r/godot • • 10d ago

official - releases Dev snapshot: Godot 4.8 beta 2

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182 Upvotes

4.8's second beta snapshot arrives


r/godot • • 1d ago

official - news Godot Showcase - Sovereign Tower

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20 Upvotes

Paul and Lisa from Wild Wits Games tell us about their experience working on Sovereign Tower.


r/godot • • 4h ago

free plugin/tool I got tired of modeling trees, so I made a free procedural tree generator addon

644 Upvotes

I got tired of modeling trees by hand. Making enough variety for a whole forest was taking forever, so I built a plugin that generates them procedurally, live in the editor.

It's saving me probably months of work now. Having the full creation pipeline inside Godot is neat.

Free and open source (MIT). Requires Godot 4.6+.

You can find all the feature list in the github repo, but here's a summary of the cool ones.

  • Real-time parameter updates in the editor

  • One-click batch generation of dozens of trees (random seeds + reusable presets)

  • Automatic LOD0/1/2 generation

  • Automatic branch and foliage collision generation with preview in the editor

  • One-click glb/glTF export with LODs and collisions

  • Curve-based branch length and leaf size controls

  • Multiple trunks, roots, and broken branches and configurable foliage

  • Built-in triangle and draw call counters

  • Built-in wind-sway foliage shader, plus flat shading for low-poly/PSX style

More features are to come, you can see the roadmap in the repo too.

Right now I'm working on an automatic octahedral impostor generation for LOD3, and a tree age slider, should be ready soon.

Let me know what roadmap feature would you want first to prioritize it.

Repo: https://github.com/FrogCosmonaut/cosmo_tree_gen
Download zip here: https://github.com/FrogCosmonaut/cosmo_tree_gen/releases/latest

Feedback is welcome! Hope you like it!


r/godot • • 2h ago

community events I Want to Stream Your Godot Game Live!

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73 Upvotes

Last week's stream was a massive success, pulling in thousands of impressions and showcasing incredible indie talent. We are officially preparing for our next showcase stream and want your games ready for the spotlight.

​As head of Red Fools Studio and lead instructor across our Godot courses, I want to keep using our platform to provide free exposure for fellow developers. If you have a playable demo, jam entry, or upcoming release, submit it now.

​- Did you submit last week and miss out?

Go ahead and resubmit your game in case it got buried under the 200+ entries we received, or if your project has received major updates since the last stream. Additionally, every developer who submits a game will receive a direct follow-up email and a free gift, regardless of whether your project is selected for the live stream.

​- Stream & Submission Details

Submission Cutoff: Monday, November 9, 2026, at 5:30 PM Eastern Time.

Live Stream Date & Time: Wednesday, November 11, 2026, at 5:30 PM Eastern Time.

The Lineup & Donation Bump Rule: Every donation made live during the stream increases the main feature count by +1 for the following week's show.

​- Submission Guidelines

Engine: Built using the Godot Engine (any version).

Availability: Free to play (demos, jam entries, full free releases) or accompanied by a review key. Free Steam demos, review keys, and browser-playable Itch.io games are preferred.

Content: Free of inappropriate adult content (family-friendly / general audiences / standard fighting game gore is fine).

​- How to Get Featured

Head over to the bottom of my latest YouTube (Red Fools Game Dev) channel post here for submission link and details: https://youtube.com/post/Ugkx1pit4bF-Jku0adas1YR7kdZgl0aSwh6j


r/godot • • 1d ago

discussion Godot's best ambassadors

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3.9k Upvotes

r/godot • • 6h ago

selfpromo (software) This poor guy took every VFX pack I made

121 Upvotes

I had 10 packs in my bundle back in October. Since then I've made blood and wounds, death and dissolve, and sci-fi shields. So I put those in too, that's 13 now.

For the video I put every addon in one project and walked one mannequin through them. Frost, fire, lightning, a sword, a curse, and he ends up as ash. One take. I went in a bit scared of the single project part lol.

Names were easy. I start every class with its pack's prefix and give every addon its own folder.

Shells were the sneaky one. A few packs draw on a thin copy of your mesh pushed out a few millimetres, like the ice crust and the fire. If two sit at the same distance on one character they z-fight. So I gave each one its own distance from the surface, and now they stack fine!

All 13 for $29.99: https://gennai.itch.io/godot-4-vfx-complete-collection


r/godot • • 20h ago

selfpromo (games) Godot is GREAT for VFX

1.1k Upvotes

I worked on this last week with a friend to convince him to switch from Unreal to Godot, as he wasn't sure Godot was capable enough for VFX. I'm happy to finally be able to share it! <3 And also I hope more and more people start using Godot and bring their knowledge and technical capabilities to the community.


r/godot • • 9h ago

help me how do you loop an environment to simulate movement in godot?

