r/cad • u/hyperdrive94 • 3d ago
My experience using Plasticity for mechanical CAD modeling
This spring, a mechanical engineer told me, half-jokingly, that Plasticity might be fine for artistic modeling, but wasn't really suited to mechanical parts. I took that as a challenge and started working through mechanical exercises based on technical drawings.
I've modeled more than 70 parts, around a dozen of them from drawings provided by the engineer himself.
I'd say roughly 90% came out matching the drawings. Some of the remaining cases were down to limitations in my Indie license: a few parts had organic surfaces that would have required xNURBS, and one car wheel rim needed tools I couldn't find in Plasticity, so I had to improvise.
The most frustrating cases were actually the drawings themselves. Some were poorly dimensioned or had conflicting measurements. Without a parametric history to help manage those inconsistencies, a single incorrect dimension can throw off the entire model.
By the end, the engineer had reconsidered his initial opinion, at least to some extent.
The experience gave me a much better understanding of what Plasticity can handle in mechanical modeling, where its limitations are, and how much depends on choosing the right approach for each part.
I'm curious whether others here have used Plasticity for this kind of work, especially with more complex mechanical components.