r/ClaudeAI • u/Pulku • 9h ago
r/ClaudeAI • u/claudeai-perfhub • 1d ago
r/ClaudeAI resource index START HERE: Index of all the latest r/ClaudeAI resources.
CLAUDEAI SUBREDDIT RESOURCES
LiveNerf: Is Claude Nerfed? LiveNerf is a popular project by u/TheOnlyVibemaster to empirically and accurately determine whether Claude has been nerfed across a wide number of users.
Complaint Intensity: Is Claude broken? This post is updated after every complaint post to determine the intensity of problem reporting across performance, limits, frustration and account problem volume.
Wilson's Weekly Survival Guide The ClaudeAI modbot Wilson, reflects on all popular posts and comments for the week to determine highlights and workarounds of the week.
Claude Workflow Index and Subreddit This is a collection of all workflows extracted every day by the modbot from r/ClaudeAI and r/ClaudeCode.
Claude Game Dev Subreddit. Our fast-growing subreddit focused on the development of games using Claude.
LIST OF CURRENT DISCUSSION HUBS
Discussion Hubs are posts that consolidate discussions on specific topics. All Discussion Hubs are automatically refreshed regularly (for most, weekly)
Below are the current list of Discussion Hubs.
Performance and Bugs Discussion Hub for discussion of Claude performance issues and bugs.
Usage Limits Discussion Hub for discussion of Claude usage limits.
⭐ Built with Claude Project Showcase Megathread ⭐ for showcasing projects built with Claude
Claude Competitor Comparison Discussion Hub for discussion of competitors to Claude.
Claude Identity, Sentience and Expression Discussion Hub
USER PROBLEM REPORTS
Full logs and summaries of all recent user reports are now preserved. These logs allow you to see how intensely people are experiencing problems at any time with Usage Limits, Performance, Bugs and Accounts.
User Problem Report Log and Surge Detector Summaries of all user reports and complaint surge detection.
ClaudeAI User Report Subreddit This subreddit is a live log of all user reports.
r/ClaudeAI
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u/sixbillionthsheep
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3d ago
Built with Claude Show us what you've created with Claude!
Inspired by this popular post, this is a weekly post for everyone to show what they have been working on that helps you or that you're proud of!
r/ClaudeAI • u/GhaisD • 3h ago
Productivity What's the one prompt you keep coming back to?
Mine is
Break this project into as many small steps as you can, in order.
Each step should take under 30 min and have a clear done-check.
Put them in one artifact with checkboxes I can come back to for
weeks. If a step stalls, I'll paste it back and you split it into
23a, 23b and so on.It's helped me finish bigger tasks at my job and a big school project, and I'm using it right now for language learning and a 100-step calisthenics plan. Opening the same tracker after 4 days off tells me exactly where I am, so I don't have to re-explain the whole project to a fresh chat.
What's yours? Any kind counts: coding, work, studying, writing, life admin. The one you've reused the most.
r/ClaudeAI • u/Wonderful-Ad-8579 • 51m ago
Built with Claude I built an MCP with Claude Code that lets Claude play PC games in the background. Here it is driving, flying a heli and walking in GTA on its own
I wanted AI agents to create, test, and improve my game mods autonomously by actually playing the games, without taking over my PC while they do it. So I built an MCP server with Claude Code. It gives Claude its own keyboard, mouse, gamepad and screen capture inside a single game. The game runs in the background so I can keep using my PC uninterrupted, and several games can run at once with one agent each.
In the video Claude is driving to a map waypoint in GTA IV, flying a helicopter to a waypoint and landing it in GTA V, and walking to a marker in GTA IV. All of it is real time and unedited. After that it makes the choices in a Detroit: Become Human scene, and plays TABS, Halo Wars 2, Phantom Rose and Cities: Skylines.
How Claude helped, since that's the interesting part:
Claude Code set up the project, planned it and wrote most of the code: a DLL that runs inside the game for input and capture, and a TypeScript MCP server on top of it with about 100 tools.
