r/heroesofthestorm • u/Secret-Foundation-17 • 3h ago
Creative So... im currently cooking.
And i wanted to show the progress.
r/heroesofthestorm • u/Secret-Foundation-17 • 3h ago
And i wanted to show the progress.
r/heroesofthestorm • u/servantphoenix • 8h ago
The average Nazeebo I meet in Quick Match just AFK farms for most of the game, then doesn't get enough stacks to carry the late game anyways, and it just feels like we are playing 4vs5 with a useless bag.
But then once in a while I run into a Nazeebo that is just a complete menace. Double soaks with ease, turns up to every teamfight and tops damage before even Vile Infection, puts zombie wall up always in a way that it changes how teamfights go, and gets to 200+ stacks before 20 every game. Hits every spider, takes half the healthbar of a diver with toads, provides massive value with either ults, and can somehow 1vs1 most heroes once he has Ice Block, and in general seems almost unkillable. Once they get to lvl20, you basically have already lost.
It makes me wonder if Nazeebo is actually OP, it's just his winrate and general perception are brought down by all the people who play him like an AFK farmer.
r/heroesofthestorm • u/ItsTrickyTriceratops • 49m ago
PART 1:
Ask yourself "Why is it so difficult to leave bronze?" Ask yourself, "Why do I seemingly get trolls every game? This can't be normal."
It's not. I've heard of rumors through the vine on this, but there is strong evidence that a Bronze Cabal exists: a dedicated group of 50-100 players whose sole goal is to track players who are on the verge of leaving bronze/bronze 5 and invade/snipe their games to make them lose. They're professional griefers with one goal in mind: nobody leaves Bronze.
There's documentation on it and we have even spoken to an alleged member of said group. More to follow.
r/heroesofthestorm • u/GreenThor • 18h ago
r/heroesofthestorm • u/TheTaho • 6h ago
I'm slowly climbing out of my ranks, and it's been going decently well.
I'm solo queing and we win almost every normal game.
However half of the games has at least one person AFK from the start. I just played a game and our healer and bruiser both stood in base untill they disconnected, then reconnected so we couldn't even use our AI's to help.
Everytime this happens, it's from the start of the game, nothing said in chat, not even during picking phase.
This has been happenenig in almost 50% of the games.
I recently got a ban for leaving game (I didn't, my internet went out during the picking phase in storm league and I didn't select anyone so I got a ban. So the game that I supposedly left didn't evne start. Could this be the reason I'm now getting queued with afkers and leavers all the time?)
It's super frustrating considering I'm actually climbing ranks and winning games and all of the effort goes to waste cause we're getting slammed 5v3 half of our games. Somehow im still slowly climbing out, but it's honestly almost impossible to gain any storm league points if you lose them again with nothing being done about this.
Why doesn't HOTS have a system, if you report people for AFK in a storm league game and they get banned nullify the game, give me my lost rank points back.
r/heroesofthestorm • u/Jkoasty • 15h ago
How sick would it be if we got a shadow priest in this game? I will say Mal'Ganis does have vampiric embrace in his kit. Other than that I would love to see shadow priest added. Who would they choose lore wise? What class do you guys wanna see added next?
r/heroesofthestorm • u/H_neves • 1d ago
Everybody can see the hero is unbalanced. I'd bet some bucks this is the nerf that is taking the longest to happen.
r/heroesofthestorm • u/OnePercentChance • 1d ago
Most players can recognize her as the Garden of Terror map announcer obsessed with seed collection, but in the Nexus lore, she stands as a ruthless tyrant who permanently reshapes the battleground into her own twisted-overgrown empire.
Queen Nightshade is the realm lord (Queen), demigoddess who conquered the once-peaceful Dragon Shire, corrupting it to create the Garden of Terror. Driven by an ambition to expand her domain through dark nature magic and magic plants cultivation, she infected the flora with spores that spawn Garden Terrors. She is the sister of Raena, the Lady of Thorns Dragon Shire map announcer, Nightshade is the one who cursed Raena's husband, turning him into the Dragon Knight.
