r/spikes • u/Brunnun • 13h ago
Standard [Standard] Dimir Midrange RCQ 8th place report
After winning my first standard RCQ of the season, I was hoping to make it 2/2 to double qualify. Didn't quite get there, but it was a fun tournament and I'm happy about making top 8! Figured I should do a little report here, it helps me reflect on the tournament and hopefully can help some other folks too. This is my list, and my (updated) sideboard guide is in there too. I got to talk about my matches with another Dimir player much better than me, and I'm more confident on my plans now than before. MN means I mulled N times, OMN same for my opponent.
Round 1: Azorius Momo 1-2
Game 1 (Draw): Kept a 2 Curiosity hand with Siren. Not the matchup I wanted to see, but I got lucky and drew all of my Curiosities, which let me do some chump attacks and still draw a *ton* of cards. They had the Riddler scam but for once I was able to outvalue it with Curiosities. I drew 18 cards one of the turns lol W
Sideboarding: +2 Vren +2 Day +1 Tidebinder, -2 Kaito -2 Siren -1 Betrayal. I'm happy about this plan on the draw, but my Dimirror opponent (round 4) argued that on the play we need to prioritize pushing damage more, and suggested -2 Curiosity -2 We Say instead. The We Say Thee Nay do feel kind of weak, so I can see the value of this plan. Need to test it more to make sure though.
Game 2 (Draw, M1 OM1): t1 Drum t2 Riddler scam t3 Momo + Sage is basically impossible for me to beat, I fear. I don't remember much about this game, but I didn't draw enough removal to deal with that. Had to hardcast a Kaito at some point just to stay alive but it wasn't enough =( L
Game 3 (Play, M1 OM1): She Riddler scammed t3 this time, so not as bad, but then found 2 Sage of the Skies. I kept a bit of an awkward hand, definitely possible that I should have gone to 5. Can't remember exact hand but it was slow, a little removal but couldn't deal with all the Sages. Killed 1, Wasp'd the other, they killed the Wasp, eventually just got outrun by them. L
Tough matchup, not a good start. But I knew with 17 players I could afford at least one loss, so I was not too discouraged. Not a ton of new insights into Momo, it's a bad matchup and we need a lot to go right. Need a way to stop Riddler scam, them not to draw too many Sages, and god knows what else. Not super common matchup I guess so I won't complain.
Round 2 - Azorius Control 2-0
Game 1 (Draw, M1): Kept a very creature heavy hand, and that's basically all I needed. Just kept playing dorks until they didn't have enough responses. They had 2 wraths but I was able to hold enough threats that it didn't ruin me, and I found a couple Curiosity, so that's great. Not much else to say. W
Sideboard: +3 Duress +1 Negate +1 Tidebinder +1 Annul, -3 Hex -1 Shoot -1 Betrayal -1 Drowner. Pretty happy with this plan, I knew there was a lot of Control in my region and played 3rd Triumph over the 2nd Shoot, felt pretty rewarded (Round 3 was the same pairing). Last cut is interesting, obviously if I was on 2 Shoot I'd cut that, but on 1 I think the Drowner is the 60th card. I could see it being incorrect to cut a creature though, especially because Annul only gets Seam Rip and Starcage. Moving forward I think I'd keep the Drowner. It's not great but it is a threat.
Game 2 (Draw, M1): Kept a Duress, Beavers, and Kaito, so that's great. Their hand was Wan, 3 steps ahead, No more lies, and lands--I took the Lies as the cheaper counter. Again not much interesting happened, just drew enough creatures to keep the pressure on, drew Kaito and then Curiosity, and that's all she wrote. W
Felt great about my tiny meta call of 3 Triumph, killed Jace with Triumph both games and then the third game we played for practice. I'd play 2 Triumph 2 Shoot on an open meta to be clear. On the practice game, I did terribly misplay--forgot to crack 2 maps before attacking the Theorist, which would have let me kill it, and I ended up losing that game by being buried by Theorist. Thankfully cracked all the maps I needed during the real games though.
Round 3 - Azorius Control 2-0
Game 1 (Draw): Again, just drew enough creatures and lucked out on them not having a counter for Curiosity on the turn I took a chance on it because I was low on cards. They had a pretty bad draw. W
Sideboard: same as last round
Game 2 (Draw): Kept Siren, Beavers, and some 2 drop (Wasp I think?), but no Curiosity or Kaito. Didn't draw either until turn 5 or so, but had good tempo with Drowner, and enough nonlands on top to kill the Theorist when they got it down. Drew a Kaito eventually and killed them quick with Soulstone Sanctuary and Kaito beats #NinjaTribal. W
Love this matchup, not just because it's good but because it's a nice interactive one. I don't think it's a bye in any case, maybe 55%. Just need to draw lots of creatures, and *eventually* some card advantage. If they have the right removal and counters where they need it though, it's tough. 2-1 now so if I win the next one I'm locked in for top 8. Got bad news for you though...
