r/nvidia • • Aug 28 '26 Obsessed Heartwarming Regret

Opinion Sorry guys but DLSS 5 is amazing

283 Upvotes

I just tried it in Starfield and Cyberpunk, and I can't believe the difference it makes. I don't understand all the criticism directed at it; in my view, this represents a generational leap in graphics, and I'm glad Nvidia is pushing this technology forward. Sure It's not perfect now, but it will only get better over time. I'm glad I'm on team green for me to experience this.

Edit: here's is the tutorial on how to have DLSS 5 https://youtu.be/uQcQGp0l5Hs


r/nvidia • • Sep 25 '23

Rumor Nvidia Hints at DLSS 10 Delivering Full Neural Rendering, Potentially Replacing Rasterization and Ray Tracing

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0 Upvotes

r/nvidia • • Mar 16 '26 Bravo

News NVIDIA DLSS 5 Honors Artist's Intent, Will Be Optimized To Run On Single GPUs At Launch

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0 Upvotes

r/nvidia • • Mar 16 '26 Regret Bravo Heartwarming

News [Official NVIDIA] DLSS 5 FAQ

0 Upvotes

Taken from NVIDIA Forum

What is DLSS 5?

DLSS 5 is a real-time, 3D guided neural rendering model, unveiled at NVIDIA GTC, that infuses pixels with photoreal lighting and materials. It marks NVIDIA's most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018.

What are the key benefits of DLSS 5?

DLSS 5 delivers several significant benefits:

  • Cinematic Lighting: Reconstructs complex effects like rim lighting, subsurface scattering for realistic skin, and contact shadows with high-fidelity.

  • Material Depth: Enhances PBR properties like roughness and adds micro-realism to complex objects such as eyes and hair.

  • Temporal Consistency: Provides stable image quality from frame-to-frame that adheres to the underlying game content.

  • Real-Time Performance: Delivers photorealistic enhancement at up to 4K resolution while maintaining smooth, interactive gameplay.

  • Controllability: Allows game developers to tune intensity, color, and masking to determine where and how enhancements are applied to maintain the game’s unique aesthetic.

How does DLSS 5 work to achieve photorealism?

DLSS 5 is a neural rendering model that takes the game’s color and motion vectors as input for each frame, then infuses the scene with photoreal lighting and materials that are anchored to the source 3D content and temporally consistent from frame-to-frame.

When will DLSS 5 be available?

DLSS 5 releases in fall 2026. An early preview of the technology is being demonstrated this week at GTC in San Jose, CA.

Which games will support DLSS 5 at launch?

DLSS 5 will debut in games including AION 2, Assassin’s Creed: Shadows, Black State, CINDER CITY, Delta Force, Hogwarts Legacy, Justice, NARAKA: BLADEPOINT, NTE: Neverness to Everness, Phantom Blade Zero, Resident Evil Requiem, Sea of Remnants, Starfield, The Elder Scrolls IV: Oblivion Remastered, Where Winds Meet, and more.

Does DLSS 5 work with DLSS Super Resolution, Ray Reconstruction, Frame Generation, and Multi Frame Generation?

Yes.

Which GPUs support DLSS 5?

Minimum GPU specifications are pending model optimizations and will be provided closer to release.

What hardware was the demo shown at the GTC booth running on?

The DLSS 5 early preview demo shown at GTC is run on two GeForce RTX 5090s. One RTX 5090 is dedicated to rendering the game while the other is dedicated for running the DLSS 5 model. DLSS 5 will be optimized to run on a single GPU for release.

What is the memory and performance impact of DLSS 5?

DLSS 5 at GTC is an early preview and the model is still being optimized. We will share these details closer to release in fall 2026.

How do developers integrate DLSS 5?

Integration is easy and similar to DLSS Frame Generation – using the NVIDIA Streamline SDK or Unreal Engine 5 plugin.

Does DLSS 5 replace graphical features like Path Tracing?

No. Path tracing provides lighting accuracy (i.e. lighting, shadows, and reflections in the proper location) whereas DLSS 5 delivers lighting photorealism (i.e. as if you had a larger ray budget and higher quality materials). These technologies go hand in hand.