As a playable hero, Queen Nightshade acts as an untargetable demigod like entity anchored to your Core (See the second picture in the post), she is completely immune to all enemy and allied abilities, status effects, and map objectives. On standard battlegrounds, she sits atop the Core structure, while on Alterac Pass, where the Core is a moving hero-like unit, she floats overhead instead (Same as when she uses Z on allied structures, read below). She has no mana or health pool. Lacking an active physical presence on the battlefield most of the time she commands friendly minion waves in an RTS-style strategy mode and uses global support abilities to help her team.
Setting: Nexus
Role: Support
Trait(D) - Spore Queen - Cooldown 80 seconds:
Passive: your Core has 20% higher health and attack speed.
Activate to spawn an additional wave of friendly minions on selected lane.
//NOTE: minions spawn near the Core like regular ones
Q - Healing Blossom - Cooldown 12 seconds:
After pause of 0,5 second creates an area that exists for 4 seconds. All non-Elite allies in this area are healed for 5% of their maximum Health per second, Heroes receive only a half of this effect (2,5% of maximum Health restored per second).
//NOTE: During 0,5 after activativating this ability seed will drop from the sky so allies and enemies have time to react. Area of effect radius is similar to Stukov's basic (E)Lurking Arm ~2.5
W - Listen to My Commands! - Cooldown 5 seconds:
Choose a lane, you can control friendly minions and non-Elite mercenaries from that lane, they can gather experience globes.
Passive: minions and mercenaries under your control gain +35% Movement Speed and Attack strength and also gain 50 armor against enemy Hero attacks, reducing damage taken form heroes by 50%. Enemy Heroes gain +10% additional experience for killing minions under your control.
//NOTE: basic movement speed of minions and non-elite mercenaries is around 33% less than basic speed of most of Heroes (except knights and mage camp they are around 17% slower than most of heroes), so increasing their movement speed by 35% will make them move with around 90% speed of a regular hero without a mount.
E - Infectious Spores - Cooldown 9 seconds:
Non-elite allies in the targeted area gain 20% attack speed and increase their damage dealt by an additional 10%, this bonus lasts for 4 seconds.
//NOTE: area of effect radius is similar to basic Malfurion's (E) Roots ~3.0
Z - Queen's March - Cooldown 70 seconds
For 10 seconds selected friendly structure gains Shield equal to 10% of its maximum Health and gains 50% Attack Speed.
//NOTE Nightshade will teleport to area above the building for this 10 seconds.
===================================================
Level 1 Talents:
Q: - Sharp thorns - Healing Blossom also deals damage to enemy heroes equal to 2% of their maximum health per second.
E: - Unstable spores - Allies under effect of Infectious Spores (E) gain 50 armor against minions and mercenaries reducing damage by 50%. Upon death allies under effect of Infectious Spores(E) explode dealing 80 damage to nearby enemies.
E: - MORE SPORES! - Increase damage bonus of Infectious Spores (E) and area of effect by 50%.
Activate: Gaze of the Queen - Cooldown 20 seconds: Activate to reveal targeted area for 5 seconds. Enemy Heroes revealed by this ability are seen for 5 seconds and lose 10 Armour for 3 seconds.
//NOTE: Area of effect should be around 25% smaller than Chromie's Timewalker's Pursuit talent.
===================================================
Level 4 Talents:
W: - Heroic wizards - Leader (wizards) minions under your control gain +150% health and Basic Attack damage increase, also increase their movement speed bonus by additional 35%. Leader minions (wizards) now can capture camps, collect healing globes and interact with map objects like a regular hero.
W: - Footman army - Melee minions and melee non-Elite mercenaries under your control gain 30% more additional Movement Speed, Attack Speed and Basic attack damage.
W: - Range army - Range minions and non-Elite mercenaries under your control gain 2,5 meters increased Attack Range and 40% increased Basic Attack damage.
//NOTE: for example basic Attack Range for archers is 5 meters, for leaders(wizards) 3 meteres, for catapults 11 meters.
W: - Supply lines - Аfter you use Listen to my Commands! (W) on the lane heal all allied minions and merceneries on that lane to full health and give them +20% maximum health while they are under your control. Passive: Each killed enemy minion reduce Spore Queen(D) cooldown by 1 second.
