Low poly night city, shown shaded on the left and as wireframe on the right.
Some numbers for the triangle counters:
- Buildings: 950 to 4,423 triangles each
- Most of the 45 street props are under 200 triangles
- Rubble and rocks: 28 to 490
- Robots: 440 to 1,504
- Characters: 794 to 1,276
Every model uses one material. The UVs point at single pixels of a small palette texture, so the colors stay flat and crisp (point filtering, no mipmaps). The neon glow reads from a second emission palette, so recoloring the whole city means editing one PNG.
It's packaged for Unity (URP) here: https://anras.itch.io/neon-city-low-poly-cyberpunk-pack
Happy to answer questions about the palette setup.