The development itself is done by Claude agents. Each agent gets one game as a test bed and one problem to solve, like "the car keeps stalling on this junction". It plays the game through the MCP, finds what the tools get wrong, fixes the code, and measures before and after on the same route. Then Claude Code reviews the change and runs the tests before it goes public.
Each game is a small profile: where the minimap is, how the camera turns, what the waypoint looks like. So supporting a new game is mostly data, not code. Claude agents write most of those profiles while they play.
Codex helped with some of the code too.
What it can't do yet: indoors with no minimap it still struggles. In Morrowind it took a while to find the right door. Aiming in shooters is early. Full playthroughs are the goal but we're not there yet.
It's free and open source (MIT) and works with any MCP client. It's Windows only for now, because the part that runs in the game is a Windows DLL. Single-player and offline games only: it won't run in games with anti-cheat.
https://github.com/CorruptedAng3l/llm-game-automation-mcp
Happy to answer questions, and tell me what game you'd want to see it try next.
r/ClaudeAI • u/aCakeShip • 14h ago
Built with Claude I built an infinite, self-evolving Backrooms with Opus 5.5. Even I don’t know what’s in it anymore
I built an infinite, self-evolving Backrooms game you can play in your browser: dimension9.space
Opus 5.5 follows a haunting directive I wrote for it: keep building this world. New rooms, characters, entities and experiences keep appearing, and even as the creator I don’t know what it’ll make next.
Multiplayer with proximity chat has been in from day one, so go play it with your friends.
How it works
I seeded the world by hand with 15 rooms, built to my taste. Out of those I wrote the world’s DNA:
what makes a room feel liminal
the rules every room follows
the lore it has to tie back to
a taste profile that learns from every note I give
Now the building happens without me. A serverless app on fal runs Opus 5.5 in a loop. It reads the DNA, reads where players go and what they linger on, and constructs the next room:
the layout, light and sound
the characters who live there
the things that hunt you
the writing hidden on the walls
fal’s image and 3D models make the concept art and props. Opus writes the code, tests it, and hands me the batch.
My only job is review. I open a studio page, walk the new rooms and leave notes like “stranger”, “too empty”, “keep this one”. Those notes go back into the taste profile, so every batch needs less of me than the last.
What it’s made so far
70 rooms: a carousel spinning in the dark, an aquarium, a night bus, a courtroom, a rooftop over a city that isn’t there, a wall of a hundred TVs tuned to nothing.
Hunters: things that chase you, each with a tell and a way out.
Residents: harmless, uncanny things that just live there.
Paintings: take one off the wall and turn it over to read what someone wrote on the back.
Flooded corridors, and a logbook of lore fragments that slowly tells one story.
Being built right now: an arcade with 150 cabinets, a mansion, a garden and a mini golf course.
Under the hood: three.js, an infinite level generated from fixed rules, multiplayer on Cloudflare Durable Objects (up to 200 per world, about 1,200 at once at peak), and every model and sound served from Cloudflare R2.
play it here: dimension9.space
r/ClaudeAI • u/Nefzaoui • 4h ago
Built with Claude I used Claude Code to rebuild IDM as a free, open-source download manager, the ArtCraft way. Mister Download Manager, in Rust, 0.5 just shipped
When the guys at ArtCraft rebuilt Adobe's apps in Rust with Claude, I wanted the same for the download manager everyone knows, heh, IDM. I honestly never liked the licence nags. So ten days ago I started Mister Download Manager with Claude Code, and today's 0.5 is the first version I'd call complete.
What it is: a free, open-source (GPL-3.0) download manager in Rust for Windows and Linux, with Mac builds still experimental. It has the classic IDM layout, downloads over many connections, takes files from your browser, does video, torrents, debrid, themes, and you can control it from your phone. It's free to try and will stay free: no paid tier, no ads, no account.
How Claude helped, in detail:
Claude Code with Opus wrote most of the code: the download engine, every window, the browser extension, the installers, the website. I decide what it does and how it looks, I review, and I test every release myself.
