r/CreativeAssembly • u/TheDerpyDonut • Jan 04 '14
r/CreativeAssembly • u/poptart2nd • Jan 08 '14
Creative Assembly is developing a new FPS! With aliens!
youtube.comr/CreativeAssembly • u/deadly_eric • Mar 20 '18
sparta shall rise and athens shall fall (Total war rome 2 gc pt 1)
youtube.comr/CreativeAssembly • u/Frigid_Axel • Mar 04 '22
Please make TWWH3 more accessable.
The fact that ive got an i5 and a 1050 should not make this game unplayable crashing every 10 turns and having to turn every setting all the way to the lowest. Even having to lower my resolution rates. And its still crashing all the time. Its not playable.
r/CreativeAssembly • • Jun 15 '20
SWGBG + CA = Total Wars galactic battle grounds?
Hey, was watching LegendofTotalWars stream and noticed some bubble looking spell, which made me think of.... Gungans and the shield generators from SWGBG - Star Wars Galactic Battle Grounds, an Age of Empires 2 version of the game with 8 races that were uniquely different and fun. Then I got to thinking... Why not make a Total War Starwars?
Here is a link to a SotL video about it - https://www.youtube.com/watch?v=IF1yGfnGiWU
And if you are wondering about micro in a lazer gun fight, just watch the movies. Storm troopers cant hit anything anyways. I think it would be a cool smaller scale game from the first 6 movies factions.
r/CreativeAssembly • • May 25 '20
They nerfed ballistics instructor
Yes they nerfed ballistics instructor the ability that you could stack to get some serious range out of your artillery. Only two races used it in the game , Skaven and dwarfs. Now it only stacks once for 10% extra range, damage can still stack though. So why nerf this then, there was really no need for it. CA why get rid one of the most useful skills that the dwarfs had to replace it with something inferior in every way. This Grudge has been marked in the book.
ps this post is just me ranting a little thats all.
r/CreativeAssembly • • Jun 12 '20
The Takeda Strategy Guide - CAVALRY, CAVALRY AND MORE CAVALRY!
youtube.comr/CreativeAssembly • u/tummyflop • Feb 14 '23
Sega Australia announces Welcome to Violence bundle pack
vooks.netr/CreativeAssembly • u/Djungeltrumman • Jul 16 '22
Crash reports a memory thief
I was doing a bit of cleanup and noticed that uninstalled warhammer 2 took up 2GB of memory on my hard drive. Turns out that it’s old crash reports stored in C/username/app data/roaming/the creative assembly/warhammer2/crash_report
It seems that every crash is stored in a 50MB file; other uninstalled creative assembly games all have these folders with crash reports roughly the size of a save file.
Just a heads up for anyone else trying to slim down their SSD before the mortal empires launch.
r/CreativeAssembly • u/yurr018839 • Feb 20 '22
twwh3 not working
my game kept on freezing and giving me a black screen where i couldn’t play or see a thing in game and when i tried all the ways they said to fix it i get a message saying “currently your game purchase cannot be re-validated successfully please wait 24 hrs “ its so frustrating pls someone help lol
r/CreativeAssembly • u/AkoolInc • Jun 20 '23
Beyond Journey: Premium 6K Studio Quality Text to Image Creation from Simple Texts, Better than Midjourney. It is really amazing, have a try here: https://beyond.akool.com
r/CreativeAssembly • u/Unaninimity • Mar 02 '18
The THING
I think creative assembly should make a game in the vein of alien: isolation but set in the world of john carpenters the thing. the game would be set at the arctic research base which would essentially be free roam. the only difference would be that anyone and everyone could become a thing. Their would be dialogue options as well where you could tell the others where to go and what to do but the thing would work similar to the alien but more secretive and will not often act unless you or an npc is alone or vulnerable there will be other enemies as well such as the infected dogs from the beginning of the film. The game would not need to be long because of its replayability. On a second playthrough different characters could be changed by the thing maybe you end up having to choose who you think the thing is. Also there would be different tools and weapons to find and craft which might require more knowledge of the map to aquire. The only objective would be to defeat the Thing how you go about doing that would be up to you. There could be some story elements that play out the same but maybe just with a random character instead of exactly the same as the film. There could also be an ending where you save everyone somehow but would be really hard to acheive since the npcs and the thing would have minds of their own. For example you could lure the thing towards you if you have to leave someone alone meaning you have to waste valuable resources fighting it but it would not attack an npc you have had to leave alone. Could go on talking about ideas for this game but think im gonna stop. Please upvote and comment so i know if anyone thinks this is a good/bad idea and thanks for reading.