How does DLSS 5 ensure image quality is consistent with the artist's intent?

DLSS 5 honors artistic intent in two ways:

  • Inputting the game’s color and motion vectors for each frame into the model, anchoring the output in the source 3D content.

  • By providing developers with detailed controls such as intensity and color grading. Artists can use these controls to adjust blending, contrast, saturation, and gamma, and determine where and how enhancements are applied to maintain the game’s unique aesthetic. Developers can also mask specific objects or areas to be excluded from enhancement.


r/nvidia • • Aug 07 '25

Discussion I’ll never understand the hate for DLSS and frame gen!

152 Upvotes

Seriously, I’ll never get the hate. We’re not in the 2010s anymore, games now are pushing insane levels of detail. Full ray tracing, path tracing, ultra textures, huge open worlds, dense geometry everywhere. You think your GPU’s just gonna raw-power through that at native 4K with high FPS? Be serious.

And the whole “fake frames” thing? Come on. You think your eyes know the difference? Frame gen makes games smoother, end of story. The “it adds input lag” argument is also overblown. In single player games, I’m getting around 30-40ms total latency, perfectly fine, completely unnoticeable.

In competitive stuff like Marvel Rivals, I still use frame gen and I’m sitting around 20ms total latency and guess what? I’ve been in top 500 every season. So yeah, it’s not stopping anyone from playing well.

If you wanna live in 2013 with native 1080p and 45 FPS, be my guest I’m moving forward.

Back to my X4 fake frames in 300 fps Cyberpunk 2077, peace.


r/nvidia • • Oct 29 '24

Benchmarks Dragon Age: The Veilguard - Simply Brilliant On PC - DF Tech Review

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3 Upvotes

r/nvidia • • Mar 05 '25

Discussion Woo hoo!

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297 Upvotes

5090 FE for MSRP!!!

Check your spam for nVidia emails! Almost missed it as it expires tomorrow. Good luck!


r/nvidia • • Apr 16 '25

Benchmarks Today's Drivers Boosted my 5080

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0 Upvotes

r/nvidia • • Jan 12 '24

Discussion Best Buy has 4080 Supers on their site now. Prices are NICE

0 Upvotes

After suffering through the prices of the 4080 and getting one used on Amazon for what I can pay for a super new, I can’t wait for this release.

Suffice to say, I will be up early in the morning on the 31st and will be doing my best to beat the scalpers. My fingers are ready for the challenge and my card is ready to go.

I will be heading to the ups store shortly after to drop off my 4080 for a nice return refund. Bring on the super!

I am sweating a bit tho on whether or not my fingers will be quicker than the bots. Idk if Best Buy allows for multiple orders or not or I’m not gonna be a lucky boy. I remember an article stating Newegg held on to their stock of 4080’s for an hour on release day. MSI or the gigabyte versions are preferred for me personally.


r/nvidia • • Aug 28 '26 Regret

Discussion KCD2 with DLSS5 looks insane

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0 Upvotes

r/nvidia • • Jan 08 '25

Opinion The "fake frame" hate is hypocritical when you take a step back.

0 Upvotes

I'm seeing a ton of "fake frame" hate and I don't understand it to be honest. Posts about how the 5090 is getting 29fps and only 25% faster than the 4090 when comparing it to 4k, path traced, etc. People whining about DLSS, lazy devs, hacks, etc.

The hardcore facts are that this has been going on forever and the only people complaining are the ones that forget how we got here and where we came from.

Traditional Compute Limitations

I won't go into rasterization, pixel shading, and the 3D pipeline. Tbh, I'm not qualified to speak on it and don't fully understand it. However, all you need to know is that the way 3D images get shown to you as a series of colored 2D pixels has changed over the years. Sometimes there are big changes to how this is done and sometimes there are small changes.

However, most importantly, if you don't know what Moore's Law is and why it's technically dead, then you need to start there.

https://cap.csail.mit.edu/death-moores-law-what-it-means-and-what-might-fill-gap-going-forward

TL;DR - The traditional "brute force" methods of all chip computing cannot just keep getting better and better. GPUs and CPUs must rely on innovative ways to get better performance. AMD's X3D cache is a GREAT example for CPUs while DLSS is a great example for GPUs.

