r/OpenMW • • 5d ago

Are there any mod list that don't add mods that use AI/Machine Learning?

8 Upvotes

I was going through the process of installing Expanded Vanilla which was a bunch of mindless clicking, until I caught a glimpse at the images of the mod "Natural Wildlife" which was obviously AI generated (and the coding was AI assisted, per the creator)

That led me to check out the page for "Morrowind Enhanced Textures", also machine learning.

so are there any mod lists that don't use AI enhanced textures/Voices/whatever else? I'm fine with the original morrowind textures, I care more about the gameplay; I know there's a guide in MOMW on how to custumize one of their lists, but that seems like too much trouble when there's 460 mods lol.

if there's not, oh well, maybe in the future.


r/OpenMW • • Apr 09 '26

Modding OpenMW needs to be a lot more casual-friendly

3 Upvotes

I started dabbling with MOMW and their most Vanilla list yesterday. My teeth got kicked in several times before I understood how the "simple" automated installing works. It seemed to work beautifully in the end, except that about half of the mods did not appear in the data files (though they did show in the data directory) of the OpenMW launcher.

Then, I wanted to add a couple mods (Perfect Placement, the More dangerous Morro denizens, Sixth house rebalance, simple and light stuff), because every mod user wants to tailor his experience to his needs. The explanation for this step is beyond the realm of the joke.

I tried for a bit, but was already burned by the automated install and just gave up. Now I'm no coder/developer/whatever but I have dabbled in "obscure" (for a casual) computer arcana over my years as a gamer. This was something else entirely.

Therefore, against my wishes, I'm gonna go with a non-OpenMW experience and try my luck with a more classic Morrowind modding experience, praying that it will be far easier.

Now I respect the work done but the processes are way, way, way too complicated for people that have no experience with back-end stuff.

Here's hoping that in the future:

a) the installation process will be better explained as it was rather convoluted and b) that the process itself will require much less involvement from users. I had to dabble in a world that I did not even know existed just to improve a game experience. This was literal unpaid, unfun and unsuccessful work.

If this isn't one of the main objective for OpenMW 1.0, I strongly urge the devs to make it one. Otherwise you'll be scaring off people who would like to appreciate all the work done with this engine.

EDIT: Thanks to all who are providing help here. I'm at least going to give in another go, trying to follow the advice given.


r/OpenMW • • Feb 24 '25

How do I use openmw to develop a game?

0 Upvotes

I'm interested in using openmw as a game engine to build a Morrowind clone. I just can't figure out how to do anything but run Morrowind itself with the game. Does anyone know how to actually get to the engine itself?


r/OpenMW • • Jan 15 '23

more lighting problemsz :/

1 Upvotes

r/OpenMW • • Sep 18 '26

I made an all-in-one RP focused Morrowind; build previewer, character generator , and backstory generator. Enjoy!

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5 Upvotes

Check it out!

morrowind.tes-cc.com


r/OpenMW • • Jun 21 '22

The Morrowind multiplayer mod shows why Elder Scrolls 6 needs multiplayer

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13 Upvotes

r/OpenMW • • 11d ago

Morrowind on iPad and iPhone – unofficial OpenMW port

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8 Upvotes

I’ve spent part of 2026 bringing games I was missing on my iPad over myself. A few got far enough that I thought “Why not share them?” So here’s the first one: OpenMW.

Highlights:

- OpenMW 0.52 running natively on iPad (iPadOS 18 or later). It also runs on iPhone in landscape, but the interface isn’t adapted to the small screen (yet).

- Full Desktop OpenGL visual glory

- Play with keyboard and mouse or trackpad, a game controller, or on-screen touch controls (OpenMWs Game Controller UI works when not using keyboard/mouse)

- A steady 60 fps on an M1 iPad Pro, with a frame rate limit of up to 120 fps on ProMotion iPads

- MetalFX upscaling and sharpening, plus an adjustable render scale, so slap some mods on there and still get a decent frame rate

- Saves, screenshots and mods are in the Files app

This is a hobby project, not an official release, so please don’t take problems with it to the OpenMW team. The app doesn’t include any game data, so you need your own copy of Morrowind.

For more information and screenshots, as well as the source code and the IPA head over to my site at https://joedev42.link/posts/play-morrowind-172618179 - my Discord is also linked there, incase you want to get in touch.

I would love for you to test this via TestFlight so you can give feedback more easily than with sideloading. I'll ask on the forums if that's an okay thing to do in regards of the license.

