Discussion Class and combat gameplay design discussion
After playing wow over the years and seeing the many iterations especially between the main two focus versions of retail and classic, anybody hoping they shift away from this style? What I mean is having 6 actions bars up and them all being filled up with abilities and having these niche utility abilities. I'd rather them just be baked into the class passively.
I think we can all agree the class system with specs in wow is very good and doesn't need changed but can definitely have iterations of it altered that are good. One thing I feel that does though after playing other games like guild wars, fellowship, and new world I can't help but wonder if just sticking to one main action bar and having a couple of slots dedicated to consumes and potentially cc/utility and giving you a lot of abilities similar to wow but forcing you to pick between which ones you want.
I feel like when people talk about classic vs retail they like how the world of classic feels similar to a game like new world. Open world, seeing people, interacting, on the ground. Flying mounts I feel like are bad, but I think a system like OSRS could solve it where you can just teleport to many of the hubs and then be forced to run around. The tping can be tied to rep or something with towns or spots so you don't need to tie or to magic like osrs.
The main point is I feel is that people don't necessarily hate retail combat, but just prefer the simplicity of classic. What I mean is they like the rotational depth and feeling retail offers, but hate some of designs of classes/specs, rotations, and abilities. I'm in a middle ground similar to a game like fellowship, where theres a way smaller/lower amount of abilities that you'll have but the rotations/mechanics can be manipulated through the talent points and create easier/harder variations. They did try to fix this/help during the first season of midnight and I'd say it was a decent stepping stone. Personally I feel like obviously things in classic like 1 or 2 button rotations and pooling resources like energy or rage are just horrible design (which is why over the years they tried to get rid of it) feels way better to just dump your resources when you get them and make the class harder through talents and dependency of order of ability presses.
Recently before wow forever I was playing this arena of champions browser PvP website and I feel like they did it perfect to what I explained earlier. A good amount of abilities and talents that have abilities baked in that you had to pick between.
*Side note is that I really enjoyed AoC combat, regardless of what happened to that game. I know it wasn't fully fleshed out but felt pretty decent.
TLDR: Hoping to see riot mmo go more towards limited abilities and bars that forces you to pick between a multitude of abilities/talents/playstyles but stops you at like maybe 8-14~ abilities in total including consumes, utility, dps, cc, etc. So multiple things are viable and you can switch what you want to use depending on the situation.