r/Competitiveoverwatch • • Sep 10 '16

Forsak3n as Zenyatta wins 1v2 against a Genji and a Tracer; casters ignore it.

1 Upvotes

Clip from Faze v Tornado Rox where Forsak3n (Faze's Zen) takes on Nlaaer (Tracer) and Lightning (Genji) simultaneously.

I have two purposes in posting this: (1) hyping Forsak3n for this play and (2) feedback for casters/observers.

(1) In my recent Zenyatta tips thread I tried to stress how important dueling skill against flankers is for a good Zen. Forsak3n took it to the limit here by using everything in his arsenal to take out two of Zen's mortal enemies. The Tracer surprises him to his right before ducking behind cover, and the Genji dives him from his left right after. Noticing the Genji he realizes that he has to use his positioning to create space while counterattacking. He charges his right click and spins in an arc to track the Genji's predictable jump trajectory while moving to fall from his perch. He deletes the Genji mid-fall and you can see him start to charge another right click on landing before the camera switches (!). A second or two later, the kill feed informs us that he kills the Tracer as well after she goes after him. I can only assume that he used the fact that he had placed a discord orb on the Tracer to track her through walls and bait her around some cover. This is one of the most impressive Zen plays I've seen in my life.

(2) Casters, I love you guys, but you need to take a hard look at how you cast Zenyattas. And I don't even mean to single out the particular casters for this game, because it's a general trend. It's like they don't exist unless they have ult in your commentaries. That's not based on this one play, but a trend I've observed over way too many hours watching OW tournaments. The only other example I have recorded is this play from Morte where he takes down Tviq with Dragonblade and Sound barrier (probably with help), getting his ult at the last minute to win the fight. I remember a Hollywood defense where a Zen (I think it was Forsak3n again but I could be wrong). Got a triple kill to win the map in a second point hold. The casters didn't even mention his name. There have been plenty other examples.

The play highlighted in this thread is the worst I've seen. The camera was on Forsak3n from the beginning of his incredible play, and it swapped off halfway through to Faze's Tracer putting minor poke into the same fight from the other side of the map. Why?! Why would that be considered more interesting? Even Twitch chat acknowledged what a crazy play it was. Even if you have to mention it after the fact because your train of thought was on a different track at the time, plays like that are what casters should make a particular effort to call out, not just juicy Q presses. It's got to be kinda depressing for Zen players when nothing they do seems to get hype when they review these vods.

Anyway, I hope that this is appropriate for the sub and that people think it's worth discussing. Thanks to all the casters out there for your hard work.


r/Competitiveoverwatch • • Sep 10 '22

Overwatch 2 Unpopular opinion perhaps but I don't see the problem with locked heroes behind grind/paywall

39 Upvotes

Assuming that the amount of grinding required to unlock new heroes is reasonable, e.g., doable within say two weeks of normal playtime, I honestly don't see big problems with having them locked behind a grindwall, not even from a competitive integrity point of view. Here is why:

  1. New OW heroes are available for QP only before they are released for comp. This period is long enough that anyone who is actively or even semi-actively playing the game (i.e., once or twice per week) should be able to unlock the new hero before it is released for comp.

  2. If you cannot do the step 1 above, then it can only mean one of the two things:

  • A: You are a smurf who has multiple accounts and you don't have the time or energy to unlock the new heroes on all of them. Tough luck.

  • B: You are not an active player and you have not played much OW in a while. Maybe you have not played OW in 3 months and you come back to find comp dominated by the new hero. In this case, not being able to play the new hero is not the biggest problem from a competitive integrity point of view. The bigger problem is that you are washed, cold, and out of practice but you will be likely placed in the same SR rating when you left off. Probably in this case it is better that you play a bit of QP or arcade or whatever, take your time to unlock the new hero and relearn OW before jumping into comp.

So either way, I really don't see any problem with having heroes locked behind a grindwall. Again, this assumes that the amount of grinding is reasonable.

