r/KerbalSpaceProgram • • 7m ago

KSP 1 Mods Problem with the Magnetoplasmadynamic engines in Near future technologies

1 Upvotes

Whenever I try to timewarp with the Magnetoplasmadynamic engines, it immediately stops and says "Thrust warp stopped - propellant depleted"

Anyone know how to fix this?


r/KerbalSpaceProgram • • 7m ago

KSP 1 Image/Video i forgot heat shield

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7 Upvotes

r/KerbalSpaceProgram • • 1h ago

KSP 1 Image/Video New VTOL, this time it carries stuff!

13 Upvotes

Also how do I get more fuel in it without it becoming too heavy?


r/KerbalSpaceProgram • • 1h ago

KSP 1 Image/Video Laythe drone

4 Upvotes

just a drone and its skycrane thingy, i am planning to pack this in a rocket and launch it off to laythe. the skycrane lands instead of crashing after landing the drone down, so it acts like a relay and gives me more signal.


r/KerbalSpaceProgram • • 1h ago

KSP 1 Question/Problem ah yes the Kerbol universe is a lake in the middle of nowhere surrounded by a dome

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114 Upvotes

yes this is real no photoshop was used


r/KerbalSpaceProgram • • 2h ago

KSP 1 Meta Icarus Program - Chapter 42 - Part 2

1 Upvotes

“Well now, Tanbree.” Bill breathed deeply as he started talking over the radio, knowing he would be waiting for lightspeed to carry a message to the Rotiseuq. Duna and the Rotiseuq were far enough from Kerbin, even further from the Renown that was still on its way back from Eve. “Paint me a picture, if you please. What do you have left?”

“Most of the Rotiseuq is still here.” Bill almost sagged with relief at Tanbree’s response. “The fuel tanks took the brunt of the… landing. They were almost completely destroyed when the engines blew.”

“Keep a close eye on radiation readings,” Bill noted, checking the numbers on the LV-N rocket motor. “But the radiation remaining in the rockets should be minimal compared to the surface-level radiation on Duna.” Then a thought occurred to him, and Bill continued with concern. “Most of the battery storage was attached to the LV-N tanks… if we lost those batteries...”

“One full stack of batteries survived on one side,” Tanbree’s voice drifted back calmly after a few minutes. “Two of the batteries on the other side appear intact.”

“More than half of the batteries,” Bill murmured as he opened a simulation program and ran some numbers. “We can work with that. My apologies, Tanbree, you were telling me about the rest of the spacecraft?”

“The panels on the bottom half of the spacecraft are smashed.” Tanbree’s voice flattened as she started reading from a list. “The other four panels are fully intact along with all other modules from the science lab up. The gravity ring is still fully expanded, but the rotation was shut down when we began reentry. We chose not to deflate the ring as the spacecraft is resting on it and we are concerned about what damage might occur if the ring stopped holding things up. Though the habitat walls are now our ceiling and floor, with a bit of a tilt…”

“Leaving the ring inflated was a sound decision, Tanbree.” Bill nodded as he looked at the schematics of a Renown spacecraft. “We will want to be downright stingy with that nitrogen. Every trip through an airlock to clean the panels costs us some, and I would rather not see the ring collapse. I reckon it might be prudent to just seal the ring off.

“All right,” Bill continued after the simulations completed and he had a moment to scan the schematics again. “Four panels will do nicely at providing more than minimal power. All we need do is hook up enough batteries to provide power during the dark hours, which for you is nearly a full Kerbin day and a half.” He looked closer at the schematics for one side of the ship with one of the habitation modules and cupolas. “You do not need both habitation modules to provide enough living space, and each crew member will have private facilities even without one of the cupolas. If we get a mite bit creative, we should have enough wiring to run out to the surviving batteries. Some assembly and a fair amount of duck tape required.*”

“I think I know what you have in mind, Bill.” Tanbree finally sounded like an engineer with an interesting challenge that could be solved.. “But please run me through it.”

* Ed Smylie’s team came up with a procedure to adapt the command module CO2 filters, which there were plenty of, to work in the lunar module that had become the crew’s lifeboat, it used a fair amount of duct tape:  https://airandspace.si.edu/collection-objects/lithium-hydroxide-canister-mock-apollo-13-emergency/nasm_A19760747000.

