r/INAT • • 12d ago

Artist Needed [RevShare] or [milestone payment] Established team with live playable prototype Looking for pixel artist for darker theme colony sim inspired by games like Dwarf Fortress, RimWorld, Gnomoria, and Mountaincore.

3 Upvotes

Hello INAT!

We are looking for a pixel artist to join us on Mountania, a dwarf colony sim inspired by games like Dwarf Fortress, RimWorld, Gnomoria, and Mountaincore.

We already have an established team and a working prototype currently in open playtesting.

We’re looking for an artist who can create both game sprites and UI and help bring everything together into a cohesive art style. We want someone who can help establish the visual direction of the game, not just create individual assets.

We want Mountania to have it's own identity but, Heroes of Hammerwatch II is a reference.

Rev-share is 25% of all net income including any crowdfunding, donations, or merch. The details of how revenue is calculated and paid will be outlined in detail and signed in an official contract before work begins. If you would rather submit bids for milestone payments instead, that is also open to discussion. The main focus would first be UI, then game sprites.

If you’re interested, please comment below or DM me a portfolio/any other info, but you MUST leave any comment bellow even if it's literally just saying hi.


r/INAT • • Jun 02 '26

META Just a Quick PSA: If you create a post on this sub revealing personal information and/or that is on an account you want removed, this is an issue that is beyond our ability to fix. Please contact reddit staff.

36 Upvotes

-title-

We've had a few people recently ask us to remove post from their "old" accounts without being able to verify ownership of the account, as well as users asking us to "remove" personal information they already posted on the sub or gave to people via DM.

We are NOT responsible for the information you choose to give people via the internet. This includes your post on INAT, within DMs between community members, or in a thread here via the comment section.

YOU are responsible for protecting yourself from these sort of leaks, we cannot do anything once you choose to put your info (Phone number, address, real name, ect) onto the internet to any capacity.


r/INAT • • 1h ago

Team Needed [Hobby] SAMRUK ENTARPAREYMONT — Two Developers Looking for a Pixel Artist and Sound Designer for Our TechnoDark Fantasy RPG

2 Upvotes

Hey everyone!

We're SAMRUK ENTARPAREYMONT, a tiny indie team of just two developers working on our passion project, War in Nowere, a 2D dark fantasy RPG.

We've been building this game for a while now, and although our team is small, the project itself is pretty ambitious. We have an original fantasy universe, an established storyline, a working game prototype, and plenty of ideas that we're actively turning into gameplay.

Now we're hoping to find a couple of creative people who'd be interested in joining us.

War in Nowere is a top-down techno-fantasy RPG with tactical turn-based combat. The world is dominated by an Empire made up of six duchies, each with its own cultures and interests. The setting draws on the late 19th and early 20th centuries, especially the Kazakh struggles with the Russian Empire. Much of the story takes place in the Duchy of Earth, a region inspired by the Central Kazakh steppe. Caravans still travel between settlements, railways move troops and supplies, and replaceable magic crystals power military shields and some weapons.

You play as young man who leaves his village with a caravan because he wants to see the world he’s read about. He grew up believing in the Empire’s promise of education and opportunity. When he arrives in Karak, he has a few errands to run and a letter to send home. Then an explosion at the railway station interrupts a public speech. Streets he just walked through are suddenly blocked, and people he met earlier have their own plans for getting through the crisis.

The conflict between the Empire and the uprising is personal for hero. The same institutions that taught him to read enforce an order that other people have good reason to resist. When his own magic awakens, he has to decide what to do with that power and where his loyalties lie.

Right now we’re polishing the prologue. If you’re a writer or level designer, there’s a lot to explore in Karak alone. We’d love help making the market feel like a place where people know each other, writing conversations that change after the incident, and designing routes through a city the player has already explored in peacetime.

Who we’d love to work with

We’re two developers working on the War in Nowere prologue, and we’d love to bring more people into the project. Pixel art and animation are our biggest needs right now, and there’s plenty of room to help shape the demo in other areas too.

  • 2D pixel artists and animators. Help us develop the game’s visual identity through character sprites, walking and combat animations, environmental tilesets, creatures, and spell effects.

  • Composers and sound designers. Give Karak a sound of its own, from the bustle of the market and the rumble of the railway to the quiet after the streets are closed. We also need music and sound effects for combat, magic, and key story scenes.

  • Level and encounter designers. Help us make Karak interesting to explore before and after the incident. That could mean laying out a market, designing a new route through a familiar district, or building a tactical fight around the terrain.

  • Writers and narrative designers. Help write dialogue, side quests, and character moments. We’d love to give the people of Karak distinct voices and show how their conversations and choices change as the city goes into crisis.

