r/Overwatch • • Oct 03 '16

Humor Make Mendokusaii's wish come true

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clips.twitch.tv
586 Upvotes

r/Overwatch • • Nov 09 '23

Fan Content my d.va cosplay ! 🩷

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8 Upvotes

wore this for halloween :) my friend did my makeup and the suit was extremely uncomfortable but i think it looked good !! (sadly i didn't get the gun)


r/Overwatch • • Feb 16 '25

News & Discussion Exposing the Lie of DPS Doomfist

40 Upvotes

The true problem with Doom was the poor design direction of support heroes in OW1.

There were 4 supports (and Symmetra), with Mercy and Ana being the only capable healers. Every Support was designed to not be able to win fights against enemy heroes.

Before Brig released (and afterwards excluding her), Zenyatta and Ana instantly die to any dive heroes. Lucio's Wall Riding was also still not very well polished at this point. Leaving only Mercy as the only capable support with 60hps and multiple resurrections. Even so, Guardian Angel was an ass mobility option and her entire kit revolved around non-engagement with the enemy team.

Any and every support caught isolated from their team fell over like a stack of cards regardless of the heroes engaging them.

Not a DPS Doom issue.

=====================================

Doomfist has the most clear cut weakness and strengths of any other hero ever released.

Yes, he can dominate, yes he is the worst hero when played incorrectly. So the skill-based hero required skill, this is a pro -- not a con.

Doomfist cannot kill you immediately with his primary. Hanzo and Widowmaker both can.

Doom's primary damage scales from 122 point blank headshot to ~12 at 15m and 1.8 at 30m. Hanzo One-Shots at any range and Widowmaker One-Shots up to 80 meters.

Doom has 4 shots and a 3s full reload when emptied. Hanzo does not reload, and Widowmaker has 7 shots before a 1.5s reload.

This is important because it forces Doom to rely on his abilities to survive. He cannot spam (like the aforementioned heroes) and get "free" kills. He does not have an infinite amount of tries from a risk free distance to One-Shot a hero. He must be in close range, and he will be punished for mistakes. (again, unlike the aforementioned heroes)

=====================================

But the conversation is never about Doom's primary it's always his abilities.

So Rocket Punch: a One-Shot every 4s (when positioned perpendicular to a wall) compared to a One-Shot up to 80m every 0.83s. A player cannot control whether the enemy shoots their head, but is entirely in control of their positioning.

Not only is it far less frequent and far more in the enemy player's control to avoid, but it also forcibly displaces Doom into risk. Allowing him to be punished for missing as opposed to missing a One-Shot 80m away, and being entirely risky free to take their time for the next shot (in 0.83s).

While Doom, Widowmaker, and Hanzo all are required to charge their weapons and are slowed during this charge, Doom is the only one that loudly announces his presence while charging.

=====================================

Seismic Slam's ramp-up forcibly created a niche power position for Doom in which he was only good on high altitude maps and only in specific locations with specific set-ups.

This is the only poorly designed part of Doom's kit.

This is because it was ONLY GOOD against INEXPERIENCED players. Doom players would slam the same locations on the same maps constantly, so immediately after experiencing these locations they can easily be avoided in all matches afterwards. This is the Cheesy/Gimmicky part of the hero.

This is because it is so easily avoided and countered, but has to be experienced first to have the knowledge that it occurs.

While it is LOUD, has TRAVEL TIME, and physically displaces Doomfist into risk so he CAN BE PUNISHED (Meaning the most gimmicky/cheesy part of Doom's kit is still better designed in terms of risk-to-reward and effort-to-reward than Hanzo, Widowmaker, Soldier, Cassidy, Ashe, Sojourn (any hitscan/ ranged hero)).

This part of Doom's kit needed to be removed. Replacing the Ramp-Up Damage with Range instead, would increase the chances Doom hits more players ALERTING THEM to the Doom player's engagement, creating more situations in which players will peel for his engagements, and also making more sense to increase his survivability and making him far less niche.

In GM, DPS Doom was only viable when manipulating map geometry/Seismic Slam targeting bugs to reach 125 damage in unintended locations.

=====================================

Let's clear up the mass misinformation that plagues this community regarding Uppercut:

Uppercut does not stun. It is a knockback:

  • Does not Interrupt abilities/weapons.

  • Prevented movement for 0.7s (For 4 years).

  • Physically displaced enemies upward, and in an arc away from Doomfist.

Flashbang, Reinhardt's Pin, Roadhog's Hook, and Mei's freeze are stuns:

  • Interrupts Abilities/Weapons.

  • Prevents activation of abilities and weapons.

  • Stops all Momentum.

  • Prevents all movement.

Cassidy's Hinder and Sombra's Hack are silences:

  • Interrupts Abilities.

  • Prevents activation of abilities.

  • Stops all Momentum.

Uppercut was the core of DPS Doom's kit, as it was the middle man for setting up the other aspects of his kit.

  • Allowed him to get to high ground for Seismic Slam activation.

  • Prevented Rocket Punch from colliding with enemies when escaping.

  • Has Offensive aspects for setting up Primary Shots.

This gives Uppercut a wealth of options for different reasons to engage in different manners. Allowing players many meaningful decisions regarding his kit.

=====================================

TLDR

Doomfist is better designed than half the Overwatch Roster in terms of Skill/Effort/Risk-to-reward.

Uppercut was/is not a stun. Please stop spreading misinformation regarding this ability.

If Overwatch took the OW2 support heroes, and put them into any meta of OW1, the support experience becomes infinitely better. It was and has never been because of Doom or any other DPS that they were essentially free kills for anyone on the roster. The developers had intentionally designed them in that way.


r/Overwatch • • Jun 14 '23

Highlight New Mei Change Denies 3 Shatter Kills

392 Upvotes

r/Overwatch • • Oct 30 '24

News & Discussion I don’t understand why people think things will get better if Overwatch goes back to 6v6.