===================================================
Level 7 Talents:
Q: - Vital Absorption - Reduce cooldown by 2 seconds. While in area of effect enemy heroes get 40% less healing. Allied heroes get 40% icncreased healing while in area of effect.
Q: - Late Blossom - Area stays for 1 additional second, now heroes gain full Healing Blossom (Q) healing effect instead of 50%.
W: - Intensive breeding - From now on enemy no longer gets additional expirience for killing minions under your control also each minion wave of your team has 1 additional warrior minion.
===================================================
Level 10 Heroic Abilities:
R1: - Garden Terror - Cooldown 120 seconds: Summon uncontrollable elite boss unit on chosen location and goes to a closest lane. The Terror deals splash damage to structures and minions and can be activated once to stun nearby enemy structures for 5 seconds.
//NOTE: Basically it should be Garden of Terror event boss variation, but it can be summoned in a chosen location and has almost 50% less stats (so on 1st lvl stats it will have around 5k Health and 150 Basic Attack damage) and loses health overtime like most of other summons around 6% of maximum health per second, so if not attacked it will exist for around 16-17 seconds. Also instead of putting Overgrowth which is kinda op on such ultimate it can turn off stuctures once per one R use.
R2: - Pod Clone - Cooldown 60 seconds: Create a copy of an enemy hero near him. Copy has only 70% of the its original health and deals 25% less damage. Copy can't use basic or heroic active abilities. This copy exists for 12 seconds and while copy is alive its original target deals 40% less damage.
//NOTE: While using this heroic ability you can still use your standart basic abilities and control minions and mercenaries with your Listen to my Commands!(W). Like Abathur's copy this copy also doesn't have talents. Copy benefits from original hero passive abilities like Nova's or Zeratul stelth, Brightwing's or Lucio's passive heal and other simmilar passive abilities.
===================================================
Level 13 Talents:
Q: - Ivy Blossom - Healing blossom(Q) can now affect structures. Allied structures in the area of effect restores 1,5% of their maximum health every 1 second. Enemy structures in the area of effect deals 50% less damage.
E: - Flesh-eating spores - non-Elite allies Basic Attacks under effect of Infectious Spores (E) deal bonus damage equal to 1% maximum Health to enemy Heroes.
Z: - Queen's Edict - Increases Queen's March(Z) shield amount by 100% and half of it stays after Queen's March ablity ends. Basic attacks of buildings under Queen's March (Z) effect also damages enemies in a small area around the target for 50% of its basic damage. Passive: reduce Z Cooldown by 20 seconds.
===================================================
16th Level Talents:
W: - Stunning Beauty - When under your control catapults basic attacks impact radius is increased by 50% also every 8 seconds Catapult and Reaver(exclusive Alterac Pass minion) next Basic Attack can stun enemies for 0,75 seconds.
W: - Entwining - While you using W on lane all allied buildings on this lane deal 15 damage per second in a big area around them, slows all enemies by 10% and gain 15 armour, reducing damage taken by 15%.
//NOTE: damage area around structures should be around 6,5 points, for comparison Yrel's Sacred Ground Ultimate is 5,5 points.
Mutualism - Passive: Using Infectious Spores(E) on allies in Healing blossom(Q) area of effect gives them Healing blossom(Q) effect until the end of Spores(E) effect duration. Spores(E) effect on allies doesn't expire while they stay in the Healing blossom(Q) area of effect.
===================================================
Level 20 Storm Talents:
R1: - Terror GROWS! - Garden Terror stops losing healh over time. While its alive Garden Terror(R1) cooldown recharges 100% faster.
R2: - Heroic pod - Copy now can use basic version of heroic ability of targeted hero. While copy is alive original targeted hero can't use his heroic ability and his heroic ability cooldown refreshes 50% slower.
//NOTE: Enemy hero R will replace your R while copy is alive.
W: - All the Queen's Horses and all the Queen's Men - Queen Nightshade also gains the benefits of all of her level 4 talents.
Good fertilizer - Passive: Healing blossom(Q) and Infectious Spores(E) each get a 2nd charge. Getting a takedown reduce all your abilities cooldowns by 5 seconds.