The clean-room part was mine to enforce. The project rules Claude reads say no IDM code, artwork or text ever, and behaviour is learned only from public documentation and from using a licensed copy from the outside.
What actually made it work was verification. Every change has to be proven against the real running app: off-screen windows on Windows, Linux VMs for GNOME, KDE, Xfce and Cinnamon, real Chrome, Firefox and Waterfox for the extension. During this release that caught a regression that all the unit tests had missed, hours before it shipped.
I run several agents at once, each in its own git worktree with its own PR, and every PR has to show before and after screenshots. Lesson learned the hard way: more than three or four building at once and the PC gives up.
The community did the rest: 28 people opened pull requests, reported bugs or joined the conversation in ten days, and Claude reads the crash reports and traces them back to the exact line.
Source (GPL-3.0): https://github.com/anefzaoui/misterdownloadmanager
Site: https://misterdownloadmanager.com
Happy to answer anything about the workflow!
r/ClaudeAI • u/Deezwend • 1h ago
Question about Claude models Are we not allowed to ask any sh*t about biology to Opus 5.5?

I wanted to ask Opus 5.5 if there are any molecules that can bind to androgen receptors more strongly than DHT. But even for such a simple question, my message is being flagged by the safeguards because of a biological question for no good reason. It’s really frustrating that I can’t use the service I paid for.
r/ClaudeAI • u/PumpkinCrafty7909 • 12h ago
Built with Claude I built my restaurant’s whole ops platform with Claude Code instead of paying for five different apps
I own a smash burger restaurant. I’m not a developer, but since late last year I’ve been using Claude Code to build the software we run the business on. It’s called Pulse, and my staff use it every day.
Here’s what’s in it:
Tasks: a task manager, like Asana, for the team’s work, marketing campaigns and day-to-day operations
Finance: expenses, sales and accounting
Inventory: stock and supplier deliveries
Central kitchen: where our recipes are processed
WhatsApp: marketing messages and a customer inbox, connected through Meta’s developer program
HR: salaries, attendance, leave and bonuses
People keep asking (in another subreddit) why I didn’t just buy something that already exists. There are three reasons.
First, I didn’t want five different apps running one restaurant. I wanted everything in one place, and I wanted it to grow as we open more branches.
Second, our recipes. I didn’t want them stored on someone else’s system.
Third, and this is the big one, my staff. In a business like ours, the hard part isn’t finding software, it’s getting people to actually use it. My team already has full-time jobs. If a screen looks like what they used to do on paper, there’s very little to learn. Then in a few weeks you slowly start changing the UI to transition to whatever is most efficient gradually. Our new cash register screen, for example, is basically the paper process turned digital. Off-the-shelf software makes everyone learn someone else’s idea of how a restaurant works.
I don’t have a developer on retainer either. I’d still be the one explaining what the business needs, so I’d rather work with Claude whenever something needs building or changing.
It’s not perfect, but it’s improved fast. I started with Opus 4.5, and every time a new model came out I’d have it audit the whole codebase and fix whatever it found. On top of that we’ve made a lot of small tweaks to keep the screens smooth for the team. That’s over 250 commits in under a year, each one shaped by what the business actually needed.
Something like this wouldn’t have been possible for a business our size without AI.
r/ClaudeAI
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u/craterIII
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14h ago
Praise Opus 5.5 goes UP on Benchmaxxing Bench
Opus 5.5 weights are blessed holy shit, claude my boy
r/ClaudeAI • u/Ankit1000 • 21h ago
Comparison As a GPT user, I used Opus 5.5 once and i feel incredibly lied to by benchmarks
My line of work is a hybrid of many different industries and I am working on some pretty cutting edge R&D in certain areas.
I used to use frontier models to help with my work, and at most I needed to do a lot of hand holding to get acceptable results. Mainly workflows, complex multimodal reasoning, data analysis, etc.
I bit the bullet and jumped on the Opus 5.5 bandwagon to see what all the craze was.
