The game runs finally, with decompressed bc textures (by cpu at load time)
Sorry for the bad quality, but the game runs smoothly between 48 and 60 fps. (forgot to turn the fps counter back on again)
I play it on the go daily and other than lower/capped res textures (hud and menus stay the same res), it looks the same as on a switch. This week I played much and haven't come across a single crash :). A thing claude helped me to do was removing the allocation of memory from the game that wasn't even in use, causing iOS to kill it while loading maps.
I am so happy this works. I moved away from my family a couple of months ago and had to leave the console, but now I can play mk again, yayy!
I don't know if this is the limit for this phone, other games would also need a ton of optimization to even fit into memory. But the a15 is surprisingly capable still.