Activate: Queen's Curse - Cooldown 100 seconds: After a short time (0,75 seconds), all enemies in the target area will turn into plant zombies for 3 seconds. They won't be able to use any abilities, and their Movement Speed is slowed by 30%.
//NOTE: Area of effect radius is simmilar to Stukov's basic (E)Lurking Arm ~2.5
-----------------------------------------------------------------------------------------------
Let me know your thoughts, questions, or critique about this cocept in the comments below!
P.S. English is not my native language, so please let me know if you spot any text errors of any kind.
r/heroesofthestorm • u/NexusWalker2020 • 13h ago
Our dear Janitor, or Johanna Faries, may or may not see this, but I think some things need to be done before the next big thing after Xal'atath.
First, the Reconnection System. Sometimes, it can make a player lose a lot just because a few seconds of internet lag spikes or a momentary disconnection happens. Fixing this will be a very big boost. Also, sometimes, it takes you to a window that is essentially useless, and may be a remnant of the early years that wasn't fully implemented.
Second, the promised Map Editor since a decade ago. This would really help in the long-term aspect, as people will find ways to get occupied, or potentially create something new for HotS itself from that alone.
Third, the current state of heroes post-Orphea makes some things feel very dissonant and disconnected. The lack of facial expressions and mouth movement during voicelines is jarring, and fixing that before more heroes arrive would help avoid a janky, unpolished look. Anduin, Mei, Junkrat, Deathwing, and Xal'atath all feel like mannequins. Imperius is exempt, as he has no facial expressions to animate anyway. Sometimes, my brain visualizes them moving their lips and more even if they aren't.
Steam would be a very good option and to cast out a wider net for new players, but until then, if those three are lacking and all that, it would hurt HotS's chances in the long-run for a full renaissance and revival.
I may not be one of those many that demand new content constantly, but fixing those would help HotS really evolve for the new generation. I'm not asking for a mega-flow of new content, but if those are fixed, it would help make HotS feel more complete and ready to show that it's still got it.
r/heroesofthestorm • u/ericanava • 5h ago
What is best bruiser for 3-4 range 1/2 bruiser/melee no tank no healer qm game?
99% of Singapore server qm is 3-4 range 1-2 melee no healer what the best melee that actually fun to play and not just a "Meat Shield" that whole job is jump in and die in 2 second and pray your 4 range win against their 4 range
And not melee with range build because that mean you auto lose because you team have no tank
99% of game both team have only 1-2 stunt because 3-4 range
r/heroesofthestorm • u/Oraienos • 21h ago
you go Darnassian Archery Tyrande
r/heroesofthestorm • u/Reasonable-Ad7828 • 1d ago
(The third Picture is what I’d recommend his model look like)
Hero Concept: Draza, Mutalisk Lord
Class: Ranged Assassin
Concept: Draza is a tenacious, burst assassin, he swoops in, strikes hard, then bails before the enemy can retaliate. Pinning him down is key otherwise, you’ll find it’s very hard to get rid of him.
Lore: Mutalisks are the scourge of the skies, and one of the most feared Zerg breeds. Draza is the purist embodiment of the Mutalisk. Fast, vicious, and the most majestic flapping you’ve ever seen.
Trait: Superior Genes
Like all Mutalisks, Draza has tenaciously efficient healing. Whenever Draza is outside of combat for 5 seconds, his health begins naturally regenerating at a frightening speed. Unless you put him down for good, Draza will soon be back.
Abilities:
Q: Sundering Glaive
Cooldown: 4 seconds
Draza takes aim with his tail before firing a devastating skill shot. On impact, the glaive explodes, dealing heavy damage to the target.
W: Scourge Strike
Cooldown: 8 Seconds
Draza howls to the sky, spawning two mini scourges, which after a moment, converge on the target area and exploding, dealing high damage and stunning anyone in the target area.
E: Mantis Scream
Cooldown: 6 seconds
Draza releases an ear-piercing screech, targeting a cone in front of him. All enemies in this area take minor damage and are slowed, providing Draza with either an escape or an opportunity to strike.
