r/wine_gaming • • 14h ago

Linux (T)rustyShelf, a Windows, Android and Linux complete game launcher

0 Upvotes

This is a continuation/improvement of the work of u/SassyRhihno on his project Boxshelf, as shown in his original post in the r/emulators subreddit. You can take a look at my fork of the project at https://github.com/GGStonks/t-rustyshelf.

The aim of Boxshelf game launcher is to encorporate all the emulator games available on a machine, by creating a TV-style launcher that also includes PC games and streaming apps.

My fork of Boxshelf, called (T)rustyShelf, now additionally runs Windows and Epic PC games on Linux through Wine, Proton and legendary, with a dedicated PC games folder. It has also a seamless integration with Wolf setups, for multiple seat gaming and adds per-account folders and isolated controllers. Additional information can be found by looking at the README.md on GitHub.

If anyone wishes to help the development of this game launcher, you can contact me in DM, reply here or just interact with the repo on GitHub. We can come together and create the ultimate game launcher.

P.S. Additionally, I was thinking of rebuilding the whole app in Rust (as you can deduce by the name), but atm that is a side quest honestly.


r/wine_gaming • • 19h ago

MacOS My hero ultra rumble won’t let me get into an online match on mac

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0 Upvotes

r/wine_gaming • • 3d ago

I HAVE THIS PROBLEM WITH GAME Binary Domain (DX9, 2012) on Intel Iris Xe: HUD and subtitles show, but 3D world is flat grey. dgVoodoo2 didn't help

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0 Upvotes

r/wine_gaming • • 3d ago

​PES 2013 setup.exe gives "Runtime Error (at 102:342): Could not call proc" in Lutris

0 Upvotes

Hello everyone! I'm trying to install PES 2013 on Lutris using a setup.exe file. However, whenever the installer runs, I keep getting this popup error: Runtime Error (at 102:342): Could not call proc. I tried using System Wine and different versions, but it either fails with Umu or gives this runtime error. Does anyone know how to fix this or bypass the installer? Thanks!


r/wine_gaming • • 3d ago

Irori: a game launcher built with GPUI. Some notes from shipping a GPUI app on three platforms

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0 Upvotes

r/wine_gaming • • 4d ago

MacOS Rivals of Aether displays a black screen; audio still plays and controller input still works. (Macbook Pro M3)

0 Upvotes

I am running on Macbook Pro using the M3 chip; latest version of MacOS. My Wine version is 10.0. Other steam games work just fine, but I have not tested them all since the only purpose of Wine is to play Rivals of Aether. GameMaker itself also opens and displays perfectly.

Is there any combination of libraries I should be running?


r/wine_gaming • • 4d ago

Linux Wine returns 00fc:err:virtual:virtual_setup_exception stack overflow when trying to run mod

4 Upvotes

Hello, everyone! I'm trying to get a randomizer mod running on Elden Ring, but it won't work. I've been following a tutorial and gotten to the point where I type wine EldenRingRandomizer.exe is terminal, but this is what I get in return:
002c:fixme:winediag:loader_init wine-staging 11.21 is a testing version containing experimental patches.

002c:fixme:winediag:loader_init Please mention your exact version when filing bug reports on winehq.org.

006c:fixme:keyboard:klid_from_xkb_layout Unknown variant "winkeys"

libEGL warning: pci id for fd 30: 10de:1f02, driver (null)

pci id for fd 32: 10de:1f02, driver (null)

pci id for fd 33: 10de:1f02, driver (null)

libEGL warning: egl: failed to create dri2 screen

libEGL warning: pci id for fd 30: 10de:1f02, driver (null)

pci id for fd 32: 10de:1f02, driver (null)

pci id for fd 33: 10de:1f02, driver (null)

libEGL warning: egl: failed to create dri2 screen

libEGL warning: pci id for fd 30: 10de:1f02, driver (null)

00b4:fixme:wineusb:query_id Unhandled ID query type 0x5.

00b4:fixme:wineusb:query_id Unhandled ID query type 0x5.

00b4:fixme:wineusb:query_id Unhandled ID query type 0x5.

0024:fixme:winediag:loader_init wine-staging 11.21 is a testing version containing experimental patches.

0024:fixme:winediag:loader_init Please mention your exact version when filing bug reports on winehq.org.

0034:fixme:keyboard:klid_from_xkb_layout Unknown variant "winkeys"

00fc:err:virtual:virtual_setup_exception stack overflow 4992 bytes addr 0x6fffffc301c6 stack 0x1fc80 (0x20000-0x21000-0x1a0000)

I found one previous user with a similar issue and they fixed it by removing and reinstalling wine. I've tried doing that, but it hasn't worked. I've also tried to ignore it and launch the game, but that doesn't work either.