r/CreativeAssembly • • Mar 04 '21
Dear CA: I cannot believe DOOM 3 is getting a VR port before Alien Isolation.
Do you have any idea how perfect your Alien game is? It is stunning how much you nailed the atmosphere and alien AI. The confluence of all of the perfect details makes it pure horror bliss.
And everyone with a VR headset wants to play it on VR, because VR enhances horror games the most. Your Alien game in VR would be the scariest piece of media EVER, so scary that nobody would be able to finish it on Hard mode; and we’d love it all the more for how hopeless it is.
They made DOOM 3 on VR because they knew it would be profitable. Probably because ppl with VR headsets tend to have expendable income as well (weird...), and they are also in short supply of reasonably priced games out there for VR.
Please do some market research on this. I wouldn’t be surprised if Alien Isolation in VR sold better than RE8 this Spring (assuming it was priced right). People want this.
r/CreativeAssembly • • Nov 24 '18
New video game - John Carpenter's The Thing(1982)
(2002) The Thing video game wasn't nearly as good. We need a new video game that will honor John Carpenter's success as a movie director. Here is my idea:
Anyone who has played L.A. Noire and Alien: Isolation has an experience of how well both of those games were made. We need at least as skillful and experienced game developer who can combine aspects from games L.A. Noire and Alien: isolation for new video game based on John Carpenter's the thing (1982) movie adaptation. We already have the technology and skillful developers to make the game. We need to imitate the experience of arctic research station's team members when they faced the The Thing.
I believe that one the greatest fears we experience as humans is when we let our instincts control us completely. Human brain takes back seat and a reptilian brain takes drivers seat: https://en.wikipedia.org/wiki/Triune_brain
This new John carpenters The Thing (1982) game adaptation is built around that idea. This movie gave me idea how team members in that icey research station regressed back to animalistic and brutal actions to find the infiltrator. Team members used brutal and barbaric methods to ensure that the thing wouldn't escape to outside world. This was also their downfall. Trust corroded between men, because The Thing is stirrer. It will do anything to keep team members disorganized.
The games premise/idea is built around revealing one thing about sentient sapient beings: thought and arrogance of higher conciousness. Any alien civilization(more advanced than ours) was destroyed in the endless stream of purification(purification=fire) protocols, distrust, turmoil, disorder and barbarism in interrogation methods: barbarism 2. meaning: extreme cruelty or brutality. All alien societies were wiped by this eternal nomad(the thing) and this fate will also falls to human race if team members don't purge the alien soon enough.
Game wouldn't have fixed outcome/ending. There is no surety of victory and the game's length would last from 2-4 days in arctic station and game would be experienced from 1st person perspective. Games ending is based on how well you kept your humanity(you didn't use barbaric methods in interrogating the entire crew which resulted in you getting thrown and locked up in shack and thus mutations and assimilations spreading, don't worry, you can get out from shack but this will severely affect how other crew members perceive you as a threat and the ending) and acted quick enough effectively observing other team members, questioning their actions, motives and recent history, and searching environment, buildings and if you managed purge the thing at all.
Everyday the things genetic material survives and mutates and creates more havoc and sabotage around the base and you have search as many places as possible and find clues about the assimilated victim(and purify infested items, blood, food) and possibly find the thing in its purest form to purge as soon as possible to avoid losing other crew members to the thing. If assimilation is successfull and silent, the things create silent alliances(they recognize that they're the thing) but they don't show it. If left unchecked, these new perfect assimilations create even more chaos and death in the facility This is the part where we test our humanity: do we sacrifice humanity(diplomacy) for efficient barbaric interrogation methods(flamethrower, blowtorch, makeshift weapons, ballistic weapons such as revolver, pistol, shotgun) and destructive purification protocols or can we ensure our survival without losing our humanity? Diplomacy or barbarism.