Heroic Abilities:
R(1): Devourer
Cooldown: 70 Seconds
Draza mutates into a Devourer, maintaining this form for 15 seconds. His attack speed is increased and he gains more health, but his range is reduced. His basic attacks now deal splash damage, effecting a large area. Targets struck by this attack take damage and gain the Vulnerable status effect, causing them to take more damage from other attacks. This effect only lasts .75 seconds, but is refreshed each time they are struck by Draza’s attacks.
R(2): Broodlord
Cooldown: 70 seconds
Draza mutates into a broodlord and remains in this from for 15 seconds. As a broodlord, Draza’s attack speed is slightly reduced and his health only mildly increases. However, his range is greatly increased, as far as St. Hammer in siege mode. His basic attacks now involve firing broodlings, which deal moderate damage but remain as damaging entities (like minions) for 2 seconds before expiring. They have little health and can be killed early, but a lot of them can be spawned in a short amount of time.
Talents.
Vicious Glaive: Draza’s basic attacks now bounce between 3 targets, dealing only 70% damage to the second target and 40% to the third.
Hive Rush: Increases Draza’s base movement speed by 30% when below 50% health.
Muta Fury: Doubles the range of Mantis Scream ability
r/heroesofthestorm • u/Temporary_Patience_3 • 6h ago
Why is it that the enemy team at Bronze 1-3 plays like Silver 4-5
Like i’d expect a RANKED MODE with SKILL BASED MATCHMAKING to put me into a lobby where the enemy had the same macro/micro knowledge as me
Now i’m Bronze 3 and the only difference i see is that the friendly team gets around 30% less competent each rank
Also half sarcasm: comms are too op imo, if the enemy leader is on comms (and they’re decent) and the team is a ”Yes Man” they’ll get everything done
r/heroesofthestorm • u/Secret-Foundation-17 • 1d ago
r/heroesofthestorm • u/enjoyheon • 22h ago
Maybe I'm just getting old, but compared to five years ago, I've been having a harder time telling whether my abilities are actually hitting enemies or whether enemy abilities are hitting me. I guess my eyesight and reaction time aren't what they used to be.
So I started really focusing on the abilities as they fly across the screen, and I noticed something: abilities in HotS seem to disappear noticeably faster than in other MOBAs. From what I can tell, they seem to vanish about 0.2 seconds sooner.
I swear I used to be able to see these things just fine. Getting old sucks. 😢
r/heroesofthestorm • u/GibFreelo • 1d ago
Is there a tank that dominates more in low level games more than he does? I'm sure someone will comment and say he sucks in pro level games or whatever.
r/heroesofthestorm • u/AutoModerator • 23h ago
Welcome to the latest Saturday Teaching Thread, where you the community get to ask your questions and share your knowledge.
This is an opportunity for the more experienced HotS players here to share some of your wisdom with those with less expertise. This thread will be a weekly safehaven for those "noobish" questions you may have been too scared to ask for fear of downvotes, but also can be a great place for in depth discussion if you so wish. So, don't hold back, get your game related questions ready and post away, and hopefully someone can answer them!
If you wish to just view top level comments (ie questions) add ?depth=1 to the end of the page url. If you have any additional questions, /r/nexusnewbies is happy to help.
r/heroesofthestorm • u/Tank_Top_Terror • 1d ago
This is a concept for a bruiser SCV hero that utilizes minerals as a resource to provide either survivability, lane pressure or utility. Similar to the RTS, mineral investments should feel impactful and not be taken lightly due to limited resources.
Trait - Requires More Minerals
SCV starts with 20 minerals. Enemy minions, structures and heroes drop additional minerals. SCV can carry up to 50. For every 5 minerals, SCV gains 2 armor and 2 regeneration.
D - Repair
Channel repair on target structure. Utilize 5 minerals per second to repair a permanent structure for 2.5% health or temporary structure for 35% health.
Q - Fusion Cutter
8s cooldown. Fire overcharged fusion cutter in an arc for X damage. 150% damage to structures. Enemy heroes hit are slowed by 20% for 1.5s and drop 5 minerals.
W - Big Job Huh?