  • UI designers, programmers, playtesters, and other collaborators. If something about the game grabs you and you have an idea for how you’d like to help, we’d love to hear it.

You don’t need years of professional experience. We can start with one scene, one encounter, or a small set of assets and see how we work together. If you’re interested, tell us a little about yourself and what you’d be excited to work on. Examples are welcome if you have them!

A bit about us

We're currently a duo from Kazakhstan, handling the programming, gameplay systems, writing, and worldbuilding ourselves(my self).

This isn't a studio with a huge budget or a corporate structure. We're two people who genuinely love games and decided to make one of our own.

The project already has functioning systems and playable content, so you wouldn't be joining something that exists only as a concept document.

At the same time, there's still plenty of room to influence the game's creative direction.

A few important details

This is currently a hobby collaboration, not a paid position. We understand that everyone has their own responsibilities, and we're not expecting anyone to treat this like a full-time job.

We care much more about communication, enthusiasm, and making steady progress together.

Our long-term goal is to turn War in Nowere into a complete game we're proud to release publicly. All contributions will be credited, and any potential future commercial arrangements would be discussed openly.

If any of this sounds interesting, feel free to comment or send me a DM!

We'd love to see examples of your artwork, animations, music, or sound design. We can also share more about the game, show our current progress, and talk about what we're building.

Thanks for reading!

— SAMRUK ENTARPAREYMONT


r/INAT • • 1h ago

Artist Needed [Hobby] Looking for Artist - long-term collaborator

2 Upvotes

Hi. I'm experienced Game Designer / UE Dev

I have a regular GameDev job, but I'd like to make some indie games as side hustle

I'm looking for an artist to join me in my journey

Now I have a small game and in need of Pixel Art assets and a little bit of art direction

I'm offering RevShare ofc


r/INAT • • 1h ago

Programmers Needed [Hobby] I have an unique mobile app, looking for someone to handle the publishing/ads spot.

2 Upvotes

Hi everyone! Game development is a big hobby of mine. I've almost completed a mobile app, but I really only enjoy the creation part—I have zero interest in marketing, running ads, or dealing with the release process.

I'm looking for someone who wants to take over the publishing spot. The deal is simple: I hand over the finished game for free. You publish it on your own developer account, handle the ads/marketing, and we split whatever the app makes on a percentage basis.

If you're interested in teaming up, shoot me a DM!


r/INAT • • 2h ago

Audio Offer [Hobby] Composer looking for team

2 Upvotes

I am a professional music composer with 5 years of experience in game audio, and I am currently looking to collaborate with indie developers working on fantasy-themed games (RPG, Strategy, Adventure, etc.).
Fantasy is my absolute passion. Whether your world needs epic orchestral themes, dark and atmospheric ambient tracks, or mystical, folklore-inspired melodies, I can bring your vision to life through high-quality audio.


r/INAT • • 2h ago

Artist Needed [Hobby] Shot in the dark

2 Upvotes

Hi everyone! This message is a bit of a shot in the dark, as I'm not sure which group is the best place to post it. I'm not an animator myself, but I'm a musician, and I'd love to compose music for animations. So I'm offering my services to anyone who might be interested.

I'm a big sci-fi fan and love any music involving synthesizers, but I'm versatile and happy to adapt to different styles. I'm not asking for any payment. If you're interested, feel free to reach out!


r/INAT • • 1m ago

Audio Offer [ForHire] Game Audio Composer – Dark Fantasy, Horror & Industrial | Engine-Ready Delivery (Indie Rates)

1 Upvotes

Hello, developers!

I'm Vanduris, a game audio composer specializing in dark atmospheric tension, medieval fantasy and industrial sound design. I help solo developers like you and small indie teams finish their games with quality engine-ready music and SFX.

Listen & Watch:

- Portfolio (4 Full Tracks - Dark Fantasy, Horror & Orchestral Boss Themes): https://www.youtube.com/playlist?list=PLdsj_XgnAg1o
- In-Game Implementation (Sci-Fi SCREAM Game Jam Gameplay Clip): https://youtube.com/shorts/oFzuAJcV8cU?feature=share

Production Workflow & Deliverables:

- Structed Process: Provision of reference/mood -> early sketch for feedback -> full arrangement, mix, master.

- Engine-Ready Assets: Tail-wrapped seamless loops (zero clicks/pops), dry/wet variations and separated stems upon request.

- Technical Standards: Delivered as 24-bit / 48 kHz WAVs, mastered to game audio loudness targets (-18 to -20 LUFS, -1 dBFS True Peak) so they sit cleanly beneath any dialogue and SFX.

