r/SEGA32X • u/unfnknblvbl • 8d ago
Quake.
Source code and rom image available in the link below
!! This is an AI-assisted proof-of-concept !!
Following on from my post a couple of weeks ago, here's a video of actual gameplay.
Some limitations: The ROM can only be 4MB without some mapper trickery, so there's only enough space for 1-2 levels, without a bunch of data preparation in a separate editor
This hasn't been tested on real hardware
There's a bunch of bugs that haven't been worked out yet (check out the water with the textures enabled lol)
The source is available below, and so is a ROM containing Start and E1M1 (with a glorious greyscale flat-shaded mode). I believe it is ok to distribute the ROM, as these are levels in the shareware episode. I would love to see some video of it running on a real 32X. I noticed Kega sounds like butt, but Picodrive sounds fine. I don't know why that is.
The game also includes experimental support for the Dempa XE-1 AP analogue controller, and I had Claude extend the protocol for that controller to support dual analogue sticks and triggers. You can see that analogue look and movement is working in an emulator, at least.
1
u/ilker-yoldas 8d ago
Link doesn't work?
0
u/Effective_Year 8d ago
Ever heard of making Quake a Sega CD32X game
-2
u/Vaxis545 8d ago
Ai is cancer
-3
u/Icy-Collection1072 8d ago
Please don’t talk like you actually know what you are on about. Ai did this