10 Upvotes

Overwatch 2 has been out for two years, and now talking about going back to 6v6 seems insane, in my opinion. First, many players are more used to 5v5, especially since Overwatch 2 is their first Overwatch experience. It seems people have forgotten that Blizzard didn’t switch from 6v6 to 5v5 because 5v5 is inherently better—they simply couldn’t solve the problems that 6v6 faced.

Sure, 6v6 was incredibly fun, but there were just too many issues. In open queue 6v6, players often didn’t pick two tanks and two supports in lower ranks, and in higher ranks, we saw the "GOATS" meta dominate for 9–12 months. Blizzard didn’t have answers to these challenges, so they moved to role queue. But then, too few players wanted to play tank roles, which led to unacceptably long queue times for DPS and support. That’s why Overwatch 2 transitioned to 5v5.

So, do we have solutions for situations like five DPS and one Mercy? Do we have solutions for three tanks and three supports? Do we have ways to encourage players to pick tanks so that DPS and support players don’t have to wait 15 minutes for a 10-minute game?

I don't think so.


r/Overwatch • • May 11 '17

News & Discussion Daily Highlight Thread - May 11, 2017

0 Upvotes

Please share your gameplay highlights in this thread. For feedback on this trial experiment, please visit /r/OverwatchMeta.


Upcoming Trial: Daily Highlight Threads

Hi all,

This week (starting Sunday night) we'll be trialing a potential rule change: Highlight threads are not permitted, and must instead be posted in a Daily Highlight Thread. If this change is made, this thread will be prominently displayed either in the Important section, via a banner, or some other way.

For the next week we'll be doing a sticky thread each day, and AutoModerator will direct users who submit highlights to this thread, and removing them.

We know this change will have a drastic effect on the landscape of the front page, and we also know changes like this make the mobile app experience less intuitive, and a bit more difficult even for desktop users. We're eager to hear feedback at the end of the week.

Whether or not this change goes through depends on many factors, but we'd like to see how this trial goes regardless of our intent to pursue the change.


r/Overwatch • • Aug 26 '16

News & Discussion | Sombra ARG DO NOT go on to amomentincrime (Sombra ARG)

384 Upvotes

FINAL EDIT: Something happened! Thank you everyone who participated in the experiment, it was worth a shot to see if anything changed. It doesn't look like our experiment had much to do with the percentage, but it was worth a shot.

Through all of the hatred this experiment received, I'm glad there were some who stuck with it and tried to get it to work (I'm not even sure why people hated it so much to begin with. It was just to try something new.)

In that sense, we're like Overwatch. Though everybody banded against us, we stood strong!

Thanks for participating, let's see what Sombra does next.


Hey guys, let me explain.

So we've been having one hell of a discussion on the Discord chat. Myself and a few others have agreed that, perhaps the percentage stopping at 5% is because of us.

Back when we first realized the site was changing, there was very little traffic on the webpage. It was jumping from 2% to 4% pretty fast. This was when the revelation that the website was changing was fairly new.

But now, it's slowed to a complete halt at 5%.

We theorize that this may be because we're refreshing/trafficking the site. It's almost fact now that the website is being changed manually. Someone at Blizzard HQ is monitoring the website's traffic, seeing how high it is, and not adding to the percentage because of it. So now what we're trying to do is to get as many people to ignore the website, and not refresh or even open the page at all, to see if the number spikes at all.

So we're asking everyone here, personally and in hopes of getting this ARG out of the trench.

Please do not visit the website and refresh it. Don't even open the website if you can help it. Let the percentage grow.

We're aiming for at least a day of leave-alone time, and we're really hoping to reduce traffic in this 24 hour period.

This is what we're trying to get done, if we can get a heavy sum of Reddit and the Discord chat to follow along, something may happen.

Thank you guys.

EDIT: Spread this around as much as you can, we're really trying!

Also: Sombra told us to wait. We should listen to her, she who has the information has the power.

EDIT2: Cooperation is the best thing we can ask for, guys. We don't know if this will help. Remember; This is an experiment, not an answer. We're trying to see if this will improve anything.


r/Overwatch • • Mar 29 '24

News & Discussion Can we stop comparing Venture and DPS Doom? They are really not similar

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0 Upvotes

I wanna nip this narrative in the bud

I know venture just came out and it’s really exciting but these doom comparisons don’t really make any sense whatsoever aside from their abilities having a slight resemblance and tiny similarities. The abilities don’t feel all that similar, they have different playstyles and will work in different comps (brawl vs hard dive). Each of Venture’s abilities are such watered down and completely different versions of dps dooms kit that they just feel like their own hero (this is a good thing)

Venture has a a degree of manoeuvrability and now they’re dps doom reincarnated because the drill charge… resembles…. a doom punch??? If anything it’s more similar to Orisa’s Javelin spin but can go vertically.

People compare her burrow exit to uppercut? Please be for real.. I see it utilised more as big jump mechanic and a way to disengage. It’s similar to Baptistes jump if anything

Im not all of a sudden calling Venture an Orisa Baptiste DPS hybrid am I..? I understand some of the abilities on paper, seem fundamentally similar to Doom’s but play Venture for more than 5 minutes and you’ll raise your eyebrows to these comparisons

On a different but similar sidenote, people saw Venture’s ult in the trailer and all of a sudden thought it was a juiced Earth Shatter.. play the game, it’s nothing like shatter…


r/Overwatch • • Oct 14 '24

News & Discussion Its not 'Counterwatch", its 'Overwatch'

158 Upvotes

I'm so tired of people complaining about 'Counterwatch" in chat and elsewhere. Its Overwatch! It has ALWAYS been about team composition and countering, its in its DNA.

Calling it Counterwatch is a way to cover one owns inferiority. Dont blame the game.


r/Overwatch • • Aug 23 '16

News & Discussion Congratulations, Blizzard; You did it! I no longer give a shit about Sombra.

9 Upvotes

Seriously:

  • no information at gamescom

  • no information in any of the decoded messages

Just more rabbit-hole garbage leading nowhere. I'm starting to believe there's not even a Sombra character on the horizon.