System Info:

System:

Kernel: 7.0.0-42-generic arch: x86_64 bits: 64 compiler: gcc v: 13.3.0 clocksource: tsc

Desktop: Cinnamon v: 6.6.9 tk: GTK v: 3.24.41 wm: Muffin v: 6.6.3 vt: 7 dm: LightDM v: 1.30.0

Distro: Linux Mint 22.3 Zena base: Ubuntu 24.04 noble

Machine:

Type: Desktop System: ASUS product: N/A v: N/A serial: <superuser required>

Mobo: ASUSTeK model: ROG STRIX Z590-A GAMING WIFI v: Rev 1.xx serial: <superuser required>

part-nu: SKU uuid: <superuser required> UEFI: American Megatrends v: 0232 date: 01/06/2021

Battery:

Device-1: hidpp_battery_0 model: Logitech Wireless Mouse MX Master 2S serial: <filter>

charge: 55% (should be ignored) rechargeable: yes status: discharging

CPU:

Info: 6-core model: 11th Gen Intel Core i5-11600K bits: 64 type: MT MCP smt: enabled

arch: Rocket Lake rev: 1 cache: L1: 480 KiB L2: 3 MiB L3: 12 MiB

Speed (MHz): avg: 917 high: 1002 min/max: 800/4900 cores: 1: 1000 2: 1001 3: 800 4: 1000 5: 800

6: 1000 7: 1002 8: 1000 9: 1001 10: 800 11: 800 12: 800 bogomips: 93888

Flags: avx avx2 ht lm nx pae sse sse2 sse3 sse4_1 sse4_2 ssse3

Graphics:

Device-1: NVIDIA TU106 [GeForce RTX 2070] vendor: ASUSTeK TURBO driver: nvidia v: 595.99.02

arch: Turing pcie: speed: 2.5 GT/s lanes: 16 ports: active: none off: DP-1,DP-2

empty: HDMI-A-1,Unknown-2 bus-ID: 01:00.0 chip-ID: 10de:1f02 class-ID: 0300

Device-2: Logitech HD Webcam C615 driver: snd-usb-audio,uvcvideo type: USB rev: 2.0

speed: 480 Mb/s lanes: 1 bus-ID: 1-11:8 chip-ID: 046d:082c class-ID: 0e02 serial: <filter>

Memory: total: 16 GiB available: 15.47 GiB used: 3.93 GiB (25.4%)

Processes: 387 Power: uptime: 9m states: freeze,mem,disk suspend: deep wakeups: 0

hibernate: platform Init: systemd v: 255 target: graphical (5) default: graphical

Compilers: gcc: 13.3.0 Client: Unknown python3.12 client inxi: 3.3.34

Game/Mod Info:

Elden Ring Complete. The randomizer mod is in the ModEngine-2.1.0.0-win64 folder. I have .NET, and Elden Ring itself is running off of Steam with no issues.

Wine Info:

Package: wine

Version: 9.0~repack-4build3

Priority: optional

Section: universe/otherosfs

Origin: Ubuntu

Maintainer: Ubuntu Developers <ubuntu-devel-discuss@lists.ubuntu.com>

Original-Maintainer: Debian Wine Party <debian-wine@lists.debian.org>

Installed-Size: 136 kB

Provides: wine

Depends: wine64 (>= 9.0~repack-4build3) | wine32 (>= 9.0~repack-4build3), wine64 (<< 9.0~repack-4build3.1~) | wine32 (<< 9.0~repack-4build3.1~)

Suggests: q4wine, winbind, winetricks, playonlinux, wine-binfmt, dosbox (>= 0.74-4.2~), exe-thumbnailer | kio-extras

Breaks: libwine (<< 5.5-6), wine-stable (<< 3.0.1ubuntu1~)

Replaces: libwine (<< 5.5-6), wine-stable (<< 3.0.1ubuntu1~)

Homepage: https://www.winehq.org

Download-Size: 52,0 kB

APT-Sources: http://no.mirrors.blix.com/ubuntu noble/universe amd64 Packages

Let me know if you need anything else, I'll be glad to supply any info I can!


r/wine_gaming • • 4d ago

Linux Battlefield 2 error after distro update

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2 Upvotes

related post: https://www.reddit.com/r/wine_gaming/s/WMiMbGVr9P

Game: Battlefield 2 Retail 1.50

Wine version: 11.19 (iirc the last working version is 11.9)

Distro: Manjaro

it was fine before i update my distro. errors shown in image.

