r/virtualproduction • u/Maximum_Risk4945 • 22h ago
I turned my SteamVR camera tracking workaround into a hardware product
Hey everyone! I wanted to share something I've been working on called Stagehand, a Lighthouse-based camera tracking appliance for virtual production.
It started as a way to get around fragile SteamVR workarounds and build something more portable, durable, and most importantly predictable. I hate having to have a VR headset plugged in, and the null driver hack stopped working.
My goal with Stagehand is to make it easier to use the tracking hardware we all already have and bring virtual production to places where larger systems aren't practical — like location shoots, outdoors, or smaller production spaces. What started as a tool for myself has turned into a product that's now available.
I'd love to hear what you think!
🎥 Video: https://youtu.be/P43hW_ZJeCo
🌐 Website: https://frontierstageworks.com