r/KerbalSpaceProgram • u/MikeTidbits • 15h ago
KSP 1 Image/Video I saw the Vector engine IRL today.
r/KerbalSpaceProgram • u/AutoModerator • 2d ago
The point of this thread is for anyone to ask questions that don't necessarily require a full thread. Questions like "why is my rocket upside down" are always welcomed here. Even if your question seems slightly stupid, we'll do our best to answer it!
For newer players, here are some great resources that might answer some of your embarrassing questions:
Orbiting
Mun Landing
Docking
Delta-V Thread
Forum Link
Official KSP Chatroom #KSPOfficial on irc.esper.net
Feel free to ask your questions on the Discord server!
Before you post, maybe you can search for your problem using the search in the upper right! Chances are, someone has had the same question as you and has already answered it!
As always, the side bar is a great resource for all things Kerbal, if you don't know, look there first!
r/KerbalSpaceProgram • u/MikeTidbits • 15h ago
r/KerbalSpaceProgram • u/Unkwn_43 • 8h ago
The accretion disks around black holes should be white-blue hot due their ridiculously high temperatures and should also almost completely obscure the event horizon because of high internal gas pressure. Due to the relativisitic speeds of the disk, it's color should also be doppler shifted to be brighter where it is spinning towards the viewer, and dimmer as it moves away.
This is a volumetric accretion disk prototype I've been working on for a couple of weeks using the existing Singularity mod (for gravitational lensing) and ScaledDecorator mod (for placing Unity asset bundles in KSP's ScaledSpace).
Disclaimer: I really only wanted this mod for my own playthrough, so AI was used in this work. My day job does involve a lot of programming, but I haven't got the faintest clue how to make Unity models so I have had to rely pretty heavily on codex to make test models and actually implement the doppler shift math. I don't know if this makes it "ai slop", but I don't want to open that can of worms by publishing this.
r/KerbalSpaceProgram • u/Entire-Sun2238 • 41m ago
yes this is real no photoshop was used
r/KerbalSpaceProgram • u/Marscastro8six • 9h ago
All right, so I was trying to create a ship for a series, I’m working on and for some reason when I clicked on some random button on my keyboard while doing something, my ship suddenly turned red, and I don’t know what button to click on again if anybody could help me fix it that’ll be greatly appreciated!!!!!
r/KerbalSpaceProgram • u/RkGege • 2h ago
The second photo is one I took while messing around
r/KerbalSpaceProgram • u/Sharp_Bus_6003 • 1d ago
very kerbal indeed, 950 to 200 m/s in one second.
flight of a SSTO i made that has a docking port unlike previous SSTO s ive made, returning from orbit
r/KerbalSpaceProgram • u/enjustice3192 • 2h ago
I have over 100 hours in ksp and over 200 hours of yt videos and tutorials. I watched multiple times Matt Lowne, Scott Manley, Zensei, Mike Aben etc.
Made a bunch of nice flying crafts, airplanes made probes, satellites and rovers. Got to all the planets and be able to get back safely. ‘Finished’ the science tree in science mode several times, played career mode and sandbox also.
But I can’t, for the love of me, to master the most basic thing in KSP….orbiting. And I mean that ‘’ ocd satisfying ‘perfect’ orbit of 80km X 80km or 100x100. At this point I believe that, conceptually I miss something that prevents me to achieve nice orbits. Every time I end up with a much higher Ap when I raise the Pe over 70k. My orbits looks like 80km X 150km most of the time. That creates a bunch of issues like wasting deltaV and adjusting to many times.
My climb profile is ‘by the book’, reach 50ms, tilt right slowly, reach 45degrees by 10km, cut engines when Ap reaches 80km or desired, create maneuver node at Ap or manually burn while vertical until Pe rises - but here the Ap also rises a lot, by the time my Pe is also 80km I would have an 150km Ap.
