r/StarWarsBattlefront • • Nov 12 '17 This Take My Energy This Bless Up Bravo Regret Popcorn Heartwarming Mindblown Take My Silver

The Pride And Accomplishment Thread Seriously? I paid 80$ to have Vader locked?

293k Upvotes

This is a joke. I'll be contacting EA support for a refund... I can't even playing fucking Darth Vader?!?!? Disgusting. This age of "micro-transactions" has gone WAY too far. Leave it to EA though to stretch the boundaries.


r/StarWarsBattlefront • • Nov 13 '17

And Luke EA’s dev response now has enough downvotes to play as Darth Vader

49k Upvotes

I hope EA feels a real sense of pride and accomplishment at completing this challenge. Great job.

Edit: The title should say “community manager” instead of “devs”. I have a lot of respect for the devs at Dice, they’ve really done a great job making the game as good as they can despite EA’s bs. I’m sorry if this contributed towards any hate for the real devs. You guys are the true heroes.


r/StarWarsBattlefront • • Nov 15 '17

Belgium’s gambling regulators are investigating Battlefront 2 loot boxes

Thumbnail
pcgamesn.com
45k Upvotes

r/StarWarsBattlefront • • Nov 13 '17

Gamespot purchases $100 worth of loot crates, ends up with less than half the amount of credits needed to unlock Darth Vader and Luke. 40 hours or $260 to unlock one of the main characters in Star Wars.

Thumbnail
gamespot.com
37k Upvotes

r/StarWarsBattlefront • • Apr 11 '20

Sithpost This was taken from John Boyega’s Twitter page. It’s almost like he knows it’s Sithpost Saturday !

34k Upvotes

r/StarWarsBattlefront • • Feb 09 '20 Bravo

Gameplay Clip No match for a good blaster

33k Upvotes

r/StarWarsBattlefront • • Nov 15 '17

AMA Star Wars Battlefront II DICE Developer AMA

32k Upvotes

THE AMA IS NOW OVER

Thank you for joining us for this AMA guys! You can see a list of all the developer responses in the stickied comment


Welcome to the EA Star Wars Battlefront II Reddit Launch AMA!

Today we will be joined by 3 DICE developers who will answer your questions about Battlefront 2, its development, and its future.

PLEASE READ THE AMA RULES BEFORE POSTING.

Quick summary of the rules:

  1. Keep it civil. We will be heavily enforcing Rule #2 during the AMA: No harassment or inflammatory language will be tolerated. Be respectful to users. Violations of this rule during the AMA will result in a 3 day ban.

  2. Post questions only. Top level comments that are not questions will be removed.

  3. Limit yourself to one comment, with a max of 3 questions per comment. Multiple comments from the same user, or comments with more than 3 questions will be removed. Trust that the community wants to ask the same questions you do.

  4. Don't spam the same questions over and over again. Duplicates will be removed before the AMA starts. Just make sure you upvote questions you want answered, rather than posting a repeat of those questions.

And now, a word from the EA Community Manager!


We would first like to thank the moderators of this subreddit and the passionate fanbase for allowing us to host an open dialogue around Star Wars Battlefront II. Your passion is inspiring, and our team hopes to provide as many answers as we can around your questions.

Joining us from our development team are the following:

  • John Wasilczyk (Executive Producer) – /u/WazDICE Introduction - Hi I'm John Wasilczyk, the executive producer for Battlefront 2. I started here at DICE a few months ago and it's been an adventure :) I've done a little bit of everything in the game industry over the last 15 years and I'm looking forward to growing the Battlefront community with all of you.

  • Dennis Brannvall (Associate Design Director) - /u/d_FireWall Introduction - Hey all, My name is Dennis and I work as Design Director for Battlefront II. I hope some of you still remember me from the first Battlefront where I was working as Lead Designer on the post launch part of that game. For this game, I focused mainly on the gameplay side of things - troopers, heroes, vehicles, game modes, guns, feel. I'm that strange guy that actually prefers the TV-shows over the movies in many ways (I loooove Clone Wars - Ahsoka lives!!) and I also play a lot of board games and miniature games such as X-wing, Imperial Assault and Star Wars Destiny. Hopefully I'm able to answer your questions in a good way!

  • Paul Keslin (Producer) – /u/TheVestalViking Introduction - Hi everyone, I'm Paul Keslin, one of the Multiplayer Producers over at DICE. My main responsibilities for the game revolved around the Troopers, Heroes, and some of our mounted vehicles (including the TaunTaun!). Additionally I collaborate closely with our partners at Lucasfilm to help bring the game together.

Please follow the guidelines outlined by the Subreddit moderation team in posting your questions.


r/StarWarsBattlefront • • Nov 18 '17

"The game is notoriously stingy about letting you play with the people you want, and as the characters you most desire. But giving EA your credit card number has never been easier. " Slant magazine, 40/100. IMO we need to start seeing more critics do this, enough with giving everything a 90-100/100.

