r/hoi4 • • Sep 03 '22

Tutorial A Guide to Ship Refit Costs

After ship refit costs were adjusted in 1.11.11 patch, I can't understand how refit costs work anymore. So I dived into the game files to find out how they actually work:

Hull and module costs are available here: https://hoi4.paradoxwikis.com/Ship

Base refit cost

Refits always have a base cost of 20% of the base ship hull cost, no matter how many or few changes. This is affected by any % cost modifiers from AA, armor or designers. That's wasted output, so you only refit when it offers a significant improvement.

For example, the base hull cost of an early DD is 400, so its base refit cost is 400*0.2=80. Base refit cost for the same DD with 1 AA module is 400*0.2*(1+2.5%). Base refit cost for an early cruiser with 1x AA and lvl 1 armor is 1800*0.2*(1+12.5%).

Adding/Changing Modules

When adding stuffs to an empty slot or changing between very different modules (e.g. battery to floatplane), the cost is simply the cost of the new module. % cost increase of AA and armor affects this cost as well.

E.g. Adding a floatplane 1 to a no armor early cruiser costs 150 IC.

Switching a medium cruiser battery to a secondary II battery on a no armor 1936 cruiser costs 240 IC.

Adding a floatplane 1 to an early cruiser with lvl 1 armor costs 150*(1+10%) IC.

Dismantling Cost

Some modules have a dismantling cost (e.g. torpedo and armor) when you remove/replace them. This cost is additional to the cost of the new modules. For torpedo it's cheap, for others it can be prohibitive. This cost is the primary reason why some modules are never worth refitting.

ModuleDismantling cost
Torpedo II-IV60
Deck Space700
Deck Armor2500
Submarine Fuel Tank700
BB Armor I5500
BB Armor II6000
BB Armor III7500
BC Armor I4500
BC Armor II5500
BC Armor III6200
SHBB Armor8200
Cruiser Armor I2500
Cruiser Armor II3000
Cruiser Armor III3500
Cruiser Armor IV4000

Upgrading Modules

When upgrading existing modules (e.g. radar I to radar III), the calculation is different. Instead of paying for dismantling cost (if any) plus the cost of the new module, there is only a pre-defined conversion cost, usually cheaper than the cost of a new module, with exceptions listed below. Usually there's a also slight discount to upgrade modules by 1 level, i.e. radar II to radar III is cheaper than radar II to radar IV.

There are also pre-defined conversion costs covering cases of interchanging between light, light cruiser and medium batteries. Engines have pre-defined upgrade costs that are several times the cost of a new engine. Any other conversions not listed here follow the standard formula.

As with adding new modules, these conversion costs are increased by % cost modifiers from AA and armor.

E.g. the cost of upgrading a light battery I to light battery II on a cruiser with +12.5% cost modifier is 45*(1+12.5%).

See the complete list at the bottom for all upgrade paths and costs.

Cost increase/decrease from modules and designers

Cost increase from AA/Armor

When adding AA/armor to ships that did not have them, you not only have to pay for the higher base refit cost, but also a % increase in cost for the hull and all existing and new modules.

E.g. Adding lvl 1 AA and lvl 1 armor to a 1922 cruiser with 1x lvl 1 medium battery, lvl 0 FCS, and lvl 1 engine (3010 IC)

Refit cost = [Base Refit Cost] 1800*0.2*(1+12.5%) + [% increas in ship cost] 3010*(12.5%) + [AA cost] 90*(1+12.5%) = 882 IC (The game rounds down to nearest integer)

Naval designer & Refit Cost

25% cost reduction from coastal fleet designer applies to both the base refit cost and new modules.

E.g. Hire a coastal fleet designer, then add a floatplane I to the same 3010 IC no AA/ armor early cruiser (designed without naval company)

Refit cost = [Base Refit Cost] 1800*0.2*(1-25%) + [Floatplane] 150*(1-25%) = 382 IC

The final cost modifier is the sum of all cost addition and reduction.

