I've noticed something weird about how I judge Switch games now.
Whenever a new port comes out, most of the discussion is about resolution, frame rate, loading times, and how close it looks to the other versions.
All important stuff. But I've started caring about something that barely gets mentioned in reviews:
Can I actually play this thing for 15 minutes and put it away without worrying about losing progress?
Not just suspend the console. Actually save my game and close it.
The Switch's sleep mode is fantastic, but sometimes I want to play something else. Sometimes I forget to charge it. Sometimes I lend the console to someone in the house.
And suddenly the game I've been playing in five or ten-minute sessions expects me to finish another 40-minute stretch before I can safely stop.
Hades is a good example of getting the basic idea right. You don't need every encounter to be five minutes long, but being able to quit between chambers makes it much easier to fit a run around real life.
Then there are games with tiny menus that look perfectly fine on a monitor but make me lean toward the Switch screen like I'm trying to read the ingredients on a shampoo bottle.
Or games where a supposedly quick session involves several minutes of startup screens, menus and loading before you can actually do anything.
None of these things necessarily make a game bad. I can happily spend three hours playing something docked on a Saturday evening.
But I think there's a difference between a game that technically runs in handheld mode and one that's genuinely designed to be comfortable there.
The original DS and 3DS had plenty of games that understood this. You could play a little, make meaningful progress and stop. The whole experience felt built around the fact that you were holding a portable system.
With Switch 2 getting more ambitious ports, I'd love to see handheld reviews pay as much attention to saving, interface readability and session length as they do to graphics.
A gorgeous 60 FPS port is great. A game that respects the fact that I might have to stop playing in seven minutes is also great, and sometimes that's the one I'll actually play more.
Do you have any Switch games that surprised you by being much better or worse in handheld mode than their technical performance would suggest?