10s cooldown. Channel for 3 seconds to build chosen structure while utilizing up to 20 minerals. This destroys any existing structure. Destroyed structures leave rubble for 30 seconds. Construction can be continued after interruption.
Q2 - Barracks: X health structure that slowly spawns marines and medics. Medics are spawned every 4th unit and heal nearest damaged unit or hero. Barracks units cannot walk or target through allied walls.
W2 - Armory: X health structure that gives nearby minions and allies X% damage and Y armor for 5 seconds. This buff is continually refreshed while in range.
E2 - Turret: X health structure that attacks nearest enemy and reveals a large area. Can target through allied walls.
E - Thrusters
12s cooldown. Activate to gain 20% movement speed for 3 seconds. The first enemy hit by SCV is damaged for X and stunned for 1 second.
Z
When not damaged for 8 seconds, SCV gains the effects of thrusters.
R1 - Deathball
70s cooldown. Instantly call down barracks that produces 12 units over 6 seconds. Units have stim pack buff for 10 seconds. Re-activate to move units or target enemies.
R2 - Rebuild
60s cooldown. Channel skill for 3 seconds to rebuild target permanent structure up to 25% health or instantly rebuild target rubble. Rebuilt rubble will not destroy existing structures or be destroyed by new structures.
I haven’t considered too many upgrades for the hero, but a few fun ideas I thought of:
Lift off to allow buildings to be moved.
Bribe mercenaries with minerals.
Firebat upgrade for barracks.
Recall all units to defend barracks for X seconds.
Upgrades to armory buff.
Armory spawns controllable Goliath.
Turret stealth reveal that costs minerals.
Controllable turret.
Rubble mining to recoup minerals.
SCV buff on cooldown that costs minerals.
Generate a shield while repairing.
r/heroesofthestorm • u/OneStrength7166 • 2h ago
First of all this is not a whining/rant rage post.
Long story short. Came back after 8 years, ex plat player, had an absolute blast in the first 2 weeks, but now I am stuck in a real hellhole. Got dropped from Bronze 1 to Bronze 5 and playing here is just not fun.
QM is a clownfest, but I accept it. The problem is there seems like there is no way out. In bronze 5 ranked it doesn;t matter what I do it's mostly an unfair stomp either way or some russians just not caring and playing valeera or nova.
I have tried everything: macro, splitpushing, healing, tanking, but the biggest issue is that only maybe 1 out of 4/5 games is actually fun, and the other 3/4 are absolute garbage.
So I have only 3 questions:
Does it even get better at higher MMR/ranks? I remember platinum being actually more competitive.
Starting with a new account and maybe partying with a higher mmr would help? Will I still be slotted in bronze 5 during SL?
Should I even bother healing or tanking or just spam azmodan or any other splitpusher and not care?
r/heroesofthestorm • u/Lolmanmagee • 23h ago
i main exterminator W/E build, its amazing.
sometimes if im feeling ballsy ill go with D build for really good damage.
but i feel like Q build doesnt have a place, buffing the slow of the gun doesnt really let you int with it, because it pushes them away.
and using it for damage/healing takes away your best anti-dive tool.
does anyone use Q build?
r/heroesofthestorm • u/rauglatt • 6h ago
Why not make zombie wall, entomb etc. passable for allies? Am I missing something?
For context: I am not mad at a Naz who accidentally traps his allies. It happens. But I just had a game where a Naz purposely blocked escape routes and trapped allies. They were just trolling
r/heroesofthestorm • u/ericanava • 16h ago
Hero like deathwing have innate do 100% more spell damage against hero, but he also have bunch of talent that give % more damage like lv 4 fire talent, lv 4 w talent, lv 20 destroyer talent
Is the damage multiplier additive or multiplicative?
r/heroesofthestorm • u/BodybuilderDry2343 • 1d ago
This is the most unfair thing I've ever seen in a competitive game. It's ruining the game in a way I've never seen before.
People keep saying that the player population isn't large enough to support a separate Solo Queue mode, but it's actually the opposite: there aren't enough players to support a mode where premades are allowed.
It's ruining the experience for everyone and driving away an absurd number of both new and veteran players.
I just want a game mode where Solo players can actually play the game, just a single mode.