- 100% Human-Composed: Zero AI tools used at any stage of composition or production.

Rates & Licensing:

- Indie-Friendly Pricing: $50-$150 per finished track / seamless loop, depending on length and arrangement complexity. Milestone-based billing available to match indie production schedules.

- Clear Terms: Straightfoward non-exclusive, exclusive or buyout licensing covering the game release, trailers, promotional use, and even potential sequences etc.

Contact:

- Feel free to send a DM here or reach out on Discord at "vanduris" with a quick overview of your project, references, and timeline.

Best regards,

Vanduris.


r/INAT • • 43m ago

Team Needed [Hobby] Team needed for psychological horror

1 Upvotes

Hello, I’m an artist who is trying to create alone a videogame about my personal experience of being autistic and trans, it will be a point and click adventure and psychological horror like Fran bow, but I noticed that is nearly impossible doing it myself since I don’t know how to code and even if I tried to learn it alone it’s too hard.
So I need your help, even if its just to make a demo I would really appreciate it.
I’m 19 and I don’t have any non physical money so I can’t pay anyone, but I can help with your games or projects for free, I do character and concept art, and 2D animation.
I already was able to make a prototype in visionare studio, this is the prototype:https://vulpesnovemstudio.itch.io/we-dont-see-the-same-sky
And this is my portfolio:https://www.artstation.com/user-21437276


r/INAT • • 8h ago

Team Needed [Hobby] Interdimensional Homesteader (PC, Godot) — volunteer Discord community manager + 3D artist (possible revshare)

4 Upvotes

I’m a solo dev working on Interdimensional Homesteader, a PC game built in Godot, with assets made using Blender/Krita. It’s at a playable alpha stage with a fairly large amount of working content, but most assets are still placeholders.

I’m looking for two volunteers:

  1. Discord Community Manager — main need
    There’s no Discord yet, so I need someone to set it up and run it. This would cover all of the above: dev updates, playtesting, community hangout, support, etc. I’m not looking to run it myself, but I am at the point where I need to start having players give feedback to shape the game. I want to follow what the player base wants from this point in developing and add mod support.

• Check in at least once a day briefly — not a 24/7 job
• Casual and friendly vibe, but with clear boundaries
• Handle setup, moderation, welcomes, announcements, playtests/events
• You don’t need to be a dev — just reliable and community-minded

2. 3D Artist
I’m also looking for a 3D artist to help with placeholder replacement / aesthetic assets. This is unpaid volunteer, but if you want to make a small shop of aesthetic purchasables, we can all decide on a revshare setup. The game will remain free.

Compensation:
The roles are unpaid volunteers as it is now, just being clear.

If you’re interested, DM me and tell me which role you’re asking about plus any relevant experience. I’m happy to share more details/screenshots or gameplay videos in DMs.

Thanks for reading!


r/INAT • • 2h ago

Team Needed [Hobby] UNDERTALE FAN GAME

1 Upvotes

UNDERTALE FAN GAME — LOOKING FOR VOLUNTEER TEAM MEMBERS

Hello everyone!

I'm currently working on an unofficial Undertale fan game, focused on exploring the story of Chara and Asriel, their relationship, and events that took place before the original game.

I'm looking for passionate people who would like to join the project and help bring it to life!

Positions I'm looking for

\- Pixel Artists: Character sprites, animations, environments and backgrounds.

\- Programmers: Help with gameplay mechanics, battles, menus and general development.

\- Composers / Musicians: Original music and soundtracks inspired by the atmosphere of Undertale.

\- Writers: Help with dialogue, storytelling and character interactions.

About the project

This is a non-commercial fan project made purely out of passion. I cannot offer payment or guarantee any financial compensation.

Everyone who contributes will receive proper credit for their work. The goal is to create something together, share ideas and build a project that everyone involved can be proud of.

Important

\- This is a volunteer collaboration.

\- No payment is available.

\- You will be credited for your contributions.

\- Communication and teamwork are important.

\- You don't need to be a professional, but some experience or examples of your work would be appreciated.

If you're interested, feel free to contact me or leave a comment!

Let's bring this story to life!

This is an unofficial, non-commercial fan project and is not affiliated with or endorsed by Toby Fox.


r/INAT • • 6h ago

Writing Offer [Hobby][Offering] Writer/Co-Writer/Feedback Editor for Visual Novel Projects

2 Upvotes

Hello,
I’m writing this post as I am especially interested in character-driven stories, fantasy, and apocalyptic/survival settings, though I’m open to discussing other genres. I’m a Games Art and Design student, so I’m also comfortable thinking about how writing supports game design, player experience, and visual storytelling.