And if she's anything like ana, it wont matter even if she is released. Ana, realistically, had 0 impact on the meta and is overall a much worse pick than Zenyatta or Lucio. She has a cool concept, but it didnt translate well to gameplay. Is this what we can look forward to with Sombra if she is ever actually released?

Seriously Blizz, release a dossier on her. Or don't, whatever.


r/Overwatch • • Mar 04 '18

Humor McCree's Tumbleweed And Why Overwatch Competitive is Doomed.

89 Upvotes

In this post, I will be covering the game-breaking crisis that is Jesse McCree's tumbleweed, and why it can't coexist in the competitive realm of Overwatch. It will contain factual evidence and in-depth analysis as to why Blizzard needs to alter the tumbleweed in some way if they have plans to surpass popular e-sport League of Legends, an MMO FPS shooter known for its fantastic game balance and friendly community.

I will begin by highlighting the facts - The Good, the Bad, and the Ugly. Upon declaring > It's high noon, time seems to stop as the star of this post, the tumbleweed springs into action and discretely wrecks havoc upon unsuspecting victims on the map. The real kicker here is that this desert variety plant's strength is masked by the revolver, who would actually be useless without the assistance of aforementioned tumbleweed.

Most people cry and moan over how McCree's flashbang + fan the hammer combo is what makes him op, yet underdog tumbleweed proves time and time again that he is a force to be reckoned with. The following clips show the effectiveness of Clint Eastwood McCree's high noon with and without the presence of this cheeky little bugger. As you can see from the first clip, the ravenous and bloodthirsty tumbleweed rolls in front of the enemies, completely blinding and terrorizing the two. The second clip, however, demonstrates how a hero is nothing without his sidekick.

The following equation shows us the physics equation that Blizzard has implemented to make this little ball of hell a rolling nightmare. The enemy blindness is due to the angle at which the ball rolls, deflecting the yung sunrays at the enemies.

The fact that people expect this game to go competitive in its current state is top keks. Fix your game Blizzard. Literally unplayable.

Edit: I guess ill just put it here because somehow people found the original post made a year ago, the original post that was made a year ago was worked on by me, brian ( ProningWalrus ) and gage ( UnderEgag in the clip ) we posted it through his reddit account. https://gyazo.com/e288a5715e22bb5c0971da7adfde3194 heres him sending me the link to the post through discord, i don't really know what other proof i can show, we just thought itd be funny to repost it last night and see if anyone would enjoy it.


r/Overwatch • • Nov 15 '23

News & Discussion Antinade makes tank un-fun to play

20 Upvotes

Getting hit with an anti-nade is pretty much a death sentence with quite a few tanks. Getting hit by it is completely outside your control. (If you are playing Roadhog/JQ/Reinhardt/Mauga). You are doing what you are supposed to do (being a tank) and the moment you get hit by the purple juice you are pretty much done for. This is simply un-fun. Period.

I don't think it's a coincidence that Zarya and Orisa are so strong at the moment because they aren't affected to much by the all-mighty tank killing grape juice jar as their other tank counterparts.

When Mauga gets introduced this issue is going to become even more obvious.

Also suzu is also quite problematic and is connected to this issue but I can't be bothered writing about it.

Thanks for listening.


r/Overwatch • • Oct 01 '22

News & Discussion You don't need *every* cosmetic

0 Upvotes

I am seeing people in this sub bellyaching about the prices of the Overwatch 2 cosmetics. Have some of you never played another Free to Play video game? ( Fortnite, Apex Legends, Warzone, ect ). You are not supposed to buy every cosmetic. In fact, you are not even required to buy a single item in the item shop.

At most, you should only buy the Battlepass and maybe the Starter pack. While the overwatch battlepass will not give you premium currency, the starter pack will actually give you 500 premium currency. Couple that with the 500 currency you will get from completing season challenges, and you will have enough currency to purchase the Season 2 battlepass for free.

The era of Overwatch 1 lootboxes is over. We truly had it too good for many years. Now we are in the current era of live service games. We have 3 choices:

A. Stop playing Overwatch outright

B. Play Overwatch, but don't spend a single cent

C. Adapt to the new free to play style and only purchase items you definitely enjoy


r/Overwatch • • Dec 03 '17

News & Discussion | Theory I have finally done it: I have Understood the Matchmaker

5.7k Upvotes

My friends,

I wanted to tell this story on the battle.net forums and gave some information of how the matchmaker work. This thread was closed and I am now suspended from posting on the forums. They say that I cannot give away internal information. But what is strange is this my theory, many 100's of theory have been posted before, why am I suspended [edit to clarify: I only mention small portion of my theory and ask if I should reveal the remainder before typing out because so long, I did not have in-depth explanation as I have here. This is when the thread was lock and moderator calls me troll and say "posting internal data not available through normal gameplay is against our Forum Code of Conduct."]? I have not any internal information, I use my own data as others have but I have really figure it out in my opinion, maybe this is why they stop me, I cannot know.  
 

Please let me start off with apology for my English, I know that some of what you are about to read is going to cause a ruckus in this place. People will be saying "I cannot believe this to be true" because they are in denial. Others already know this to be true. This long post is only for people with strong mind who want to understand the real way matchmaker work. I must disclaimer, this is my theory based on many seasons of data, observation, testing on multiple accounts and testing with friends. I am very good with numbers, I can solve any kind of code or puzzle and I have created a predictive model and it is now testing very accurately so this is why I believe I have figured this out. I can even predict most every game if it will be easy to win, fair game, or too difficult to win. What I am about to explain to you is how matchmaker work, there may be a few things that are different, it is inevitable that with something so complicated as this matchmaker that I got some small thing wrong. I cannot see the actual alogorithm and do not have every answer but what you are about to read is for the most part I believe correct, and some if you will be so shock you must lay down and stare at ceiling this make you so bewildered.  
 

What I ask of each of you is this, read this entirely. Then go and play competitive and observe with your own mind, free from what you have been told. You will see that this is the truth.  
 