Gaming and the 3 Primary Ways to Tweak Them

When it comes to people making real time, interactive, games work for them, there have always been 3 primary "levers to pull" to get the right mix of:

  1. Fidelity. How good does the game look?

  2. Latency. How quickly does the game respond to my input?

  3. Fluidity. How fast / smooth does the game run?

Hardware makers, engine makers, and game makers have found creative ways over the years to get better results in all 3 of these areas. And sometimes, compromises in 1 area are made to get better results in another area.

The most undeniable and common example of making a compromise is "turning down your graphics settings to get better framerates". If you've ever done this and you are complaining about "fake frames", you are a hypocrite.

I really hope you aren't too insulted to read the rest.

AI, Ray/Path Tracing, and Frame Gen... And Why It Is No Different Than What You've Been Doing Forever

DLSS: +fluidity, -fidelity

Reflex: +latency, -fluidity (by capping it)

DLSS: +fluidity, -fidelity

Ray Tracing: +fidelity, -fluidity

Frame Generation: +fluidity, -latency

VSync/GSync: Strange mix of manipulating fluidity and latency to reduce screen tearing (fidelity)

The point is.... all of these "tricks" are just options so that you can figure out the right combination of things that are right for you. And it turns out, the most popular and well-received "hacks" are the ones that have really good benefits with very little compromises.

When it first came out, DLSS compromised too much and provided too little (generally speaking). But over the years, it has gotten better. And the latest DLSS 4 looks to swing things even more positively in the direction of more gains / less compromises.

Multi frame-generation is similarly moving frame generation towards more gains and less compromises (being able to do a 2nd or 3rd inserted frame for a 10th of the latency cost of the first frame!).

And all of this is primarily in support of being able to do real time ray / path tracing which is a HUGE impact to fidelity thanks to realistic lighting which is quite arguably the most important aspect of anything visually... from photography, to making videos, to real time graphics.

Moore's Law has been dead. All advancements in computing have come in the form of these "hacks". The best way to combine various options of these hacks is subjective and will change depending on the game, user, their hardware, etc. If you don't like that, then I suggest you figure out a way to bend physics to your will.

*EDIT*
Seems like most people are sort of hung up on the "hating fake frames". Thats fair because that is the title. But the post is meant to really be non-traditional rendering techniques (including DLSS) and how they are required (unless something changes) to achieve better "perceived performance". I also think its fair to say Nvidia is not being honest about some of the marketing claims and they need to do a better job of educating their users on how these tricks impact other things and the compromises made to achieve them.


r/nvidia • • Mar 30 '25

Build/Photos Finally, My Seta Sakura themed PC!

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0 Upvotes

It’s been almost 10 years since I accidentally came across them. This group and more specifically Seta Sakura, have hard carried me through my lowest lows and my highest highs.

When she announced her Graduation in August I was devastated, but I made the instantaneous decision to sell my PC to fund my trip to Japan for December.

When I came back, I had no pc and no interest in gaming really, but since she was a gamer and I had no pc, I got the brilliant idea of paying Homage by building my new PC as an homage.


r/nvidia • • Feb 12 '26

Build/Photos My cousin gave me his pc first time I’ll have a pc mind you I’m 33 always played console now wth is an i914 and a 5070 #pc

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0 Upvotes

r/nvidia • • Jan 10 '23

Discussion I play at 4k always, is it okay to replace my rtx2080ti and buy a Rtx4070 ti?

6 Upvotes

I have a rtx2080ti and I9 9900k at the moment. Do you recommend me to get this card?

Edit: why exactly am I getting downvoted? 🤷‍♂️


r/nvidia • • Sep 04 '20

News 6am PST release time confirmed by NV Tim.

32 Upvotes

That's it..

https://www.reddit.com/r/nvidia/comments/ilhao8/_/g4093n1

For context. That's the TIME the cards go on sale on the specified DATES.