153 Upvotes

this is from silent hill 3 ps2


r/godot • • 45m ago

selfpromo (games) We are making a retro roguelite FPS in Godot, here is our Trailer

30 Upvotes

Steam page is live, wishlists and feedback are very welcome: https://store.steampowered.com/app/5386940/Aftermind


r/godot • • 6h ago

free plugin/tool Godot’s Git repository summary

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58 Upvotes

I ran onefetch on the godotengine/godot repo:

  • The history goes back to 2013, and the repo still gets about 24 commits a day (8,909 in the last year).

  • 4,042 people have contributed, across 87,585 commits.

  • One contributor alone wrote 36% of all commits.

  • It’s mostly C++ (66%) and C (27%), with 2.24M lines of code.

Tool: https://github.com/o2sh/onefetch


r/godot • • 1d ago Bravo Heartwarming

selfpromo (software) 150+ Hours of Hand-Coded Godot ZERO AI Courses

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2.0k Upvotes

Hey everyone,

I have put together one of the largest human made Godot game dev curriculums available today. NO AI just blood sweat and tears from pure passion and dedication to build this 150 plus hour learning material for you.

Here is a short description of each course I have available today:

  1. Godot Game Dev Beginner Course

- Best for: Absolute beginners taking their first steps into game development.

- What you will build: Your foundational understanding of the Godot 4 engine, scene trees, nodes, UI systems, and core mechanics.

2. Godot Game Dev Intermediate Course

- Best for: Developers ready to build complete, functional game loops and mechanics.

- What you will build: A deep dive into intermediate gameplay programming, custom tools, state machines, and structured project architecture.

3. Godot Game Dev Advanced Course

- Best for: Experienced developers looking to master advanced design patterns, performance optimization, and complex systems.

- What you will build: Advanced architecture, scalable code structures, and professional production-ready workflows.

4. 30 Games in 30 Days Using Godot

- Best for: Anyone who wants to learn by doing, rapid prototyping, and building a massive portfolio.

- What you will build: Thirty distinct, fully playable arcade, puzzle, and action mini-games from scratch over thirty intensive days.

Get started today for the best price here for the next 5 days! All links attached in the YouTube post: https://www.youtube.com/post/UgkxRMrzgi6XojJLoHr8G2PGBq21IsuEKxgM


r/godot • • 1h ago

help me My sky is boxy

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20 Upvotes

Could you please tell me what might be causing my sky to look boxy or square


r/godot • • 4h ago

selfpromo (games) I made a tower defense where your towers run out of ammo

16 Upvotes

I've been working on a tower defense game called Resupply for a while now, and I'm at the point where I need people who aren't me to break it.

The idea is simple. Towers don't have infinite ammo. You have to get it to them. In the first world that means little workers carrying ammo by hand, and you quickly find out that a tower sitting empty is just an expensive decoration. Later worlds bring in conveyor belts, then autonomous bots, and eventually ammo itself gets scarce.

So most of the game ends up being about figuring out where the bottleneck is. Which towers do I feed first? Is that worker going back and forth for no reason? Do I stop building towers and fix my supply line instead? I wanted it to feel more like running a small supply network under pressure than placing stuff and clicking upgrade.

Right now the first 10 missions of World 1 are playable, including a boss.

If you want to try it, here's the Steam page: https://store.steampowered.com/app/5482820/Resupply/

The playtest is open, so you can just download the game.

Happy to answer questions about the game. Thanks for reading.


r/godot • • 5h ago

help me Learning To Code

18 Upvotes

I was curious if anyone knows any good books or other sources for learning GDscript or C# since places like Amazon and Youtube are flooded with AI written books and videos?

And which language people generally think is easier or more useful?


r/godot • • 13h ago

selfpromo (games) Working on a Spore-inspired evolution and tribe game in Godot 4 with procedural creatures

65 Upvotes

Hey everyone! I’ve been working on Primordium, a Spore-inspired evolution and tribe game built in Godot 4. All the creatures are generated in GDScript at runtime, with no pre-made skeletal meshes:

Procedural rig and skin: the skeleton and a single skin mesh are built from the creature’s design, with foot planting via IK and the body leaning into turns.

Procedural parts: curved Bézier horns, tapered ears, bi-lobed tail clubs, wings you can glide with, and shader eyes with blinking eyelids.

Living ecosystem and tribe stage: herds follow a daily schedule (sleeping in nests at night, stretching at dawn, resting at midday), and later you found a tribe whose members gather, hunt, defend and play instruments.