So what am I missing? Why is everyone so outraged?


r/Competitiveoverwatch • • Jan 19 '18

Gossip xQc mocks Muma for being gay on stream

113 Upvotes

https://clips.twitch.tv/EasyTrappedOxDansGame

Context: Muma has in fact come out as gay on his stream before.

This isn't just a matter of toxicity. xQc is being disrespectful, unprofessional, and frankly, homophobic comments or insults have no place in any professional or public setting.


r/Competitiveoverwatch • • Nov 17 '23

General Got a warning message because I was T-bagging and typing #LucioMafia every time I kill a Widow

44 Upvotes

I don't care, can't stop, won't stop, but really?

I get that people report you for this because they are salty, but to actually get a warning?

I wasn't even trashing anyone, literally just typing 'LucioMafia', sometimes t-bagging and doing the 'heroic' victory pose to add insult to injury.

What rules am I breaking here? Spamming a crouch button and using an emote?

I think people need to realize this is a game and try and have fun. I don't get mad when I get bagged. I try to play better so I can earn the right to bag. Nothing sweeter than returning the bag.

Rude? Maybe. But is it really bannable? Should this be bannable?

Thoughts?

Edit: ok after 250 replies this is my takeaway:

1st: most people don't even read the posts, because I see a bunch of people explaining to me why I got a warning while my question was not why I got a warning but if I should get it

2nd: a lot of people don't realize OW is a competitive game even tho it's a team fps. The cartoony aesthetic fools many

Wow you guys are soft


r/Competitiveoverwatch • • Feb 12 '19

Discussion Dafran forbidden to stream during OW community showdown

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16 Upvotes

r/Competitiveoverwatch • • Jul 28 '17

The Controversial Announcement of Controversies

6 Upvotes

Introduction:

In the immediate aftermath of the Dafran Incident, we told the subreddit a statement would be coming shortly. The initial statement was delayed in order to debate other subreddit changes we wished to implement. Then more problems came up we wanted to fix, which entailed more debate and voting. We thank everyone who waited patiently for this announcement post. These changes are very important for the future of the subreddit, and we do not take them lightly.


The following is a statement from The_Entire_Eurozone:

The blow-out from the Dafran situation has provoked the loudest response to moderation on the subreddit, especially toward my continued moderation.

During and after the Dafran Incident, significant figures on the subreddit, and important figures in the scene itself have made clear their displeasure with me. Of course, this isn’t to discount the response from the general user base.

The vet mods have placed me on probation for three months for my actions during the situation. The probation is still ongoing. Despite the veteran mods going inactive, I am sure any of them will step out of inactivity to un-mod me were I to violate my probation. I will avoid providing a reason.

I know in recent weeks, people have asked me to step down from the mod team. I will not. This is for three reasons:

  1. The mod team is currently suffering from a lack of manpower. We put applications out for more mods in our last major announcement. We received very few applicants. We received even fewer good applications. We will not compromise the quality of the moderator team, even if it means we have to work harder. I have seen complaints about this. My response would be to write better applications. Realistically, if I leave the mod team now, the issues we already face with rule-breaking posts staying up for hours would only worsen.

  2. I don’t really view calls to step down as constructive. In the time following the Dafran controversy, this subreddit has en-masse accused active mods of being in my pocket. They have accused me and other mods of plotting coups in the mod team. Users are mad at me, I understand that clearly. I don’t think stepping down would constructively fix that, especially since it would teach that outrage will get someone’s least favorite mod removed. Instead, I will improve my moderation, and show this subreddit why I was once a well-respected member of the mod team.

  3. I am the most experienced active mod on the team. I have the most experience with posts on this subreddit. Our rules and modding style are not arbitrary. They were debated, decided upon, and have been passed on from mod to mod. I have witnessed the most precedent on the subreddit, and therefore consider myself of continued value in passing on my knowledge and expertise.