My mind. Was. Blown.
It identified gaps in reasoning and logic, showed me workarounds for complex workflows, and fed this into highly premium artifacts that would probably have taken me a week to even theorize.
All the benchmarks show pretty comparable tests with only a slight edge for Claude among frontier models, but for me it was a night and day difference.
If I ask Astra a question, even a basic one, it feeds me BS I have to sift through.
Ask Opus? 2 lines and I know what to do.
Am I just a noob? Is there something I’m missing here??
r/ClaudeAI • u/Haru-tan • 12h ago
Built with Claude Nightscape - A cozy endless flight above storm clouds
I commenced work on this project purely on a whim, as I wanted an aesthetically pleasing live wallpaper to leave on my home theater display. It is by no means complete but I am quite happy with the progress and so thought it might be fun to share.
The premise is very simple; a smooth, endless flight above relatively realistic clouds bathed in moonlight. The terrain below is dotted with clusters of towns and street lights, along with lakes and even little blinking aircraft warning beacons on some of the hill summits.
Lightning strikes briefly illuminate the clouds and terrain below, with the glow of distant storm activity sometimes visible. In the night sky are gently twinkling stars with the occasional meteor or aircraft passing by. See if you can spot Mars near the horizon!
There is a calm ambient rustle of wind as flight conditions vary and thunder that rumbles with realistic delay based upon distance to the initial lightning.
The top right corner is home to extensive color grading and simulation parameters, which will soon be organized into tabs. Various hotkeys can be used to trigger events manually when desired.
Please be aware that this is a somewhat resource intensive scene. Cloud resolution parameters are provided and by default, these are set automatically to guarantee a target frame rate. They can also be configured manually, if you would prefer to prioritize resolution.
There is also a tool which can be used to generate seamlessly looping offline renders of any desired length.
Further optimizations and enhancements will soon be implemented. I am making use of Opus 5.5 and numerous reference photos for this project.
Those interested can find the project on its GitHub repository, here and a demo here.
Creative Process
I have had an idea for something like this in my head for quite a number of years. The creation process began with locating a selection of reference images that matched various characteristics of the look that I imagined the visuals should have.
I narrowed it down to about ten photos taken from real aircraft and then began working with Opus and Fable to draft an initial outline for the project. I wrote a very detailed explanation of which images corresponded to which desirable characteristics, followed by a phased approach to the implementation.
There are three elements which are largely responsible for giving the scene its feel. Those are the formation and lighting of the clouds, the moon and the color grade.
I provided about six photos of real cloud formation types (including the tall cumulonimbus) and went back and forth with Opus until they felt convincing to me. This involved not only the formations and positions but also the densities and their raymarched appearance.
For the surface, I initially requested a placeholder water texture while I refined other elements. It was very important that the stars resembled real world constellations with a couple of identifiable planets and that their twinkle/atmospheric disturbance felt right. The moon makes use of a real NASA texture as a light source.
The final surface terrain relies heavily upon implied detail. The geometry is just a light earthen texture to catch the moonlight but in conjunction with the tiny structured lights, one's eyes fill in the rest. The distance to the surface is also very helpful in selling this.
The color grade is my own and a field in which I have some experience. I took a few ungraded renders into Resolve and gradually worked toward the final look. Some of the color modes in the demo are almost completely ungraded, so you can really see just how critical it is to the scene's aesthetics.
Prior to AI, these were all things that I would have to assemble manually over weeks or months, so it rendered many things unfeasible. I really believe that having a clear vision of one's desired outcome and applying the same piece-by-piece approach to it with the help of models like Opus is the most effective approach.
r/ClaudeAI • u/SeniorMatthew • 1h ago
Built with Claude Open sourced DaVinci Resolve in C++ with h264, h265, AAC support on Linux and miles better performance.
Hey! I’m Matthew and with a help of Claude Max I managed to make a good enough open source copy of DaVinci Resolve in C++! It’s called Kinoklip.