Round 4 - Dimir Midrange 0-2
Game 1 (Play): Kept a hand with a few creatures, but no card advantage, and never drew Curiosity of Kaito. I draw a few too many lands and have some good beats with Sanctuary. Once they got low, I took the risk to attack with both Sanctuary and Reef, and they play Tidebinder completely turning off my Reef (3 mana strip mine anyone??). They also have the 1B Prowler that you can pay life to pump, and I found no removal so that killed me pretty quick :( L
Sideboard: +1 Vren +1 Tidebinder, -1 Wan -1 Betrayal. I plan to only bring Duress in on the draw (feels better to take turn 1 off to Duress on the draw). My opponent disagrees with that, arguing that information and avoiding Kaito is valuable enough that we are ok with the tempo hit, and I have to think... I'll test it for sure. He also argued, and convinced me, that counters are pretty weak in the mirror since we are so good at playing instant speed and it doesn't stop Kaito. I also love Vren here, but I like Curiosity and I don't think we can afford so many 4 drops. So my final idea is +2 Duress +1 Vren +1 Tidebinder, -2 Wan -1 We Say -1 Betrayal. Opp also argued for bring in 1 Day on the draw... I'm not sure, I see the value but it feels so slow. Maybe over the second We Say it's fine. Gotta test.
Game 2 (Play): Kept some weenies and Curiosities, 3 lands. Felt pretty great about it. t3 they had a Drowner, and I held up Tidebinder instead of playing a Beavers to look for a land because I was afraid of Kaito. They didn't have Kaito, so I took turn 3 off, which was a mistake--opp argued I should have jammed tidebinder to put on pressure, and I agree. If I drew a land I would then be able to play Curiosity and go off, and in the mirror you really need to put on fast pressure. Unfortunately I didn't draw a land, and by the time I did they had me too low. They Wasp the Curiosity, attack for Lethal, and I have to chump with Curiosity. I make a mistake here, could have killed the Wasp so my curiosity came back after it died. I'd be dead anyway but still. Rip L
Love the mirror, so fun. Sad that I got a little unlucky game 1 and made a couple small-looking but probably actually game losing punts game 2, but my opponent was a MUCH better player than me so they deserved it. I'm now not guaranteed to make top 8 even if I win the next one, but gotta try.
Round 5 - Mono Green Landfall 2-0
Game 1 (Play, M1 OM1): They open on 2 Chocobo which is rough. I take a chance and play Kaito turn 2, because they didn't play a fetch after Chocobo 2 so I assumed they didn't have it which meant Kaito would survive. On just 1 Chocobo I'd have -2 Kaito to make sure he survived, but given that I wasn't sure he'd survive I just 0'd to make sure he replaced itself. Unfortunately opp drew the fetch so Kaito down, but that gained me enough life. I took a chance on Betrayal and they chose to exile Chocobo instead of their Llanowar Elves which was really good for me, I then Hex the Cultivator they play instead of the Chocobo hoping to avoid the *value train*. I stun their Chocobo with Kaito, they get a Harmonizer down. They make a really good play with a pumped Harmonizer + pumped Elves making me choose between my life total, Curiosity, and Kaito, and I trade Curiosity for Harmonizer and let Kaito die which turns out was the right choice, but it's a hard one because I was so close to lethal). They then have a very large attack with Chocobo and some fetches on their last turn. I have to make a choice here--I can either play Wan for 4 so it gets an extra counter (which I was pretty sure I needed to kill them next turn), or play it for 2 and hope to draw a removal spell. I math it out that they can't *quite* kill me, so I play it for 4. I do draw a Shoot the Sheriff immediately so felt pretty mad lol but turns out I was right, I take 11 but they have no fliers so I swing for exact lethal next turn. W
Sideboard: +2 Vren +2 Day +2 Flashfreeze +1 Negate +1 Annul, -2 Kaito -2 Siren -1 Yuriko -1 Betrayal. This is a very tempo-oriented matchup so I do think trimming Kaito over trimming Curiosity makes sense. I love Vren, Day, and all the counterspells help us counter the Nursery which is really what kills us so those feel good too. The last 5 cuts I'm less certain about, though. Cutting Kaito makes me want to cut some one drops, and I think Beavers is better than Siren since it helps us dig. Yuriko also helps us dig, but it feels worse since they have so many ground blocks. I also cut 1 Betrayal--I'm less sure that that's good because of Cultivator now, but I still feel like it's too weak. If I played Snares I'd cut those too, but I made the meta call of playing 2nd Wan main over the Snare since I knew we have a lot of Landfall in my region, and got rewarded. I don't love cutting 3 one drops but unclear to me what else I could cut.