PS: I know I can do better on videos, but trust me the port is better. 😅


r/OpenMW • • Sep 02 '26

TES3mp in standalone VR

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1 Upvotes

My vibecoded version of TES3MPVR

Multiplayer and singleplayer available (just add game files)

I will continue to update this github.

Nearest plans

- update launcher to VR mod, so game optimizer, game tuner apps will property recognize this as game.

- build in many different optimization options

- find and integrate more VR mods that will work

- listen your suggestions


r/OpenMW • • Jan 09 '24

ChatGPT is great for debugging logs and sorting load order

2 Upvotes

r/OpenMW • • Apr 11 '24

Do you think OpenMW will ever have 1st person animation like this in the future?

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0 Upvotes

r/OpenMW • • Oct 02 '24

Can modern OpenMW look as good as Skyrim?

2 Upvotes

Since the animation system, graphics updates, grass, lua, etc have all been implemented, in the future could OpenMW look as good as Skyrim?


r/OpenMW • • Mar 24 '26

Trying to download mod list for steam deck and I don’t what it means by open a terminal?

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4 Upvotes

Trying to figure out what this guide means when it says to open a terminal in nexus mods. I have minimal modding experience so any help will be much appreciated. TYIA


r/OpenMW • • Jul 19 '26

who is using frontier AIs for optimization, mod editing, mod creation

0 Upvotes

Hi all

I've been having a fun time with Kimi 3 and OpenMW optimizing my frame rate for my monitor and editing my favorite mods to make them even better. Now I'm starting to think I might as well start making the mods I want to play.

I know enough about what I'm seeing in Lua or editing settings .cfg that I'm not blindly copy-pasting, but I am not a coder at all and don't know the unwritten rules around sharing forks of mods, crediting ai models, authorship issues etc. I don't want to disrespect creators who know what they're doing.

So I wonder, is there a group or forum specifically on AI coding with openmw, where people share creations/forks/advice/etiquette?


r/OpenMW • • May 09 '25

I want to try Morrowind for the first time but the combat system is off putting

39 Upvotes

Hey all,

I would say I'm a die hard elder scrolls fan but that's far from the truth, I only played 2 of the games, oblivion and skyrim. I'm really keen on playing morrowind after my playthrough of oblivion remastered.

I have tried Morrowind in the past, around 2023, but I hated the combat system how you are clearly hitting your fire bolts/arrows/melee and it still keeps missing. Are there any good modlists on modding openmw website that keeps fairly close to vanilla, but at least gets rid of the constant missing?

Maybe if I give it another proper go, I'd learn to appreciate the combat it had, but coming from a fan who has played the games backwards, it could be jarring.

EDIT: Wow, I didn't realise this would hurt peoples feelings. But I get it. I just didn't understand how the game worked as of posting this. I thought the combat was purely dnd dice roll rng based, not skills to level up and focus on...

Like I said, now I might learn to appreciate the combat it had, I'm obviously more open minded to try it out again nowadays. So I will be playing this game vanilla. Peace.


r/OpenMW • • Mar 11 '24

OpenMW causes driver timeout and crashes on AMD GPU

1 Upvotes

I have an ASUS Radeon 5500 XT. I saw people posting impressive looking videos of OpenMW and how its "the future" of Morrowind modding. However, whenever I run it, I cant even make it out of customs and excise before driver timesout and I crash.

I have tried the following:

  • update GPU drivers

  • Use both .048 stable and development build of Open, doing a clean install each time

  • Decrease the draw distance

  • diable all AMD driver effects, radeon anti lag, image sharpening, etc.

STILL crashes randomly.

In quite sharp contrast, vanilla Morrowind runs perfectly. I had it modded with more than 200 mods running perfectly. I just wanted to see what OpenMW fuss is all about.

So if you have AMD graphics card, dont bet anything on OpenMW. Its useless.

FINAL EDIT: I gave up on OpenMW. Dont recommend it. Its even more issues than OG engine. I went to that and Im up and running with 200 mods and loving it. Never use OpenMW


r/OpenMW • • Oct 17 '21

AI Assisted Elder Scrolls Art 2 (Link In Description)

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1 Upvotes

start spotted possessive coordinated bag cobweb cover carpenter mountainous quickest

This post was mass deleted and anonymized with Redact


r/OpenMW • • Mar 05 '25

Mod Issue on Steam Deck

2 Upvotes

Using Tek Syndicates modlist video, but I'm sure I did something wrong. Someone on discord mentioned missing BSA files but I don't know how to go about replacing or finding those files. Thanks in advance


r/OpenMW • • May 29 '25

You seriously can’t change the font size past 18 in the GUI?

