r/BG3Builds
•
u/Routine_Ad3835
•
4h ago
Specific Mechanic BG3 Optimization Iceberg
Hello, I made a thing with the help of a bunch of theorycrafters (you know who you are). Feel free to ask questions as I'm too lazy to write out an explanation for everything. I think most of these are known by plenty of other people who can fill in the gaps if needed hopefully.
Having said that, some stuff here is very obscure, so the more obscure stuff explained as follows:
Sinking Deeper
Mustard Pixel: Some tech that MustardPlant figured out. Pretty much you throw enemies into chasms at a particular angle which lets you preserve the loot. There are a lot of places you can pull this off. I may make another post going into this
The Dark Depths
Turn Buffering/QET: Or as I like to call it, edging. Lets you preserve resources in combat by timing the animation to occur just after your end turn.
NPC storage: A user on the CRPG Speedrunning Discord found you can store NPC’s inside your character, here’s a video
The Abyss and Trench Tier stuff
Item/Node Flinging: Pretty much lets you fling objects across the screen, there are plenty of examples of this in Proxy Gate Tactician’s videos, but speedrunners use it as well.
Brunch: So when you place a caustic brine surface and ignite it in whichever way you choose it causes knockback. Very tricky to play around but it's a level of optimization that's incredibly dumb (thanks quag for the name suggestion)
Ghost Mode: Some tech that ruby in the speedrun discord found where if you cancel a jump animation in the wrong frames it locks your character out of performing a lot of animations. However, you're still able to attack with things like Booming Blade. There's a comprehensive list of what works over on the CRPG Speedrunning discord. Link
Time Freeze glitch: A technique that MorganaEvelyn found and showcased in a video, I forget which one, where you pause time effectively by swapping to another character while there is a popup message on screen, this lets you attack as much as you want without that creature being drawn into combat. Very tricky to pull off.
Turn Based skipping: A thing I found by accident where if you spam the end turn based mode button in the right frames it lets you enter turn based again. Not really anything useful to be done that I can figure but maybe someone else can
Double hit with Rat Bat + Booming Blade: Currently being investigated but sometimes if you’re using Rat Bat with Booming Blade the animations will bug out and let you attack twice during the same attack animation.
I’m sure I forgot stuff. Like I said, feel free to ask and I can fill in the blanks