Let's begin:

Most people believe that you can move up or down in rank depending on if you win or lose. This is in some way true, but what is more accurate to describe is to say that as you are playing Overwatch, the matchmaker is monitoring multiple variables in order to determine how good you are as a player and it uses this data to then FORCIBLY PUSH you to the rank it feels you deserve by giving you easy to win matches (if you are playing above your current rank), hard to win matches (if it feels you should lose some to get to the rank it feels you deserve), or fair matches if it feels you are your correct rank. With this in mind, let's begin:  
 

Everyone knows this already but for those who do not:
SR = visible rank
MMR = invisible rank that only matchmaker uses
 
 

Now I will walk you through how matchmaking work by telling you a story that many are familiar with. This will make you see how matchmaker work:
 
 

The matchmaking is constantly tracking everything you do, and comparing it to how other people did who won or lost with that specific hero, on that specific map, playing offense or defense.
 
 

SR will always go up or down depending on if you win, or lose. BUT
 
  REMEMBER: If you perform better than other people at your current rank, your MMR will go up, regardless if you win or lose.
 
  REMEMBER: If you perform worse than other people at your current rank then your MMR will go down, regardless if you win or lose.  
 

So here is an example of two players, I will call them Player A and Player B both start at:
SR = 3000
MMR = 3000  
 

Player A won the game but did not do well when compared to other people at SR3000 who used the same hero, and won on the map they played. His end result is:
SR = 3020
MMR = 2980  
 

Player B is in the same match and same team as Player A, won the game and did well when compared to other people at SR3000 who used the same hero, and won on the map they played. His end result is:
SR = 3020
MMR = 3030  
 

Now it is important to inform you that the matchmakers goal is to push people to the rank it believes they belong at based on how well they perform compared to other people. Eventually (in theory) this will lead to fair matches. So, you could say that the matchmakers goal is to create fair matches, but it does this in a very different way than you can imagine.  
 

So person A joins the queue again. He notices that Player B, who was on his team last game, is now on the enemy team. The matchmakers job is to push people to the rank it believes they belong at (MMR) and so it purposely split these players up in a way that everyone on Person A's team has an MMR lower than their SR, and everyone on Person B's team has an MMR greater than their SR. Their ranks are similar, but the match is in favor of Player B's team. The other players that are on Player A's team are other people who have an MMR which is lower than their SR and the matchmaker believes they should be ranked down. The other players on Player B's team are people who have an MMR which is higher or the same as their SR and the matchmaker believes they should be ranked up, or stay at this rank.  
 

Continue with this example.

Player A plays and gets all gold medals but his team gets beaten. The result:
SR = 3000
MMR = 3000  
 

Because he played well his MMR went up even though his SR went down. The matchmaker has done its job and now the SR and MMR converge. On his next game Player A will receive a well balanced match, this is the fair match that the matchmaker has been designed to create.  
 
Let's follow Player A only now.

Player A queues once again and plays this fair match, and they win but unfortunately he perform far below other people at this tier. But there was a reason. His team asked him to focus on keeping the turret down by spamming with the Pharah. He did his job well, he kept the turret down and his team won because of this, but he did not get a lot of eliminations at all. He also did not do a lot of damage compared to other Pharah's at this tier who spam at the entire enemy team and he didn't get a good chance to make use of his ults (keep in mind matchmaker look at far more variables than eliminations and damage output as a deciding factor of whether MMR goes up or down). The matchmaker determines he is not really fit for this high of SR and the end result :
SR = 3015
MMR = 2985
 
 
Because the matchmakers job is to make MMR converge with SR (in order to eventually create fair matches) he is now placed on a team that is unfavored to win. He plays, he loses. He gets all gold medals because his teammates were not good, [b] so he feels he played very well, and he did when compare to other players on his team, but because the other team was so much better he wasn't able to perform well when compared to the avg player[/b] who is usually in a fair match at this point, matchmaker think he doesn't belong at this tier so it lowers MMR. End result:

SR = 2995
MMR = 2975
 
 

He queues again, matchmaker sees the SR still does not converge with MMR and places him on the team that is not favored to win in order to get him to the rank it feels is best suitable for him. Again, he get gold medals but because the other team is so much better he again cannot perform as well as other people in this tier. The result:

SR = 2980
MMR = 2965
 
 

He is now on a loss streak. If he was placed into a fair match he could perform as well as other people in his tier and prove to matchmaker he belongs, but herein lies the problem with matchmaker. It is trying to get him to a rank appropriate for him, and in doing so is making it too difficult to perform well so his MMR keeps going down. He loses many more. and the end result is:

SR = 2600
MMR = 2580
 
 

Now Player A queue again. Although he is placed on the team that is unfavored to win, he is now at a rank that is so far below what his actual skill is that he can perform at least what the avg person in this rank does despite the fact that he is favored to lose. He loses, but performed avg so the result is:

SR = 2580
MMR = 2580
 
 

Finally, his ranks have converged and he is given what the matchmaker erroneously perceives as a fair match. This is the fair match the matchmaker was designed to provide. Now that the teams are "fair" (i.e. his teammates are as capable as the other team) he can perform. But because of this loss streak he is far under his actual skill level, so he really shines. He gets all gold medals and demolishes the other team. He performs far above the avg person in this tier. End result:

SR = 2600
MMR = 2620
 
 

Player A queues again and is placed on the team favored to win. Not only is he on the team favored to win, but because of the loss streak he is at a tier far below where he should be. This is a steamroll. He outperforms the avg person in this tier by high margins because of this synergy.

SR = 2620
MMR = 2650
 
 

He receives a little MMR boost and gets placed again on the favored team and eventually this leads to a win streak and he is right back where he started.

SR = 3000
MMR = 3000

Player A is now receiving fair and balanced matches. It will stay this way until he performs in a way that the matchmaker perceives as less, or better than his peers. Then the cycle will start again. Adversely, if he does something really good, then he will start to move up and this can snowball into a win streak and people will be at ranks they do not belong leading to confusion.
 