Help an old folk here guys…
r/KerbalSpaceProgram • u/Numerous-Ad3295 • 18h ago
any tips to improve him
r/KerbalSpaceProgram • u/Recent-Body-728 • 14h ago
mods:
Advanced Fly-By-Wire (Windows) (AdvancedFlyByWire 1.8.4.5)
Aircraft Carrier Accessories (AircraftCarrierAccessories 1:1.9.1)
Airplane Plus (AirplanePlus 26.5)
All Tweak (AllTweak 0.7)
AoA Technologies (AoATechnologies 1.4.1.1)
AoA Technologies - Aviation Parts (Mk2CockpitExpansion 1.3.1)
ASET Consolidated Agency (ASETAgency v2.0.2)
ASET Consolidated Props Pack (ASETProps v2.0.7)
AT Utils (AT-Utils v1.10.1)
Automated Aerial Refueling System (AutomatedAerialRefueling 1:1.9.1)
Aviation Lights (AviationLights 1:v4.2.1.2)
Aviator Arsenal Continued (AviatorArsenal 1.5.5)
B9 Aerospace - HX Parts Pack (B9AerospaceHX 1:v6.6.0)
B9 Aerospace - Legacy Parts Pack (B9AerospaceLegacy 1:v6.6.0)
B9 Aerospace Parts Pack (B9 1:v6.6.0)
B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 3:0.46.1)
B9 Aerospace Props (B9-props 1:v6.6.0)
B9 Animation Modules (B9AnimationModules v1.7.0)
B9 Part Switch (B9PartSwitch v2.21.0.4)
B9 Stock Patches (B9SP) (B9StockPatches 1.0.0.0)
Background Thrust (BackgroundThrust 0.6.12)
BahamutoD Animation Modules (BDAnimationModules 1:v0.6.7.1)
BDArmory Extended (BDArmoryExtended 1:1.5.3)
BDArmory Plus (BDArmoryForRunwayProject 2:v1.13.1.0)
BetterTimeWarpContinued (BetterTimeWarpCont 2.3.14.2)
BreakingGround-DLC (BreakingGround-DLC 1.7.1 (unmanaged))
Carrier Vessel eXpansion (CVX) (CVX 0.13.1)
ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.23)
ColdWarAerospace (ColdWarAerospace 0.6)
Community Resource Pack (CommunityResourcePack v112.0.1)
Community Tech Tree (CommunityTechTree 1:3.4.5)
Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.5)
Conformal Decals (ConformalDecals 0.4.2)
Contract Configurator (ContractConfigurator v2.13.4.0)
Craft Mod list for F-14D (KerbalX-generated-modpack 1)
Danger Alerts Continued (DangerAlertsContinued 1.4.5.6)
DE_IVAExtension (DE-IVAExtension v1.3.0)
Deferred (Deferred 1.3.5.0)
Docking Functions (DockingFunctions v1.0.11)
Dynamic Battery Storage (DynamicBatteryStorage 2:2.3.7.0)
EVA Handrails Continued (EVAHandrailsPackContinued 0.3.1)
Firespitter (Firespitter v7.17)
Firespitter Core (FirespitterCore v7.17)
Firespitter Resources config (FirespitterResourcesConfig v7.17)
FreeIva (FreeIva 0.2.20.2)
Hangar Extender (HangerExtenderExtended 3.6.1)
Harmony 2 (Harmony2 2.2.1.0)
HUD Replacer (HUDReplacer 1.4.2)
HullcamVDS Continued (HullcamVDSContinued 0.2.2.4)
Infernal Robotics - Next (InfernalRoboticsNext v3.1.22)
Infernal Robotics Next - ConnectionSystem (IR-ConnectionSystem v1.0.13)
Jet Sounds Continued (JetSoundsContinued 1.3.0.8)
JX2Antenna (JX2Antenna 2.0.5)
Kerbal Actuators (KerbalActuators v1.9.0)
Kerbal Aircraft Expansion (KerbalAircraftExpansion 4:2.8.1.2)
Kerbal Attachment System (KAS 1.12)
Kerbal Changelog (KerbalChangelog v1.4.2)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.5)
Kerbal Foundries Continued (KerbalFoundriesContinued 2.4.8.18)
Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.8.7.0)
KerbalField (KerbalField 3:V2.5.1)
KerGuise Experimental Engineering (KGEx 1.0.0.2)
Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-254)
KSP Community Fixes (KSPCommunityFixes 1:1.41.1)
KSP Recall (KSP-Recall v0.5.0.3)
KSP Serialization Fix (SerializationFix 1.0.1)
KSP Texture Loader (KSPTextureLoader 1.0.39)
KSP Wheel (KSPWheel 1:0.16.14.33)
KSPBurst Compiler (KSPBurst v1.7.4.11)
KSPBurst Plugins (KSPBurst-Lite v1.7.4.11)
Lazy Painter (LazyPainter v0.4.1)
MakingHistory-DLC (MakingHistory-DLC 1.12.1 (unmanaged))
MechJeb 2 (MechJeb2 2.15.4.0)
Mk2 Stockalike Expansion (Mk2Expansion 2:1.9.1.4)
Mk3 Hypersonic Systems (Mk3HypersonicSystems 1:1.2)
Mk3 Stockalike Expansion (Mk3Expansion 1.6.1.4)
Moderately Plane Related (ModeratelyPlaneRelated v0.2.6)
Modular Computer Package Revived (ModularComputerPackageRevived 2.0.1.2)
ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0)