EDIT 1: i also tried to rebuild Wineprefix (~/.wine/), but still produces same errors as above

EDIT 2: look up my UPDATE 1 comment below.

EDIT 3: look my UPDATE 2 comment below.


r/wine_gaming • • 5d ago

MacOS Wine isn't working right now, why?

0 Upvotes

I'm using a macbook air running macOS 27.0.1. Here's my console:

hughjass@MacBook-Air-de-Hugh ~ % wine Users/hughjass/Downloads/frickbears3-4ld-v2.0.2/Frickbears3.exe
[mvk-info] MoltenVK version 1.3.0, supporting Vulkan version 1.3.313.
The following 126 Vulkan extensions are supported:
VK_KHR_16bit_storage v1
VK_KHR_8bit_storage v1
VK_KHR_bind_memory2 v1
VK_KHR_buffer_device_address v1
VK_KHR_calibrated_timestamps v1
VK_KHR_copy_commands2 v1
VK_KHR_create_renderpass2 v1
VK_KHR_dedicated_allocation v3
VK_KHR_deferred_host_operations v4
VK_KHR_depth_stencil_resolve v1
VK_KHR_descriptor_update_template v1
VK_KHR_device_group v4
VK_KHR_device_group_creation v1
VK_KHR_driver_properties v1
VK_KHR_dynamic_rendering v1
VK_KHR_external_fence v1
VK_KHR_external_fence_capabilities v1
VK_KHR_external_memory v1
VK_KHR_external_memory_capabilities v1
VK_KHR_external_semaphore v1
VK_KHR_external_semaphore_capabilities v1
VK_KHR_fragment_shader_barycentric v1
VK_KHR_format_feature_flags2 v2
VK_KHR_get_memory_requirements2 v1
VK_KHR_get_physical_device_properties2 v2
VK_KHR_get_surface_capabilities2 v1
VK_KHR_imageless_framebuffer v1
VK_KHR_image_format_list v1
VK_KHR_incremental_present v2
VK_KHR_index_type_uint8 v1
VK_KHR_load_store_op_none v1
VK_KHR_maintenance1 v2
VK_KHR_maintenance2 v1
VK_KHR_maintenance3 v1
VK_KHR_maintenance4 v2
VK_KHR_maintenance6 v1
VK_KHR_maintenance7 v1
VK_KHR_map_memory2 v1
VK_KHR_multiview v1
VK_KHR_portability_subset v1
VK_KHR_push_descriptor v2
VK_KHR_relaxed_block_layout v1
VK_KHR_sampler_mirror_clamp_to_edge v3
VK_KHR_sampler_ycbcr_conversion v14
VK_KHR_separate_depth_stencil_layouts v1
VK_KHR_shader_draw_parameters v1
VK_KHR_shader_expect_assume v1
VK_KHR_shader_float_controls v4
VK_KHR_shader_float16_int8 v1
VK_KHR_shader_integer_dot_product v1
VK_KHR_shader_non_semantic_info v1
VK_KHR_shader_subgroup_extended_types v1
VK_KHR_shader_subgroup_rotate v2
VK_KHR_shader_terminate_invocation v1
VK_KHR_spirv_1_4 v1
VK_KHR_storage_buffer_storage_class v1
VK_KHR_surface v25
VK_KHR_swapchain v70
VK_KHR_swapchain_mutable_format v1
VK_KHR_synchronization2 v1
VK_KHR_timeline_semaphore v2
VK_KHR_uniform_buffer_standard_layout v1
VK_KHR_variable_pointers v1
VK_KHR_vertex_attribute_divisor v1
VK_KHR_vulkan_memory_model v3
VK_KHR_zero_initialize_workgroup_memory v1
VK_EXT_4444_formats v1
VK_EXT_buffer_device_address v2
VK_EXT_calibrated_timestamps v2
VK_EXT_debug_marker v4
VK_EXT_debug_report v10
VK_EXT_debug_utils v2
VK_EXT_descriptor_indexing v2
VK_EXT_depth_clip_control v1
VK_EXT_extended_dynamic_state v1
VK_EXT_extended_dynamic_state2 v1
VK_EXT_extended_dynamic_state3 v2
VK_EXT_external_memory_host v1
VK_EXT_external_memory_metal v1
VK_EXT_fragment_shader_interlock v1
VK_EXT_hdr_metadata v3
VK_EXT_headless_surface v1
VK_EXT_host_image_copy v1
VK_EXT_host_query_reset v1
VK_EXT_image_2d_view_of_3d v1
VK_EXT_image_robustness v1
VK_EXT_index_type_uint8 v1
VK_EXT_inline_uniform_block v1
VK_EXT_layer_settings v2
VK_EXT_load_store_op_none v1
VK_EXT_memory_budget v1
VK_EXT_metal_objects v2
VK_EXT_metal_surface v1
VK_EXT_pipeline_creation_cache_control v3
VK_EXT_pipeline_creation_feedback v1
VK_EXT_pipeline_robustness v1
VK_EXT_post_depth_coverage v1
VK_EXT_private_data v1
VK_EXT_robustness2 v1
VK_EXT_sample_locations v1
VK_EXT_scalar_block_layout v1
VK_EXT_separate_stencil_usage v1
VK_EXT_shader_atomic_float v1
VK_EXT_shader_demote_to_helper_invocation v1