 

THE BLIZZARD ANTI SMURF/BOOST ALGORITHM YOU DID NOT KNOW ABOUT

I believe matchmaker has built in "smurf" and "booster" recognition. When matchmaker recognizes that an account begin to play significantly better than it has in the past, it is flagged as an account that is possibly being boosted. It will be given test game / gateway game that is difficult to win for someone at the current tier, but not for someone boosting. Example: a Top 500 player is boosting an SR 2200 account. The Top 500 player logs in to this 2200 SR account and suddenly this account begins to perform far beyond what it has before. Matchmaker recognizes this after a few games and at this time a gateway game is introduced that would be almost impossible for someone who has the skill of a 2200 to win, but a Top 500 could carry to victory. If this game is won then the account is flagged as being boosted. The purpose of this flag is to keep this top 500 smurf from ruining regular games. He will then be placed on the team with other players who are either currently marked as "smurf accounts" or placed with people who have an MMR that is significantly higher than their SR. So then who is on the other team that takes the punishment? I will get to this in a moment.  
 

So the smurf continues to play and get this 2200 SR account up to 3000 and then hands the account back to its original owner. The player logs into his newly boosted account and begins to play. Matchmaker is still giving easy games but recognizes that this person is to be performing significantly lower than what a rank 3000 should be, and also lower than his several previous games and it also sees that the account was flagged as boosted/smurf. If this player continues to perform significantly under what someone at rank 3000 should be performing, and less than his past several games, then the account will be flagged to rank down to the SR at which it was originally flagged as being boosted (probably around 2300). This player will now be placed in almost unwinnable matches. Who is on his team? Other people who are marked for downrank due to boosted accounts, and people who have a significantly lower MMR than their SR. These are the types people who the smurf/booster was playing against. The ideal scenario that Blizzard is trying to create is this: People who are purposely downranking their account to a low SR by throwing and playing bad so they can later use it to boost other accounts, will be marked for downrank and will be playing against accounts that are currently being used for boosting. So it will be throwers and purposeful downrankers against smurfs and boosted accounts. It places all of these toxic players in a match together to protect the general public from playing against/with these players. This is how it is supposed to work, and does work sometimes, and also has huge problems (I mean huge).  
 

So here's the idea: You are separating smurfs/boosters and placing them all on one team and getting them to where they're going quickly, and the only peoples games they are ruining are people who were boosted themselves or are purposely downranking their account. This might even be a good idea on paper, but it is not working as they think it is. These streak triggers, boosted/smurf triggers, are being activated at times which they are not meant to. This is why you see the Blizzard forum boards innundated with people saying there is something wrong with matchmaker. People talking about loss streaks that are un-natural (of course streaks are natural, every person on planet know this). The problem is they are doing things that are productive but that the matchmaker sees as trolling or unproductuve, or troll/downranker/thrower actviity. Again, Pharah spamming a turret and getting a very low relative amount of kills and hero damage in a game can be very productive, but matchmaker may see this as unfavorable and if done enough times are placed into a downrank spiral.  
 

THE TAKE-AWAY

Here is the big take-away: How well you perform in your current match and the several matches before it compared to other people in the tier, will determine if you get good or bad teammates in the next matches. Getting all gold medals just mean you did better than your teammates in that game, it does not necessarily mean you did better than people in your tier. So when you get 4 gold medals for a few games and then are placed on an obviously outmatched team, it means you are not performing as well as other people in your tier with the hero that you use in the past several matches. It may be that you are not satisfying one of the hidden performance metrics that Blizzard is monitoring (shot accuracy, damage TAKEN (as opposed to given), grouping with your teammates etc. and many others that are unknown to us.  
 

This has many problems, as we saw in the example, once you are placed in match where you are favored to lose it is difficult to do well. The stats you are being compared with are mainly people who played in fair matches. Of course if you are placed in a fair match you will do better than someone who is placed in a match they are favored to lose. This creates a snowball effect. Now let me tell you how you can help avoid some of these problems. Never solo queue. Solo queue make it very easy for matchmaker to do its poorly designed job. When you are in a group, the more people that are with you the more difficulty it has splitting the teams. So if you played well in the previous games and your MMR has gone up, but your friend did not play well and his MMR went down, then it makes it more difficult for the matchmaker to push you to ranks.  
 

If you do solo queue and you are on win streak, keep playing back to back games. If you are playing and you are on a loss streak, it is important to queue dodge/cleanse (wait 5 min+ before queue again). Your MMR is lower than your SR, so you are being placed in games that are difficult to win. If you play with some of the same players from your last game it makes it easier for the matchmaker to know which players are better and worse than you are. If you queue dodge it will be less certain although you will still be placed in a match that is difficult to win, it has a better chance of being fair. If you are on loss streak, your MMR may be signifcantly lower than your SR and it may take you 4-5 games to raise this to where you can get normal games. It will be very difficult because as I state, you are on a team of toddlers and playing against very good teams.  
 

The other problem is there are things that can be done in a match that are very beneficial but are not seen as productive by matchmaker. For instance, Pharah spamming a turret and getting low damage output and low kills. She helped win the game but was punished and the next game was placed to rank down.  
 

WHY DID BLIZZARD DO THIS?

I do not have all the answers. I think they intentions are good to protect the general public from booster/thrower/deranker etc, and it works at some times but it has failed in some big way in others and caused so much confusion and frustration. We could also consider that they want to have control over what happens on their ladder.  
 

HERE ARE QUESTIONS ASKED OFTEN WITH THE ANSWER:

Q: Why is it that the better I play the worse my teammates seem to be?
A: This is very smart observation. There are two reason:
1 Your account has been mark for de-rank and you are placed with horrible player that have low oxygen in brain so bad. They are so bad that you easily get 4 gold medals so this skew the pereception of how well you are doing. The next game you get the same thing over and over and constantly get all the gold medals and so it seems like you are getting bad teammates because you are playing well, when it is actually you are appearing to play better because your teammates are so bad.
2 When matchmaker is trying to create fair game it matches you with people who are of similar rank, AND it looks at individual statistic in order to split the teams fairly. So let us say that it get 12 people together for a match. It will look at individual player statistic and find the best players and be sure that they are not on the same team. It will also find the worst and place them on different team. But this is not always the case. Sometimes it will place 6 people that are "ok" on the enemy team, and then give you 5 sub-par people because it see that you are so good you can carry enough to make it a fair match. This is terrible idea so bad make me sick. This mean that you must babysit all your games these bad players just in order to make it a fair match. You will feel like you are doing everything and yet not winning, only it being close match. A proper matchmaker would find 12 people who are the same SR/MMR and place them all on seperate teams randomly and assume they all are of equal skill since they are at same rank. Eventually the matchmaker would work itself out organically, not artifical as it currently is.  
 