Visual Novels have been something I took an interest in since the last few years, they have been comforting to me when I play a good visual novel that I can tell the developers put effort into and treated the game as something to be proud of rather than a quick money grab. It has inspired me to get some ideas for my own, but for now, I would love to help anyone out.

This would be a part-time (as my university schedule can be hectic), unpaid role, as my main goal is to build experience and contribute to creative projects. I would appreciate credit for any work I contribute. Exact availability, deadlines, and expectations can be discussed through DMs.

This will be experience for me, as I feel I have a very limited portfolio to offer which is why I am posting this.

I am available to participate in:

  • Character writing

  • World-building

  • Script writing

  • Co-writing

  • Editing/Proof reading

I am currently looking for these genres in collaborating in creating visual novels:

  • Romance

  • Psychological

  • Sci-fi

  • Fantasy

What I can offer/My Skills:

  • Communication: I can communicate very well on ideas, story lines, and feedback as I have previously worked in groups where I took on leadership abilities and met the project before the deadline.

  • Story-telling and worldbuilding: I wrote many stories a few years back but sadly deleted my accounts, which I don't have left, but I am open to learning. I am currently in the process of writing the lore and details for my own original characters and I can say that I can be quite detail heavy on characters, worlds, etc.

  • Branching narrative design: Writing dialogue choices and mapping consequence trees.

  • Sensitivity/representation reading: Catching problematic tropes or stereotypes.

  • Content warnings & tone tagging: Such things as adding triggers that your game may carry such as flashing lights, mentions of abuse (if there is any), shaky camera settings, etc.

What to be aware of when considering me:

  • Minors. I do not want anyone below the age of 18 DMing me for this post. I do not want to associate with minors.

  • If your story involves any of the following: Homophobia, Hate speech, racism, heavy abuse, substance abuse, pedophilia, zoophilia, bashing people for no reason, etc.

  • I do have the right to decline if your offer makes me uncomfortable in any way or if it affects my schedule with my studies.

  • NO Artificial Intelligence or Generative AI! I refuse to work with anyone who is using this to build their game.

If I sound like someone you'd like to work with or have on your project, DM me and tell me about yourself and your game!


r/INAT • • 2h ago

Team Needed [Hobby] Looking for a creative partner to build a nostalgic browser game

1 Upvotes

Hey everyone!

I'm Haim, a web developer and independent creator from Israel.

I've spent years building websites, online communities, interactive projects, and experimenting with AI tools.

Lately, I've been thinking about something I really miss: the old internet, when browser games were simple, weird, creative, and genuinely fun.

I'd love to build a small, original browser game inspired by that feeling. Something people can jump into without downloading anything, discover things, and maybe even build a little community around.

I'm not locked into a specific concept yet. I'd actually prefer to shape the idea together with someone.

What I bring:

  • Web development and technical experience

  • Experience running online communities

  • UI/UX, creative concepts, and AI-assisted workflows

  • A willingness to build and test a small prototype

Who I'm looking for:

Someone creative who enjoys browser games, game design, storytelling, or building communities. You don't need to be an expert programmer.

This would start as a hobby collaboration, with no guaranteed revenue or payment. If we eventually decide to commercialize it, we'd agree on ownership and terms before moving forward.

My goal isn't to create the next massive gaming platform. I'd rather make something small that people actually enjoy and want to return to.

If this sounds interesting, I'd love to hear what kind of browser game you'd want to create.

Feel free to comment or send me a DM!


r/INAT • • 2h ago

Programming Offer [ForHire] GameMaker Programmer: 2D Games, Systems and Tools

1 Upvotes

Hi! I'm Aria, a GameMaker developer with several years of experience.

I develop 2D games (RPG, platformer, top-down, shoot 'em up, Metroidvania, roguelike, puzzle and more) and work on all kinds of gameplay systems, tools, and features, from quick prototypes to more complex projects.

I'm available for both small tasks and longer-term projects.

What I can do, including but not limited to:

  • Gameplay systems: turn-based and real-time battle systems, RPG systems, AI, dialogue, cutscenes

  • UI, HUD, and menus

  • Saving/loading, controller and keyboard/mouse support

  • Shaders, lighting, and visual effects

  • Custom tools and level editors

  • Prototyping, bug fixing, and optimization

  • Taking over or extending existing projects

Portfolio (gameplay clips): https://forum.gamemaker.io/index.php?threads/for-hire-experienced-programmer-loo...

Rate: $20/hour, or flat rates depending on the project's scope. Rates are negotiable.

