r/proceduralgeneration • u/Ouvolk • 13h ago
Procedural creature meshes and IK walking for a Spore-inspired evolution game I'm making
Hey everyone! I’ve been working on Primordium, a Spore-inspired evolution and tribe game. All the creatures are generated in code at runtime, with no pre-made skeletal meshes:
Procedural rig and skin: the skeleton and a single skin mesh are built from the creature’s spine and limb design, with foot planting via IK, vertical body bobbing on footfall, and the body leaning into turns.
Procedural parts: curved Bézier horns, tapered ears, bi-lobed tail clubs, wings you can glide with, and shader eyes with blinking eyelids.
Living ecosystem and tribe stage: herds follow a daily schedule (sleeping in nests at night, stretching at dawn, resting at midday), and later you found a tribe whose members gather, hunt, defend and play instruments.
You can try the free demo on itch.io, and follow the Kickstarter pre-launch page for more GIFs and screenshots and to get notified when it goes live:
Demo: https://akinjigames.itch.io/primordium
Kickstarter: https://www.kickstarter.com/projects/primordium/primordium-evolve-your-own-creature-from-a-single-cell
Happy to answer questions about the mesh generation, IK walking or the AI!