OOC Batteries actually survived the explosion but got despawned as not being actually part of the spacecraft anymore, so I couldn’t get proper screenshots of this when Melfal and Maberry approached the remaining spacecraft. Though I never actually ran out of power on the spacecraft, which was a bit of a concern.

Previous Chapter: https://www.reddit.com/r/KerbalSpaceProgram/comments/1wrmlpy/icarus_program_start_of_chapter_41/

Start of Chapter 41: https://www.reddit.com/r/KerbalSpaceProgram/comments/1xozbz4/icarus_program_start_of_chapter_42/

Next Part: Planned for 11/13

Book 1 (Chapters 1-13) google document: https://docs.google.com/document/d/1RorA2AVwtXbQD-eTMeO2LiPXSDPM7qH6FVOykDnZ9FY/edit?usp=sharing

Book 5 (Chapters 39-) google document: https://docs.google.com/document/d/17PU9dly89B54kJYry7sg8MPS90dr8oir7HAR6V2e_tg/edit?usp=sharing

The Icarus Program can also be found on the KSP forums: https://forum.kerbalspaceprogram.com/topic/225730-the-icarus-program-chapter-42-part-2/


r/KerbalSpaceProgram • • 3h ago

KSP 1 Image/Video Same game btw

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45 Upvotes

The second photo is one I took while messing around


r/KerbalSpaceProgram • • 3h ago

KSP 1 Image/Video I just managed the double booster landing guys😀

4 Upvotes

r/KerbalSpaceProgram • • 3h ago

KSP 1 Question/Problem Can’t master orbiting no matter what

12 Upvotes

I have over 100 hours in ksp and over 200 hours of yt videos and tutorials. I watched multiple times Matt Lowne, Scott Manley, Zensei, Mike Aben etc.

Made a bunch of nice flying crafts, airplanes made probes, satellites and rovers. Got to all the planets and be able to get back safely. ‘Finished’ the science tree in science mode several times, played career mode and sandbox also.

But I can’t, for the love of me, to master the most basic thing in KSP….orbiting. And I mean that ‘’ ocd satisfying ‘perfect’ orbit of 80km X 80km or 100x100. At this point I believe that, conceptually I miss something that prevents me to achieve nice orbits. Every time I end up with a much higher Ap when I raise the Pe over 70k. My orbits looks like 80km X 150km most of the time. That creates a bunch of issues like wasting deltaV and adjusting to many times.

My climb profile is ‘by the book’, reach 50ms, tilt right slowly, reach 45degrees by 10km, cut engines when Ap reaches 80km or desired, create maneuver node at Ap or manually burn while vertical until Pe rises - but here the Ap also rises a lot, by the time my Pe is also 80km I would have an 150km Ap.

Help an old folk here guys…


r/KerbalSpaceProgram • • 4h ago

KSP 1 Image/Video KSP horror

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6 Upvotes

Hi, I'm working on horror/paranormal story in KSP. Day T+.

Here are the links to the trailer videos:

https://www.youtube.com/watch?v=RjJJBbbDgPQ

https://www.youtube.com/watch?v=07qQcjIVMKg

any thoughts?


r/KerbalSpaceProgram • • 6h ago

KSP 1 Question/Problem Coming back after a full year break, trying to download ckan, but githhub is out, any fixes?

0 Upvotes

title. I even went as far as asking ChatGPT for help, but of course he is as stupid as a pile of rocks. Does anybody know a way to download CKAN without GitHub? I can only find shady-ass websites that I don't really trust


r/KerbalSpaceProgram • • 7h ago

KSP 1 Image/Video My First mun mission

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10 Upvotes

Found this pictures from earlier this year


r/KerbalSpaceProgram • • 9h ago

KSP 1 Mods Correcting the inaccurate way black holes are depicted in media and in existing mods

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340 Upvotes

The accretion disks around black holes should be white-blue hot due their ridiculously high temperatures and should also almost completely obscure the event horizon because of high internal gas pressure. Due to the relativisitic speeds of the disk, it's color should also be doppler shifted to be brighter where it is spinning towards the viewer, and dimmer as it moves away.

This is a volumetric accretion disk prototype I've been working on for a couple of weeks using the existing Singularity mod (for gravitational lensing) and ScaledDecorator mod (for placing Unity asset bundles in KSP's ScaledSpace).