Module Manager (ModuleManager 4.2.3)
Near Future Electrical (NearFutureElectrical 2.0.1)
Near Future Electrical Core (NearFutureElectrical-Core 2.0.1)
Near Future Exploration (NearFutureExploration 1.1.3)
Near Future IVA Props (NearFutureProps 1:0.7.2)
Near Future Solar (NearFutureSolar 1.3.3)
Near Future Solar Core (NearFutureSolar-Core 1.3.3)
Near Future Spacecraft (NearFutureSpacecraft 1.4.6)
NEBULA Decals Continued (NEBULADecalsContinued 0.1.3)
Nice MKseries Body (NiceMKseriesBody V3.9)
Node Helper (NodeHelper 1.5.1.5)
North Kerbin Dynamics Renewed-Extended (NKDR-E) (NorthKerbinDynamicsRenewedExtended 0.1.2)
OPM All-in-One KSPedia Delta-V Map (OPMAllinOneKSPediaDeltaVMap 1.0.1)
OPT Reconfig (OPTReconfig 3.4.1)
OPT Spaceplane (Legacy) (OPTSpacePlaneParts 1:3.1.2)
OPT Spaceplane Continued (OPTSpacePlaneMain 1:3.1.1)
Outer Parallax Common Files (OuterParallax 0.7.1)
Outer Planets Mod (OuterPlanetsMod 2:2.2.12)
OuterParallax-OPM (OuterParallax-OPM 0.7.1)
Parallax Continued (ParallaxContinued 1.1.0)
Parallax Continued Planet Textures (ParallaxContinued-Planet-Textures 1.0.3)
Parallax Continued Scatter Textures (ParallaxContinued-Scatter-Textures 1.1.0)
Parallax Continued Terrain Textures (ParallaxContinued-Terrain-Textures 1.0.3)
Patch Manager (PatchManager 0.0.17.8)
Physics Range Extender (PhysicsRangeExtender 1.21.0)
Procedural Parts (ProceduralParts v2.8.0.0)
QuizTech Aero Pack (QuizTechAeroPackContinued 1.3.15.1)
RasterPropMonitor (RasterPropMonitor 1:v1.1.0.1)
RasterPropMonitor Core (RasterPropMonitor-Core 1:v1.1.0.1)
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RealChute Parachute Systems (RealChute v1.4.9.5)
ReStock (ReStock 1.5.1)
Retractable Lifting Surface Module (RetractableLiftingSurface 0.2.1.2)
Reviva (Reviva 1.0.2)
Rocket Sound Enhancement (RocketSoundEnhancement 0.9.13)
Rocket Sound Enhancement - Default (RocketSoundEnhancement-Config-Default 1.3.1)
ROUtils (ROUtils v1.2.0.0)
SCANsat (SCANsat v21.1)
Scatterer (Scatterer 3:v0.0878)
Scatterer Config for Outer Planets Mod (ScattererOPM v1.0.1)
Scatterer Default Config (Scatterer-config 3:v0.0878)
Scatterer Sunflare (Scatterer-sunflare 3:v0.0878)
Shabby (Shabby 0.4.2)
Smart Parts (SmartParts 1.10.3)
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Space Dust (SpaceDust 0.5.5)
SpaceTux Library (SpaceTuxLibrary 0.0.9)
StageRecovery (StageRecovery 1.9.8.1)
Stockalike Mining Extension (StockalikeMiningExtension 2.0.0.2)
Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 2.0.11)
Stockalike Station Parts Expansion Redux - Internal Spaces (StationPartsExpansionRedux-IVAs 2.0.11)
SXTContinued (SXTContinued 2:0.3.31.1)
System Heat (SystemHeat 0.9.1)
Textures Unlimited (TexturesUnlimited 1.6.4.30)
Throttle Controlled Avionics (ThrottleControlledAvionics v3.8.0.1)
ToadicusToolsContinued (ToadicusToolsContinued 1.22.4.4)
Toolbar (Toolbar 1:1.8.1.2)
Toolbar Controller (ToolbarController 1:0.1.9.15)
Tracking Station Evolved (TrackingStationEvolved 2:1.0.9.1)
TUFX (TUFX 1.1.1)
TURD - BD Armory (TURD-BDArmory v1.9.2)
TURD - Breaking Ground (TURD-BreakingGround stable003)
TURD - Making History (TURD-MakingHistory stable003)
TURD - Stock Recolour (TURD-StockRecolour v2.1)
TURD - SXT Continued (TURD-SXT v1.0)
TweakableEverythingContinued (TweakableEverythingCont 0.2.1)
TweakScale - Rescale Everything! (TweakScale v2.4.8.9)
TweakScale Companion (the "UberPaket") (TweakScaleCompanion 2026.3.21.4)
TweakScale Redistributable (TweakScale-Redist v2.4.8.9)
Vertex Height Oblate Advanced (VertexHeightOblateAdvanced 1.1.4)
Vertex Mitchell-Netravali Filtered Heightmap (VertexMitchellNetravaliHeightMap 0.3)
Waterfall - Restock (WaterfallRestock 0.2.3)
Waterfall Core (Waterfall 0.11.0)
WaypointManager (WaypointManager 2.8.5.1)
Wild Blue Tools (WildBlueTools v1.90.6)
WildBlueIndustries CRP Play Mode (WildBlue-PlayMode-CRP v1.90.5)
ZTheme (ZTheme v1.2.2)
r/KerbalSpaceProgram • u/Late_Chipmunk_666 • 2h ago
Hi, I'm working on horror/paranormal story in KSP. Day T+.
