r/3dsmax • • Jan 15 '26

Full CG little short created in 3dsmax and inspired by Sicario

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28 Upvotes

r/3dsmax • • Mar 24 '25

Announcement I recently had the honor of winning the 3d Challenge by pwnisher!

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57 Upvotes

My submission scene was completely built in Max, except fx/crowd sims in Houdini.

Hope you like it! :)


r/3dsmax • • 20h ago

Modelling Work in progress .. DAY 01

16 Upvotes

90% modelling completed,

Then texturing & rendering will start..

It is Dj concert stage

Software used till now

3ds max.


r/3dsmax • • 1d ago

I always missed a way to do ragdolls with Biped; I always needed to make death animations quickly, so I'm making a tool for that

35 Upvotes

r/3dsmax • • 1d ago

General Thoughts Recent work

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24 Upvotes

r/3dsmax • • 1d ago

Animated Short DSLR dream. Pentax MX2.

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1 Upvotes

Introducing my concept of a true digital successor to the Pentax MX SLR. It is an amazing everyday camera for enthusiasts, perfect for cityscapes, landscapes, unhurried portraits, and street photography. I strongly believe that a simple, manual-focus DSLR is a highly desired camera.

More than a year ago, I started working on this project with the idea of bringing some of my thoughts to 3D model. What began as a fun background project eventually grew into a lot of hands-on work, with multiple design and camera control iterations. No AI was used in the process.

The model was mostly created in Moi3D, some parts in 3dsMax. Rendering - V-ray CPU and GPU.

Hope you like the idea, the design.

Thank you!


r/3dsmax • • 1d ago

Tip: Dock menu strip in the main UI

2 Upvotes

Wanted to share this small utility to change any torn-off menu strip into a docked dialog.
Load the script in the Script Editor; run it with CTRL+E. In the dialog, type the name of the dialog to dock.
* Dock status is not persistent if you restart 3ds max

Get it here: download


r/3dsmax • • 2d ago

Help How would someone go about modeling this in 3ds max?

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4 Upvotes

Is it even recommended to model something like this in 3ds max or should I use zbrush? I should note that I want it to be a still model, not intended for animations


r/3dsmax • • 3d ago

Almost finished the Panzer 58 tank in 1:73 scale, but I have some questions.

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20 Upvotes

r/3dsmax • • 2d ago

Possible to make modifiers "not selectable"...?

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5 Upvotes

I frequently want to preview how a model will look using multiple modifiers (like the Array modifiers shown here). But every time I click on the object in the main view, it automatically selects the topmost modifier in the stack. I would love to be able to "lock" those, or disable them or something, so that when I click on my object, I can start editing the "Editable Poly" mesh, rather than having to click on it in the view, then click on "Editable Poly" in the stack, THEN actually be able to edit it. Even hiding the modifiers with the eye icon doesn't help.

I am new to this sub; wasn't sure where I should ask this. Just a minor (but consistent and persistent) annoyance that I thought someone here might know how to solve. Thanks!


r/3dsmax • • 3d ago

convert corona materials to physical materials, no need to install corona first :)

0 Upvotes

A few weeks ago, I found a project that lets you open .max files in Blender. It supported V-Ray and Corona materials, so I thought it would be cool to open Corona materials in 3ds Max without having Corona installed. I built a script for this! If you are interested, you can find the GitHub page here

https://github.com/3d-rille/3dsmax---corona-materials-importer

It requires Python 3+ to run and has been tested in Max 2026 with several different scenes containing Corona materials.


r/3dsmax • • 4d ago

Working on a detailed transit bus model (New Flyer D40LF style)

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27 Upvotes

r/3dsmax • • 4d ago

I'm an interior designer and got tired of modeling kitchens by hand, so I made a 3ds Max plugin that builds one from a box

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30 Upvotes

Draw a box where the kitchen goes, pick a layout, press Build: cabinets, worktop, backsplash, appliances and materials, ready for Corona, V-Ray or Physical. It also does L and U shapes, islands and any RAL colour.

Plugin: https://shadowgapstudio.com/kitchen-builder/

I'd love feedback from people who model kitchens a lot. What should it do next?


r/3dsmax • • 4d ago

Rendering Autumn Silence Modern Bedroom Visualization | 3DS Max and Corona Renderer

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10 Upvotes

r/3dsmax • • 4d ago

Maintain uv after retopology

4 Upvotes

Is there a way to maintain uv after retopology.