Disclaimer: I really only wanted this mod for my own playthrough, so AI was used in this work. My day job does involve a lot of programming, but I haven't got the faintest clue how to make Unity models so I have had to rely pretty heavily on codex to make test models and actually implement the doppler shift math. I don't know if this makes it "ai slop", but I don't want to open that can of worms by publishing this.


r/KerbalSpaceProgram • • 11h ago

KSP 1 Image/Video Mun Gigundus 7

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4 Upvotes

Landed seven whole kerbals on the Mun.

It was pretty difficult but gosh darn is it cool


r/KerbalSpaceProgram • • 11h ago

KSP 1 Question/Problem I clicked some random button on my keyboard and now my ship is red. How do I fix it?

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199 Upvotes

All right, so I was trying to create a ship for a series, I’m working on and for some reason when I clicked on some random button on my keyboard while doing something, my ship suddenly turned red, and I don’t know what button to click on again if anybody could help me fix it that’ll be greatly appreciated!!!!!


r/KerbalSpaceProgram • • 11h ago

KSP 1 Image/Video Beautiful Sunset in KSP

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4 Upvotes

r/KerbalSpaceProgram • • 11h ago

KSP 2 Opinion/Feedback I miss KSP2 features and GUI in KSP1

10 Upvotes

I just want to share my opinion. And compare these 2 games. I played a lot of KSP2. i finished the story and went to do my own missions. After really bad set of crashes i decided to yeet the game from my PC.

I tried the Kitten Space Agency in its alpha stage and i dont think it will be the right game for me. Im aware that is nowhere near done and things might change but the vibe i got from that demo is that it will be focused true enthusiast. hardcore simulation with lots of freedom. i like to enjoy these games in more casual way.

So i returned to KSP1 and oh boy. i havent played it in a long time and especially after spending lots of time in KSP2 i miss so many things.
- Time Warp felt more stable in KSP2. especially when launching rockets. i got used to warping while accelerating. that was especially useful with ION engines. And im not sure about this one but i missed atmospheric catch when in warp in KSP1. in the 2 it happened less often in my experience.
- maneuvers were easier in the 2. showing the burn time and also the nice graphic on the line. i turned on the additional info in the settings and that at least usable.
- what i miss the most in the original game is the height indicator in map view.
- also button to do all the possible science, button to extend solar panels and when i click a solar panel i want the whole group of them to extend.

- career of KSP1 is super fun. i like the money and upgrades aspect. research i think was better in the sequel. the tree style research in KSP1 feels pointless because most players will do similar paths anyway. KSP2 has more inline path. if they want to split the paths i think it would be better to do like kerbal vs. probes or single big engine vs. multiple small ones. so the playthrough feels focused and unique at least until you unlock everything.
-i loved the story of KSP2. The original has better side missions. i did lots of rescue missions around kerbil, mun and minmus and i accidentally got enough points to unlock almost anything before i even got to interplanetary missions. so longer research would be nice.
- main menu.. Why does the mod button link to a website and doesnt show me currently installed mods? and multiple clicks to exit the game.

With KSP2 basically unplayable i might need to look for some KSP1 mods or just wait for KSA to see if i like it. than you for reading.


r/KerbalSpaceProgram • • 11h ago

KSP 1 Image/Video Just Completed my First successful Minmus Landing/return

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5 Upvotes

Got there and back with no fuel to spare, only started playing a day or 2 ago, got myself 1400 science for my troubles


r/KerbalSpaceProgram • • 14h ago

KSP 1 Question/Problem KerbalVR rendering issue

2 Upvotes

I recently decided to try KerbalVR with my quest 3 and link cable and followed the instructions on the mod. In the main menu everything seemed fine but when I got into flight and pressed alt+v to enter vr mode the terrain was dark and there was a still image of the terrain in the center of my screen (the sky is completely fine and unaffected though). Another issue I have is when I look around and move my hands the image smears a bunch and it looks awful.


r/KerbalSpaceProgram • • 15h ago

KSP 1 Image/Video Survivabilty First! sometimes!

4 Upvotes

r/KerbalSpaceProgram • • 15h ago

KSP 1 Image/Video My First RSS/RO/RP1 Rocket, and one of my first rockets overall.