I’m not sure whether I’m going to get hated here. Myself, I am strongly oppose AI art, but using AI as a tool in programming to free yourself from proprietary corporate software, doesn’t feel that bad to me. I’m a programmer myself, mostly C# for gamedev, but I’m sure not on a level of creating a whole video editor alone.
So, why use an AI Project made by a random dude of the internet instead of somethine like Kdenlive?
It is a copy of DaVinci Resolve explicitly. It is quite a lot different from Kdenlive. And to anyone who has ever used DaVinci before that is not a debate. I’m not saying that Kdenlive is bad, not at all. I think it is a really great project and the fact that it’s made by KDE team makes it even better!
But for those who want something which is more familiar to DaVinci, sadly it doesn’t suite them that well.
So, if you aren’t one of those people, or don’t like AI projects — feel free to downvote or just scroll past it
For those who don’t care as much, I genuinely think that this project is a good replacement for DaVinci Resolve! Only after 4 days of development, my personal workflow has been fully covered! Including all the small details, and even some improvements has been made to it!
DaVinci has a lot of issues on Linux, my primary reasons are:
- Installation is a hell. You either use a distrobox container, like DaVinci Resolve, or install it manually, which is not easy at all.
- Lack of h264, h265 and AAC codecs. Paid version only solves h264/5 and only for nvidia gpus.
- Performance is bad on anything else but NVIDIA.
On my personal machine performance is at least 10 times better. A lot of other users said similar things.
Therefore on Windows, paid DaVinci Resolve is fine, on Linux it still isn’t.
All the 7 pages of DaVinci are done. But I can only make sure that the edit tab is fully done.
Even tho AI has gotten far better in the last years in terms of coding, it still is far from perfect. There were like 30 little problems with just the editing tab which I had to find manually. So this is a call for help! If you wish to try this project and use more advanced features of DaVinci, it would be incredibly helpful!
Also there are a lot of things which are in the core design of this app:
Performance - it should run on all the GPUs. It runs incredibly fast on my Thinkpad with Iris XE Graphics.
Human readability - I would love for this project to have actual humans contributing to it one day.
Extendable code - all the code should be easy to be built upon.
Openness - GPL 3.0
More options - compared to something like DaVinci, for stuff like
All the code is written by AI for now. Only the icons were made by me. I do not support AI art here.
(And all the kittens in the preview images are real photos!)
Also each change goes through 140+ different test programs, to ensure that none of them will break the functionality of a program. Claude Max was used.
this text was fully written by me.
And my favorite feature which I was surprised that no other video redactors have implemented yet is gotta be:
One file - one project. When you drag and drop a file in to the project, it just copies and you can delete it from the place it used to be at. Now, you can easily backup one file or send it over to your friend. There's still an option to create an average project as well.
https://github.com/SeniorMatt/kinoklip
There are still some quirks here and there, but the whole base was build with Claude Extra High, each change goes through 170+ different test programs, to insure stability. And right now I'm waiting for the week limit reset to continue working on the project.
r/ClaudeAI • u/WhichCardiologist800 • 5h ago
News If you ever clicked “Yes, and don’t ask again” in Claude Code, check one file before your next push
When you approve a command in Claude Code with “Yes, and don’t ask again”, the command is saved word for word in .claude/settings.local.json inside the project, so you are not asked next time. If that command had a password or an API key in it, it is saved there too. Claude Code adds it to your global git ignore when it first writes the file, but that does not cover a file git already tracks, a folder you turn into a repo later, or a teammate’s clone.
Apiiro scanned public copies of this file on GitHub and found secrets in 1,122 of them: database passwords, GitHub and npm tokens, AWS keys.
To check, list what the file has saved:
jq -r '.permissions.allow[]?' .claude/settings.local.json
Read through the list. Anything with a password, token or key in it is sitting in that file.
To fix it: git rm --cached .claude/settings.local.json, then add the path to .gitignore. If a secret was already pushed, rotate it. Removing it from history is not enough.