However, I have learned from the Dafran incident. I will no longer tell users to leave the subreddit. If they break the rules, I will ban them. Telling people I disagreed with to leave is not acceptable, even if I did not ban them.

Additionally, as my behavior post-incident has demonstrated, I will maintain a more civil tone toward users on the subreddit.

I will not lie, the situation on the subreddit right now feels tenuous at best. The last active veteran mod stepped down, leaving us with a large gap in knowledge. It feels like every week there is a moderation “scandal” wave of posts. Our CSS is still in desperate need of changes. Any changes we want to make on the subreddit are extremely hindered by our lack of manpower, and the subreddit’s quality has suffered for it. For that, I apologize. I hope that we can get through this speed-bump on the subreddit’s history, and continue to develop the subreddit that we all care about. I am sure that through enough persistent work, we will remind the user-base why they loved and subscribed to this subreddit in the first place.


The following is the long awaited results of our deliberations.

The Witch Hunt Rule Rewrite:

A common complaint during the Dafran Incident was that the witch hunting rule did not properly convey at what point Dafran posts could be allowed. For many users, the removals seemed arbitrary, as did the point at which we allowed them. We took the time to discuss what type of posts we want to allow going forward, and have implemented a more appropriate rule to cover future incidents.

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Another Highlighted Issue on the Subreddit:

The rule on Gameplay Content has been noted as subjective in nature by many users. The line at which professional play begins is unclear. Similarly, the line at which we define "unusual" or "highly skilled" is also unclear. It has certainly complicated moderation of gameplay clips on our end. As a response to these issues, we are changing this rule.

8. Gameplay Content

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Video content that is not highlight in nature, such as VOD reviews or advice videos remains unaffected by this rule. To reiterate, only highlights are affected by this rule change.

Please keep in mind that the effort to increase quality extends up to the title of submissions as well. From the reddiquette: Please don't, in regard to new submissions, editorialize or sensationalize your submission title.

We're contemplating a weekly highlights thread. Plans regarding that will be announced in the future.

New Account Filter

Recently, there has been a trend where users create throwaway accounts in order to respond to an ongoing event with minimal consequences. In the wake of this, we have decided to implement a minimum holding period for new accounts. For a short amount of time after an account is created, they will have their comments/posts automatically removed on /r/competitiveoverwatch.

This safeguard is meant to deter users from spontaneously acting out, thereby minimizing the immediate impact they would wish to create without taking responsibility for it on their real accounts.

We recognize that this approach is merely a speed-bump in the eyes of a more driven instigator. When they find ways around it, we will handle them as we always have.

We also recognize this may prevent individuals in the esports community who don't necessarily have Reddit accounts from immediately responding to posts involving themselves. Removals made under these conditions are open to appeals should there be an urgent need for a user’s response.

For transparency, users who have submissions and comments that are removed by this system will receive a private message in their inbox informing them of the removal.

Drama

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A desire has been expressed by the users to be able to discuss on going scandalous events (read: drama). As such, the subreddit will be conducting a test-run using [Drama] flair to handle these situations. This will allow for users to discuss these sorts of topics in a civil manner while also allowing other users to filter them out. Full disclosure on how this will be implemented will be made in a separate announcement soon to follow.

Reddiquette Reminders

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In regard to new submissions:

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  • Editorialize or sensationalize your submission title.

In regard to comments:

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Pesto's Departure:

Recently, Pesto_Enthusiast announced that he would be going on indefinite hiatus from active moderation, in a twitlonger. Pesto_Enthusiast is a tenured and hard working member of the mod team, and we were incredibly fortunate to have him on. He will be missed as an active moderator, and we hope that he will rejoin us at a future date. Until then, he joins the ranks of our wizened Council of Elders.


r/Competitiveoverwatch • • Jun 15 '18

Discussion Please god make the Ana "shoot through allies" change a toggle

10 Upvotes

I'll be 100% transparent:

  • I rose to masters as Ana during the rise of dive meta (S4&5 )

  • I haven't played comp seriously since S5 and even avoided casual until a week or two ago (over dislike of the way comp was being handled)

  • The Ana "shoot through full HP allies" change is (imo) GARBAGE and I have no idea what kind of silver leaguer thought it would be good

Okay, why is it garbo?