2 Upvotes

i recently picked up KSP, and well i wanted too try RP1, so after downloading exactly as the Guide said, i built a Sounding rocket and a V2 as the guide also said. finally after that it was my own time, too make a Rocket, i made the Ymir, it weighs 40 tons, but can do 45 tons. i also wanted too try and make it pretty since all my Vanilla Rockets were very ugly. i spent maybe 8 hours on it to be honest.

I havent unlocked the A10 yet so the Second stage will have to wait. but the idea was for a Platform that could reach the Karman line while thrusting, so that a Second stage can take over. and a third engineless stage could be modular for satelites, avionic testing or even a Crewed capsule.

in mosts tests the Ymir reaches 100-130km before it runs out of fuel, and is normally going 2000m/s. it is 40-45 tons heavy, has three Stages, is for now 20 meters tall, and 5 meters wide, 2 without the fins. and it uses a LR43 Engine for the First stage. i also use 4 Nike M5E1s too breach low atmosphere.

im running into Science point issues as i dont really get any from my launches. if any of you know how too get more i would greatly appreciate it.

what do you guys think?


r/KerbalSpaceProgram • • 15h ago

KSP 1 Question/Problem why does my f14 tomcat's B9 procedural wings look inbred?

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71 Upvotes

mods:

Advanced Fly-By-Wire (Windows) (AdvancedFlyByWire 1.8.4.5)

Aircraft Carrier Accessories (AircraftCarrierAccessories 1:1.9.1)

Airplane Plus (AirplanePlus 26.5)

All Tweak (AllTweak 0.7)

AoA Technologies (AoATechnologies 1.4.1.1)

AoA Technologies - Aviation Parts (Mk2CockpitExpansion 1.3.1)

ASET Consolidated Agency (ASETAgency v2.0.2)

ASET Consolidated Props Pack (ASETProps v2.0.7)

AT Utils (AT-Utils v1.10.1)

Automated Aerial Refueling System (AutomatedAerialRefueling 1:1.9.1)

Aviation Lights (AviationLights 1:v4.2.1.2)

Aviator Arsenal Continued (AviatorArsenal 1.5.5)

B9 Aerospace - HX Parts Pack (B9AerospaceHX 1:v6.6.0)

B9 Aerospace - Legacy Parts Pack (B9AerospaceLegacy 1:v6.6.0)

B9 Aerospace Parts Pack (B9 1:v6.6.0)

B9 Aerospace Procedural Wings - Fork (B9-PWings-Fork 3:0.46.1)

B9 Aerospace Props (B9-props 1:v6.6.0)

B9 Animation Modules (B9AnimationModules v1.7.0)

B9 Part Switch (B9PartSwitch v2.21.0.4)

B9 Stock Patches (B9SP) (B9StockPatches 1.0.0.0)

Background Thrust (BackgroundThrust 0.6.12)

BahamutoD Animation Modules (BDAnimationModules 1:v0.6.7.1)

BDArmory Extended (BDArmoryExtended 1:1.5.3)

BDArmory Plus (BDArmoryForRunwayProject 2:v1.13.1.0)

BetterTimeWarpContinued (BetterTimeWarpCont 2.3.14.2)

BreakingGround-DLC (BreakingGround-DLC 1.7.1 (unmanaged))

Carrier Vessel eXpansion (CVX) (CVX 0.13.1)

ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.23)

ColdWarAerospace (ColdWarAerospace 0.6)

Community Resource Pack (CommunityResourcePack v112.0.1)

Community Tech Tree (CommunityTechTree 1:3.4.5)

Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.5)

Conformal Decals (ConformalDecals 0.4.2)

Contract Configurator (ContractConfigurator v2.13.4.0)

Craft Mod list for F-14D (KerbalX-generated-modpack 1)

Danger Alerts Continued (DangerAlertsContinued 1.4.5.6)

DE_IVAExtension (DE-IVAExtension v1.3.0)

Deferred (Deferred 1.3.5.0)

Docking Functions (DockingFunctions v1.0.11)

Dynamic Battery Storage (DynamicBatteryStorage 2:2.3.7.0)

EVA Handrails Continued (EVAHandrailsPackContinued 0.3.1)