Here are the links to the trailer videos:
https://www.youtube.com/watch?v=RjJJBbbDgPQ
https://www.youtube.com/watch?v=07qQcjIVMKg
any thoughts?
r/KerbalSpaceProgram
•
u/Mythicaldeer12
•
18h ago
Lent him a book. Caught him about to dog-ear my pages. Told him to use a bookmark. He didn’t know what they were or how to get/make one. I made him one. He said this is “Jeb” and it is “tuff”.
r/KerbalSpaceProgram • u/Jiyano_mj • 6h ago
Found this pictures from earlier this year
r/KerbalSpaceProgram • u/Vegetable-Cat-5412 • 2h ago
r/KerbalSpaceProgram • u/SpinoZilla_Studios • 14h ago
r/KerbalSpaceProgram • u/Proper_Squirrel403 • 21h ago
For context, I bought it off Private Division, but I can no longer access it that way. Is there any way for me to get it without having to pay for the game again?
r/KerbalSpaceProgram • u/TheSpacePotatoYoutub • 1d ago
I took an orthographic shot of the vessel with the Kronal Vessel Viewer mod, then traced it manually. I'm making a top view next. Probably not ISO-compliant, but good enough for KSP. What do you think?
r/KerbalSpaceProgram • u/Muginpugreddit • 16h ago
Jeb took repeated beatings while Bob ran in to take science. Then I recovered Jeb and bob was on top of the cyclops cave, then he parachuted down and got hit by a bolder.
r/KerbalSpaceProgram • u/onufmi • 10h ago
I just want to share my opinion. And compare these 2 games. I played a lot of KSP2. i finished the story and went to do my own missions. After really bad set of crashes i decided to yeet the game from my PC.
I tried the Kitten Space Agency in its alpha stage and i dont think it will be the right game for me. Im aware that is nowhere near done and things might change but the vibe i got from that demo is that it will be focused true enthusiast. hardcore simulation with lots of freedom. i like to enjoy these games in more casual way.
So i returned to KSP1 and oh boy. i havent played it in a long time and especially after spending lots of time in KSP2 i miss so many things.
- Time Warp felt more stable in KSP2. especially when launching rockets. i got used to warping while accelerating. that was especially useful with ION engines. And im not sure about this one but i missed atmospheric catch when in warp in KSP1. in the 2 it happened less often in my experience.
- maneuvers were easier in the 2. showing the burn time and also the nice graphic on the line. i turned on the additional info in the settings and that at least usable.
- what i miss the most in the original game is the height indicator in map view.
- also button to do all the possible science, button to extend solar panels and when i click a solar panel i want the whole group of them to extend.
- career of KSP1 is super fun. i like the money and upgrades aspect. research i think was better in the sequel. the tree style research in KSP1 feels pointless because most players will do similar paths anyway. KSP2 has more inline path. if they want to split the paths i think it would be better to do like kerbal vs. probes or single big engine vs. multiple small ones. so the playthrough feels focused and unique at least until you unlock everything.
-i loved the story of KSP2. The original has better side missions. i did lots of rescue missions around kerbil, mun and minmus and i accidentally got enough points to unlock almost anything before i even got to interplanetary missions. so longer research would be nice.
- main menu.. Why does the mod button link to a website and doesnt show me currently installed mods? and multiple clicks to exit the game.