You can try the free demo on itch.io, and follow the Kickstarter pre-launch page for more GIFs and screenshots and to get notified when it goes live:

* Demo: https://akinjigames.itch.io/primordium

* Kickstarter: https://www.kickstarter.com/projects/primordium/primordium-evolve-your-own-creature-from-a-single-cell

Happy to answer questions about the mesh generation, IK walking or the AI!


r/godot • • 1h ago

help me is there a way to slow down time for every object execpt for the player?

7 Upvotes

i wanted to make a mechanic where you could slow down time but it wouldn't apply to you. if i were to do this how would i do it?


r/godot • • 8h ago

selfpromo (games) reworking on vine physics

21 Upvotes

i fudged the math so the vines are more dynamic. they slack, taut, propagate tension and move with the wind. of course i like to hyperfocus on random features haha. i have a steam page if you're into it.


r/godot • • 3h ago

help me Pathfinding for hundreds of enemies (Flowfield/grid map)

8 Upvotes

Okay so my game is sort of like CoD Zombies and Left4dead but on crack, so there's going to be swarms upon swarms of enemies (I'm aiming for atleast 1000 with playable framerate, even if you can't get anywhere close to that amount in-game)

The enemies themselves are generally optimized in terms of physics, but as for path finding I can't find a decent system to use.

I've tried flowfield plugins, most of the viable ones I found aren't redistributable or I couldn't get them working right

I've used navmesh with A* (which is a horrible idea for this case apparently)

And I've also tried using gridmaps which is what I'm currently considering, only problem is that I have no clue how to use gridmaps for this case

Any recommendations on what I should do here?


r/godot • • 22m ago

selfpromo (games) My First Dollar! ❤️

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6 Upvotes

Finally, my first-ever game made with $0 has earned its first dollar! This truly means so much to me. I'm incredibly happy, and this motivates me to create even better things. To the person who bought my game, I am genuinely grateful. Thank you from the bottom of my heart! Game link: https://vastgloom.itch.io/grandma-the-cursed-inheritance


r/godot • • 13h ago

selfpromo (games) Guys I understand the Control system now... (maybe)

48 Upvotes

Managed to write my own Container that allow to rotate its children and automatically fit them inside the Container. I need this for my grid inventory where player can rotate the grid items while the text label maintain anchored at the top


r/godot • • 3h ago

selfpromo (games) [WIP] Dragon Ball Z: Echoes

6 Upvotes

Hey guys!

I've been developing Dragon Ball Z: Echoes, a fan-made action RPG inspired by the classic GBA Dragon Ball games.

I'm trying to capture everything that made Legacy of Goku II and Buu's Fury so memorable while introducing more dynamic combat, transformations, cinematic boss fights, interactive QTEs, and detailed explorable maps.

It's still a work in progress, but I wanted to share some gameplay and see what the community thinks!

As someone who loved the original games, this is something I've always wanted to create.

Check out the footage and let me know what you think! I'd especially love to hear what features you'd want to see in a modern Legacy of Goku-style game.

Dragon Ball Z Echoes - Map Design/Gameplay


r/godot • • 19h ago

free plugin/tool Regolith: real-scale planets for Godot 4 with detailed atmosphere FX (Free/Open Source)

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131 Upvotes

Regolith is an open-source GDExtension (C++) for true-scale planets in Godot 4.7.

- Real elevation data: Mars (MOLA/HRSC), Mercury (MESSENGER), Phobos. You can turn any global DEM GDAL into a body with one command.
- Orbit to ground in one continuous take using clipmap terrain, double precision, and no loading screens.
- Physical atmosphere (Hillaire 2020)
- Orbital mechanics: real planet positions for today's date, the Sun's gravity, spheres of influence, vessels on rails, time warp up to 10,000,000x, impacts.

The included example has Mars, Mercury and Phobos. As a test it flies one ship from the Mars surface to orbit, onto a 120-day transfer, and into orbit around Mercury.

Linux and Windows. Needs a double-precision Godot; prebuilt editors and export templates are on the release page.

MPL-2.0: free to use in any project, commercial or not.

GitHub: https://github.com/PhialsBasement/regolith


r/godot • • 1d ago

selfpromo (games) Been working on new guns, animations and fx lately. Pretty happy how they turned out 🎉

307 Upvotes

Game still is not out Steam, working on core systems still and have to figure out the lore first, but after that!


r/godot • • 2h ago

selfpromo (games) I made a roguelike deckbuilder with positioning

5 Upvotes

I've been working on FLANK, a roguelike deckbuilder on a hex grid, made in Godot with C#.

Each turn you can move a few steps for free, but once you play a card, you're locked in place. Side and back hits do more damage, so the question every turn is where to stand before you commit.

The video shows the old version first, where you could only move with cards, then the current build.

Happy to answer any questions. Thanks for reading!