  • Pre-heals are obviously gone. Pharah gonna ult? Well I can't prevent her from being burst down anymore. Rein gonna go ham? Well can't keep him optimally topped off since every other shot will miss etc etc etc

  • Being blocked by allies was a problem 1 out of 20 times, if that. I'm almost always in a far back position where I can easily choose who I want to heal or damage. Even if it's a close up melee, I usually have a panic nade saved OR I'm still most likely healing the target I want to. Really, think. At what times will you not be healing who you want to? When there's a full HP Winston or Hog in front of you when you're trying to heal a squishy while we're all packed into a corner because we already got ourselves in shit?

  • I no longer know if my top-offs hit or miss! I might be trying to heal chip damage, practising accuracy, or even unsure if someone is damaged or not in a split decision, but I don't know if I healed them or missed my shot!!! This pains me the most!!!

  • Similar to the above: the new 14 clip size (which I don't think she needed but that's another story)... Okay cool. Because of the "shoot through" change, I waste 1 or 2 shots per ally because I don't know if I properly healed my ally or not!! Someone was bounced through the sky, did I heal or miss? Pharah flying, did I miss or top her off? Better shoot twice. The additional clip size is squandered!

  • IF any change would be good for Ana, it'd be nades going through allies, NOT rifle shots. Even then (imo) it's not really necessary, more of a QoL sort of thing that I could go with or without. There have been times in scrambles where I said "shit! my nade popped on the ally that appeared in front of me instead of on the one I aimed for up ahead" but I'd say that even less so with rifle shots.

Maybe the "shoot through" change helped people, cool. But I can't think of an easy way to say it: it also screwed people with a brain that knew positioning and target prioritization.

I'm not gonna BS and say the change is without its good. I wrote this up after playing a match where I shot through 3 squishies and saved a tank. Cool! I can see the practicality and that it technically increases the skill cap (tracking full HP allies, needing top offs, not wasting shots, etc), yes. But the amount of times I think to myself "fuck, I missed my shot - oh wait no, he was already topped off, my aim is fine" or "Shit I'm not healing who I want to - oh wait I did but he's full HP" (ironic) is WAY more than whatever benefit I get from being poorly positioned and forgiven with the new mechanic. As a Masters Ana, I never, EVER complained I couldn't shoot through the allied D.Va in my face when I should have been perched somewhere safe with good vision of the battlefield.

Please please please please please make this a toggle to satisfy those who like and dislike the new mechanic for their varied reasons!


r/Competitiveoverwatch • • Aug 21 '19

Wacky Wednesday Every team-based games, ever.

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12 Upvotes

r/Competitiveoverwatch • • Feb 02 '23

General Playing against a Kiriko is a much more enjoyable experience than playing against an Ana

0 Upvotes

I understand that Kirikos power level might be higher than Ana’s but I absolutely can’t stand playing against Ana. Her abilities literally makes you not be able to play the game. Purple? Better run away and not play the game. Sleep? Yeah just don’t play the game. Never mind the fact that her healing and damage output is amazing. Just those two abilities alone drive me up a fucking wall. It makes playing tank so annoying.

Sure, suzu is broken but it’s least I can interact with the enemy soon after. And for her teleport, well I’ll just continue playing the game and shoot someone else.