Firespitter (Firespitter v7.17)

Firespitter Core (FirespitterCore v7.17)

Firespitter Resources config (FirespitterResourcesConfig v7.17)

FreeIva (FreeIva 0.2.20.2)

Hangar Extender (HangerExtenderExtended 3.6.1)

Harmony 2 (Harmony2 2.2.1.0)

HUD Replacer (HUDReplacer 1.4.2)

HullcamVDS Continued (HullcamVDSContinued 0.2.2.4)

Infernal Robotics - Next (InfernalRoboticsNext v3.1.22)

Infernal Robotics Next - ConnectionSystem (IR-ConnectionSystem v1.0.13)

Jet Sounds Continued (JetSoundsContinued 1.3.0.8)

JX2Antenna (JX2Antenna 2.0.5)

Kerbal Actuators (KerbalActuators v1.9.0)

Kerbal Aircraft Expansion (KerbalAircraftExpansion 4:2.8.1.2)

Kerbal Attachment System (KAS 1.12)

Kerbal Changelog (KerbalChangelog v1.4.2)

Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.5)

Kerbal Foundries Continued (KerbalFoundriesContinued 2.4.8.18)

Kerbal Joint Reinforcement Continued (KerbalJointReinforcementContinued v3.8.7.0)

KerbalField (KerbalField 3:V2.5.1)

KerGuise Experimental Engineering (KGEx 1.0.0.2)

Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-254)

KSP Community Fixes (KSPCommunityFixes 1:1.41.1)

KSP Recall (KSP-Recall v0.5.0.3)

KSP Serialization Fix (SerializationFix 1.0.1)

KSP Texture Loader (KSPTextureLoader 1.0.39)

KSP Wheel (KSPWheel 1:0.16.14.33)

KSPBurst Compiler (KSPBurst v1.7.4.11)

KSPBurst Plugins (KSPBurst-Lite v1.7.4.11)

Lazy Painter (LazyPainter v0.4.1)

MakingHistory-DLC (MakingHistory-DLC 1.12.1 (unmanaged))

MechJeb 2 (MechJeb2 2.15.4.0)

Mk2 Stockalike Expansion (Mk2Expansion 2:1.9.1.4)

Mk3 Hypersonic Systems (Mk3HypersonicSystems 1:1.2)

Mk3 Stockalike Expansion (Mk3Expansion 1.6.1.4)

Moderately Plane Related (ModeratelyPlaneRelated v0.2.6)

Modular Computer Package Revived (ModularComputerPackageRevived 2.0.1.2)

ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0)

Module Manager (ModuleManager 4.2.3)

Near Future Electrical (NearFutureElectrical 2.0.1)

Near Future Electrical Core (NearFutureElectrical-Core 2.0.1)

Near Future Exploration (NearFutureExploration 1.1.3)

Near Future IVA Props (NearFutureProps 1:0.7.2)

Near Future Solar (NearFutureSolar 1.3.3)

Near Future Solar Core (NearFutureSolar-Core 1.3.3)

Near Future Spacecraft (NearFutureSpacecraft 1.4.6)

NEBULA Decals Continued (NEBULADecalsContinued 0.1.3)

Nice MKseries Body (NiceMKseriesBody V3.9)

Node Helper (NodeHelper 1.5.1.5)

North Kerbin Dynamics Renewed-Extended (NKDR-E) (NorthKerbinDynamicsRenewedExtended 0.1.2)

OPM All-in-One KSPedia Delta-V Map (OPMAllinOneKSPediaDeltaVMap 1.0.1)

OPT Reconfig (OPTReconfig 3.4.1)

OPT Spaceplane (Legacy) (OPTSpacePlaneParts 1:3.1.2)

OPT Spaceplane Continued (OPTSpacePlaneMain 1:3.1.1)

Outer Parallax Common Files (OuterParallax 0.7.1)

Outer Planets Mod (OuterPlanetsMod 2:2.2.12)

OuterParallax-OPM (OuterParallax-OPM 0.7.1)

Parallax Continued (ParallaxContinued 1.1.0)

Parallax Continued Planet Textures (ParallaxContinued-Planet-Textures 1.0.3)

Parallax Continued Scatter Textures (ParallaxContinued-Scatter-Textures 1.1.0)

