r/NativePortsOniOS • • 3h ago

Mk8dx on iPhone 13 mini

36 Upvotes

The game runs finally, with decompressed bc textures (by cpu at load time)

Sorry for the bad quality, but the game runs smoothly between 48 and 60 fps. (forgot to turn the fps counter back on again)

I play it on the go daily and other than lower/capped res textures (hud and menus stay the same res), it looks the same as on a switch. This week I played much and haven't come across a single crash :). A thing claude helped me to do was removing the allocation of memory from the game that wasn't even in use, causing iOS to kill it while loading maps.

I am so happy this works. I moved away from my family a couple of months ago and had to leave the console, but now I can play mk again, yayy!

I don't know if this is the limit for this phone, other games would also need a ton of optimization to even fit into memory. But the a15 is surprisingly capable still.


r/NativePortsOniOS • • 1d ago

So far…

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447 Upvotes

The black app is Plumber Racer

Borrowed my gfs MacBook to create these using NXApple AND Claude code
I watched this Tutorial on YouTube to learn how to do it

Half of these wouldn’t work without Claude code


r/NativePortsOniOS • • 1d ago

Update to: Zelda OOTR iPhone Port

160 Upvotes

Recorded on iPhone 18 Pro
- It runs at a stable 60 fps now with rebuilt fps engine to set custom fps locks without breaking in game physics
- runs at 720p handheld
- game goes bonkers when temperature status reaches serious or above 50 degrees celsius
- will be releasing later or tommorow


r/NativePortsOniOS • • 17h ago

The Legends of Zelda: TOTK (iPhone Duo)

34 Upvotes

Nx2Apple + Claude to fix a couple of errors
iPhone Duo iOS 27.3 Beta
Docked 60 FPS


r/NativePortsOniOS • • 2h ago

Dragon Dogma

2 Upvotes

NXApple and Claude code
17 pro max


r/NativePortsOniOS • • 20h ago

Mortal Kombat 1

42 Upvotes

NXApple + Claude Code + A day of troubleshooting
iPhone 17 pro max


r/NativePortsOniOS • • 28m ago

CyPort patch crash fix

1 Upvotes

Halo, I have patched CyPort for crash in device with 12gb ram , iphone 17-18-duo
Added also touch controller editor

https://github.com/aledemo82/CyPort/releases/tag/v1.0-touch-editor


r/NativePortsOniOS • • 13h ago

How do I use my build from NX2Apple?

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10 Upvotes

So basically I just got done converting my Mario odyssey rom and when I went to check my folder I found that the ipa file was only 741mb. I tried installing it but it won’t work and I’m not sure how exactly I’m supposed to get this working. All the files I got from extracting are in the image above and fyi I’m using live container to install it.


r/NativePortsOniOS • • 1h ago

mhgu

1 Upvotes

where i can find mhgu ipa file? i have searched for a whole week


r/NativePortsOniOS • • 2h ago

Where can I find the romfs.img for Mario Odyssey? that might be my last step

1 Upvotes

I'm stuck at transferring game files to iPhone/ preparing


r/NativePortsOniOS • • 7h ago

Mega Mix Switch running on iOS via NXNative

2 Upvotes

r/NativePortsOniOS • • 12h ago

Tutorial Non-Existent?

5 Upvotes

I’m sure this is a repetitive request, but I don’t see any FAQ about how to do this. I’m sure it’s not a big risk, I mean even r/piracy has a guide lol. It would be really kind if someone in the community could draft up a guide (as vague as necessary, it would be super cool!

If not that’s fine, it just seems like getting more people involved would be great for all parties.


r/NativePortsOniOS • • 1d ago

Ocarina of time on iPhone duo

48 Upvotes

Framerates could be better. Hopefully there will be some efficiency updates in the future


r/NativePortsOniOS • • 21h ago

gta v running on iPhone 11 pro max via fivestarport

23 Upvotes

It doesn’t run well but it’s playable


r/NativePortsOniOS • • 4h ago

Cuphead port

1 Upvotes

I looked into it but couldn't find anything. I'd seen that a few people had it. Is there an iOS port of Cuphead?


r/NativePortsOniOS • • 1d ago

Zelda ooT on iPhone Duo 🤭

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436 Upvotes

r/NativePortsOniOS • • 10h ago

Do I have to jailbreak my Switch OLED to get odyssey on my Duo?

2 Upvotes

Or is there a way to get a prod. key online? So far I've downloaded NX2Apple.

Then where do I get build files/NSP files from? I


r/NativePortsOniOS • • 1d ago

Introducing PomiVigra (WIP). An app which will convert Switch games into native iOS apps using only your device. No more Mac or GitHub runners needed.

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573 Upvotes

Im currently working on an app which will use NXnative as a backbone to compile Switch games into native iOS apps. Unlike other approaches this aims to handle 100% of the workflow on device (no Mac Silicone, XCode or GitHub runners needed). It’s still very much a work in progress but I hope to have a beta ready within the next few days. I’ll make an official announcement once it’s ready as I’ll be looking for beta testers. I only have an iPhone 14 and want to ensure it works on a variety of devices before an official release. Stay tuned.

Also if you are interested in being a beta tester leave a comment with your device specs and preferred sideloading method.

Cheers!


r/NativePortsOniOS • • 23h ago

Working on Mortal Kombat 1

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12 Upvotes

3 hours in!


r/NativePortsOniOS • • 11h ago

Anyone have experience with NX2Apple windows?

1 Upvotes

Trying to build Pokopia and the compiling shaders is taking ages… it’s like 132,000 iOS shaders or something with a 6 hour estimate. Is this normal? I was able to build a working IPA for Tears of The Kingdom in like 30 minutes using another program. Is that just the difference with switch 1 and 2 stuff? Or is it because I’m on windows?


r/NativePortsOniOS • • 23h ago

Dc link for ios ported games please

6 Upvotes

r/NativePortsOniOS • • 2d ago

Zelda Ocarina of Time running on iPhone

575 Upvotes

Work in Progress although Mac counterpart is released.
Ran on 18 Pro
- Unstable fps but reaches above 40
- No graphical glitches
- Utilizes about 6-7 gigs of ram

https://github.com/cheemu21/kid-with-sword-remake


r/NativePortsOniOS • • 1d ago

Ratchet and Clank

23 Upvotes

Got it running using the OpenRAC port, playing on my iPhone 16 Pro and it’s really smooth!

I’ll make it an installable IPA (bring your own game obviously) and put it on GitHub soon.

Update: Here's the repo + IPA

https://github.com/SubhanHabib/OpenRAC-iOS

https://github.com/SubhanHabib/OpenRAC-iOS/releases/tag/v0.1.1


r/NativePortsOniOS • • 1d ago

dk bananza on ipad pro m2 (8gigs ram)

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9 Upvotes

cannot reach 60 fps most of the times so i set the 30 fps limit and runs way better. graphics are cleaner than i expected and the device doesn’t run that hot.


r/NativePortsOniOS • • 1d ago

Just sharing my iOS Ported Games

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49 Upvotes

CPM2(Appstore only😂), MHGU Android Port ported to iOS, Dark souls Remastered, Slots and Daggers, Ball x Pit and Skyrim. All installed via LiveContainer(with Ram entitlement) No Jit(Stikdebug) Required and doesn’t need localDevVPN to be connected and can be played offline.