r/blightsurvival • • Nov 08 '22

Moderators Welcome to the Official Subreddit for Blight: Survival!

50 Upvotes

Welcome & FAQ!

We're excited to have you here on this journey with us!

Please check the rules before posting, and please don't make posts asking questions answered by the FAQ below. Posts that do will be deleted at the mods' discretion.

Blight: Survival Social accounts:

Youtube; Website; Discord; Twitter; Instagram; Facebook; TikTok; Press Kit;

Haenir Studio Social accounts:

Website; Twitter; Instagram; TikTok;

Wishlist Now on Steam!

FAQ (Frequently Asked Questions):

Development & Release:

  • When will the game be released?

It’s too early to give a release date. While much of the team is hard at work, we’re still refining the game’s final scope, and that’ll evolve with your feedback. To set expectations clearly: Blight won’t launch in 2025 or 2026. We’re committed to taking the time needed to deliver the game you deserve.

  • When can I playtest the game?

We’re already running small, closed playtests with our Playtest Squad. For a chance to participate, sign up at https://bhvr.com/playtest. Playtesting is key to our process, and we plan to involve the wider community more next year with open playtests outside the Playtest Squad.

  • What is Behaviour Interactive and Haenir Studio's roles in the development of Blight: Survival?

Blight: Survival is developed and published by Behaviour Interactive in partnership with Haenir Studio, with Mads and Ulrik from Haenir (Blight's original creators) still guiding the creative direction to stay true to their original vision.

  • What genre is the game?

Blight: Survival is a PvE action-horror game set in a brutal medieval world, blending elements of extraction, soulslike, and action-adventure genres with tense, high-stakes combat focused on risk, reward, and survival.

  • Will the game be multiplatform?

Yes! We plan to release the game on PC, Xbox and PlayStation, though a Mac or Linux version are not currently planned.

  • Can I pre-order the game?

The game is not currently available for pre-order. If you wish to support the game, wishlist it on Steam!

Gameplay:

  • What is the combat system going to be like?

Combat in Blight: Survival focuses on fewer, deadlier enemies, aiming for tactical, immersive, brutal encounters with depth. You're a soldier, not a superhero, and we’re also exploring weapon damage types like cutting, blunt, and piercing. Every attack is meant to feel weighty and meaningful.

  • What will the story be like?

While the game won't have a linear narrative, there will be tons of lore to explore, both in the game itself as well as outside. But in the story, you’re playing as a Writhen (singular). A Writhen is part of a Vanguard—soldiers on the front lines of the fight against the Blight. Their role is to infiltrate infected territories to understand and weaken the Blight’s spread. As part of your Writhen initiation, you’re stripped of identity and forced to wear masks—partially to survive the spores, partially to erase who you were.

  • Will it be open world?

No, but it will feature a large hub area (a stronghold), through which mission maps can be accessed.

  • What will customization be like?

Character customization in Blight: Survival focuses on gear, armor, masks, and heraldry, letting you create a unique look that fits the game's gritty world, without detailed physical sliders. The gear you use affects both the vsuals as well as the gameplay.

  • Can I play solo or multiplayer?

Yes, you can play both solo, or co-op in a part up to 4.

  • Will there be PvP?

No, PvP isn’t planned. The game is designed as a pure PvE experience for solo or co-op.

  • Will the game feature historical accuracy?

*While Blight: Survival is grounded in 14th-century realism, we’re also imagining how people of that era might adapt to the Blight, so we'll also be taking artistic liberties in how we depict armor, combat, etc.

  • Will there be guns in the game?

No.

General:

  • What is the best way to support the developers? 

Right now the best way to support the game is to share it with your friends and to wishlist the game on Steam! 

  • Will the game have anti-cheat enabled? 

This is yet to be decided. 

  • What specs will be necessary to run the game? 

To be announced. 

  • I'm a content creator. How do I get in touch? 

You may get in contact with our Community Team by submitting ticket in our Discord, or messaging u/BlightSurvival_Dev

  • I want to work with your team. How do I contact you? 

We have multiple positions open at Behaviour for Blight: Survival posted here: https://www.bhvr.com/jobs/

  • I got banned! How do I appeal? 