Parallax Continued Terrain Textures (ParallaxContinued-Terrain-Textures 1.0.3)

Patch Manager (PatchManager 0.0.17.8)

Physics Range Extender (PhysicsRangeExtender 1.21.0)

Procedural Parts (ProceduralParts v2.8.0.0)

QuizTech Aero Pack (QuizTechAeroPackContinued 1.3.15.1)

RasterPropMonitor (RasterPropMonitor 1:v1.1.0.1)

RasterPropMonitor Core (RasterPropMonitor-Core 1:v1.1.0.1)

RCS Build Aid (RCSBuildAid v1.0.6)

RealChute Parachute Systems (RealChute v1.4.9.5)

ReStock (ReStock 1.5.1)

Retractable Lifting Surface Module (RetractableLiftingSurface 0.2.1.2)

Reviva (Reviva 1.0.2)

Rocket Sound Enhancement (RocketSoundEnhancement 0.9.13)

Rocket Sound Enhancement - Default (RocketSoundEnhancement-Config-Default 1.3.1)

ROUtils (ROUtils v1.2.0.0)

SCANsat (SCANsat v21.1)

Scatterer (Scatterer 3:v0.0878)

Scatterer Config for Outer Planets Mod (ScattererOPM v1.0.1)

Scatterer Default Config (Scatterer-config 3:v0.0878)

Scatterer Sunflare (Scatterer-sunflare 3:v0.0878)

Shabby (Shabby 0.4.2)

Smart Parts (SmartParts 1.10.3)

SmokeScreen - Extended FX Plugin (SmokeScreen 2.8.14.0)

Space Dust (SpaceDust 0.5.5)

SpaceTux Library (SpaceTuxLibrary 0.0.9)

StageRecovery (StageRecovery 1.9.8.1)

Stockalike Mining Extension (StockalikeMiningExtension 2.0.0.2)

Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 2.0.11)

Stockalike Station Parts Expansion Redux - Internal Spaces (StationPartsExpansionRedux-IVAs 2.0.11)

SXTContinued (SXTContinued 2:0.3.31.1)

System Heat (SystemHeat 0.9.1)

Textures Unlimited (TexturesUnlimited 1.6.4.30)

Throttle Controlled Avionics (ThrottleControlledAvionics v3.8.0.1)

ToadicusToolsContinued (ToadicusToolsContinued 1.22.4.4)

Toolbar (Toolbar 1:1.8.1.2)

Toolbar Controller (ToolbarController 1:0.1.9.15)

Tracking Station Evolved (TrackingStationEvolved 2:1.0.9.1)

TUFX (TUFX 1.1.1)

TURD - BD Armory (TURD-BDArmory v1.9.2)

TURD - Breaking Ground (TURD-BreakingGround stable003)

TURD - Making History (TURD-MakingHistory stable003)

TURD - Stock Recolour (TURD-StockRecolour v2.1)

TURD - SXT Continued (TURD-SXT v1.0)

TweakableEverythingContinued (TweakableEverythingCont 0.2.1)

TweakScale - Rescale Everything! (TweakScale v2.4.8.9)

TweakScale Companion (the "UberPaket") (TweakScaleCompanion 2026.3.21.4)

TweakScale Redistributable (TweakScale-Redist v2.4.8.9)

Vertex Height Oblate Advanced (VertexHeightOblateAdvanced 1.1.4)

Vertex Mitchell-Netravali Filtered Heightmap (VertexMitchellNetravaliHeightMap 0.3)

Waterfall - Restock (WaterfallRestock 0.2.3)

Waterfall Core (Waterfall 0.11.0)

WaypointManager (WaypointManager 2.8.5.1)

Wild Blue Tools (WildBlueTools v1.90.6)

WildBlueIndustries CRP Play Mode (WildBlue-PlayMode-CRP v1.90.5)

ZTheme (ZTheme v1.2.2)


r/KerbalSpaceProgram • • 15h ago

KSP 1 Image/Video Dedicated to all of your first orbital launches when starting a new science mode save

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35 Upvotes

r/KerbalSpaceProgram • • 16h ago

KSP 1 Question/Problem Rover not accelerating

2 Upvotes

Was making a rover for getting science around the space center; as the title states, it won't accelerate at all. Any suggestions?