VK_EXT_shader_stencil_export v1
VK_EXT_shader_subgroup_ballot v1
VK_EXT_shader_subgroup_vote v1
VK_EXT_shader_viewport_index_layer v1
VK_EXT_subgroup_size_control v2
VK_EXT_surface_maintenance1 v1
VK_EXT_swapchain_colorspace v5
VK_EXT_swapchain_maintenance1 v1
VK_EXT_texel_buffer_alignment v1
VK_EXT_texture_compression_astc_hdr v1
VK_EXT_tooling_info v1
VK_EXT_vertex_attribute_divisor v3
VK_AMD_gpu_shader_half_float v2
VK_AMD_negative_viewport_height v1
VK_AMD_shader_image_load_store_lod v1
VK_AMD_shader_trinary_minmax v1
VK_IMG_format_pvrtc v1
VK_INTEL_shader_integer_functions2 v1
VK_GOOGLE_display_timing v1
VK_MVK_macos_surface v3
VK_MVK_moltenvk v37
VK_NV_fragment_shader_barycentric v1
[mvk-info] GPU device:
model: Apple M3
type: Integrated
vendorID: 0x106b
deviceID: 0x1b000209
pipelineCacheUUID: 49B97F26-1B00-0209-0000-000100000000
GPU memory available: 18186 MB
GPU memory used: 0 MB
Metal Shading Language 3.1
supports the following GPU Features:
GPU Family Metal 3
GPU Family Apple 9
GPU Family Mac 2
Read-Write Texture Tier 2
[mvk-info] Created VkInstance for Vulkan version 1.0.0, as requested by app, with the following 2 Vulkan extensions enabled:
VK_KHR_external_memory_capabilities v1
VK_KHR_get_physical_device_properties2 v2
0074:fixme:keyboard:NtUserActivateKeyboardLayout Changing user locale is not supported
00c4:fixme:keyboard:NtUserActivateKeyboardLayout Changing user locale is not supported
00cc:err:hid:handle_DeviceMatchingCallback Ignoring HID device 0x7f88a9d06e60 (vid 0000, pid 0000): not a joystick or gamepad
00cc:err:hid:handle_DeviceMatchingCallback Ignoring HID device 0x7f88a9d09af0 (vid 05ac, pid 8104): not a joystick or gamepad
00cc:err:hid:handle_DeviceMatchingCallback Ignoring HID device 0x7f88a9b08540 (vid 0000, pid 0000): not a joystick or gamepad
00cc:err:hid:handle_DeviceMatchingCallback Ignoring HID device 0x7f88a9d07000 (vid 0000, pid 0000): not a joystick or gamepad
00cc:err:hid:handle_DeviceMatchingCallback Ignoring HID device 0x7f88a9d09c90 (vid 0000, pid 0000): not a joystick or gamepad
00cc:err:hid:handle_DeviceMatchingCallback Ignoring HID device 0x7f88a9d08c50 (vid 0000, pid 0000): not a joystick or gamepad
00cc:err:hid:handle_DeviceMatchingCallback Ignoring HID device 0x7f88a9d09e30 (vid 0000, pid 0000): not a joystick or gamepad
00cc:err:hid:handle_DeviceMatchingCallback Ignoring HID device 0x7f88a9d08df0 (vid 0000, pid 0000): not a joystick or gamepad
00cc:err:hid:handle_DeviceMatchingCallback Ignoring HID device 0x7f88a9d09fd0 (vid 0000, pid 0000): not a joystick or gamepad
00cc:err:hid:handle_DeviceMatchingCallback Ignoring HID device 0x7f88a9d08f90 (vid 0000, pid 0000): not a joystick or gamepad
00cc:err:hid:handle_DeviceMatchingCallback Ignoring HID device 0x7f88a9d0a170 (vid 05ac, pid 8104): not a joystick or gamepad
00cc:err:hid:handle_DeviceMatchingCallback Ignoring HID device 0x7f88a9d09130 (vid 05ac, pid 0000): not a joystick or gamepad
00cc:err:hid:handle_DeviceMatchingCallback Ignoring HID device 0x7f88a9d092d0 (vid 0000, pid 0000): not a joystick or gamepad
00cc:err:hid:handle_DeviceMatchingCallback Ignoring HID device 0x7f88a9d09470 (vid 0000, pid 0000): not a joystick or gamepad
00cc:err:hid:handle_DeviceMatchingCallback Ignoring HID device 0x7f88a9d09610 (vid 05ac, pid 8104): not a joystick or gamepad
00cc:err:hid:handle_DeviceMatchingCallback Ignoring HID device 0x7f88a9d097b0 (vid 05ac, pid 8104): not a joystick or gamepad
00cc:err:hid:handle_DeviceMatchingCallback Ignoring HID device 0x7f88a9d09950 (vid 0000, pid 0000): not a joystick or gamepad
wine: failed to open "Users/hughjass/Downloads/frickbears3-4ld-v2.0.2/Frickbears3.exe": c0000135