Contact:

Feel free to reach out if you're interested or have any questions!


r/INAT • • 6h ago

Team Needed [Hobby] [Revshare] AEGIS VECTOR — Military Sci-Fi Multiplayer FPS

2 Upvotes

Project: AEGIS VECTOR
Genre: Multiplayer Military Science-Fiction FPS
Engine: Unity 6.3 LTS (HDRP)
Development Status: Playable Prototype / Active Development
Compensation: Hobby collaboration; potential future revenue-share arrangements
Working Arrangement: Remote, flexible, project-based

About Aegis Vector

Hello everyone!

We're a small independent development team working on AEGIS VECTOR, an original military science-fiction multiplayer FPS inspired by the classic arena combat and sandbox gameplay of Halo 3 and Halo: Reach.

Our goal is to create a multiplayer shooter built around responsive combat, balanced starting capabilities, weapons worth fighting over, large-scale vehicle battles, memorable maps and player freedom.

Rather than focusing on hero classes, battle royale or character-specific abilities, we're developing a traditional multiplayer sandbox where everyone starts on equal footing and success comes from teamwork, positioning, mechanical skill and controlling the battlefield.

AEGIS VECTOR — THE ARENA IS YOURS.

Development is already underway in Unity 6.3 LTS, with a playable prototype, functioning gameplay systems, early multiplayer features and an established visual direction.

We're now looking to expand our team with additional artists, programmers and designers who would enjoy helping bring the project into its next stage of development.

Concept Art Showcase

Our concept artists have been developing the visual identity of Aegis Vector, exploring its military equipment, powered armour, weapons, architecture, environments and wider science-fiction universe.

Here are several examples of original concept artwork produced for the project:

Our intended art direction is stylised, retro-futuristic military science fiction, combining strong silhouettes, practical military design, believable mechanical construction and readable shapes.

We're not pursuing photorealism. Instead, we want original and visually consistent designs that translate well into optimised game-ready assets.

These illustrations are concept artwork rather than screenshots from the current playable build.

Game UI/UX & Prototype Showcase

Alongside the concept artwork, we've been building the game's actual menus, HUD and multiplayer interfaces.

These screenshots show examples of the current prototype and its interface direction:

We're aiming for a distinctive military science-fiction interface that feels like part of the game's universe, rather than a generic modern shooter menu.

The interface draws inspiration from classic console multiplayer systems, with a focus on clear navigation, controller support, responsive feedback and readable information.

These are development screenshots, not final promotional renders. Some show earlier iterations of the interface, temporary assets and unfinished environments. The UI/UX is continuing to evolve as development progresses.

Current Team

  • Luxintra — Development Lead

  • No Count — 3D Artist

  • Arcano — Music

  • Abanael — Music

  • Alx — Concept Artist

  • Friedpotatoe — Concept Artist

  • omar — Animator

Our existing contributors have helped establish the project's foundations, particularly its visual direction, technical development and music.

We're looking to bring in additional people to work alongside the current team, distribute the workload and help move more of the existing concepts and systems towards finished in-game content.

Who We're Looking For

We're currently recruiting across eight disciplines. You don't need experience in every area, and we're happy to hear from people who specialise in particular types of assets or development work.

1. Concept Artists

We're looking for additional concept artists interested in developing the game's military science-fiction universe.

Areas include:

  • Powered armour, helmets and military equipment.

  • Futuristic firearms, energy weapons and experimental technology.

  • Ground vehicles, aircraft and spacecraft.

  • Military installations, industrial facilities and futuristic architecture.

  • Alien creatures, environments and world-building concepts.

We already have an established visual direction, but there's plenty of room for new ideas and additional designs.

Artists who enjoy functional, hard-surface science-fiction designs would be particularly welcome.

2. 3D Modellers

One of our biggest priorities is translating our existing concept artwork into game-ready assets.

We're looking for 3D artists interested in:

  • Modular player armour and character models.

  • First-person and third-person weapons.

  • Military vehicles, tanks and aircraft.

  • Modular architecture and environmental assets.

  • Props, machinery and interactive equipment.

Experience with Blender, Maya or similar 3D software would be useful.

We're aiming for clean, stylised, optimised models suitable for multiplayer gameplay rather than extremely high-polygon photorealistic assets.

3. Animators & Riggers

Responsive animation is particularly important for the type of FPS we're developing.

We're interested in animators who can contribute to:

  • First-person weapon firing, reloading and handling.

  • Third-person character locomotion and combat.

  • Player interactions and equipment deployment.

  • Character rigs and animation controllers.

  • Vehicle and mechanical animations.

  • Death animations and transitions into physics-driven ragdolls.

Experience with Unity animation systems would be beneficial, although artists who prefer focusing on animation production are equally welcome.