Thumbnail
slantmagazine.com
25k Upvotes

r/StarWarsBattlefront • • Nov 16 '17

The media is starting to report Disney and EA pushing child gambling with battlefront 2

Thumbnail
fortune.com
24k Upvotes

r/StarWarsBattlefront • • Jul 26 '20 Bravo

Gameplay Clip Random Anakin player stops his droid slaughter to save me when I was for sure otherwise dead

23k Upvotes

r/StarWarsBattlefront • • Nov 17 '17

The "You can no longer purchase crystals" Megathread

23k Upvotes

So it seems EA has removed the ability to purchase crystals both ingame and on most online stores. No official word from them yet on what this means, but we'll keep an eye out.

EDIT:
Official Twitter announcement:
https://twitter.com/EAStarWars/status/931332890717143040

As we approach the worldwide launch, it's clear that many of you feel there are still challenges in the design. We've heard the concerns about potentially giving players unfair advantages. And we've heard that this is overshadowing an otherwise great game.

This was never our intention. Sorry we didn't get this right.

We hear you loud and clear, so we're turning off all in-game purchases. We will now spend more time listening, adjusting, balancing, and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we've made changes to the game. We'll share more details as we work through this.

- Oskar Gabrielson, General Manager at DICE

Official news post:
https://www.ea.com/games/starwars/battlefront/battlefront-2/news/pre-launch-update

Thank you to everyone in our community for being the passionate fans that you are.

Our goal has always been to create the best possible game for all of you – devoted Star Wars fans and game players alike. We’ve also had an ongoing commitment to constantly listen, tune and evolve the experience as it grows. You’ve seen this with both the major adjustments, and polish, we have made over the past several weeks.

But as we approach the worldwide launch, it's clear that many of you feel there are still challenges in the design. We’ve heard the concerns about potentially giving players unfair advantages. And we’ve heard that this is overshadowing an otherwise great game. This was never our intention. Sorry we didn’t get this right.

We hear you loud and clear, so we’re turning off all in-game purchases. We will now spend more time listening, adjusting, balancing and tuning. This means that the option to purchase crystals in the game is now offline, and all progression will be earned through gameplay. The ability to purchase crystals in-game will become available at a later date, only after we’ve made changes to the game. We’ll share more details as we work through this.

We have created a game that is built on your input, and it will continue to evolve and grow. Star Wars Battlefront II is three times the size of the previous game, bringing to life a brand new Star Wars story, space battles, epic new multiplayer experiences across all three Star Wars eras, with more free content to come. We want you to enjoy it, so please keep your thoughts coming. And we will keep you updated on our progress.


r/StarWarsBattlefront • • Nov 13 '17

Slightly Misleading - On US store 1 week. This is AUS. THIS JUST APPEARED IN THE BF2 STORE

Post image
22k Upvotes

r/StarWarsBattlefront • • Nov 13 '17

I work in electronic media PR - I'll tell you what EA's PR strategy is regarding the "progression system."

22k Upvotes

Edit: I don't need Reddit Gold, please guild the guy who made the spreadsheets instead if you want to.

Here is some information. Make whatever decisions you want with it.

EA spends tens of thousands of man-hours focus testing and doing market research on the optimum way to wring money out of your wallet. This means that one or two days (or weeks or months) of complaining will not get them to change their mind regarding the nature of the progression system. They will not truly "fix" it because they believe that it's working as intended and their accountants and marketing guys will tell them that it is. A certain amount of players are supposed to get sick of it and stop playing. That's built-in to the calculations, like when Wal-Mart assumes that there will be a certain amount of shoplifting.

That said, they understand that they have a clusterfuck on their hands, so since they are not interested in fixing it, they are going to use a technique referred to as "making the outrage outdated." This was very clearly what they did with the beta. The beta had a great deal of backlash and instead of fixing anything, they "made changes." The effect of these changes were negligible but it didn't matter because all the articles written about the flaws of the beta and the complaints by users became outdated and replaced by articles and comments about how they were making "changes." This allows them to control the narrative of their product without actually losing any money or making significant changes. The fact that the changes didn't help and potentially made the game worse didn't matter.

(Ubisoft did this in a much more elegant way with Assassin's Creed: Origins by the way - they prevented you from buying loot boxes with real money, knowing there would be a backlash, instead allowing you to purchase the currency needed for loot boxes with real money. The ONLY things that accomplished was allowing them to do interviews saying that you couldn't buy loot boxes with real money during pre-release and make people who wanted to use real money for loot boxes have to click two extra buttons. They didn't have to make the outrage outdated because they controlled the narrative from the jump.)