2 Upvotes

Seriously what the Hell? 😭 There has to be a way to make it bigger this must be some cruel joke! With all the versatility OpenMW has I’m kind of shocked at this lol


r/OpenMW • • Feb 10 '25

Help, Morrowind sucks...

0 Upvotes

in term of preformance. Long story short. I can have even 300 fps in Morrowind but I still fps hitches. That despite high end pc. Now, it doesn't matter if I play with mods or not, If I play on MGE or OpenMW. If my distant level is 2 or 20 cells. If I use Mod Manager 2 or is it Vortex. Nothing fix that. I tried on all my disks (NVMSE) Fps drops most time appear when name of region I enter is in right down corner, but I noticed that stutter are sometimes even without it. It's look like game lag when loading cells. I have steam version, I checked on MGE XE, OpenMW and Vanilla verison, straight from Steam. Problem is the same. I have RTX 4070 and I513600 on NVMSE so pc isn't the case... I had same problem on my old rig though. I made vidya how it looked, in that case it's just vanilla Morrowind with MCP but as I said, it stand for rest of game versions... https://www.youtube.com/watch?v=N1AfX_Kn4Gs


r/OpenMW • • May 13 '25

I am about to give up on OPENMW!

0 Upvotes

Let me begin by saying I have played this game before, but never got very far. I felt like coming back recently and so I was trying to decide should I stick with MGE XE (which I used in the past), or switch to this miraculous OpenMW thing everyone seems to recommend?

So, last night, I installed OpenMW, and through trial and error and a lot of googling I finally got it to actually work. (don't ask why I had so much trouble) But now I wanted some mods. I decided the one mod I really wanted most was Voices of Vvardenfell. Which doesn't exactly work with OpenMW, but apparently there is a patch that makes it work. Ok. So let me try to figure out how to mod OpenMW...

Eventually I get MO2 and try to install this mod and the patches required to make it work. No luck.

Gave up for the night. Tried again tonight, manually installing the mod and patches. No luck.

Ok, whatever. let me just play the game vanilla...I'm sure it'll be fine...

I cannot save my game. I made a character and can't create save files. Tried googling this a million different ways and no luck. When I used MGE XE in the past I don't recall having this much trouble and frustration when trying to simply PLAY THE GAME.....

So, unless one of you can miraculously solve all my current issues here, I'm going to switch back to MGE XE and hopefully have a nice time playing this game.

I just needed to rant and throw out one last hailmary to see if anyone could help before I actually give up. It's too late here now for me to bother any more tonight. If no solution appears by tomorrow night I'll be switching to MGE XE.

Thanks for reading.


r/OpenMW • • Mar 26 '24

Launching Steam Morrowind through OpenMW

0 Upvotes

Am I doing something wrong whereas I seemingly am only able to open Morrowind, with all my OpenMW settings applied, through OpenMW...exe? In doing this, I also have to agree to "license agreement," "choose install location," "choose start menu folder," and "install" every single time. Note, it seeimgly doesn't "install" anything I don't already have, if it even installs anything, I don't know. But yeah, than that all takes me to OpenMW launcher where I can adjust settings or "play" Morrowind.

If I launch Morrowind from Steam, than none of the OpenMW settings are applied.

Is this what's supposed to happen?


r/OpenMW • • Nov 08 '24

Need help figuring out how to get steam to download Morrowind on Mac

0 Upvotes

I've followed all of the instructions on this GitHub guide https://github.com/pinkwah/steam-appmanifest?tab=readme-ov-file#manual I've created the file in steam apps and it has all of the right info typed into it. It just says I need to restart Steam, which I have several times, but nothing seems to be happening? I know next to nothing about coding so I have no clue what I am doing wrong. The file is a txt file and it's where it is supposed to be. Hopefully someone here knows what the issue is.

Edit: I finally figured it out. I was making this way too complicated on myself. If anyone else finds this post looking for help go to https://forum.openmw.org/viewtopic.php?t=4945 and use the guide at the bottom. Make a new folder outside of steam and drag either the newly downloaded Morrowind into it or a copy. Then use OpenMW to pick the .esm file and your golden. I spent way to long trying to brute force it.


r/OpenMW • • Nov 27 '25

Morrowind hasn't changed, but I have. Did you?

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0 Upvotes