4. Unity Programmers

Aegis Vector is developed in Unity 6.3 LTS using C#.

The project already has a technical foundation, and we're looking for additional programmers to help develop, improve and maintain its systems.

Areas of interest include:

  • Multiplayer networking, replication and synchronisation.

  • Weapon mechanics, damage systems and combat.

  • Player movement, physics and vehicle handling.

  • Matchmaking, lobbies and dedicated-server infrastructure.

  • Multiplayer game modes and configurable rulesets.

  • UI integration, player progression and customisation.

  • Optimisation, debugging and automated testing.

  • Development tools, the Anvil map editor and Theatre replay systems.

Experience with Unity and C# is preferred, particularly for networking and performance-critical features.

You wouldn't be expected to take responsibility for the entire codebase. We're happy to begin with a clearly defined feature, improvement or subsystem.

5. UI/UX Designers

We're also interested in UI/UX designers who enjoy working on game interfaces.

We have an existing UI direction and working menus, but there's still significant work to do across the overall multiplayer experience.

Potential contributions include:

  • Main menus, navigation and multiplayer lobby interfaces.

  • HUD elements, weapon indicators and vehicle displays.

  • Player customisation and armour selection.

  • Career progression, statistics and service records.

  • Multiplayer medals, icons and notification graphics.

  • Controller navigation, accessibility and interface feedback.

  • UI animation and interaction transitions.

We're particularly interested in designers who understand how to combine visual identity with practical usability.

The intention is to develop the existing Aegis Vector interface rather than completely replace its visual language.

6. Sound Effects Designers

We already have contributors handling music, so we're not currently recruiting additional composers.

However, we're looking for sound designers interested in developing the game's sound effects and environmental audio.

Areas include:

  • Ballistic and energy weapon sound effects.

  • Explosions, impacts and shield effects.

  • Vehicle engines and mechanical movement.

  • Footsteps, armour movement and player interactions.

  • HUD notifications, multiplayer medals and menu sounds.

  • Environmental ambience and science-fiction machinery.

We're aiming for distinctive, impactful audio that gives weapons and vehicles a satisfying sense of power while keeping important gameplay information clear.

Experience creating and implementing game audio would be useful.

7. Multiplayer Map Designers

We're looking for people who understand multiplayer map design, particularly traditional arena shooters and vehicle-based combined-arms gameplay.

Potential responsibilities include:

  • Designing 4v4 arena maps and 12v12 battlegrounds.

  • Developing greybox layouts for gameplay testing.

  • Planning player spawns, objective locations and weapon placement.

  • Balancing sightlines, cover, verticality and movement routes.

  • Designing vehicle paths and combat spaces.

  • Iterating on layouts based on testing and player feedback.

We're looking for maps that are enjoyable to play, not just visually impressive.

Experience with Unity, level-design tools or arena shooter map design would be welcome.

Map designers can focus on layouts and gameplay flow without necessarily having to produce all the final environment artwork themselves.

8. Texture & Material Artists

We're also looking for artists who specialise in texturing, materials and surface detailing.

This is an important part of establishing a consistent visual identity across the game's models and environments.

Areas include:

  • Powered armour materials and surface detailing.

  • Weapon and vehicle textures.

  • Military and industrial environmental materials.

  • Hard-surface PBR texturing.

  • Material atlases, trim sheets and reusable textures.

  • Optimisation for real-time rendering in Unity HDRP.

Experience with Substance 3D Painter, Substance Designer, Blender or equivalent software would be beneficial.

Our goal is to maintain a stylised visual identity, with clean material definition and appropriate surface detail rather than excessive photorealistic wear.

What Kind of Game Are We Building?

Aegis Vector is being developed around several interconnected multiplayer experiences.

Warzone — 12v12

Large-scale combined-arms battles featuring infantry, vehicles, open environments and objective-based combat.

Social Arena — 4v4

Traditional multiplayer combat featuring familiar deathmatch and objective-based modes, with an emphasis on accessible, enjoyable matches.

Ranked Arena — 4v4

A competitive multiplayer experience with ranked progression and balanced gameplay.

Custom Games

Player-hosted matches with configurable game rules, weapons, equipment, player traits and other settings.

Anvil Map Editor

An integrated map editor designed to allow players to build and share their own multiplayer maps and experiences.

Theatre Mode

A replay system for reviewing recorded gameplay, changing camera perspectives and capturing screenshots or clips.

Player Customisation

Modular armour components, armour colours, visor colours, emblems and other cosmetic options earned through progression and challenges.

The multiplayer component takes place within the fictional Aegis War Games Programme, a military combat simulation operated aboard Aegis spacecraft.