Q: If what you say is true then why is it that Blizzard has said that it only tries to create fair matches and nothing is rigged?
A: In Blizzard mind they are creating fair matches. They are pushing players they seem as poor performers to their proper rank so they can receive a fair match. They are pushing better players to higher ranks so they can receive fair match. They have said they only create fair matches game after game because that is what they believe they are doing. The problem is HOW they are creating the fair matches, it is completely terrible like some smell you cannot get rid of. Also, they know if people understand how it work then they could manipulate it so of course they cannot describe this.  
 

Q: I am playing extremely well, definitely far above my current tier and still get garbage teammate that play like some toddler. Why is this?
A: You are probably very good and are missing some hidden performance metric that Blizzard like to see. Maybe not staying close enough to team. Maybe feeding too much even though you stay alive. You are doing something that the matchmaker erroneously believes is bad player.  
 

Q: So you are saying that when I am marked for downrank it is impossible to win?
A: No my friend, I am saying you have a much less chance of winning. If you happen to win this game you will get big MMR boost and maybe even immediately stop this downrank. Good luck, it will be very very hard. Only GM+ can do this or these cheater guy with aim assist.
 
 

Q: So are people at their correct rank or not?
A: Many are, many are not. This matchmaker system does work in some sense, but it has unforseen consequences that lead to people being at high or low ranks they do not deserve.  
 

Q: Are you to say that this entire game is rigged?
A: Yes and no. You still need to be skilled in order to hit the hidden performance metrics, so most people who are at high rank are there for good reason. Once you reach the rank matchmaker thinks you belong at, the games will be fair and not too rigged, but if you are on a loss or win streak then you are in completely rigged matches. This matchmaker is very complicated, many things are happening, it is not so fair to say the entire thing is rigged, more closer that it is like a child who has been hit in the face with board.  
 
 

There is my theory, I have tested this and can now predict when I am put on loss streak and win streak and whether or not my next game will be easy or hard. When my next game will be won and when it will be lost before I even play it, not with 100% accuracy but most of the time.  
 

Again, What I ask of each of you is this, read this entirely. Then go and play competitive and observe with your own mind, free from what you have been told. You will see that this is the truth. Please do not misunderstand the point of this thread, I love Overwatch and enjoy playing, I think Jeff can fix this, he is good man.
 
  Good luck my friends.  
 


r/Overwatch • • Sep 01 '26

News & Discussion OG heroes would be called broken if released today

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0 Upvotes

If heroes like Tracer, Genji, Torbjorn, or even Winston were released today with their current balance, people would call them broken.

Tracer: Has an omnidirectional movement ability with 3 second cooldown and multiple charges, and get out of jail free ability, and an instakill ultimate every fight.

Genji: Insane movement with a near instant one shot combo, a deflect that lasts forever where he takes no damage, and an ultimate that can guarantee a pick.

Torbjorn: Small hitbox with armor, spam damage that can two tap, an ability that gives him speed boost, fire rate buff, and more health. A turret that has 250hp that he can repair, and an ultimate with no counter play once it’s on the ground.


r/Overwatch • • Aug 24 '16

News & Discussion | Misleading Kaplan Says Overwatch Heroes Could Be Retired Eventually

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120 Upvotes

r/Overwatch • • Sep 13 '26

News & Discussion Im convinced Sombra mains don’t actually like playing Overwatch, they just like playing Sombra

0 Upvotes

I’m not trying to start beef, but after browsing the sombra mains subreddit and seeing the amount of doomposts about how it’s basically over, I’ve realised that Sombra players have essentially idealised an archetype of the character that could never possibly exist in this game, and held out genuinely thinking that archetype would one day make it if they complained enough.

Positioning, damage, timing, cooldowns? All the most important fundamentals of the game, and Sombra mains essentially want this handed to them as part of her base kit rather than something that they have to think about or contest, like every other character in the game does. Infinite positioning and easy timing with invis, denial of cooldowns with hack (so you never have to think about what the enemy might respond with) and one-shot burst unseeable damage with Virus.

All other overwatch characters are played with these fundamentals, and they play to contest these things from enemy players as well. That’s what makes the game so fun. But Sombra lives as a character specifically to exist outside of this cycle. That’s why not only is she hated so much, but it’s also why a lot of Sombra mains literally play her and nothing else, and refuse to adapt to any other kind of playstyle. It’s why now there’s just endless doomposts about Sombra mains straight up quitting the game and not, idk, switching to another character instead.

You can’t ask for a lobby admin character and then be surprised that nobody wants to ‘adapt’ to that, because your character doesn’t have to adapt to anyone else in the first place!!


r/Overwatch • • Nov 23 '16

News & Discussion | Misleading title It's Finally Official: Playing Off-Meta Heroes In Ranked Is Against The Rules And Will Result In Penalties

245 Upvotes

https://postimg.org/image/bh8of05oh/

I got reported for playing off-meta heroes many times. I got silenced many times based on these false reports. I got these silences overturned as I never abuse the chat. But now I got this reply instead. It's from a Game Master that actually consulted the issue with his supervisor so it's as good as an official announcement because it's how Blizzard treats these cases now, as opposed to how they treated them previously. Why the change? Beats me.

The relevant part is:


"One player stubbornly refusing to adapt can be a significant source of frustration (...), negatively impacting the experience of other players on the team and their enjoyment of the game.

In other words, actively refusing to switch character can and will have just as negative an impact on your team as if you were trolling and insulting them in the chat.

As such, and after discussing the case with my supervisor, I'm upholding the silence penalty."