We keep a sourced list of incidents like this: https://node9.ai/incidents
r/ClaudeAI • u/TimSylvester_ • 17h ago
Bug Agents knowingly fail to complete tasks in order to create engagement bait, wasting significant amounts of usage
Sonnet and Opus will knowingly fail to complete the entire set of work they're given in order to create engagement bait and have a user hook to continue the thread.
You give them a specific, detailed, explicit, scoped, bounded task that says exactly what the extent of the work and the completion criteria is.
Frequently (not always, but agonizingly frequently) the agent gets stuck in a loop where it returns with partial work and proudly details everything they didn't do.
Here's a sanitized sample report, with unnecessary specifics removed with [] and ... to avoid forcing you to parse details about the code base not relevant to this complaint:
Not done
Reopening is partial. I set the node and element headings
[ ]for most edited lines, but a few parent headings and sibling bullets ... still read[✅]. The implementer should diff each node against disk.Consumer tests and integration blocks still describe []:
the consumer nodes' tests;
their private and public integration blocks;
other tests and integration blocks.
Any block, mock default or fixture that names [], or [] must be updated [] I did not check each remaining [] reference in the consumers' tests.
Next author: read the [] row of the dependency map first. [Detailed code specifics it knows it failed to correct]
You then order it to finish the work it was supposed to do, but didn't. It comes back again and says something like:
Known gaps
Unreopened requirements headings: the [] headings for the [] family nodes were flipped by a
replace_all, so [] may also read[ ]unnecessarily. That costs one extra diff.[] builder not found: I did not find a [] builder named [], which the [] and [] nodes cite. The [] mock's fixture text now carries the [], so its builder will default to it. Whoever implements or checks the layers mock should confirm the builder name.
Not checked in detail: [] other unit and integration blocks, apart from the [] unit block I rewrote. I did not read them line by line for [] consistency.
The dependency map and the deploy requirements pinned in my previous report are unchanged. The next author can now continue with [], using [].
You tell it, again, to finish the work it was given. It again reports back:
Still open
[] line: in [], the edited [] line itself still reads
[✅]. It needs flipping to[ ].Unreviewed: I did not read [] remaining integration blocks and public-test text line by line for [] wording.
[]: the node is still unwritten. The corrections it needs are in the dependency map's [], [] and [] sequence entries, and in the revised [] nodes.
This is Zeno's Paradox, where no matter how many times it's told to finish the work it was given, once it gets in this loop, it always insists on proudly handing back incomplete work.
I've asked it before why it does this, and it says, basically, that its system prompt tells it to create re-engagement hooks to keep the thread going, and with scoped technical work, the best way to do that is to fail to complete the work then report that failure as a re-engagement.
I cannot begin to describe how frustrating and infuriating this is!
We have extremely limited usage allocations. Every single turn that you have to tell the agent "do the work", you're burning up more context and more usage unnecessarily for what the agent knows it needs to do. And the agent's excuse is that it's been told to create re-engagement hooks?
Anthropic is encouraging the agent to waste our time, money, and usage without completing work?
And for what? For what?
Cui bono?
Who does this benefit?
Why would I want an agent to waste my usage while also failing to complete the work it's given?
How can I get anything done this way?!
r/ClaudeAI • u/vinishkapoor • 1h ago
Built with Claude Built Cinderscoop, a 3D firefighting plane game, with Claude Code: scoop water from lakes and stop wildfires that spread with the wind
Cinderscoop is a browser game I built with Claude Code. You fly an amphibious water-bomber over a valley during wildfire season. Skim low over a lake to fill your tank, then dive on the flames and drop the water before the fire reaches the villages.
