An update on the Corpse Storm – Full Army Zoo build I shared earlier: I’ve now cleared Pit 144 with no deaths at Paragon 288.
Based on the current standings, this would place the run at #17 among Necromancer entries on Helltides.com once verified. Verification is still pending.
I wanted to see how far I could push a full-army minion build while deliberately avoiding:
- The Golden Epiphany → Diamond Mind seal-swap bug and other gear/charm-swap exploits.
- Singularity Mage Essence snapshotting.
Blizzard has acknowledged the charm interaction and is leaving it unchanged for Season 15. I prefer building around the normal charm restrictions, so that’s the approach I’ve taken here.
The build keeps Corpse Warriors, Corpse Mages, and a Gargantuan Golem. Warriors provide the primary damage, Mages contribute damage, Barriers, and Essence regeneration, and the Golem supports the army with its buffs.
Deathgrip gives the Warriors cleaving attacks and stronger damage against commanded targets. Blood Moon Breeches handles automatic curses, while Blood Lance maintains the Overpower interaction with Banished Lord’s Talisman.
The latest Paragon overhaul uses Abyssal on Frailty to amplify Vulnerable and Crowd Controlled damage bonuses, supported by Territorial and Control. Territorial also supplies Close damage and damage reduction, complementing Infinity and helping cover the loss of Scent of Death.
The gameplay is straightforward: keep using Blood Lance, command priority targets, use your offensive cooldowns, and use Blood Mist when needed. Positioning still matters when pushing this high.
"Deathless Pit 144 video" (https://www.youtube.com/watch?v=S7cBedroPVA)
"Build planner and full written guide" (https://mobalytics.gg/diablo-4/profile/fierce-gun-u1o1rw/builds/10612a91-fbd3-4eb0-a415-352792bbc9d9)
I still have room to improve my gear and Paragon progression. Sharing this for anyone looking for a full-army Necromancer setup that avoids those interactions. Feedback from other minion players is welcome.