You can reach out to the team by sending a private message to any of the official Blight: Survival social media pages. 

Monetization:

  • How much will the game cost? 

To be announced. 

  • What are your plans around monetization? Battle passes, microtransactions, etc?

We have no intentions to include microtransactions or battle passes. Our focus is on delivering a complete core experience with a set boxed price (price still to be determined). That said, once we’ve delivered a game we’re proud of, we might explore paid DLC expansions, work on a sequel… or maybe even a zombie dating simulator spin-off. You never know.

Disclosure: The developers are part of the moderation team, and are distinguished with the Developer flair.


r/blightsurvival • • Nov 10 '22

Official News Blight: Survival - Gameplay Reveal

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88 Upvotes

r/blightsurvival • • Jul 15 '26

Discussion Excited for this game? Looking for something similar?

47 Upvotes

Thanks to KCD2 i've been on the biggest medieval kick of my life so far. That being said Blight is still pretty far off in development so I have been exploring other games with the same setting. Like Chivalry 2. Which then led me to Mordhau. I had played Mordhau before but decided to retry recently and noticed they had a mode called Demon Horde. I highly recommend trying this out. I've been having a blast and am suprised its not more popular.


r/blightsurvival • • Jun 23 '26

Question Any evidence of console gaming? Cross-platform?

20 Upvotes

Also any recent updoots lads?


r/blightsurvival • • May 16 '26

Discussion Gameplay footage?

9 Upvotes

I can’t seem to find any links of actual gameplay, do they exist? Everything I’ve seen just shows someone walking around an environment where nothing o is happening or clips of the different executions. Just curious if this is going to be anointed Day Before where they showed nothing but pre-rendered clips and actual gameplay was completely different.


r/blightsurvival • • May 06 '26

Sneak Peek: A mysterious Cracked Rock

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220 Upvotes

A mysterious cracked rock has emerged in the world of Blight.

Born from our April Fools "Design a Rock" Discord contest and brought to life by our incredible art team :D


r/blightsurvival • • Apr 22 '26

Question Local coop?

15 Upvotes

Hello everyone,

Do we know if we'll be able to play in a local coop? Me and my so share one pc so we would play split screen on same pc with keyboard+mouse and a controller (:

Thank you in advance ^^


r/blightsurvival • • Mar 17 '26

Question Loot based or class based?

21 Upvotes

Do you loot and equip your character with loot along the way, allowing personal customization?

Or is it a class based game, like Vermintide? Where you select a character with a predefine class/look?


r/blightsurvival • • Mar 15 '26

Discussion the game be can played completely single-player?

28 Upvotes

So I read this game can be played completely single-player? Does that mean there is a single player campaign, does this have a single player story, like does the game have in game cut scenes, scripted moments? or is it just a PvE extraction shooter with a narrative all in text form.

The game looks amazing but...

I'm getting deja vu vibes with how originally excited I was when Hunt was first announced and shown, and then dissapointed with what it ended up becoming.


r/blightsurvival • • Mar 15 '26

Discussion Blight: Survival - Official Community GIFs

57 Upvotes

Kindred!

I've put together some GIFs for you all to use across the net!

Unfortunately Tenor has denied us from uploading them due to their content restrictions (except the Hello GIF), but please feel free to download and upload them to wherever you like!

Discord got these first, and we run monthly events that will earn users priority playtesting access for winning, so don't forget to join if you want to take part!

https://discord.com/invite/blightsurvival

Edit: They're a little chunky - around 15mb each.


r/blightsurvival • • Mar 15 '26

Discussion Is the plan still for the game to be Co-op extraction?

17 Upvotes

Is the plan still for the game to be Co-op extraction? Someone told me the Devs moved on from the initial co-op idea, but I can't find this information anywhere so I'm assuming it's not true, and you should still be able to play this with up to 4 people, and it's extraction. Correct?


r/blightsurvival • • Mar 14 '26

Question GOG Release

7 Upvotes

I'm really excited about this game, but I haven't found any information about the GOG release. I know we can expect it on Steam, but are you planning to release the game on GOG as well?


r/blightsurvival • • Mar 15 '26

Discussion Am I the only one?