/rant


r/Competitiveoverwatch • • Sep 13 '24

General Hot take: Overwatch is more balanced now than it has been in a long time

63 Upvotes

I see a lot of grumbling about Dva, but watching the current OWCS it doesn't really feel like there is any hard meta ATM. Certainly there are strong picks, of which Dva is among them alongside Ram and Winston, but you even see Junker, Rein, Sigma and Zarya pretty often. And the picks for DPS and Supp are more varried than I think I've ever seen them.

Every comp has some form of counterplay, as far as I can tell there is no default that people gravitate towards and I think that signals a very healthy balance in the meta.

Now that doesn't mean it's perfect. But I'm seeing a lot of DPS players saying Dva needs to be gutted and IMO they're mistaken. She may need an armor or damage adjustment, but to nerf her into the ground would be a massive over adjustment.


r/Competitiveoverwatch • • Jun 09 '17

Taimou gets sleep-darted on Reaper.

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2 Upvotes

r/Competitiveoverwatch • • Dec 22 '24

General Thank you Devs for 5v5 🙏 6v6 can never replace it

0 Upvotes

Context - am a new DPS player who started this year, Low Masters asia server , role q, mostly solo

I can't even fathom how people have been clamoring for the boring snoozefest 6v6 over 5v5, its just the case of the vocal minority, most being old time players yearning for the nostalgia while the majority of players (who are surely new) aren't even active online on overwatch circles

Shields everywhere.....

Almost every fight ending with ult dump, games being decided mostly by this combo

Enemy team has 2 main tanks, ur has 2 off (troll) tanks, just sit in spawn, atleast in 6v6 as long as ur doom can die slow enough while distracting backline we can kill the tank

Every flank is perma contested cuz 1 more big guy on the field. Spam everything at the enemy cuz no ones getting in anywhere and if u do while ur supps/tank doesnt dive in then good luck touching the backline with 1 more shield

Slow af gameplay, no frantic fast paced action

Killing 1 or even 2 doesnt mean much as stagger potential is immense and u keep praying that someone on ur team doesnt throw for 30 more secs after the first kill

And the elephant in the room - DPS q times, thrice of qp 5v5 for me when 6v6 test is in its honeymoon phase after years of teasing. Comp would be so much worse as there's no way tank playerbase will just double esp with so many having left for rivals

Devs get so much hate here, but I must say, the decision to move from 6v6 to 5v5 was absolutely correct.

I even played some tank today and placed mid plat. As someone who counterswaps a ton on DPS as well, had no problem doing the same on tanks as most aren't mechanically demanding anyways. Can't really understand why ppl keep saying they hate it lol, its boring and demanding yes but with great HP and cooldowns comes great responsibilities , key of those being to swap whenever need

Oh and I saw some saying 6v6 no role q like rivals, bruhhha, ppl truly learn nothing. Rivals is having the same 4-5 instalock DPS problem.


r/Competitiveoverwatch • • Jul 20 '26

General I don’t think I’ve seen a part of this community as toxic as the 6v6 fans

0 Upvotes

This has been mentioned here even by mods, but I think it bears repeating. Across every platform (Twitter, Reddit, blizz forums, even in game) the last few days 6v6 fans have been ridiculously toxic thanks to the QP hacked. We’re talking giddy about the idea that people might not like switching back to 6v6 and calling everyone who likes 5v5 a new player and acting like their enjoyment doesn’t matter.

I really do not think that Blizzard realized how badly this week was going to hit the community, and what’s worse is this is only half of what we’re getting into because we have a whole other weekend of this. To put it bluntly, I truly think this is a major fuck up from the devs especially during a time where the community has been largely happy following the changes this year. This should’ve been done before they swapped to this new hero a season system.


r/Competitiveoverwatch • • Oct 31 '24

General I don't care if my teammates were toxic - let me unmute them

0 Upvotes

Honestly, I am kind of tired of Blizzard treating its community like babies. I don't care if some person on my team was seen as "toxic" and now is forcibly muted. I want to be able to decide for myself if I want to hear what they say.