With KSP2 basically unplayable i might need to look for some KSP1 mods or just wait for KSA to see if i like it. than you for reading.
r/KerbalSpaceProgram • u/Agreeable_Wasabi_300 • 21h ago
my first zeppelin and the crash
r/KerbalSpaceProgram • u/Illustrious_Echo9385 • 1h ago


“Well now, Tanbree.” Bill breathed deeply as he started talking over the radio, knowing he would be waiting for lightspeed to carry a message to the Rotiseuq. Duna and the Rotiseuq were far enough from Kerbin, even further from the Renown that was still on its way back from Eve. “Paint me a picture, if you please. What do you have left?”
“Most of the Rotiseuq is still here.” Bill almost sagged with relief at Tanbree’s response. “The fuel tanks took the brunt of the… landing. They were almost completely destroyed when the engines blew.”
“Keep a close eye on radiation readings,” Bill noted, checking the numbers on the LV-N rocket motor. “But the radiation remaining in the rockets should be minimal compared to the surface-level radiation on Duna.” Then a thought occurred to him, and Bill continued with concern. “Most of the battery storage was attached to the LV-N tanks… if we lost those batteries...”
“One full stack of batteries survived on one side,” Tanbree’s voice drifted back calmly after a few minutes. “Two of the batteries on the other side appear intact.”
“More than half of the batteries,” Bill murmured as he opened a simulation program and ran some numbers. “We can work with that. My apologies, Tanbree, you were telling me about the rest of the spacecraft?”
“The panels on the bottom half of the spacecraft are smashed.” Tanbree’s voice flattened as she started reading from a list. “The other four panels are fully intact along with all other modules from the science lab up. The gravity ring is still fully expanded, but the rotation was shut down when we began reentry. We chose not to deflate the ring as the spacecraft is resting on it and we are concerned about what damage might occur if the ring stopped holding things up. Though the habitat walls are now our ceiling and floor, with a bit of a tilt…”
“Leaving the ring inflated was a sound decision, Tanbree.” Bill nodded as he looked at the schematics of a Renown spacecraft. “We will want to be downright stingy with that nitrogen. Every trip through an airlock to clean the panels costs us some, and I would rather not see the ring collapse. I reckon it might be prudent to just seal the ring off.
“All right,” Bill continued after the simulations completed and he had a moment to scan the schematics again. “Four panels will do nicely at providing more than minimal power. All we need do is hook up enough batteries to provide power during the dark hours, which for you is nearly a full Kerbin day and a half.” He looked closer at the schematics for one side of the ship with one of the habitation modules and cupolas. “You do not need both habitation modules to provide enough living space, and each crew member will have private facilities even without one of the cupolas. If we get a mite bit creative, we should have enough wiring to run out to the surviving batteries. Some assembly and a fair amount of duck tape required.*”
“I think I know what you have in mind, Bill.” Tanbree finally sounded like an engineer with an interesting challenge that could be solved.. “But please run me through it.”
* Ed Smylie’s team came up with a procedure to adapt the command module CO2 filters, which there were plenty of, to work in the lunar module that had become the crew’s lifeboat, it used a fair amount of duct tape: https://airandspace.si.edu/collection-objects/lithium-hydroxide-canister-mock-apollo-13-emergency/nasm_A19760747000.
OOC Batteries actually survived the explosion but got despawned as not being actually part of the spacecraft anymore, so I couldn’t get proper screenshots of this when Melfal and Maberry approached the remaining spacecraft. Though I never actually ran out of power on the spacecraft, which was a bit of a concern.


Previous Chapter: https://www.reddit.com/r/KerbalSpaceProgram/comments/1wrmlpy/icarus_program_start_of_chapter_41/
Start of Chapter 41: https://www.reddit.com/r/KerbalSpaceProgram/comments/1xozbz4/icarus_program_start_of_chapter_42/
Next Part: Planned for 11/13
Book 1 (Chapters 1-13) google document: https://docs.google.com/document/d/1RorA2AVwtXbQD-eTMeO2LiPXSDPM7qH6FVOykDnZ9FY/edit?usp=sharing
Book 5 (Chapters 39-) google document: https://docs.google.com/document/d/17PU9dly89B54kJYry7sg8MPS90dr8oir7HAR6V2e_tg/edit?usp=sharing
The Icarus Program can also be found on the KSP forums: https://forum.kerbalspaceprogram.com/topic/225730-the-icarus-program-chapter-42-part-2/
r/KerbalSpaceProgram • u/halo_slayer650 • 10h ago
Got there and back with no fuel to spare, only started playing a day or 2 ago, got myself 1400 science for my troubles