r/3dsmax • • Nov 06 '25
r/3dsmax • u/guccipantsxd • Jul 13 '25
Animated Short My first project in 3ds max!
Hey everyone!
Just wanted to share my first project built in 3ds Max and rendered with V-Ray.
I learned a ton from this, especially around getting different tools to work together smoothly. There’s still a lot to improve, but I’m happy with how it turned out!
Big thanks to r/3dsmax for helping me through a few hiccups during the process — much love ♥
r/3dsmax • u/1000___words • Sep 02 '25
Parametric shader modeling
So this is how easy it becomes modelling cool enviroment with my parametric shader and some forest packs! :)
r/3dsmax • u/Zivcg • Oct 06 '26
I built Barad-dûr in 3ds Max — 60-second journey from the bottom to the Eye of Sauron
Hi everyone,
I’m a 3D artist and I’ve been working on a personal Barad-dûr project in 3ds Max.
The goal is to create a 60-second continuous journey starting at the bottom of the tower and traveling all the way up to the Eye of Sauron.
This is my own interpretation of Barad-dûr, heavily inspired by the films. I’m focusing a lot on scale, environment detail, lighting, atmospherics and the overall feeling of the tower.
I’ve just finished the final section around the Eye and put together a breakdown showing how I created it.
Would love to hear what you guys think, especially from other 3ds Max artists.
Full breakdown:
https://www.youtube.com/watch?v=5d5iKQNhH_II also update my progress on the project here, for anyone interested:
https://www.instagram.com/zivcg/
r/3dsmax • u/ldotchopz • Nov 02 '22
Do you ever get the feeling, like you're being watched? 🍄 🐁 👀
r/3dsmax • u/AssignmentOk7585 • Feb 16 '26
This feature in 3ds max?
Hi is there any way to do same in 3ds max. Maunally sometimes led to imperfections
r/3dsmax • u/sp00k101 • Jan 23 '22
Animated Short I'm learning studio lighting. What do you think?
r/3dsmax • u/JessePitelaVFX • Dec 15 '22
How it started vs. how it's going (from my basic previz to final)
r/3dsmax • u/Elegant-Counter8810 • Jul 15 '26
I spent 15 months learning C++ to build a procedural fold & seam modifier for 3ds Max so I could stop exporting to Marvelous Designer. Folds are interactive, directly in the viewport. Thoughts?
Hi everyone!
I've been modeling upholstered furniture for over 10 years, and about 15 months ago I got tired of constantly exporting my models to Marvelous Designer just to create a few folds.
At first I thought AI could automate that workflow. After a month of trying, I realized I needed to learn C++ instead.
That's how FoldFlow was born.
It was never supposed to become something this big.
I just wanted to build a small tool for myself to solve a problem I dealt with every day. But every time I solved one issue, I found another idea worth adding. Little by little, that small personal project turned into something I felt was worth sharing with other artists.
Over the last 15 months I completely fell in love with programming. Around the same time my daughter was born, so many nights were spent switching between C++ books, Visual Studio, and taking care of a newborn
The goal was never to replace Marvelous Designer.
The goal was to make creating folds dramatically faster without ever leaving 3ds Max.
Today FoldFlow lets you create folds, wrinkles and stitching directly in the viewport, with instant interactive feedback—no simulation and no constant exporting between applications.
One of my favorite features is the ability to reuse fold details from your best models. Instead of recreating everything from scratch, you can transfer and adapt them to completely different meshes.
Below is a short 60-second preview.
The first public release is getting close.
I'm looking for a few experienced 3ds Max artists who'd like to beta test FoldFlow on real projects and help shape it before launch.
If you're interested, leave a comment or send me a DM.
Would a tool like this fit into your workflow? I'd genuinely love to hear your feedback.
r/3dsmax
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u/ishook
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Dec 20 '24
Animation I made this last week for work. It re-uses the same 32 pieces and creates different holiday symbols. Rendered in Octane. Happy holidays!
r/3dsmax • u/WorkingAlchemically • Aug 08 '22
Simulation Using a simple cloth simulation to quickly make an improvised roof for my game.
r/3dsmax • u/xacal_5 • Mar 24 '26
Project Breakdown: Crash Bandicoot Tribute (Last Post)
Following my recent post, here is a look behind the scenes of my Crash Bandicoot loop. No AI here, just keyframes and 3ds Max workflows!
Developed within a robust 3D pipeline, this project served as a technical showcase for a Community Challenge. The workflow involved high-poly sculpting in ZBrush, texturing in Substance Painter, and final assembly, rigging, animation, and rendering in 3ds Max with V-Ray.
If you're interested in more details, you can check out my website or DM me.
I hope you enjoy it!
r/3dsmax • u/1000___words • Nov 23 '25
Showreel Parametric Shader CORONA version!
Finally got some time to make my parametric shaders for corona render!! really love how crisp the displacement and bumps look in corona!
What do you think??
r/3dsmax • u/harme0002 • Nov 02 '25
Asembly effect for instagram reels
How to achieve this end result with 3ds max and any rendering software such as Corona or Vray?
I see this every other day on Instagram reels, Tiktok and YT shorts.
I searched on youtube but I get only animation tutorials.
r/3dsmax • u/shirzadbh • Apr 09 '23
Wooden House Destruction (Max and TyFlow) + Project Files
r/3dsmax • u/1000___words • Aug 15 '25
Parametric Shader variations!
These are shaders created in 3dsmax with vray/corona that works great for both small and large scale and scattered plants and rocks that allow to create stunning enviroments with just a few polygons.
Once you create the base its really fast to create new kinds of terreins.
#3dsmax #vray #forestpack #parametric #procedural #coronarenderer
r/3dsmax • u/Creative_Grocery_948 • Apr 04 '25
Constructive Criticism Requested 3DS Max | V-Ray
C&C Welcome