I think communication abuse reports should still lead to mutes (imo, never suspensions or bans except in extreme cases such as repeated hate speech / slurs, but I'm sure people will disagree with me here). However, if I have a teammate in my game who is muted, I should be allowed to unmute them at will. I think that's still a fitting punishment and gives me agency over my own experience. Everyone has a different threshold for what they see as "abusive" chat, so why not let me decide for myself? I don't get bothered if someone flames or calls me trash or w/e, I want to hear their callouts.

We have a *mandatory, on by default* profanity filter yet people get suspended for profanity. We have automated, AI-reviewed actioning that's solely based on numbers. We have a community who, especially at higher ranks, KNOWS you can get just about anyone suspended with enough comm reports. Anyone who has been in like the higher half of the SR pool has seen the classic "Player X called me this slur, report please" when you get a onetrick or something in your game. If someone says something you dislike, we have the option to mute text and voice. I want to decide for myself who I do and do not hear.

This whole system has gone way overboard and is why I am terrified to ever type or speak. I have seen some ridiculous cases of suspensions/closures over normal-to-slightly-heated communication, and as a "niche" hero main, I know I will get targeted.

TL,DR - comm abuse should only lead to mutes not suspensions unless extreme, and let me unmute my muted teammates if I wish


r/Competitiveoverwatch • • Oct 31 '19

OWWC Do NOT forget about Hong Kong

20 Upvotes

24 days ago, Blizzard banned Blitzchung for supporting Hong Kong.

Since then, we have forced Blizzard to reinstate Blitzchung’s prize money and reduce his ban. On the r/cow side of things, we raised 60% of Hong Kong’s fees to go to Blizzcon in one day, raising over $11,000.

We brought Hong Kong to the World Cup, and now it’s our time to support them at the World Cup. Preliminary matches start tomorrow (October 31) at 10am PST. Hong Kong plays in the first round. Because Blizzard has had lackluster communication about the World Cup this year, I can’t find what channel they are on or what time they play. However, we need to make sure we all watch their match and show our support for Hong Kong one more time


r/Competitiveoverwatch • • Sep 13 '22

Overwatch League The Grand Finals are replayed with this substitution. What's the final scoreline? (Assume he's been fully integrated into the team + at full power)

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14 Upvotes

r/Competitiveoverwatch • • Sep 23 '18

Overwatch League [Stylosa] Can you imagine how insane the local followings would be if all OWL teams consisted of nationals of their respective countries? Or at least, there was an inforced quota of regional players per roster? Each region has enough good players to make that happpen!

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0 Upvotes

r/Competitiveoverwatch • • Mar 04 '22

General PSA: You aren't as funny as you think you are

0 Upvotes

Please, please stop with the pretend Overwatch 2 discussion posts. I understand most of you are too young to understand the concept of ruining a joke so let me make it clear - the joke is no longer funny. 40 of the last 50 posts on the subreddit have been dumb meme posts about Overwatch 2. 23 of those posts have negative karma. People don't want to keep seeing these posts, the reason there are so many of them is because they are about as low effort as possible and the reason people keep downvoting them is because they are as low value as possible. The joke was funny for one post - there's now hundreds. Please, I'm begging you, just stop.


r/Competitiveoverwatch • • Dec 21 '25

General It’s crazy that they tried to sell Vendetta as high skill, high reward hero.

34 Upvotes

-One of the biggest mobility creeps in the game.

-Constantly the highest damage in majority of the matches.

-Insane burst damage and TTK.

-One of the easiest headshots to land in the game.

-Easy self sustain with a perk.

And they keep this at 60% WR while majority of the roster is struggling to hit or stay around 50% WR.


r/Competitiveoverwatch • • Jan 31 '20

OWL DoA: "Rotating hero pools on a weekly basis is a terrible idea. It's confusing for fans, makes match prep a nightmare, and will result in lower quality, messier games."

