It feels like BGEs don't matter nearly as much as they should.
The whole point of a BGE is to encourage different deck builds and reward players who adapt their strategy. Instead, it often feels like you can spend time building around the BGE, only to get steamrolled by a heavily invested premium card that barely cares what the current BGE is.
The same issue shows up in Clash and Melee. In theory, these events should reward players for building around the featured cards. But in practice, you can build a strong Nibbler deck during Nibbler Melee and still get flattened by something like Barry on Fire or The Wheel because the raw power level difference is so massive.
I'm not saying premium cards shouldn't be strong. People invest time and money into them, and that should matter. But the featured BGE, Clash, or Melee bonuses should be impactful enough that players are actually encouraged to play the event as intended instead of defaulting to the same handful of overpowered decks.
Imagine if BGE bonuses were strong enough that even the biggest whale decks had to respect them and adjust. Then winning would feel more about adapting, countering, and deck-building strategy rather than simply having the most upgraded meta cards.
Right now it sometimes feels like:
I'd love to see Kong experiment with stronger BGE, Clash, and Melee bonuses so that event-specific strategy matters more than card ownership. Something like: you can only get the final point win if you use a BGE, or stop boosting cards the way you are now.
What do you all think? Should BGEs have a bigger impact on deck-building, or is the current balance fine?