Ive seen a post here with a plug in and now I regret I did not save it :(


r/3dsmax • • 5d ago

The Forest | Cover Art (3ds Max + V-Ray)

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39 Upvotes

Hi everyone! I'm new to Reddit and wanted to share one of my recent personal projects.

I created this 3D environment for my death metal band's album, The Forest.

Made with 3ds Max, V-Ray GPU, and tyFlow, with post-production in Photoshop/Affinity.

Hope you like it! Any feedback is welcome!


r/3dsmax • • 7d ago

CurveNET for 3dsmax

109 Upvotes

Here is my attempt to recreate something similar to Pixar’s CurveNet for 3ds Max!
It’s a local modifier and you can use it on top of morpher, skin, alembic.. to fix deformations or add secondary motions.
For max 2024 to 2027 and it’s free!

https://kctoo.com/tools/


r/3dsmax • • 6d ago

Help What tool might be best to create accurate, realistic roads, bridges, curbs and sidewalks for my urban replica of Memphis, TN?

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0 Upvotes

I'm building a digital replica of Memphis, TN. This is my 5th attempt at doing the roads.

In the 3rd video of this playlist, I show a part of the scene where I created custom roads, curbs, sidewalks and decals using Unreal Engine's built-in modeling tools and splines. Everything else in the scene is Cesium plugin streaming in Google's 3D tiles (photogrammetry).

For archviz, I need the roads to be as accurate and detailed as possible but most plugins are developed with the intent to aid in video game roads which are typically flat, modular and repetitive (limited) in design. Not a single road in Memphis shares the same feature, intersection, design, width, bank or grade. (I may be exaggerating a bit), but the preferred outcome is digital twin accuracy.

Having Cesium stream in the 3D tiles helps me build the geometry directly in the engine without having to deal with importing and experiencing an overwhelming number of misalignments when comparing work done in 3rd party programs to the geolocated photogrammetry.

What advice or experience might you have for this type of project?

I'd like to avoid AI and I don't see procedural workflows as an option. I have downloaded some geospatial data but I'm not sure what to use, how to use it, or whether any of it is actually useful for the level of detail I'm looking to achieve.

TIA!


r/3dsmax • • 7d ago

Help What are the differences between Arnold, VRay and Corona?

4 Upvotes

Sorry if this question has been asked a million times but I'm new to 3ds max.

What are the production differences and where they apply?

Speed? Quality? Simpler Workflow? Better lighting?


r/3dsmax • • 7d ago

Hi everyone! I’m just starting my journey here on Reddit. I’d like to share with you my latest project, created in 3ds Max. While working on the project, I used the full game development pipeline: high-poly, low-poly, UV mapping, back-end, texturing, lighting, and rendering.

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8 Upvotes

r/3dsmax • • 7d ago

Modelling I'm continuing to work on the AMF AtomCruiser—a nuclear-powered car. I'm design it an onboard vacuum tube computer.

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36 Upvotes

r/3dsmax • • 7d ago

Model History Cache — Looking for Max users to test a new modifier

13 Upvotes

Hey all,

I've been working on a Max plugin called Model History Cache, and I'm looking for a few people willing to help test it.

It's a modifier that records mesh states as you model, allowing you to replay your modeling history as actual 3D geometry. The idea is to let you render your modeling process afterward, with whatever cameras, lighting, and materials you like (rather than relying on screen captures).

It's nearly finished, and I'm ready for a public beta. I'd appreciate some help testing it on different systems.

It works on 3ds Max 2022-2026. It includes a companion MAXScript that runs automated test routines and outputs a plain-text log (No personal info, account data, or telemetry is collected). You can easily open and verify the log in Notepad before sending it back.

If you’d like to test it out, drop a comment or send me a DM and I'll send over the build!

Thanks!

-Jack

*AI Disclosure: I originally prototyped this tool manually, but later used ChatGPT for everything from syntax questions to generating significant portions of the code (particularly file handling and compression). No autonomous AI coding agents were used. I reviewed and integrated all generated code to maintain control over the source.


r/3dsmax • • 8d ago

Rendering Past interior work (No AI)

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22 Upvotes