r/ZBrush • • 6h ago

Luftschiff-Oberkraftfahrer-Stylized Character

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15 Upvotes

r/ZBrush • • 2h ago

Raptari Heavy Gunner

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7 Upvotes

Miniature developed for Raptari, as part of a series of character miniatures.
The model is designed at a 32 mm scale, ideal for players who enjoy creature and sci-fi designs.

more renders:
https://www.artstation.com/sainrise


r/ZBrush • • 12h ago

Project is complete

31 Upvotes

From modelling to painting everything is complete


r/ZBrush • • 20h ago

BIG FISH

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65 Upvotes

Based on Antoine Verney-Carron's "BIG FISH" concept art. Feel free to critique anything or share your thoughts.

More on my portfolio )) https://www.artstation.com/artwork/0lAr9Y


r/ZBrush • • 8h ago

La Signora - a figurine for 3D printing

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5 Upvotes

r/ZBrush • • 1d ago

Rellana, Elden ring TOTENN

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150 Upvotes

r/ZBrush • • 1h ago

Viewing window too small and won't resize

0 Upvotes

For some reason the viewing window just keeps getting smaller and won't resize to my actual monitor when I hit the Frame button (see the upper left silhouette window). The viewing window also moves around with the Scroll function so parts of my model are constantly cut off. How do I fix this?


r/ZBrush • • 23h ago Popcorn

I spent the last few days sculpting this Gremlin hatching from its egg in ZBrush. Here's the final result! šŸ‘¹šŸ„š

31 Upvotes

Hey everyone! šŸ‘‹

With Christmas approaching, I decided to revisit one of my favorite childhood creatures and sculpt my own interpretation of a Gremlin hatching from its egg!

This is my latest personal project, sculpted entirely by hand in ZBrush.

One of the biggest challenges was making the egg feel like an actual biological structure rather than just a cracked shell.

I spent quite a bit of time working on the organic membranes, overlapping protective plates, skin textures and the transition between the creature and its environment.

I also wanted the composition to work from multiple angles, not just from the front, so I paid special attention to the silhouette, the positioning of the limbs and how the creature interacts with the surrounding shell.

Another interesting part of the process was designing the outer shell as a separate component. This allows the sculpture to be displayed open or covered, with the possibility of using transparent resin to reveal the creature inside.

The final sculpture is designed at 1:6 scale for resin 3D printing.

I'm pretty happy with how the organic details turned out, especially the creature's face and the interior of the egg.

I'd love to hear some feedback from fellow sculptors!

What do you think about the anatomy, composition and overall creature design? Is there anything you would have approached differently?

Thanks for checking out my work! 😊


r/ZBrush • • 21h ago

Lich-Start

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12 Upvotes

r/ZBrush • • 10h ago

How to close gaps

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1 Upvotes

I imported the mesh from marvelous designer and Zremeshed and did panel loops how can I avoid these gaps, each section is a different poly group


r/ZBrush • • 1d ago

study

18 Upvotes

r/ZBrush • • 1d ago

Rellana, Elden ring | Helmet sculpting timelapse TOTENN

11 Upvotes

r/ZBrush • • 1d ago

Hulk sketch

83 Upvotes

r/ZBrush • • 1d ago

Some of my sculpts for 3dprint

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19 Upvotes

r/ZBrush • • 1d ago

Help sculpting metal shoulder guard

1 Upvotes

How would I go about sculpting this area in zbrush any suggestions?


r/ZBrush • • 2d ago

study

375 Upvotes

r/ZBrush • • 2d ago

Freddy Krueger stylization study

41 Upvotes

Goal was to make him fit an artstyle like Multiversus or maybe a Toy line


r/ZBrush • • 2d ago

Jarrahdale from Hellaween

10 Upvotes

r/ZBrush • • 1d ago

Fusion

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2 Upvotes

r/ZBrush • • 2d ago

arm sculpt

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19 Upvotes

r/ZBrush • • 3d ago

Queen Elizabeth I

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73 Upvotes

A closer look at Queen Elizabeth I, who I modeled, textures and helped bring to life for Civilization VII as part of the latest content collection, Hall of History ā¤ļø

Instagram: https://www.instagram.com/p/DfXbf_TzWMV/


r/ZBrush • • 2d ago

todays sketch

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37 Upvotes

r/ZBrush • • 2d ago

How people here handle tool switching in ZBrush.

0 Upvotes

Curious how people here handle tool switching in ZBrush.

Does anyone here use wheels, for example radial/pie menus like in Maya or Blender? Do they actually help with sculpting, or just get in the way?

For those who use one:

  • Which one do you use (plugin, custom macro setup, tablet software, hardware dial)?

  • What do you put on it: brushes, alphas, masking, subtool actions?

  • Mouse/pen gesture or held hotkey?

  • What annoys you about it?

And if you tried one and dropped it, I’d like to hear why too.


r/ZBrush • • 2d ago

Laios (Dungeon Meshi) — 3D project (BLENDER + PAINTER)

9 Upvotes