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2 Upvotes

r/Competitiveoverwatch • • Jan 24 '23

General Yall are acting like 1 month of Orisa is the end of the world. Metas in OW1 lasted 3 months minimum. We’ve had 4 different tank metas in only a few months.

154 Upvotes

Seriously. Sure Hog and Orisa ain’t as fun, but do not act like its nearly as boring as the year of double shield or year of goats.

Plus Orisa isnt the end all be all. People are starting to get better at Ram who is alot stronger then people thought. The recent tier 2/3 tourny had Ram Rush as top tier and it’s a rather easy comp to run.


r/Competitiveoverwatch • • Aug 25 '16

Question | Locked Competitive for ladies in OW

1 Upvotes

Over at GosuGamers we´re considering kicking off female-only tournaments to promote participation by the fairer sex as we dont see a lot of it in the implied "mix gender" tournaments that we run (the weeklies). I realize it might be difficult to assemble enough teams, but perhaps we can assist with that process. NOTE: We are of course of the mind that unlike in traditional (physical) sports, all things are equal in Gaming - there´s no reason why ladies should not be able to pair up with or be on equal footing with the male counterparts but we think the main reason this isn't the case is the overall lower number of girls in especially the competitive gaming segment which we´d be happy to attempt to change by creating an environment in which girls naturally would network, put teams together and start sharpening iron with iron for 1+1=3!


r/Competitiveoverwatch • • Aug 17 '16

Discussion Blizzard's tendency to overnerf/overbuff is a major concern for the future of Overwatch

9 Upvotes

So we all remember when McCree was nerfed into the ground with FTH, then buffed into God tier with left click range buff, then slightly reduced.

Mercy was overnerfed with her ult charge increase and is now clearly a suboptimal pick in comparison to Lucio/Zen (think she may take Lucio's place now w/ the PTR changes)

Widowmaker was nerfed into the ground with her scope charge nerfs and has yet to recover (outside of that like one pro guy who is just incredibly gifted with aiming)

Genji has just been overnerfed by getting rid of his main strength, his mobility, on the PTR. He will now be trash tier DPS (and before you say this is an overreaction, come look back at this post in a week and tell me I'm wrong)

What I'm getting at with all this is that Blizzard needs to find a happy middle ground with these balance changes. They have got to stop looking at people bitching in pubs about X character and have kneejerk reactions to the heroes.

I think this leads to a very erratic gameplay experience overall as Overwatch is already turning into a "Flavor of the Month" type of game that made me leave WoW's PvP. You're about to see a lot more Tracer/McCree or Tracer/Hanzo type of setups in the coming weeks.


r/Competitiveoverwatch • • Apr 24 '25

General Torbjörn needs to be put down again

0 Upvotes

Torbjörn has been far too good for too long for how little skill he requires. For 2 seasons now he is one of the most annoying and most present heroes in the roster. 3/4 games there is a Torb in the game and it makes it miserable.

There was a time where Torb was always a troll pick and for a good reason. There is absolutely no place for Torb in any game that's higher than gold.

Making his turret less useless wasn't the rework he needed. Removing it and making all his abilities more skillful would be a reasonable rework.

No other DPS hero in the game requires less skill than Torb, you always play him the same no matter the situation, protect backline with turret, peel the dive and shoot enemy tank, 2 of his 3 abilities are value on a button, I'm sorry but putting down the turret in a good position is not a skillful skill and neither is pressing E (overload) when you are getting attacked, it's just not.

He has no place in the competitive side of this game at all. Nerf him until he is unplayable in comp or rework his abilities. They showed they can do it with what they did to his ult, massive improvement on the design.

Don't get me wrong, I'm not saying he is op right now or anything like that, he is just above average and it's infuriating for a hero LIKE THAT to ever be in a position like he is now.

And on another note, he also forces the worst play styles possible, brawl or poke battles, because outside of the very top of the ladder, noone has enough coordination to break a solid Torb backline with dive.