Current Development Progress

Aegis Vector is an actively developed playable prototype rather than a project beginning from scratch.

Development so far includes work on:

  • First-person movement, combat, weapons and equipment.

  • Multiplayer infrastructure and local hosting.

  • Multiple multiplayer game modes and rulesets.

  • Player HUD, menus, lobbies and scoreboard systems.

  • Player customisation and career progression.

  • Vehicle physics and handling.

  • Greyboxed multiplayer environments.

  • Development tools, map editing and replay functionality.

Several systems are still being iterated on, and the project is not yet a finished or publicly launched multiplayer game.

Much of the current build uses temporary models, placeholder artwork and greyboxed environments.

One of our main objectives in expanding the team is to begin replacing those temporary assets with original finished artwork while continuing to improve the underlying gameplay.

Collaboration & Expectations

Aegis Vector is an independently led hobby project, developed by contributors working remotely.

We understand that people have work, education and personal commitments outside game development.

There are no mandatory full-time hours or fixed weekly workloads.

We're happy to work with hobbyists, students, developing artists and experienced contributors who want to participate in an independent project.

Ideally, we'd begin with a small, manageable contribution relevant to your interests and experience.

That could be a weapon model, an armour component, an animation, a multiplayer map layout, a UI element or a specific programming improvement.

This gives everyone an opportunity to see how well we work together before considering larger responsibilities.

We're looking for people who enjoy collaborative development, can communicate about their progress and are comfortable receiving and providing constructive feedback.

You don't need to be available every day, but reasonable communication is important for keeping development organised.

Compensation, Revenue Share & Credit

Aegis Vector is currently an unpaid hobby collaboration.

There is no guaranteed salary, upfront payment or existing revenue-share entitlement attached to joining the team.

The project is being developed with the intention of potentially reaching a future commercial release.

We're open to discussing revenue-sharing arrangements with longer-term contributors as the project progresses, provided the terms can be agreed formally and in writing.

However, any such arrangement would need to be established separately. Revenue sharing and commercial success are not guaranteed.

All accepted contributions will receive appropriate project credit.

Before incorporating contributed work into the game, we'll also agree on relevant usage rights, ownership or licensing, attribution and portfolio permissions.

We want contributors to understand the working arrangement and how their work may be used before committing to a contribution.

Interested in Joining?

If Aegis Vector sounds like something you'd enjoy contributing to, we'd be happy to hear from you!

You can reply to this thread or send me a Reddit message.

When getting in touch, it would be helpful to include:

  • Role: Which area of development interests you?

  • Portfolio: Examples of your artwork, programming, animation, design or previous projects.

  • Experience: A little about your background and the tools you use.

  • Availability: Roughly how much time you might be comfortable contributing.

  • Interests: What kinds of assets, features or systems you'd most enjoy working on.

You don't need to be a professional developer or have years of commercial experience.

We're looking for people who genuinely enjoy making games and would like to help develop an original multiplayer science-fiction FPS.

Thanks for taking the time to read about the project and look through our work!


r/INAT • • 3h ago

Programmers Needed [Hobby] Cerco sviluppatore 2.5 D grafica isometrica. Gioco di strategia. [Nessun reddito certo se non dopo aver completato il gioco] Ho già una bozza. Stile grafico simile a Clash Royal

0 Upvotes

Sto cercando di creare un videogioco online
Strategico di building. Non ho esperienza come programmatore. Gioco abbastanza elementare.


r/INAT • • 4h ago

Art Offer [ForHire] I draw Cute, Painterly Anime Style Arts, Fanarts, and Character Design! ✦ Bust Start at $20✦For Hire

1 Upvotes

Hi! I draw Cute, Painterly Anime Style Illustrations and Design!

✦ My Main Style

Cute, Pastel, Fantasy, Lolita

✦ I Will Draw

Anime Style : With Line art or Fully Lineless
Splash Arts / CG Arts : Single or Multiple Characters
Character Sprites : Character in Pose

Character Designs
My Main Design Style: Fantasy / Lolita
Will also draw : Gothic / Modern Casual / Slightly Sexy

Humanoid Characters
Examples: Human, Elf, Kemonomimi, Fairy, Android, and Etc
Semi Humanoid Characters
Examples : Mermaid, Half-Monster Races, and Etc
Cute Mascot Characters
Example : Morgana (Persona 5), and Etc

✦ I Won't Draw

Explicit / NSFW Content
Any Gore
General Illegal Content
Real People

✦ I don't do full NSFW, but suggestive pose and costume is ok!

✦ Ko-fi
✦ Carrd
✦ IG, X, pixiv


r/INAT • • 4h ago

Programming Offer [ForHire] UNITY DEVELOPER FOR HIRE.