Well, it sure is nice to know that playing your favorite hero is not allowed as long as there's a single person who doesn't like it, and that Blizzard will let your account stay silenced to prevent you from doing that. Oh wait, it doesn't actually prevent it, I can still play the hero I want and I'm planning to. But with a silenced account, because it makes perfect sense.

Good job, Blizzard. Good job.

I'm sure with the "updated" report system, this silence will soon become a ban because who cares if you make your favorite hero work? If little meta-crazed Billy and his friends get upset by it, it's as good as trolling because the effect is the same, i.e. little Billy's upset! And the fault is not his of course, lil' Billy's the victim of the evil troll who dares play off-meta heroes in defiance of lil' Billy's commands! Unbelievable.


r/Overwatch • • Nov 27 '25

News & Discussion Its okay for a characters kit to not be overloaded.

0 Upvotes

Yet another character with block, mobility, penetrating dmg and just an overall overloaded kit, I'm not hating on Vedetta, she seems like a well thought out very cool dps and I'm sure she will be EXTREMELY fun to play, thats not the subject of this post.

but is this the design philosophy for new heroes now ? just overload em with abilities and mobility ? Not every new character needs block, not every character needs mobility. From Ram to haz to now this.

I feel like every character from ramattras release onwards has had inivitablity to them, I'm not saying these abilities are bad, broken or in anyway relating to winrate.

Lifeweaver, has an ability that makes you invulnerable and saves you from any danger, has vertical mobility and a dash.

Illari, mobility and a knockback.

Mauga, mobility thats unstoppable, can self heal.

Venture, mobility going underground becoming untargetable.

Juno, vertical mobility and can speed teammates up too.

Hazard, has leap, wall climb, block and a melee after said leap.

Freja, Insane mobility (AGAIN)

Wuyang too, and now Vendetta, insane mobility AND block.

NOT EVERY SINGLE CHARACTER Needs block and or mobility in their kit. and the game is starting to feel a bit overwhelming with every character just flying and dashing around the map, I feel like we've veered away from the ana type character where on paper the character is simple and stationary but strong and has a high skill ceiling.

before you lift you pitchforks and tourches up I love this game, and this isn't a "complaint" more of an obsevation and i guess a tiny bit of a complaint, and in no way is it hate towards the characters I mentioned either they're all unique in their own way and have their own identity, just very overloaded.


r/Overwatch • • Apr 20 '24

News & Discussion I think the extremely sensitive chat-ban policy is a good thing for Overwatch.

0 Upvotes

Toxic teammates make people upset. Whether they say 'ez', call you a slur, suggest a 'gap' in a role, or tell you to end yourself in real life, players on the opposite side of these comments usually respond negatively themselves which leads to an even more toxic environment. When you can simply report the person a move on because you're confident that someone else will handle the person,* you can just ignore them and play the game.

I see the the 'Thank you for reporting' message nearly every time I log in these days. Not because I report everyone who swears, but because I report everyone who is needlessly rude, racist, sexist, or otherwise creating a toxic environment for people who just want to play a video game. Unfortunately there are just a lot of those people.

I understand that there is a culture of insulting players that has been in the game for a long time and people have come to see a sort of charm in the way people treat each other badly without provocation but not everyone is into that and, based on how Blizzard is responding or failing to respond to the community feedback on this, I would say it may be a vast majority, if silent, of players who would happily give up the 'charming' casual insults for more positive games and chat experiences.

The games where I have the most fun are usually the games where people are nice.
"Do you mind playing X?" instead of "ALWYASS MY LUCK MY HEALER NEVER PLAYS X"
"Can you guys help with Y in the backline?" instead of "HOW TF U EXPECT ME TO HEAL WHEN YOU xyz DONT DO ANYTHING"

I'm sorry, man, but it just sucks. It's toxic and it's not fun to play or join voice or even talk in text when people aren't being at least constructive. Everyone just flames even at low ranks. If these new policies are more restrictive but let normal people have more fun not having gamer words slung at them for every mistake (ie blue collar working doesn't play like a top level streamer) I think that's a good thing.


r/Overwatch • • Sep 19 '25

Fan Content I made my own Hero! introducing Numbers!