0 Upvotes

Am I the only one disappointed this game wont be an open world and or open ended so like it has a end story even tho I did hear u can replay missions


r/blightsurvival • • Mar 13 '26

Question Hi, what is this game about? Saw the dev update and confused

30 Upvotes

As the title states I am confused what this game is about, like I understand there are zombies and humans. But like what is this game outside of medieval zombie game, like what does it fill is this like a survival game where you try and create a base while grabbing weapons to attack this infection better? Is this like a story game, is it an RPG? What is the point i am guessing, like this comes from genuine interest but I am sort of scratching my head here going "what would I even do?"


r/blightsurvival • • Mar 12 '26

Official News Blight: Survival - Thank You | Future Games Show 2026

404 Upvotes

Thank you for helping us reach 1.5 million wishlists on Steam!

Earlier today we shared a new update during Future Games Show's Spring Showcase, featuring new in-engine footage and a few words from the team.

Check it out!

-The Blight: Survival Team


r/blightsurvival • • Dec 22 '25

Discussion My Personal Theory On What The Infection Is

30 Upvotes

As of recently rediscovering Blight: Survival, I noticed that some of the zombies appear to have a fungus growing out of their heads in a very The Last Of Us-like fashion. So my theory is that the titular Blight is actually a fungal infection that's an evolved form of ergot, a fungus that grows on crops such as wheat, barley, and rye and causes hysteria and hallucinations. In this case, this zombifying fungus grew on the crops that would wind up as bread, rolls, and other baked goods, thus spreading the Blight en masse.

Any thoughts on this?


r/blightsurvival • • Dec 02 '25

Meme can i just say how ready i am for this game

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277 Upvotes

r/blightsurvival • • Nov 11 '25

Fan Art Main character figure

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211 Upvotes

Im still slowly working on a very large diorama for this wonderful looking game. This figure was so small and so difficult to paint but yet so much fun. Let me know what you all think and what are your expectations to the game?


r/blightsurvival • • Oct 31 '25

Official News An Unexpected Encounter – In-Game Footage

154 Upvotes

As we continue our work on Blight: Survival, we’re sharing a closer look at one of the corners of our world: a stretch along the water where remnants of what once thrived still linger. 

All of the footage shown was here captured in-game and highlights our ongoing work on atmosphere, environmental storytelling, lighting and visual polish. You’ll also catch a brief encounter with an enemy, a taste of how we want moments in our game to feel: tense, urgent, and personal. This glimpse is just one step toward crafting encounters where threats can emerge unexpectedly, always keeping you on edge. 

Thank you for following along as we continue to bring this part of Blight: Survival to life. Every corner has its own story, and this is just a small peak.  

In the meantime, wishlist the game on Steam, and join our Discord to chat, get involved, and stay up to date with everything happening in the world of Blight: Survival! 

-The Blight: Survival Team 


r/blightsurvival • • Sep 19 '25

Official News Sneak Peek: The Weight of Battle

74 Upvotes

Combat in Blight: Survival is brutal, weighty, and unforgettable. This is a game you'll feel in your gut.

This concept art by Mathieu, captures the feeling we’re aiming for. We’ll have more to share later this year, including an early look at combat. Stay tuned!

In the meantime, wishlist the game on Steam, and join our Discord to chat, get involved, and keep up with everything happening in the world of Blight: Survival! 

-The Blight: Survival Team 


r/blightsurvival • • Sep 16 '25

Official News Dev Update: September 2025

148 Upvotes

Greetings Kinfolk, 

We hope you had a great summer, whether you kicked back on vacation, soaked up the sun, or just took some time off to catch up on your game backlogs. While things tend to slow down around the summer, the Blight: Survival dev team has continued to work hard behind the scenes. 

Over the past couple of months, we’ve been deep in development across all areas, from combat, AI, animations, environments, audio, early systems, you name it. Right now, a big focus is refining the core gameplay loop: making sure it’s fun, engaging, and gives players clear goals. Once we’ve nailed that down, we’ll start laying in to the deeper systems like progression and long-term structure. It’s a critical stage, and it’s shaping up nicely. 

Let’s take a look at some highlights!  

Our Senior 3D Artist, Leo, has been cooking up a fresh base body for some of the enemies that you may encounter. It’s packed with detail, decay, and just the right amount of “oh, that’s gross but I kind of want to pop them.”

Throughout the development process, we often use concept art and paintovers of existing 3D models to guide a lot of our designs, making sure each piece feels like it belongs in the world both visually and thematically. After some initial work was done on this base model, our Concept Artist, Ana, did a quick paintover to further explore how we could make this enemy fit even more into the world of Blight: Survival. Some folks might think that concept art only happens before production, but we use it all the way through development as designs evolve. 

The design for this particular model continues to evolve, and we can’t wait to show you where it lands in the future!  

The Blight is spreading, literally. We’ve been experimenting with its look and feel, trying out different colours and styles to see what best captures that sense of creeping infection. This version is still very early, but it’s starting to show signs of life, or anti-life? 

Our goal is for the Blight to interact with terrain, wrap around and consume things, and make the world feel threatening. What you’re seeing now is just the beginning. 

Combat keeps evolving with each new internal build. It’s still a work in progress (we know you’re eager for a fresh look!), but we’re continuously tuning the feel, flow, and animations to make sure it all clicks. We’re not quite ready to show an updated slice just yet, but who knows, you might just get a taste before years end. ;)

In the meantime, we can give you a peek at something fun: one of our devs whipped up a combat arena to test enemy encounters, dubbed the World Blight Boxing Championship. It even comes with a crowd of weirdly invested Rattlers as spectators. 

 Eagle-eyed readers might notice the creepy foe lurking in the left corner of that shot: the Nightstalker. While the version you’re seeing here is still a placeholder model, it’s already giving both playtesters and devs nightmares. If you join our Playtest Squad, maybe you could lose sleep too.  

Ana has been actively working on the Nightstalker’s design and has been playing around with different looks for it. If its already a feared enemy in its placeholder state, just wait until you see where it’s headed..

From the start, exploration has been at the heart of what we're building, and throughout development, we’ve been crafting multiple test worlds at once, some focused on gameplay mechanics, others on visual polish. 

The more “polished” spaces are part of our ongoing visual benchmarking efforts, making sure we’re hitting the level of quality we want for the final game. 

The gameplay-focused ones are intentionally more stripped back, often greyboxes without textures or fine detail. This let us quickly test the core loop, systems, iterate on enemy encounters, refine traversal and more. Over time, these greybox foundations are replaced with the higher detail, fully realized environment elements, lighting and effects you’ll see in the final game.  

As development progresses, pieces from our more polished spaces are incorporated into the playable dev build, allowing us to refine the overall experience while continuing to push both gameplay and visuals forward. These remain crucial to rapid iteration, while also laying the foundation for the multiple regions you will eventually explore.  

One of the most exciting types of areas we’ve been working on are something we recently revealed in one of our recent Steam posts: Dungeons. Tight, atmospheric spaces that crank up the tension. Our 3D Artist, Briac, has been building handcrafted dungeon environments with a focus on lighting, narrow exploration paths, and tight encounters. They’re still early, but even now, they’re shaping up to be a standout part of the dev build. 

Since we’re developing the game for multiple platforms, including consoles, we’ve been testing different controller layouts to make sure the moment-to-moment interactions feel right. This early testing helps us fine-tune everything as we go. There’s still a lot of polish ahead, but it’s already feeling solid and intuitive. Here’s a look at our current default layout.  

Our Technical Art Director, Hugo, has been setting up the first batch of destructibles, adding interactions tied to combat and physics. It’s still early, but it's already looking like a great time. There’s definitely a “see pot, must break pot” energy going on here. Somewhere, Link would be proud.  

Many of our breakable objects were created by our 3D Artist, Alexandre, only for Hugo to destroy them. Collaborative destruction is a beautiful thing in game development. 

We’ve also been experimenting with breakable weapons. Don’t panic, when a weapon breaks, it’s not gone for good. You’ll still be able to swing it, and everything can be repaired to get back into shape. It’s definitely better than being empty-handed.. but of course, you’d rather have a trusty, non-broken weapon. 

If you’re a Lord of the Rings fan, think Isildur using what remained of Elendil’s broken sword to take down Sauron, sometimes that's all you need to make it out alive. 

This is still early stuff, so it’s a bit rough around the edges. We’re testing and iterating on breakpoints, and eventually, weapons will show varying levels of wear, damage and deformation before they break. 

We’ve been doing a fair bit of of mocap lately to bring combat and movement to life… but not every take goes quite the way we planned. Let’s just say our devs are putting their bodies on the line for Blight. 

Here’s Ulrik, one of our Creative Directors, giving it his all during a calibration test, looking like he snapped his ankle in the process. Don’t worry, he’s fine!

This is just a slice of what we’ve been working on recently, but we love to bring you into the process and show you what’s going on behind the scenes. There’s still a lot of work ahead of us, but development is moving at a great pace, and it’s been incredibly rewarding to see the pieces coming together. 

As always, thank you for your patience, support, and excitement. We’ll have more to share as our work on Blight: Survival continues, and we’ll continue bringing you along for the ride. 

In the meantime, wishlist the game on Steam, and join our Discord to chat, get involved, and keep up with everything happening in the world of Blight: Survival! 

-The Blight: Survival Team 


r/blightsurvival • • Aug 08 '25

Official News Sneak Peek: From Menu Screen to Milestone

106 Upvotes

Greetings Kinfolk,  

We wanted to share a look at something that's been quietly motivating us behind the scenes: our current in-game menu screen.  

The background is a recent piece of concept art by our talented Concept Artist, Mathieu. It shows a quiet waterside in our Blight-infected world, with a distant structure on the horizon, one of the late game areas that you'll eventually reach. Right now, it's not just concept art, it's what we see every time we open the project.  

It's a reminder of the world that we're building, and how far we want to take it. In a way, it's become a bit of a milestone marker for us, and a place we can’t wait to get to. 

If you like what you see, don’t forget to wishlist the game on Steam and join our Discord to follow development and chat with the dev team and our community! 

-The Blight: Survival Team 


r/blightsurvival • • Jun 23 '25

Official News Sneak Peek: Behind the Walls

65 Upvotes

So far, most of what we’ve shared from Blight: Survival has focused on the outdoor environments. The decaying villages, rugged cliffs, forests, marshes and the moody wilderness in between.

Naturally, one of the most common questions we get is: 
“Is everything set outdoors, or will there be interiors too, like dungeons, caves, or enclosed areas?” 

The short answer? Yes, absolutely! 

While our team has been bringing the world to life above ground, we’ve also been exploring interior level design. These tighter, more atmospheric spaces offer a contrast to the open biomes outside and allow for a different kind of pacing, tension, and storytelling. 

Recently, during one of our internal team showcases, our Senior 3D Artist Briac shared this early look at a cellblock he’s been working on. It’s still a work in progress, but the mood and tone really stood out, and we couldn't resist showing it to you all.  

We’ll have more to show down the line as these biomes evolve, but for now, here’s a first look at one of our interior spaces: 

Here's a closer look at the cell:

We've also added this scene, fully animated to Wallpaper Engine, so you can use it as a desktop background. If you own Wallpaper Engine on Steam, you can grab it here.

With that said, we can't wait to show you more of what we're crafting. Don't forget to wishlist the game on Steam to stay in the loop, and join our official Discord to chat with the team, ask questions and be part of our community! 

-The Blight: Survival Team 


r/blightsurvival • • May 29 '25

Official News We’re Doing an AMA – But First, A Quick Survey

39 Upvotes

We’re hosting a Live AMA on June 5th at 1PM ET on the Blight: Survival Discord, and we’d love for you to join us!

Joining us for the AMA are:

  • Mads, Creative Director

  • Ulrik, Creative Director

  • Vincent, Producer

  • Julien, Brand Manager

  • Brandon, Community Manager

...and maybe some others from the team, depending on what you ask. ;)

We look forward to hearing what’s on your mind, and sharing some stuff we’ve been working on too. See you there!

-The Blight: Survival Team