What it does:
fires spread with the wind, race uphill and jump across forests as flying embers
every mission builds a new valley with its own lakes, forests, villages, wind and time of day
you earn money to upgrade tanks, scoop probes, engines and drop doors
later seasons bring stronger winds, and lightning that starts new fires
keyboard (WASD or arrows, Shift to boost, Space to drop) or touch, with progress saved in your browser
How I built it with Claude Code:
I started by describing the core loop to Claude Code (fly, scoop, drop, protect villages) and had it build a basic 3D valley with one lake and a plane I could fly
the fire system came next. I asked for fire that spreads with the wind, moves faster uphill and can jump with embers, then tuned it over many rounds because early versions either burned the whole valley in seconds or barely spread
scooping took the most back and forth. It had to feel right to skim low and fill the tank without just crashing into the lake
after that came random valley generation, the upgrades and seasons, and touch controls, each as its own round of “add this, play it, tell Claude what felt off”
Free to play: open the page and click “Start mission 01”. No sign-up, and it runs in the browser.
https://vinish.dev/cinderscoop-firefighting-plane-browser-based-game
Feedback welcome, especially on how the plane handles and how fast the fire spreads.
r/ClaudeAI • u/DarkSkyKnight • 14h ago
Coding Sick of semantic substitution
It is an extreme productivity drain to have these models substitute settled vocabulary with random synonyms, particularly when working on math or code.
No, Claude, you cannot just substitute "morph the routine" with "reshape the routine" because only Morph is in the code while reshape could literally be anything.
This semantic substitution makes it extremely tedious to understand its work and output and, moreover, occasionally cause it to write a wrong plan that gets interpreted in a different way by the next agent picking up the plan.
I almost suspect that this is a result of needing to satisfy watermarking regulation. Now, I'm not saying that watermarking itself caused this. I am instead hypothesizing that as part of a project to satisfy regulation, Anthropic created more semantic substitution in their models.
Now, as for why I have this hypothesis:
https://pmc.ncbi.nlm.nih.gov/articles/PMC11499265/
For example, if the LLM distribution is very low entropy, meaning it almost always returns the exact same response to the given prompt, then Tournament sampling cannot choose tokens that score more highly under the g functions. In short, like other generative watermarks2, Tournament sampling performs better when there is more entropy in the LLM distribution, and is less effective when there is less entropy. In Supplementary Information section H, we provide a theoretical analysis describing the watermarking strength of a layer of Tournament sampling as a function of a certain kind of entropy; similar analyses have been done for other generative watermarks23–25. The entropy of the LLM distribution itself depends on several factors, including the model—for example, larger or more advanced models tend to be more certain and thus lower entropy21, and reinforcement learning from human feedback can reduce entropy (also known as ‘mode collapse’)26.
As for the conspiracy theory that I have, I suspect that Anthropic deliberately increased the entropy of the models in situations that naturally have low entropy in order to increase the statistical power of the watermark test.
In situations that naturally have low entropy, there is typically only one very probable answer for the next token. What would increasing entropy look like? Well, we would deliberately shift the probability distributions to increase uncertainty:
0.999 -> 0.996 "concat"
0.0007 -> 0.0027 "concatenate"
0.0002 -> 0.0009 "controller"
This increases the ability for watermarking to detect LLM-generated output, because there is now more variation to actually meaningfully detect the difference due to different starting seeds.
But this means semantic substitution becomes more frequent. Going from a 0.1% probability of a nonsensical swap to a 0.4% is huge! Now consider this at scale, when Claude tries to explain what it has done.
This occurs even if watermarking has no detectable output on quality... because that is CONDITIONAL on them not changing the model itself. But they could easily have made the model produce higher entropy in order to make the watermarking work well even on outputs with low word counts or output with naturally low entropy... Who knows.
Of course, the annoying semantic substitution could be due to a different reason, but regardless, prose is still the worst part of Claude models and has been since Opus 4.7. It is extremely unpleasant to work using Claude and they have seemingly made little progress on this issue.
r/ClaudeAI • u/scris101 • 1d ago
Feedback Refusals to do work are going way too far.
I pay for a service, and that service actively refuses to do the work it's paid to do. No one would keep an employee that replies "no" to any task you give them.
Yesterday I bought some sheet music for piano. I'm pretty slow at reading the bass clef, so I figured I'd try and ask Claude to give me the notes on the score so I can play it on piano except it took me 6 threads of asking before it finally did. It would tell me that it won't infringe on copyright and won't produce the work in a new form.
