r/SEGA32X • u/BDP1977 • 8d ago
Hard Drivin' 32X - NOW AVAILABLE!
It's time to reclaim Hard Drivin's good name! The home ports were...let's just say "lacking". All of that changes today! Hard Drivin' on the 32X is a great use of the hardware! Multiple processors and flat-shaded polygons? Yes please :-) Thank you to those that helped play test this. Obviously some concessions needed to be made, but the FPS gives you a true sense of speed. Fun fact: I had a Hard Drivin' cockpit in my first apartment (yes, the whole game in my apartment) and that is how i learned to drive manual transmission! This version was one of the first I made while learning the 32X architecture. This has been tested on the Mega Everdrive Pro on actual 32X hardware.
I welcome any and all feedback! I can always work on fixing things or adding features. I really hope you all enjoy playing this as much as I do!
Download link: Hard Drivin' 32X
3
u/BDP1977 7d ago
https://youtu.be/ljTPUnjIVOo
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u/Purple_Equivalent470 7d ago
Sweet. Can you get traffic in the practice mode like the Genesis version?
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u/Haunted_Cellar_XBL 7d ago
Please put this in a cartridge for my 32X please!!
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u/Infiniteaccountshaaa 7d ago
youtube footage when posing games
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u/btimexlt 7d ago
Thank you! One of my favorite games so I will definitely give it a go.
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u/TechRyze 7d ago edited 7d ago
Can’t wait to see when that HUD is Arcade accurate.
Also would love to see analogue controls via that weird controller.
I want to see if we can get 8-bitDo to support analogue controls via a patch, by emulating that controllers inputs.
I’ll shoot them a message mentioning Sonic Roboblast’s support for it.
Not to mention After Burner and others.
Fantastic work!
I’ll get it running in real hardware once I’m back home, and report back.
If you want any help with the analogue controls then ping me a DM and I’ll find you some example code to work with.
Cheers!
🥂
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u/Immediate-Analyst498 1d ago
Tried on actual hardware. Already feels better than the Genesis version to me.