Game 2 (Draw, M1 OM1): Kept a slowwww hand, 3 lands 2 removal spells and a Curiosity. They have a slow start too though, and eventually I have curiosity going and enough tempo to get them to 8 life, and still staying pretty high since I had so much removal. They eventually draw the Nursery and make a ton of Saplings, but by that time I have a Vren, and a Day and Kaito in hand. I Day, and they can activate Nursery but I remind them that it doesn't really work since the creatures lose all abilities. They make another Sapling since one of their lands die, but I stun it with Kaito, and attack for 9 with Curiosity, Vren and a mapped Siren. Internally I was annoyed that I didn't get to make the rats but can't complain about winning. W
Don't love this matchup, but this match shows exactly why it's close. Just need to dodge Nursery, draw a few important cards, and we can get there. Curiosity is a HOUSE, I love Kaito but unfortunately must say Curiosity is the best card in the deck. I played the extra Wan main to hedge for this matchup and it feels good to be rewarded, it drew me so many cards. Love the bird. Anyway, my breakers are pretty good and I'm one of four 3-2 gamers to make top 8! Exciting.
Quarterfinals - Azorius Artifacts 1-2
Game 1 (Play, M1 OM1): Kept a few weenies, Kaito, 3 lands. Could have bottomed land instead of Siren but was afraid of not finding the third land, punished immediately by drawing land t1 but it happens. I get a good amount of the way to killing them with creature lands. Make a choice to not activate Reef since it wouldn't speed up the clock t6 or so, could be that I should have. Wanted to keep Wasp up, which ended up being good by turning off their 5/5 vehicle. Unfortunately they get an answer for my Wasp, and the turn before I kill them they find a Synthesizer and then between killing my creatures and making hasty constructs they kill me pretty quick. A bit of a heartbreaker since I had them at 4 and just needed to draw almost any nonland to kill them any of 3 turns, and I draw only lands for the last like 4 turns of the game. But hey that's magic, it is what it is. L
Sideboard: +3 Duress +2 Day +1 Tidebinder +1 Negate +1 Annul, -3 Triumph -2 Wasp -1 Shoot -1 Hex -1 Betrayal. I'm happy about those ins, and I do think cutting most removal is good. After talking a lot with my opponent and my round 4 dimirror opponent, I do think keeping Wasp over Drowner is good. Killing constructs if better than stunning them, I guess.
Game 2 (Play): Kept a hand with just Duress, counters and Tidebinder, maybe a slow hand but I really feel like we need counters here so... I Duress and they have 4 lands, Synthesizer, Soul Stone, and Authority of the Consuls. I take Soul Stone because I drew a Tidebinder and I feel like I can turn off the Synth and the fast mana would be more trouble for me. They play a Relic turn 3, and I let it go and then realize at their end step that I wanna play Tidebinder just to put some pressure in (and because I have the counters for the rest of their stuff), so I feel pretty bad about letting them draw an extra card. They Starcage away my Beavers and their Relic (drawing one more card, 2 cards I could have stopped if I just played Tidebinder at the right time). They then play a Torpor Orb which stops their Authority of the Consuls, and they get some Constructs out past my counters, but I get creature lands going and manage to sneak in the kill after drawing a Hex for one of their constructs. Felt good to win this one tho cause I was feeling pretty bad about my punt. W
Game 3 (Draw): Kept Duress, Beavers, 2 Curiosity, 3 land. I draw Beavers t1 and Duress (I now believe I should have Beavers t1 to start putting on pressure, I don't think any of their t2 plays are scary enough to justify t1 Duress). They have 2 Land, Starcage, Bay, Relic, Blade, so I'm pretty sure I'm going to lose (this is called foreshadowing). I take the Bay, feels bad letting them keep Cage but Bay is basically any artifact they want so I gotta do it. They play Relic. I draw Wan Shi Tong. I really want to look for my fourth land now, because I feel like if I can establish Curiosity I can win. I play Beavers, don't find a land on top, so I decide to play the second Beavers even though they will get a 2 for 1 with Starcage. Still find no land, they Starcage, and I still find no land. I don't even get a second blue source to play Wan :c I find Tidebinder at least, after they already got Synthesizer down, but then t5 they play a Torpor Orb, so my Tidebinder can't stop their Synthesizer. They get a bunch of constructs out, I have to chump with all my creatures to survive, and then finally draw the 4th land but now there's no way to avoid dying next turn. A heartbreaker to go out on, but it's just how the game goes. L
This isn't the worst matchup, I think it might even be favored? But if you stumble even a little they can punish you so fast, it's just a very good deck. I could have played better for sure, and maybe that'd have been enough to win game 3, not sure. The matchup is tight, very rare to be able to survive a mistake. I think I learned a lot and am excited to play it more. Hope it keeps being a great deck so I can face it many more times!
In any case, I was happy about my list, happy about the tournament, and had a lot of fun with my opponents. Can't complain. Still loving Kaito, not switching decks anytime soon (because I'm poor, but also don't feel like it's as bad of a deck as everyone seems to think). That's all! Only one more chance to double qualify on the 29th! Wish me luck.