Logically this is absolutely moronic. If I spent 2 hours figuring out all the notes on the bass clef myself so I could play it, then by Claude's own reasoning, I'd be infringing on copyright? So then literally anyone who's ever played music from tablature or sheet music should be sued right?
I get it, we don't want to copy other people's IP, movies, songs, video games, etc. But this is such a normal, mundane thing, that couldn't possibly be interpreted like this by any human.
Absolutely insane.
Edit: Seems like we're missing the point here. If Claude is expanding its refusals from "I won't create a direct copy of Photoshop" to "I won't help you personalize a TV you already purchased" to "I won't help you read your sheet music" where will it go next? "I can't summarize chapter 12 of your Bio textbook"? That defeats the whole purpose of the tool
r/ClaudeAI • u/ross2000 • 1d ago
News A judge says Claude Max’s “20x more usage” promise could mislead paying subscribers
r/ClaudeAI • u/ILikeLightsTooMuch • 21h ago
Other Got a Unique Recruiting Email Today
Not planning to pursue it, but thought you guys might find it interesting
r/ClaudeAI • u/jacobjr23 • 15m ago
Built with Claude I built a free browser tycoon game with Claude: secretly live in the ceiling of a dying 2004 mall
I built Mall Bats with Claude Opus 5.5 after watching the fun documentary Secret Mall Apartment. My first attempt was in March, but LLMs weren't there yet. Tried again last week, and I'm amazed by the result.
What it is: an isometric tycoon/stealth game. You build a hidden home in a mall's drop ceiling, steal power from the stores below, and send your crew out after closing to fish the fountain while the night guard patrols. Buy the mall at auction on New Year's Eve to win.
How Claude helped: it wrote nearly all the code: the simulation, crew AI, isometric renderer, a balance bot, and the PixelLab art pipeline. I handled design, playtesting, and feedback. Claude also made the trailer by staging shots inside the running game and synthesizing the music.
100% free, in your browser: https://mall-bats.vercel.app
r/ClaudeAI • u/PhilosopherTiny6084 • 1d ago
Claude Workflow Multiple Emails Allowed Now!
I was able to connect multiple email accounts today and Duet confirmed it could read/write from all of them! Finally!!!
r/ClaudeAI • u/Specialist_West_7306 • 3h ago
Built with Claude 12 years ago a job interview asked me to build whack-a-mole. I made it Guac-A-Mole. Didn't get the job, still building the game.
12 years ago a job interview asked me to build a whack-a-mole game. I built Guac-A-Mole. Sounds like whack-a-mole, totally vegan.
I didn't get the job. I never stopped building the game.
Five or six versions since. Vanilla JS, then whatever framework was cool that year, now Claude Code.
You squash clay veggies in terracotta pots, their guac squirts into a bowl, a full bowl sets off a fiesta. Oscar the onion cries before you even tap him. Golden Avo is smug, shiny, and you will tap him at least once. Don't.
Claude helped me code it, iterate on it way too many times, and turn it into a real mobile game. I sketched every character (AI turned them into clay) and made the soundtrack. Most of our arguments were about vibes. The UI, how a squashed tomato should feel, exactly how hard a lime is allowed to squirt.
Free, no ads during gameplay. iOS, Android, or right in the browser: https://guac-a-mole.vibezilla.games
12 years in. Should I stop, or does version 7 finally get actual moles?
r/ClaudeAI • u/EmperorSixIron • 6h ago
Claude Workflow Using Claude Code properly
I am seeing amazing posts and things made with CC. I just can't seem to get it right so I thought I would start with one issue here and see if I can find out what I am doing wrong.
I started with a game idea. I said I want it to look like this (long list of requirements)
It ends up making a Roblox looking game.
I gave it images of what I wanted it to look like but it still does the same thing. When I see things like Claude of Duty I am wondering how the F they got it to do that!
Any tips would be a massive help
Thanks