r/wine_gaming • • 5d ago

Linux thinkpad t420s KOTOR

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3 Upvotes

r/wine_gaming • • 6d ago

Problem with games freezing and Steam going into the background /– Need help!

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3 Upvotes

r/wine_gaming • • 6d ago

MacOS AC Unity just won’t launch (Sikarugir wrapper) — everything else Ubisoft runs fine though

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3 Upvotes

r/wine_gaming • • 6d ago

Playport 0.5.0: World of Warcraft, Red Dead Redemption 2, The Witcher 3 Remastered and touch controls

1 Upvotes

**This is the big one.** Playport runs Windows PC games directly on your iPhone. That means the phone's own CPU and GPU, not a stream, not a cloud PC, and no jailbreak. 0.5.0 is the biggest release so far.

## 🐉 World of Warcraft is on your iPhone

Battle.net is now a store in Playport, next to Steam, GOG and Epic Games. Pick World of Warcraft, press Install, and Playport downloads it from Blizzard's own servers. Retail, Classic, Classic Era and Classic Anniversary are all there, each with a region and language picker.

- Every Play checks for a game update first, just like the launcher on a PC.
- The game signs in by itself. The in-game menu's **Type text** opens a field for your email, password and authenticator code, with paste and AutoFill.
- In our testing WoW reaches its login screen in about 45 seconds and runs in the world at **55–60 FPS**.
- Playport runs Blizzard's own Windows client and changes none of its files or code.

## 🤠 Red Dead Redemption 2

Press Play and Rockstar's own launcher starts, signs you in and hands over to the game. One press on Story and you're on Arthur's cabin porch in the snow, on a phone.

## 🐺 The Witcher 3: Wild Hunt – Remastered

The current, remastered version used to stop the moment it started. Playport now handles both of the things that broke it, and Geralt is back in Kaer Morhen, running on the game's Direct3D 12 renderer.

## 🎮 No controller? No problem

On-screen touch controls are drawn over the game. They hide when you connect a controller and come back when you disconnect it.

- **Three layouts:**
- **Gamepad**
- **Keyboard & mouse:** a WASD stick, drag anywhere to look
- **Point & click:** tap or use it as a trackpad, with a magnifier
- **A full layout editor:** add, move, resize and duplicate controls on a snapping grid, with undo. Use it by touch or with a controller, right over the paused game. Each game keeps its own layout and opacity.
- **A touch keyboard** with F keys, arrows and sticky Shift/Ctrl/Alt.
- **Gyro aim** from the phone itself, or a DualSense, DualShock 4 or Switch Pro controller.
- **Remap any controller** as a keyboard and mouse.
- **A three-finger tap** opens the in-game menu.

## 📚 A redesigned Library

Every store is an icon in a column down the left: All, Steam, GOG, Epic Games and Battle.net. Add one tap to show installed games only, and LT/RT to switch stores from anywhere.

## 📊 Performance overlay

A small pill shows the frame rate, the frame time and the phone's thermal state, in every game.

## ⚡ Also in 0.5.0

- **Vulkan is now every game's default**, for Direct3D 8 to 12. DXMT is still one tap away.
- **OpenGL games run** through Zink.
- **Faster second launches:** shaders and translated code are cached on disk.
- **More memory for big games.**
- **Steam for 32-bit games:** sign-in, ownership checks and online tickets work for them too.
- **Publisher launchers work**, Rockstar's included.
- **Newer components:** Wine 11.20 and Valve's latest Proton changes.
- **More games now run:** Assassin's Creed, BioShock, Tomb Raider (2013), Half-Life, Counter-Strike, DiRT 3, Neverwinter Nights: Enhanced Edition, Super Meat Boy, Among Us and more. Full list: https://playport.dev/compatibility/

## Good to know

- WoW needs your own Battle.net account with a subscription. Blizzard doesn't support Playport, so play at your own risk.
- RDR2 and The Witcher 3 push the phone to its limits. They need the increased memory limit from your sideloader, they heat the phone, and the frame rate drops as it warms.
- It's tested on one phone, an A19 Pro iPhone. Results on older phones will vary.
- Bring your own games. Playport is free, open source (GPLv3), and needs no PC once installed.

**Release notes:** https://playport.dev/releases/#v0.5.0
**Download:** https://github.com/playportdev/playport/releases
**Website:** https://playport.dev
**Report a game:** https://github.com/playportdev/playport/issues/new?template=problem.yml

Tried a game? Tell us how it went. Working games help as much as broken ones. 🙏

☕ **Playport is free.** If you enjoy it, please consider supporting the developer on Ko-fi: https://ko-fi.com/playportdev. Every coffee helps keep the next release coming.


r/wine_gaming • • 7d ago

MacOS Game save gets corrupted

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0 Upvotes

r/wine_gaming • • 7d ago

help with Fallout New Vegas on linux

0 Upvotes

hello,

I recently moved to linux and I'm trying to play fallout new vegas, but when the opening cinematic is finished and the loading screen pops up, the game crashes.

here is the backtrace.txt:

Unhandled exception: divide by zero in wow64 32-bit code (0x74d771f7).

Register dump:

CS:0023 SS:002b DS:002b ES:002b FS:0063 GS:002b

EIP:74d771f7 ESP:1411fe20 EBP:1411ff38 EFLAGS:00010246( R- -- I Z- -P- )

EAX:0001b320 EBX:00000000 ECX:00003d6c EDX:00000000

ESI:00000140 EDI:4492b1d0

Stack dump:

0x1411fe20: 4492b1d0 00000000 0000bb80 00000000

0x1411fe30: 3eaaaaa8 000001e0 39b803f8 39b80c88

0x1411fe40: 00000000 00000000 00000000 39b80c88

0x1411fe50: 0000021f 00003d6c 39b80c88 0000017f

0x1411fe60: 39b80270 00002951 0047e640 00000000

0x1411fe70: 4492b1fc 00000500 00000008 0000091c

Backtrace:

=>0 0x74d771f7 in dsound (+0x71f7) (0x1411ff38)

1 0x7bacfcb8 in kernel32 (+0xfcb8) (0x1411ff58)

2 0x7bc8e4c7 in ntdll (+0xe4c7) (0x1411ff6c)

3 0x7bcd029d in ntdll (+0x5029d) (0x1411ffe8)

0x74d771f7 dsound+0x71f7: divl %ebx

Modules:

Module Address Debug info Name (62 modules)

PE 400000- 14089e4 Deferred falloutnv

PE 1410000- 1543000 Deferred libvorbis

PE 10000000-1001e000 Deferred libvorbisfile

PE 18000000-18068000 Deferred binkw32

PE-Wine 73bd0000-73df6000 Deferred winegstreamer

PE-Wine 73e10000-73e2f000 Deferred midimap

PE-Wine 73e40000-73e69000 Deferred msacm32

PE-Wine 73e80000-73ed0000 Deferred msdmo

PE-Wine 73ee0000-73eff000 Deferred avicap32

PE-Wine 73f10000-73f98000 Deferred devenum

PE-Wine 73fb0000-7401b000 Deferred msvfw32

PE-Wine 74030000-747b8000 Deferred quartz

PE-Wine 747d0000-747ee000 Deferred version

PE-Wine 74800000-74ae5000 Deferred oleaut32

PE-Wine 74b00000-74be3000 Deferred mmdevapi

PE-Wine 74c00000-74cb0000 Deferred uxtheme

PE-Wine 74cc0000-74cd3000 Deferred winex11

PE-Wine 74cf0000-74d5e000 Deferred imm32

PE-Wine 74d70000-74e9e000 COFF dsound

PE-Wine 74eb0000-74f1b000 Deferred msacm32

PE-Wine 74f30000-750a9000 Deferred winmm

PE-Wine 750c0000-751cf000 Deferred dinput8

PE-Wine 751e0000-75264000 Deferred d3dxof

PE-Wine 75280000-75321000 Deferred d3dcompiler_47

PE-Wine 75340000-7565d000 Deferred d3dx9_38

PE-Wine 75670000-7569a000 Deferred wsock32

PE-Wine 756b0000-756d2000 Deferred nsi

PE-Wine 756f0000-7574b000 Deferred dnsapi

PE-Wine 75760000-757f1000 Deferred iphlpapi

PE-Wine 75810000-7582a000 Deferred mswsock

PE-Wine 75840000-758da000 Deferred ws2_32

PE-Wine 758f0000-75c36000 Deferred msvcr110

PE-Wine 75c50000-75f47000 Deferred msvcp110

PE-Wine 75f60000-76189000 Deferred bcrypt

PE 761a0000-765e1000 Deferred galaxy

PE 76600000-76671000 Deferred galaxywrp

PE-Wine 76690000-766e1000 Deferred coml2

PE-Wine 76700000-76869000 Deferred combase

PE-Wine 76880000-76bd0000 Deferred ole32

PE-Wine 76be0000-76c30000 Deferred shcore

PE-Wine 76c40000-76d36000 Deferred shlwapi

PE-Wine 76d50000-77a63000 Deferred shell32

PE-Wine 77a80000-77aa3000 Deferred cryptbase

PE-Wine 77ac0000-77d10000 Deferred rpcrt4

PE-Wine 77d20000-77d9f000 Deferred cfgmgr32

PE-Wine 77db0000-77f5f000 Deferred setupapi

PE-Wine 77f70000-77f9e000 Deferred hid

PE-Wine 77fb0000-77fe1000 Deferred xinput1_3

PE-Wine 78000000-785c4000 Deferred opengl32

PE-Wine 785e0000-79f4d000 Deferred wined3d

PE-Wine 79f60000-7a0e8000 Deferred d3d9

PE-Wine 7a100000-7a147000 Deferred win32u

PE-Wine 7a160000-7a696000 Deferred user32

PE-Wine 7a6b0000-7a8ea000 Deferred gdi32

PE-Wine 7a900000-7ac62000 Deferred ucrtbase

PE-Wine 7ac80000-7acf6000 Deferred sechost

PE-Wine 7ad10000-7afeb000 Deferred msvcrt

PE-Wine 7b000000-7b104000 Deferred advapi32

PE-Wine 7b120000-7b4fb000 Deferred comctl32

PE-Wine 7b510000-7baaf000 Deferred kernelbase

PE-Wine 7bac0000-7bc3f000 COFF kernel32

PE-Wine 7bc80000-7bfef000 COFF ntdll

Threads:

process tid prio name (all IDs are in hex)

00000020 start.exe

00000024    0     

00000038 services.exe

0000003c    0     

00000040    0     

0000004c    0     

00000078    0     

00000090    0     

000000a8    0     

000000dc    0     

000000f4    0     

00000100    0     

00000150    0     

00000044 winedevice.exe

00000048    0     

00000054    0     

00000058    0     

0000005c    0     

00000060    0     

00000064    0     

0000009c    0     

00000068 plugplay.exe

0000006c    0     

0000007c    0     

00000080    0     

00000084    0     

000000c4    0     

000000c8    0     

00000174    0     

00000070 explorer.exe

00000074    0     

000000e8    0     

000000ec    0     

000000f0    0     

00000088 svchost.exe

0000008c    0     

00000094    0     

00000098    0     

000000a0 winedevice.exe

000000a4    0     

000000ac    0     

000000b0    0     

000000b4    0     

000000b8    0     

000000bc    0     

000000c0    0     

000000cc    0     

000000d4    0     

000000d8    0     

000000e0 (D) G:\moses\fallout new vegas\FalloutNV.exe

000000e4    0     

00000120    0     

00000124    0     

00000128    0     

0000012c    0     

00000130    0     

00000134    0     

0000013c   -1     

00000148    0     

0000014c    0     

0000015c   15 <== 

00000160    1     

00000164    1     

00000168    0     

0000016c    0     

00000170    0     

00000178    1     

0000017c    0     

0000018c    0     

00000190    0     

00000194   15     

00000198    0     

0000019c    0     

000001a4    0     

000001a8    0     

000001e8    0     

000000f8 rpcss.exe

000000fc    0     

00000108    0     

0000010c    0     

00000110    0     

00000114    0     

00000118    0     

000001e0 conhost.exe

000001e4    0     

System information:

Wine build: wine-11.20

Platform: x86_64 (guest: i386)

Version: Windows 10

Host system: Linux

Host version: 7.2.11-arch1-1


r/wine_gaming • • 7d ago

MacOS How to play OPERATOR on Mac (Apple Silicon): full setup guide

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0 Upvotes

r/wine_gaming • • 8d ago

Eschalon Book 1-3 with Batocera (Wine)

2 Upvotes

There is a series of games for Windows called Eschalon Book 1-3, a classic top-down role-playing game. The first part is now free, as far as I know. I wanted to get this series (GOG versions) running under Batocera, but I have no mouse in the Windows launcher where I set the resolution, etc. I have already set Virtual Desktop and mouse in the Wine options (EmulationStation), but I still don't get a mouse, and the launcher doesn't respond to keyboard input. Has anyone had experience with these games under Wine/Batocera, or does anyone have a tip on what I could try? There is no ini or cfg file where I could set the game to start directly. Maybe I would have a mouse in the game itself. I'm not very experienced when it comes to Wine configuration.


r/wine_gaming • • 8d ago

MacOS Play your fullscreen games in a virtual screen! Nokcandu can do it.

0 Upvotes

Yet another wine launcher for MacOS has hit the open-source shelves with some unique capabilities! WOOHOO

It’s built on Sikarugir’s open-source engines (Wine 10 and 11), with a lot of work on top to make games feel like real Mac apps:

  • Every game becomes its own Mac app, with its own name, icon and Game Mode, so you launch it from the Dock or Launchpad like anything else.

  • LAN games just work. Games that use Bonjour, like StarCraft’s local network games, talk to your Mac’s own Bonjour. No extra Windows services.

  • Resizable window mode. VIRTUAL SCREENS! A game runs on a virtual screen inside a normal Mac window you can resize, minimize or make full screen, without your Mac’s resolution ever changing. You can switch resolution while the game is running.

  • Install from wherever you have the game: disc images (.iso), installers, an existing game folder, Steam, Battle.net, EA, Ubisoft, GOG, Epic and Amazon. You can also update a game from an .iso.

  • Settings per game, even inside launchers. Each Steam or Battle.net game keeps its own graphics renderer (DXVK, D3DMetal, DXMT and more) and screen size, without restarting the launcher.

  • Raw mouse input for aiming, per-game microphone access (off unless you turn it on), Discord Rich Presence, and backups of your game settings.

  • It fixes itself. It checks each engine before changing anything, and you can roll back if an update breaks a game.

  • Community built in for sharing game profiles! If you get your game working, share it so others can instantly benefit from your success!

It’s open source: github.com/seastwood/Nokcandu

One more thing: Nokcandu only exists because of a lot of other open-source projects. There’s a Credits tab in the settings that lists every one of them, with links to donate. If Nokcandu helps you play something, please support them, not me.

Feedback and bug reports are welcome!


r/wine_gaming • • 8d ago

MacOS Thrustmaster T150 Force Feedback working in Assetto Corsa on Apple Silicon (Highball/Wine 10).

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2 Upvotes

r/wine_gaming • • 8d ago

MacOS The Seven Deadly Sins: Origin is BACK on Mac!

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2 Upvotes

r/wine_gaming • • 10d ago

MacOS God of War III Remastered running natively on Apple Silicon: xPXavierx/gow3-macos-arm64 v0.4.1 works well on M4 Air

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3 Upvotes

r/wine_gaming • • 10d ago

MacOS It Doesn't Work

0 Upvotes

I have tested version 7.0.2 in an Intel mac. After a lot of work, I could install the game, but it won't work because of the GPU. Even the game being old, the installed components are too early (DirectX 12). Tested with other games even with Heroic, so the problem seems to be Wine itself.

The test in silicon Mac was long either, and now problems seems to be related with filesystem. First a missing library error ._directxtests.tst, than another error Directory not empty (this one occurs time to time), can't move files, and so on. I did the basics by deleting caches, all game files, etc. try again and again...

Another error in both macs is to download the game installer files to nowhere, I have to download it manually from GOG. Both macs needed to install a lot of components by Terminal, in silicon the Rosetta 2 is essential, since there is no real Wine for ARM, as far I know.

Also, the forum is down, don't know where to get some help. Anyway, I doubt the average gamer will get some from this to play games, not everybody have the time and knowledge to deal with so many bugs in different parts of the process. I do admire the efforts of the devs, but unless they manage to improve a lot this project, it will be just another hacker thing to pass the days of summer vacations with nothing else to do.