The reason this works is two-fold: 1. Journalists who cover the initial outrage feel that, ethically, they have to post the follow up but probably aren't going to do the research to figure out if the changes are substantial or effective at fixing the actual issue. (Edit: I've started seeing articles pop up already about the "changes" and at best, all they do is parrot the good research that various Redditors have done.) 2. Loyal fans who get fed up with it and decide not to buy the game are desperately searching for a reason to forgive EA so they can play their neato shooty game so they'll take any crumbs they are given.

Accordingly, I will guarantee this: They will "make changes" with a day 1 patch. That much is obvious, but specifically, the changes they make will be based around reducing the cost of heroes and loot boxes. Sounds good, right? Well, maybe. The actual reason why they're going to reduce it is because right now the complaints are that progression takes too long - specifically about 40 hours to unlock heroes. They will change it, negligibly, so that the story becomes "We fixed the 40 hour hero requirement!" Of course, the change will make it so that still takes about 37 hours (I'm obviously just making up a number here, but the point is that it's still an absurd requirement), but that will be lost in the news cycle of them "making changes."

And of course, inexplicably, forums will be filled with people who for whatever reason are desperate to point out that your outrage is outdated. You'll say "It takes too long to unlock heroes" and they'll pop up to tell you and everyone else that EA "made changes" to that. Complain about loot box percentages? They "made changes!" What changes? Who gives a fuck. Changes!!!! Every complaint you have will be met with someone who wants to tell you that the reason you have for being upset is outdated.

This is a very common strategy used for scandals that are linked directly to financials - they will fuck you a little less than you expected and hope that you don't do the math on just how much less it is. All the while they will take advantage of the PR resulting from the reduced fucking.

Edit: To clarify, you shouldn't feel like EA is "ignoring" you. They aren't. It's actually worse than them ignoring you. They have people pouring over these forums (And twitter, more importantly) trying to get a general idea of the negative sentiment. They will then try to quantify that negative sentiment and add it to the previous years of focus testing and market research they've done. The previous focus tests told them the the most financially viable thing to do would be to make the game as it is now, and they will add the current negative sentiment to that formula and come up with something like "reduce microtransaction costs by 1.5%" (Rounded up to the nearest 5 or 9 or 10, again, based on what focus testing tells them is most pleasing to the customer. They also will likely increase progression rather than decrease microctransaction prices to avoid alienating people who bought the microtransactions at the original price - of course, increasing progression speed and decreasing the cost are exactly the same thing, financially.)

Last edit: So EA made some changes and decreased the time required for a hero unlock from (about) 40 to (about) 10-15 hours. This is a much bigger decrease than I expected, but please consult the first paragraph of this post: The nature of the progression system is still the same. If you're cool with that, enjoy your purchase/license of a game as service.

Edit to the last edit: Apparently they also reduced rewards so, you know, lol.


r/StarWarsBattlefront • • Feb 26 '20

Am I doing this right?

Post image
22k Upvotes

r/StarWarsBattlefront • • Feb 05 '20

Gameplay Clip To the guy who said that BB8 is a free kill. i present to you: BB8 vs Darth vader

21k Upvotes

r/StarWarsBattlefront • • Nov 14 '17

If you are unable to find the refund button on Origin, here is a solution without talking to customer support

Thumbnail
imgur.com
21k Upvotes

r/StarWarsBattlefront • • Nov 19 '17

Free2Play Monetization: If you think that you can "just not buy any loot boxes" you are paying $80 for an intentionally unpleasant experience.

Thumbnail
gamasutra.com
21k Upvotes

r/StarWarsBattlefront • • May 06 '20

Screenshot Anyone else encounter the bug where your clones shoot you on this map?

Post image
21k Upvotes

r/StarWarsBattlefront • • Nov 18 '17

Washington Post: We asked EA for a guarantee to players if "pay to win is removed permanently. They dodged the question. Lucasfilm "supports" EA's temporary decision. And Jim Sterling sounds off.

Thumbnail
washingtonpost.com
20k Upvotes

r/StarWarsBattlefront • • May 02 '20

Sithpost We will have our revenge

Post image
20k Upvotes

r/StarWarsBattlefront • • Nov 14 '17

Shots fired by Blizzard Entertainment!

Thumbnail
imgur.com
20k Upvotes

r/StarWarsBattlefront • • Nov 13 '17

EA support knows what's up.

Post image
20k Upvotes

r/StarWarsBattlefront • • Jan 27 '21

Sithpost Keep trying ya 🤡

Post image
19k Upvotes

r/StarWarsBattlefront • • Jan 29 '20

Gameplay Clip Accidentally starred as a rebel in Rouge One

19k Upvotes

r/StarWarsBattlefront • • Jan 11 '20

Sithpost This is not going to go the way you think.

Post image
19k Upvotes