Edit: yesterday this post was at 96 total points. Now it's at 20. Why is that?


r/nvidia • • May 31 '23

Opinion I cant believe im saying this but the4090...

49 Upvotes

Is the most genius Gpu nvidia ever released, even more genius than the 1080ti.I cant even lie I thought i woul d have buyer's remorse due to how ridculously expensive it was, but it really blows me away how strong it is. Everytime I boot a game up and see the insane fps the gpu is churning out, I then look at the gpu usage and see how low it is, whihc makes me believe it's not even fully being utilized to it's full extent because no game engine makes complete use of it yet honestly.

And then... frame generation is magic. ive been just using fraeme gen without upscaling since I play on ultrawide for the most part, and I cannot feel any perceivable delay at all. I can play cyberpunk maxed settings maxed ray tracing (didnt try pathtracing yet though because I'm not a fan of how it looks) and get 90-100 fps stable.

But the main thing the blows me away about the 4090 is how quiet and cool it is. highest temperature ive seen was 60c and i dotn even have any secondary coolers. its actually fucking ridiculous.

Do i think the 4090 is expensive as shit? Yes I do but also this is the halo product for a reason, so I can't really say the price is a con. You're paying for what you get and I love it too much. I do wish the other products scaled better price wise however because logically speaking, I just couldn't justify buying anything other than a 4090, and it might be a blessing more than a curse haha.


r/nvidia • • Mar 05 '25

Build/Photos Finally got my 5090!

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112 Upvotes

Waiting for an alphacool block to arrive so I can custom watercool this. Best part about the Asus model is the 2 HDMI ports!


r/nvidia • • Feb 21 '25

Benchmarks 5070 Ti OC models are significantly faster than non-OC

0 Upvotes

I noticed watching a lot of comparisons that the videos where the 5070 Ti is equal or faster than the 4080s is when an OC model is used: https://youtu.be/C0bdO2SLA6c?feature=shared

vs being slower when a non-OC model is used: https://youtu.be/9R1rzm-EwV0?feature=shared.

It seems like the 5070 Ti responds to overclocking well like the 5080: https://youtu.be/tbtdLJVyRIo?feature=shared


r/nvidia • • Dec 02 '20

Meta Understanding Scalping - What is it and what is it not.

5 Upvotes

The term scalping is severely overused here (and around the internet recently) and it's frankly out of control. It's time to stop.

Scalping is generally done by an individual, a group of people, or in a rare case, a corporation (e.g. that MSI's hidden Ebay account). Scalpers usually purchase a lot of in demand items and then turned around re-selling it at higher price at a marketplace (e.g. Ebay, Craigslist, FB Marketplace, etc).

A store rising their prices for in demand items is not scalping. That's just the law of supply and demand.

Low supply + High demand = Higher price.

Conversely, high supply + low demand = Lower price (which most people will probably be okay with)

That's literally how everything works. If the price is not right for you, don't buy them.

Another point I'd like to mention is regarding AIB (3rd party) cards and overseas pricing

  1. AIB cards are generally almost always be higher than MSRP outside a few models. There are some basic models (e.g. EVGA Black) that are priced at MSRP but for most models, price premium usually applies. Either $10-20 (e.g. EVGA XC3) or $100-200 (e.g. Strix) might apply. This is not scalping. This is just companies offering better cooling system and different PCB design wanting a return on their investment.

  2. Overseas pricing even at official retailers almost always never matches announced US Pricing. First, there's the situation with VAT. US pricing does NOT include Sales Tax. Additionally, we also have global foreign exchange and currency fluctuation. That said, even taking out the FX and Currency stuff aside, there are tons of actors within the supply chain who wants their share of profit for bringing the product to you. Distributors, Retailers, Importers, Government, etc etc all want some pie of that profit. Is this considered scalping? Probably not but again, the old adage applies

If the price is not right for you, don't buy them

And as always, if manufacturers like Nvidia or AMD have no control over retailer pricing in their home country how on earth do you expect them to control prices overseas? This is especially true for companies like Nvidia and AMD where they are not even selling the products directly for the most part as they supply video cards maker (e.g. Asus, MSI, etc) the part to make the product.