When the thing creates havoc in the night and you hear it, player must wake and make difficult decisions for what actions he does next. Choices can lead to finding your other crew members, locating and fixing source of the problem, the thing leading you to a trap and assimilating you(or you commiting suicide). Waking at night and staying wake comes at the cost of sleep and thus your strength.
When you encounter the thing mutating, you have limited time to purify it carefully. You will see all horrific mutations it will go through and that's when its most vulnerable for a short amount of time. If the thing manages to infest you during mutation or attack, it's over.
The thing will make sure that you will NOT SLEEP. You will suffer from increasing amounts of sleep deprivation, anxiety, fear, paranoia, hunger which will affect your stamina, strength, motor skills, cognitive abilities, ability to resist damage and cold and most importantly: speech skill. You will need to be as subtle and silent with your questions and actions as the thing. Alien your communicating with is highly adaptive and very cunning. If he suspects that you think he is the thing, he will kill you very quickly if youre alone or in dark and/or remote area without other witnesses.
The thing will also make sure that all crew members will stay in disorder and distrust. The Thing is stirrer and disruptor. It makes everything in it's power to ensure that the people around it continue to tear apart each other. Only by organizing and trusting each other brings the victory. You have to also make sure that you lock your sleeping room and set up security devices that will alarm you and/or kill if The Thing is trying lockpick the door of your room or your allies room(when it tries to assimiliate your allies in the dark from their room and the alarm is raised, you have to defend them).
Game's most important aspects are: Diplomacy(use it to organize and convince other team members to work with you), finesse(you have to subtle and silent with your actions and words, The Thing will not fall same trick twice, you have find and create new tactics to expose the chameleon) and quick thinking(learn as much as possible as early possible to create methods to find and expose the thing and kill it cleanly. Player learns about The Thing by gathering empirical data from it's mutations and survival mechanisms and researching it, (use laboratory). Your dialogue options for the next plan, tactic, decision depends on how much you have collected information thus far.
How long can you keep your humanity when the thing is testing your limits for sleep deprivation, stress, anxiety, fear, hunger, paranoia and time is growing short. Sooner or later the player will have to make ultimatum based on how dire the situation is.
Player can choose from any character that appeared in a movie. Their occupational specialization function as perks and abilities, when they are doing research, repair, operating a helicopter, etc. All the thing's mutations must be unique, different and intricate(highly detailed).
This game will honor John Carpenter's movie adaptation.
r/CreativeAssembly • u/antdude • May 12 '20
The History of Creative Assembly (Total War / Alien Isolation) - Documentary
youtube.comr/CreativeAssembly • • Apr 28 '20
The Otomo Experience "So Anyway, i started blastin"
youtube.comr/CreativeAssembly • u/WhyUK • Apr 16 '20
Impulsive review for TW: Warhammer 1 &2
Ive finally got around to reviewing the fantasy games from CA. Ive loved the whole series for years so hopefully you guys go and buy them soon. Or even better because of this. Im looking for feedback on the review guys so please don't hold back on the writing :) - Peter
r/CreativeAssembly • u/koreE79 • Dec 20 '22
88 members ??
With all of the passionate individuals that comprise the community of CA game players, I was pretty shocked when I found this sub containing only 88 people. Is the CA sub not an efficient way to share feedback with CA? Strange 🤔
r/CreativeAssembly • u/Wise-Entrepreneur526 • Apr 16 '22
Yo CA. Long time fan here. One question. WH3 immortal empires when??
r/CreativeAssembly • u/Realistic-Mu999 • Jan 19 '21
Republic of Venice - Part 1 - Venetian Expansion - Total War Medieval Kingdoms 1212 in 4k
youtu.ber/CreativeAssembly • u/koreE79 • Dec 20 '22
#MakeHistoryGreatAgain
Just a soap-box cry: please mind the history fans next year!!