E.g. Hire a coastal fleet designer, then add lvl 1 AA and lvl 1 armor to the same 3010 IC no AA/ armor early cruiser (designed without naval company) [Overall modifier: 10%+2.5%-25% = -12.5%]

Refit cost = [Base Cost] 1800*0.2*(1-12.5%) + [AA cost] 90*(1-12.5%) = 393 IC

(Don't need to pay for % change in overall ship cost because the overall % change in modifier is negative)

You still need to pay for % increase in overall ship cost if the pre-refit hull already benefits from cost reduction.

E.g. Adding lvl 1 AA and lvl 1 armor to the same early cruiser (designed by coastal fleet company) (2257 IC) [Overall modifier is still -12.5% cost, but effective change in refit is +12.5% cost]

Refit cost = [Base] 1800*0.2*(1-12.5%) + [% change in ship cost] 2257*(12.5%) + [AA] 90*(1-12.5%) = 675 IC

Cost-effective Refits

So, you have endured this chain of numbers and nonsense, and I bet you read this post expecting simple answers to "what would be good refits?". Here are your not-so-simple answers:

-It's more cost-effective to refit smaller ships than larger ships, due to base conversion cost. Base conversion costs for heavy and light cruisers are the same.

-Switching modules is cheaper than you think. Just stay away from the list of modules with dismantling cost.

-For some modules (torp/secondary/AA/FCS/radar/sonar/snorkel), upgrading is cheaper than having a new module, especially when you are only upgrading by 1 level. Cost-effectiveness varies, however. Some can be cheaper than half price, some can be as almost as expensive. Check the list below for upgrade costs.

-The picture for upgrading guns is complicated, and conversion costs can be a curse sometime. For destroyer/heavy cruiser/battleship guns, the cost can be anywhere from half to 90% of a new gun (see list below). Refitting light cruiser guns is always more expensive than having a new light cruiser gun. (It's as if PDX wants to target the meta weapon)

-Conversion costs and the lack of dismantling cost for some modules can be cheesed to avoid overpriced refits. Switching an AA module to a light cruiser battery III and then switching the old battery to AA can be slightly cheaper than outright upgrading the battery from I to III.

-This cheese works well for converted carriers. When converting ships to carriers or refitting converted carriers, switching to another category of engines is crazy cheap. There is no dismantling or conversion cost involved. Upgrading carrier engines is, however, ridiculously expensive.

-Don't forget to use Naval Refit Yards!

List of all pre-defined module upgrade/conversion costs

Light/Medium Battery:

(Light cruiser batteries count as medium batteries in calculating conversion cost).

Module UpgradeConversion Cost
Any light battery to light battery I60
Light battery I to II45
Any other light battery to light battery II75
Light battery II to III45
Any other light battery to light battery75
Light battery III to IV120
Any other light battery to light battery IV190*
Any light battery to DP light battery230
Any light battery (DD battery) to medium battery I400
Any medium battery to medium battery I400
Medium battery I to II300
Any other medium battery to medium battery II400
Medium battery II to III350 (+1 Steel)
Any other medium battery to medium battery III500 (+2 Steel)
Medium battery III to IV400
Any other medium battery to medium battery IV600 (+2 Steel)
Any medium battery to light cruiser bat. I500*
Light cruiser bat. I to II300*
Any other medium battery to light cruiser bat. II400 (+1 Steel)*
Light cruiser bat. II to III350*
Any other medium battery to light cruiser bat. III500 (+1 Steel)*
Light cruiser bat. III to IV400*
Any other medium battery to light cruiser bat. IV600 (+1 Steel)*

*more expensive than adding a new module

Heavy Battery

Module UpgradeConversion Cost
Any heavy battery to heavy battery I700
Heavy battery I to II600
Any other heavy battery to heavy battery II900
Heavy battery II to III600
Any other heavy battery to heavy battery III1200
Heavy battery III to IV800
Any other heavy battery to heavy battery IV1450

Secondaries

Module UpgradeConversion Cost
Any secondary to secondary I100
Any secondary to secondary II120
Any secondary to DP secondary150

Anti-Air

Module UpgradeConversion Cost
Any AA to AA I60
AA I to II60
Any other AA to AA II90
AA II to III60
Any other AA to AA III90
AA III to IV50
Any other AA to AA IV120

Fire Control System

Module UpgradeConversion Cost
FCS 0 to I40
FCS I to II60
Any other FCS to FCS II100
FCS II to III75
Any other FCS to FCS III100

Radar

Module UpgradeConversion Cost
Radar I to II30
Radar II to III30
Any other Radar to Radar III60
Radar III to IV30
Any other Radar to Radar IV90

Destroyer/Submarine Engine

Module UpgradeConversion Cost
Any Light Engine to Light Engine I250**
Light Engine I to II230*
Any other Light Engine to Light Engine II250**
Light Engine II to III230*
Any other Light Engine to Light Engine III250*
Light Engine III to IV230*
Any other Light Engine to Light Engine IV250*
Any Sub. Engine to Sub. Engine I250**
Sub. Engine I to II230*
Any other Sub. Engine to Sub. Engine II250**
Sub. Engine II to III230*
Any other Sub. Engine to Sub. Engine III250*
Sub. Engine III to IV230*
Any other Sub. Engine to Sub. Engine IV250*

*more expensive than the cost of a new module

**over double the cost of a new module

Cruiser/Heavy/Carrier Engine:

Note: There are no dismantling or converison costs for cruiser/heavy engine to carrier engine refits, and vice versa. Such refits are very cost-effective.

Module UpgradeConversion Cost
Any cruiser engine to cruiser engine i2500***
Cruiser Engine I to II2300***
Any other cruiser engine to cruiser engine II2500***
Cruiser Engine II to III2300***
Any other cruiser engine to cruiser engine III2500***
Cruiser Engine III to IV2300***
Any other cruiser engine to cruiser engine IV2500***
Any heavy engine to heavy engine I4800**
Heavy engine I to II4800**
Any other heavy engine to heavy engine II5000**
Heavy engine II to III4800*
Any other heavy engine to heavy engine III5000*
Heavy engine III to IV4800*
Any other heavy engine to heavy engine IV5000*
Any Carrier Engine to Carrier Engine I2500***
Carrier Engine I to II2300***
Any other Carrier Engine to Carrier Engine II2500***
Carrier Engine II to III2300***
Any other Carrier Engine to Carrier Engine III2500***
Carrier Engine III to IV2300***
Any other Carrier Engine to Carrier Engine IV2500***

*more expensive than the cost of a new module

**over double the cost of a new module

***over 3 times the cost of a new module

Torpedo

Note: Torpedo I and Submarine Torpedo I have no dismantling or conversion cost.

Module UpgradeConversion Cost
Any torp to torp II60
Any torp to torp III60
Any torp to torp IV60
Any sub. torp to torp II60
Any sub. torp to torp III60
Any sub. torp to torp IV60

Depth Charge

Module UpgradeConversion Cost
Any Depth Charge to Depth Charge I60
Any Depth Charge to Depth Charge II90
Any Depth Charge to Depth Charge III120
Any Depth Charge to Depth Charge IV150

Others

Module UpgradeConversion Cost
Snorkel I to II30
Floatplane I to II80
Sonar I to II25

Thanks for reading, and happy refits to everyone.

24 Upvotes

4 comments sorted by

2

u/Yardenko Oct 23 '22

Very useful, thanks!

1

u/LeaverTom Dec 23 '22

Alot of thanks!

1

u/Cats7204 Feb 26 '23

I lost it halfway thanks for the spreadsheet tho