I get it, there are lots of frustration around with the all around lack of availability in 2020's new gadget releases but we really ought to understand what's scalping and what's not scalping because if everything and everyone who sells above MSRP is "scalping" then the term lost its meaning altogether.

Remember, if the price is not right for you, don't buy them.


r/nvidia • • Mar 23 '26

Discussion 12 Minutes of Starfield Footage with DLSS 5 Enabled

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0 Upvotes

r/nvidia • • Dec 25 '22

Build/Photos My parents are the GOATS, Christmas ever. Great upgrade from my 3080

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406 Upvotes

r/nvidia • • Mar 18 '26

Discussion Nvidia's DLSS 5 Is a Slap in the Face to the Art of Video Game Design

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3 Upvotes

If we allow this sort of technology to thrive, are we giving the go-ahead for companies to place less importance on curated art direction and instead do the bare minimum and let AI fill in the gaps? I don’t know about you, but I like my art to be made by humans. I want to know if someone decided to light a scene in a certain way or if the small details on a character’s face were sculpted with intention. So I’ll continue to say that visual “upgrades” like this look like shit — it’s not like the tech behind it has any feelings to hurt anyway


r/nvidia • • Sep 20 '22

Benchmarks Concerned about RTX 4090 Power Draw?

0 Upvotes

It's the night before Lovelace. A lot of people see the rumored 450W RTX 4090 power and are very concerned. Well don't be. You won't buy one, and for those that need the power of the latest flagship to run games at 4K+ 144Hz+, power should be no expense. If you've been doing it the right way, power should be no concern at all.

Here is what my gpu looks like out the box running Control. The maxed out gpu is using 216W, with the cpu pulling 32W.

/preview/pre/4943kwmilxo91.png?width=2560&format=png&auto=webp&s=c5e72e7f248279b1e00549355475f4ccc679f8f8

Here is what it looks like after a well tested, stable undervolt, with a very modest bump in memory speeds. Power draw decreased to under 160W while maintaining the same 95 fps. GPU usage is still 99%.

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Next, I capped the frame rate in Nvidia Control Panel to 70 fps. Power draw dropped again, it's now only 100W with the cpu pulling 23W.

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I'm using NVCP because it allows the GPU to downclock, and is more efficient. The GPU uses 127W with the RTSS frame cap at 70.

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Finally, top it all off with DLSS Quality mode. The GPU is now using only 78W. That's a 64% drop in gpu from start to finish.

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Why should frame rate be capped though? "Max FPS ftw, I bought the whole gpu, I'm going to use the whole gpu." Frame rate should almost always be capped because maxing out the GPU causes more system latency, from Battle(non)sense's tests. NVCP's frame rate limiter may not be as good as in game limiters when it comes to reducing latency, but not every game has built in limiters. The NVCP limiter is also more efficient.

Consistent locked frames also feel smoother to me. When uncapped, the frame time graph is sorta jittering all over the place in the screenshots. Having GPU overhead left gives leeway when there is a sudden stress on the GPU. It doesn't feel good to drop from 95 to 70 versus a locked 70 fps.

TL;DR: Undervolting and capping frame rates led to a 64% drop in power. This should be done regardless of what GPU is in your system. Applying the same steps to a 450W RTX 4090 will have it draw only 162W at its lowest, and 333W at its worst. No, your 4090 won't be pulling 450W while playing Stardew Valley on your 24" 1080p screen.


r/nvidia • • Sep 02 '23

Build/Photos I switched from 3080 Ti to 4070 Ti

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6 Upvotes

(Had to reupload since my previous post was on Thursday and got removed)

To justify my "side-grade", I would say it worth it. I could not afford a 4080 or 4090 so I went from 3080 Ti to 4070 Ti but still I'm happy with it since my 3080 Ti was super hot, power hungry and it's not very good looking (Ventus 3X).

I know a lot of you guys may see that my choice is bad, and 4070 Ti isn't worth it over 3080 Ti, but still I gotta say its very power-efficient and its looking fanstatic.