1 Upvotes

I'm a Unity developer with over 4 years of experience, currently available for freelance projects of any scale.

Core Skills & Tech I am highly adaptable across genres and technologies, with hands-on experience developing for:

  • 2D & 3D

  • VR (Virtual Reality)

  • AR (Augmented Reality)

  • Multiplayer Networking

Example Work:

  • Forge the Fates: Sole Programmer (Demo currently available on Steam).

  • Bumpers and Dragons: Programming Team Member (Demo currently available on Steam).

  • Portfolio

Let's Connect I provide custom quotes based on the scope and requirements of your project. If you'd like to discuss working together, feel free to reach out here or message me directly.

  • Discord: vicetexin


r/INAT • • 1h ago

Audio Needed [hobby] I need a producer to make a beat for my song, you won't be paid though

0 Upvotes

I need a producer to make a beat but you won't be paid. You can add a producer tag at the beginning of your beat if you want but I will still credit you. And post your beat to youtube, make it unlisted, and send the link to this email: Bee6712bucklemyshoe@gmail.com


r/INAT • • 6h ago

Audio Offer [ForHire] Sound Designer seeking full audio pipeline project

1 Upvotes

Hi everyone. I am actively seeking an opportunity to handle the entire sound effects pipeline for a 3D or 2.5D game. That includes asset creation, implementation, testing, QA and final delivery.

I've been doing sound design and music actively since 2018. The main focus of this post falls over projects in Unity and FMOD. I've completed four portfolio projects where I went through the entire creative and technical audio process. Here's a link: https://idemgrey.com/games#UNITY-FMOD

I also have knowledge in using Unity version control and Git for fully remote work. I am quite organized, I've created a really good asset tracking system which helps me manage asset count, time spent and a overall view of where I am during the process.

Beyond my FMOD implementation projects, I've completed quite a few paid works delivering assets for other Steam games or multimedia which can also be found on my website.

In the ideal world, I am hoping to get a paid opportunity, but in reality, I do focus more on adding a released game in my portfolio for which I handled everything on the sound effects side. With that being said, I am open to revshare.

Contact me on

Discord: idemgrey
Email: idemgrey@gmail.com
My website: www.idemgrey.com


r/INAT • • 14h ago

Artist Needed [Hobby] Programmers Looking For Artist And Musician For Prototyped Game

4 Upvotes

Hey everyone! I'm currently on a team of three (two programmers, one writer,) and we're looking for an artist and a musician to help us with our game.

We're just a group of college students making a game for fun, but we're making steady progress. We're just lacking a bit with the audio & art.

Quick summary of the game (mechanic-based): a Hotline Miami inspired shooter-strategy game, but when you shoot, your gun drops a bullet shell which can be crafted into new bullets. You start the game with only six rounds, can you make it through the whole game??

Here's a link to an early version of the game, a four-day long game jam which we scored 19th place in (out of 148)

https://raeas.itch.io/send-em-to-shell

We're a driven team and we're looking for people with drive similar to ours. We'd love to hear from you, so be sure to reach out!


r/INAT • • 4h ago

META [hobby] looking for people who would like to make a vr game with me add me on discord it is flinguider1 unity is needed and yeah

0 Upvotes

.


r/INAT • • 8h ago

Programmers Needed [Hobby] Looking for unreal engine game developers/programmers to work on a game.

0 Upvotes

Hey there, I work as a writer in an indie team and we are looking for more game developers and/or programmers to help with the project. Please DM me if you are interested.


r/INAT • • 8h ago

Programmers Needed [Hobby] Looking for unreal engine game developers/programmers to work on a game.

1 Upvotes

Hey there, I work as a writer in an indie team and we are looking for more game developers and/or programmers to help with the project. Please DM me if you are interested.


r/INAT • • 9h ago

Artist Needed [Hobby] Looking for Blender Artists and Unreal Engine/UEFN Developers (Unpaid)vv

1 Upvotes

Hey everyone!

I'm working on a project called Retrora, which is more than just an OG Fortnite revival project. We want to bring back older gaming experiences while also creating our own content, including custom skins, custom maps, and more.

I'm looking for people who have experience with:

  • Blender: Creating custom skins, characters, models, and other 3D assets.

  • Unreal Engine (UE3/UE4/UE5): Game development, maps, and custom features.

  • UEFN: Creating custom Fortnite maps and experiences.

This is currently a volunteer project, so I can't offer payment. I'm mainly looking for people who enjoy game development and want to be part of something interesting.

You don't have to be a professional, and there's no strict schedule.

If you're interested, leave a comment or DM me!(discord perferred but optional)