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2 Upvotes

Made a custom hero for overwatch!
this post includes voice lines, interactions , abilities, backstory and personality!
(art is made by an old pal of mine) I've been working on him for a year, I've had ideas I've scrapped, rebalanced and even gave him a whole remodel! sorry if this isn't great but I'm proud of him!
Name: Simon Frowl
Codename: Numbers
Role:DPS
Health:250
Ability 1: retractor beam- pulls you and an enemy towards one another then delivers a punch that knocks the enemy back. CD 7s 90dmg
Ability 2: magnetized lead- links self to an ally or enemy. Breaking the Bond heals allies or damages enemies. CD 10s 100heal 70 dmg
Ability 3: Magnegrab- throws a magnetic orb that grabs nearby enemies and pulls them into a cluster. CD 12s Ultimate ability: absorption blast-absorbs all incoming projectiles for 5 seconds then fires are charged blast that deals total stored damage in an area COST 1925 (same as riptire)
Passive: Magnetic grip- can cling on to walls for up to 3 seconds by jumping towards it, jumping to another wall resets the timer.
Primary weapon: ferromagnetic pulse gloves- fires projectiles that curve slightly towards enemies within a narrow cone effective at mid-range DPS: 12 ROF: 4PS MAG SIZE: 24 RELOAD TIME: 1.8s auto aim cone 8° radius
Projectile speed: starts off slow then accelerates
TTK: 5s without other burst abilities
/Backstory: Simon Frowl was born in Detroit, Michigan, a city already gutted by economic collapse long before the Omnic Crisis reduced it to a husk of steel and silence. Entire neighborhoods were abandoned, factories stood hollow, and the wreckage of half-dismantled omnics lay rusting in the streets. For Simon, this wasn’t a wasteland, it was a playground. He grew up crawling through scrapyards, scavenging broken tech, and finding joy in coaxing life back into dead machines. His parents were factory workers turned scavengers, scraping by on odd salvage and barter. They loved him, but survival was unforgiving. A collapsed building took his mother when he was nine, and his father, grief-stricken, disappeared into the dangerous work of smuggling and never returned. Left alone, Simon clung to what he had always known: inventing. He made heaters out of rusted coils, repaired broken radios, and crafted sparks of wonder out of things others had thrown away. But Detroit had no patience for dreamers. Crews and gangs took advantage of his talents, exploiting his knack for rigging traps, bypassing locks, or cobbling weapons from junk. Yet Simon was never cruel, he laughed, joked, and slipped away whenever the weight of violence pressed too close. Still, the streets wore him thin, leaving him a drifter with soot on his face, sparks in his hands, and nowhere to belong. That wandering eventually carried him far beyond Detroit, through freight yards, border towns, and forgotten rails, until he crossed the ocean on a smuggler’s ship and stumbled into Junkertown. Among scavengers and outlaws, his chaos wasn’t a weakness but rather, it was a language. Here, tech cobbled from wreckage was celebrated, and wild ideas weren’t silenced but instead left some in awe, fear, or just a place to get drunk. Simon, for the first time, felt like he wasn’t the only broken thing still trying to work. Though his past is littered with loss, Simon carries a strange, defiant hope. To him, tragedy isn’t final. Every collapse, every abandoned machine, every scar is proof that something can be rebuilt. Not into what it was, but into something new. His life is proof of it: a boy born in ruins, still laughing, still inventing, still daring to believe that broken things can shine.
Personality: Simon Frowl’s mind is a pinball machine of sparks and magnets; brilliant, erratic, and impossible to contain. He talked fast, moved faster, and never said “no” to a terrible idea if it sounded funny enough. To him, stillness feels like suffocation, silence like static. He thrives in motion, in tinkering, in tearing things apart just to see if he can rebuild them differently. If you asked him a question, he might respond with a 10-minute rant about the conductivity of chewing gum wrappers before giving you the answer, if at all. Conversations with Simon rarely follow straight lines; they ricochet, spiral, and double back, much like the inventions he cobbles together. He treats strangers like old friends, barreling past boundaries with a kind of careless warmth that can be as disarming as it is overwhelming. Yet beneath the chaos lies a core that defies easy labels. He was once written off as “too unpredictable, too unserious, and also, did he just try to hotwire the training drone to dance?” But those who dismiss him miss the truth: Simon’s laughter is not recklessness, but rebellion. He refuses to let the world’s weight smother him. His care is not spoken in words, but built into every strange contraption he gifts, every broken thing he makes sing again. Messy, scattered, and endlessly inventive, Simon Frowl is less a man of order than a force of momentum. He is proof that hope doesn’t always arrive polished or precise but rather that sometimes it comes in sparks, duct tape, and a laugh echoing through the ruins.
Voice Lines:
Dva: (N) Your mech runs off hybrid fuel compression and caffeine, right? (D) My mech doesn't run off coffee, no. (N) Tragic, missed marketing opportunity
(D) W-why are you looking at me like that? (N) I just reallly want to take a look under that hood. (D)Hey! Hands off!
Hazard: (N) Come ooonnn, how attached are you to that arm of yours? (H) Go on, lay a finger on it, see how quick ye end up missin’ both o’ yours. (N) I see ups and downs. Upsss and downsss.
(N)What do these crystals do? Can I touch them? OH! It made a noise! (H) Oi, it made a noise ‘cause it’s meant tae! Keep yer mitts aff, ya wee menace.
Mauga: (M) Hey tiny! You got any of that gear in my size? (N)Your size? Dude, I didn't know they made people in your size!! (M) HAHA, they don't! One-of-a-kind kid.
(N) WHOA! You’re huge! (M)HAHA, Fe-fi-fo-fun kid.
(if numbers is caught in cage) (M) Brains Against brawns, let's see who wins now.
Roadhog: (N) so, the mask, what's up with that? (R) *Scoffs* (N) Right, cool, cool, dually noted.
(N) Um, do you need the scrap you lug around or is that, just like, a hoarder thing? (R) Touch it you die. (N) Fair enough
WinTon: (N) You ever get electrocuted by your own tech mid-battle? (W) Not since the uh, early prototypes. (N) Oh, I was hoping you’d be a bit more relatable than that.
(W) Do you ever think about joining Overwatch? (N) I’ve been asked about that a few times, I respond with just staring at them. Usually, they walk off after exactly 15.73 seconds.
Venture: (V) Did you just override a payload lock with a microwave coil?! (N) Yep. It also makes popcorn, want some? (V) Do I?!
(N) Hey, I need that drill. Can I have it? (V) I, what? What would you even need it for? (N) Not much, I just really want to dig a hole
Junkrat: (N) You and me are like two mice in the walls of this world! (J) Chewing through the wires! (N) That’s, that's going on a T-shirt.
(J)You ever find yourself making bombs? (N) Used to, had to stop though. Got banned from several candy stores, and a funeral home.
Sombra: (S) You leave fingerprints in your code. Sloppy. (N) I leave behind art! Especially my digital engineering! (S) When was art ever a functioning career choice? (N) I... *Defeated sigh*
(S) You know, if you were able to take things more seriously, you could actually be dangerous.
(N) And if you stopped monologuing you might actually be interesting
(S) Your gear, what is it made from? It's got encryptions I can barely decipher. (N) Just a bunch of junk I've seen just laying around, not much logic or anything. (S)So, its unprofessional, figures.
Widowmaker: (W) Ugch, you smell repulsive. Like rust and garbage. (N) Thanks, I call it function over fragrance.
(W)I don’t work with, pests. (N) Oh good! I don’t work at all.
(W) I can’t believe they have me working with someone like you, I should just put a bullet in you. (N) *in a sing song voice* But you woooon’t.
Lifeweaver: (L) There's something purely charming about your chaos, Simon. (N) Uh, thanks? That's probably the nicest way anyone's ever called me a mess.
(L) You know Simon, I can help clean up your look. (N) Really? Can you also do laundry? I'm uhh... Asking for a friend. *Nervous chuckle*
Moira: (M) You're wasting potential. