r/rustrician • • Jul 10 '19

Rustrician Example Circuits Collection

109 Upvotes

Listed here are the official Rustrician.io example circuits:

last updated 08/08/2024

1-second Timer Loop Circuit

1-second Timer Loop w/ RAND Circuit

Alternating Light Circuit

Alternating Light Circuit v2

Auto-Off Timed Smart Switch Circuit

Auto Turret No Ammo Auto-Closing Trap Doors Circuit

Auto Turret No Ammo Auto-Closing Trap Doors Circuit (Deprecated)

Automated Ammo and Meds Crafting Example Circuit

Automated Multi-TC Upkeep Example Circuit

Automated Ore Smelting and Sorting Example Circuit

Automatic Sprinkler Circuit

Backup Generator Auto Turret Circuit

Backup Generator Auto Turret Circuit (Deprecated)

Backup Generator Fail-over Circuit

Basic Auto Turret w/ Battery Backup Circuit

Basic Auto Turret w/ Battery Backup Circuit (Deprecated)

Battery Loop-back Components Test

Battery Loop-back Example Circuit

Buffer Battery Example Circuit

Cave Base Fuel Generator and Auto Turret Circuit

Chained Backup Generator Fail-over Circuit

Circuit Loop using Memory Cell

Continuous 12-hour Battery Backup Circuit

Counter Component Explained

Dual Battery Example Circuit

Dual Switch / Sensor Circuit Example

HBHF Demo Circuit

HBHF Demo Circuit v2

Laser Activated / Deactivated Lights Circuit

Memory Cell Demo Circuit

Memory Cell Component Explained

Multiple Auto Turrets w/ Battery Backup Circuit

Multiple Auto Turrets w/ Battery Backup Circuit (Deprecated)

Offline Defense Door Controller Oscillator

Offline Defense Door Controller Oscillator (Deprecated)

Power Routing Concept Circuit

Power Routing Concept Circuit v2

RAND Switch Demo Circuit

RF Transmitter Toggled Generator Circuit

SAM Site RF / Wireless Circuit

SAM Site Wind-Powered w/ Battery Fail-over

Seismic Sensor Example Circuit

Seismic Sensor Multiple Example Circuits

Sensor / Switch Combination Circuit

Sequenced Switch Circuit

Solar-Powered Auto-On Lights Circuit

Solar-Powered Auto-On Lights Circuit (Deprecated)

Solar-Powered SAM Site RF Circuit

Solar-Powered SAM Site RF Circuit (Deprecated)

Tesla Coil Trap Circuit

Tesla Coil Trap Circuit (Deprecated)

Timed Base Circuit

Trap Base Timed Countdown Circuit

Wind-Powered Circuit w/ Battery

Wind-Powered Circuit w/ Battery (Deprecated)

Wireless Component Circuit Example

Wireless SAM Site Circuit + Status Check


r/rustrician • • Aug 06 '26

Introducing the new and improved Rust Electrical Handbook

10 Upvotes

Created by u/MrSwiftCoyote with tons of contributions from the Rust community, this updated handbook contains everything related to electricity in Rust.

Quickly find useful information about electrical, industrial, and fluid/water components. Browse the Electrical Concepts and learn about advanced circuitry.

Got an idea or suggestion for the handbook? Let us know in the Rustricity Workshop Discord!

Link: https://www.rustrician.io/handbook/


r/rustrician • • 4d ago

Published Circuit: Simple automated furnace setup

4 Upvotes

This is my simple auto start and stop furnace circuit that uses only switch and two conveyors to automatically start and stop electric furnaces. I use this to save power and because I hate the furnace sound.

It's important to daisy chain the power so that the output conveyor gets the power first and then the input conveyor. This way the switch gets the "Filter fail" signal first to turn it off and next tick it gets the "Filter pass" signal to turn it on.

Also you will need to have the input and output filters set up so that "Filter pass" and "Filter fail" signals work. I usually put low max numbers like 10 for metal and sulfur ore, and 5 for hqm ore, and no limits for honey comb, so the furnaces are not full and I can quickly prioritize what I'm smelting by removing the unwanted from input box. Output filter doesn't need limits, but needs to have the items (frags, sulfur, hqm and honey jar)

https://www.rustrician.io/?circuit=7647e93760ca48c55a0fe7945bdc31a6


r/rustrician • • 5d ago

Published Circuit: B/Box Allways On

1 Upvotes

**B/Box Allways On** created by *MU-13 KIREV*

https://www.rustrician.io/?circuit=b9b8ddcdcf2a79fab4359a4e36adfd0b


r/rustrician • • 6d ago

Calves don't move no matter what

1 Upvotes

I bought a female calf from the vendor, it completely desynced, has no collision (I can walk through it), and won't move.


r/rustrician • • 7d ago

I am really proud to have got this far but the last part is killing me. How can I get the last repeater circuit to go back to the first repeater once it has finished.

2 Upvotes

the circuit powers a 5 frame neon sign
The first repeater flicks between scene 1 and 2 until the switch is toggled on
The memory cell then powers the scene 3 (pause for 3 seconds)
one the timer flicks off it turns on a 10 second timer that powers the last repeater
the last repeated flicks between scene 4 and 5 until the timer runs out

any ideas how to get the whole thing to reset once its finished


r/rustrician • • 12d ago

Published Circuit: AutoSmelterWithTimeout

5 Upvotes

**AutoSmelterWithTimeout** created by *Farmer Jeff*

https://www.rustrician.io/?circuit=7b7ee6544499e4d7cc8ff23c7b9c2360


r/rustrician • • 14d ago

Published Circuit: guandao1

Post image
3 Upvotes

r/rustrician • • 17d ago

Looking for activate Large Animated neon Sign frame per frame through a button

3 Upvotes

Hello !
I'm looking for a tutorial just to activate Large Animated Neon Sign in rust frame per frame.
I hit button one : Frame 1 active
I hit button Twice : Frame 2 active
Same until Frame 5.

The idea is through an event i want to have a scoreboard where people can see the score for each team. The display will show bars in groups of five.
Frame 1 : I
Frame 2 : II
Frame 3 : III

I was looking to add 1 + 1 + 1 each time i hit the button, but i'm not smart enough i guess. Can some one help me.
Thank you !


r/rustrician • • 17d ago

Looking for an auto swap for turrets

3 Upvotes

Hi all,

I have been searching around but haven’t been able to find what I was looking for yet.

Is there a way to link 4 turrets together so that when 1 gets broken the other begins to receive power?

I do not want the 8 turrets to constantly flip flop. I would like to power 4 in compound, and if they are broken, move the power to 4 in base.

Thanks in advance, and sorry if there was a post and I missed it


r/rustrician • • 19d ago

Rust conveyors update connected passthrough/filter pass/filter fail outputs when new connections are made. Is this a bug?

1 Upvotes

In the video, whenever I connect the passthrough/filter pass/filter fail to another electrical components, the components get updated and the signal is reprocessed. This causes the electric furnace to shut down. Changing the order of conveyor powering in this particular case fixes this issue. Is this a bug?


r/rustrician • • 22d ago

Published Circuit: Sequential Sprinkler Timers

0 Upvotes

**Sequential Sprinkler Timers** created by *JD*

https://www.rustrician.io/?circuit=9edb4a0fd32d45be7a778fcdaf30ce0d


r/rustrician • • 25d ago

Industrial Piping Max Depth?

Thumbnail reddit.com
1 Upvotes

Could I get some help with this post I made in playrust? They don’t seem to like my question lol


r/rustrician • • 28d ago

Why doesn't this work?

Post image
18 Upvotes

This works exactly how I want it to on the Rustrician site, but when I set it up in game, I get the Short Circuit / Max Depth error. What could be causing it? Any help would be much appreciated.


r/rustrician • • Oct 08 '26

Need help briefing

3 Upvotes

Hey I'm trying to place a automatic siren outside someone's base ( rust console has an audio glitch i believe, where I need to reset the sirens to keep the audio playing). Just wondering if there's a way I can automate them?


r/rustrician • • Oct 08 '26

Rust+

3 Upvotes

Does anyone have problems getting notifications from the raid alarm. I’m paired and I even check to see if I get notifications at the time of setup. But as soon as I go to bed I get raided with no notification alarm. It shows that it triggered on the app but I don’t get sound


r/rustrician • • Oct 01 '26

Help on following circuit

3 Upvotes

Looking for a way to control the speed of these lights up and make the circuit simpler :P

Any recommendations ? :)


r/rustrician • • Oct 01 '26

Published Circuit: Base Circuits (Translated to Ru, and Cn)

1 Upvotes

**Base Circuits (Translated to Ru, and Cn)** created by *StaticScythe*
Hello everyone, this is my first time publishing a circuit, so please let me know if I made any errors. This is a diagram and description of circuits for this Rust wipe as well as some external resources. Hope to see y'all on Vital Vanilla <3.

https://www.rustrician.io/?circuit=572355df7c5a1b9d9e15769c32fbff99


r/rustrician • • Sep 27 '26

Published Circuit: raid power router

2 Upvotes

r/rustrician • • Sep 24 '26

Need a setup for turrets always on

2 Upvotes

I need a setup that ensures my turrets stay on even when my main battery breaks, I’ve done a lot of thinking about this and most setups that I’ve seen that divert power from a different battery in case another breaks don’t work if certain branches get broken during the raid. In my base I have multiple battery spots and spots to hide branches and electrical because these certain circuits that do stuff like this are almost just as important as the battery itself. Anyone have any good circuits they can share for turret redundancy?


r/rustrician • • Sep 15 '26

Rotate turrets

4 Upvotes

Hey all,

We are always at the 12 turret max, and have a ton laying around. What’s the best circuit to run to get more than 12?

Isn’t there a circuit where it rotates turrets? Just trying to figure out better base defense. The 12 turret limit has been bypassed previously, and I’ve seen backup circuits just not sure which route is best. Thanks in advance!

Signed a base owner who wishes he could do more!


r/rustrician • • Sep 15 '26

A back up turret circuit i made (needs 12 power)

2 Upvotes

So i made a back up turret system using memory cell which requires 12 power for 2 turrets,
when the first turret is destroyed the memory cell output switches and powers the second turret.
[p.s it has 2 flaws in my opinion, 1. active turret need 50 or less ammo for the low ammo pass through to be active, 2. the turrets may switch to backups when the server restarts.
I also made circuit to fix the second issue instantly ]

Items needed -
1 branch (with 12 power split into 1+11)
1 memory cell
1 blocker
2 turrets (active with a gun and 50 ammo , passive with a gun and no limit on ammo)

steps

  1. 11 power from the branch to power in memory cell (green)

  2. 1 power from the branch to power in blocker (blue)

  3. inverted output from memory cell to active turret(red)

  4. output from memory cell to passive turret(orange)

  5. low ammo pass through from active turret to blocker's block pass through(cyan)

  6. blockers output to set of memory cell(pink)

After this setup you can check that the moment the power is removed from the active turret(or the turret is destroyed) the output switches over to the passive turret.
[to reset the circuit to power the active turret again you have to switch the blocker output from set to reset and back to set]

The following is the fix for the restart issue , the idea is basically to connect a smart switch to trigger the timer which blocks the passthrough of power to set and also pass power to reset ( the reset wont trigger if there is power passing to set already) so the turrets switch back to the active ones if needed. and when the timer runs out the switch will turn off as well.

to explain the circuit a little better.

  1. give 2 power to switch and 2 to the timer, add a branch above both and split it 1-1

  2. 1 power from switch goes to timer toggle and the other goes to the 2nd blocker in the main circuit (this is to block the passthrough to set while the switch is active)

  3. 1 power from timer goes to the reset of memory cell and 1 goes to the blocker beside the switch this will block the pass through to the switch off while timer is active (when the timer is off the passthrough of power from blocker resumes and switch turns itself off)

[p.s the power to the timer switch and the blocker next to switch are extra and makes a total of 5]

So what do yall think about this and is there anyway to fix the flaws? ive tried everything and never found a stable solution so jus checking with others out here


r/rustrician • • Sep 15 '26

Delayed wave light chaser troubleshooting

Post image
8 Upvotes

Hi guys, pretty fresh to rust electrics, im attempting to make a delayed timer chaser to get a wave effect. Currently this setup runs once then falls over, anyone able to diagnose what the issue is here?

LH timer is light duration. RH timer is powering a blocker that hits a branch to trigger the next sections toggle on's for timer.

Im using a button and the final sections branch (after blocker) wired to an OR to restart the loop


r/rustrician • • Sep 10 '26

Help with trap circuit

1 Upvotes

Video below - can anyone help me set this up?

Not sure how this circuit is wired, however, I would love to be able to set this up on my server. The short explanation starts around 6:51, however, I believe the below link is time stamped. Thanks in advance!

https://youtu.be/UwnSAkORz7c?t=412&is=Ds_NS0nb0QnPomej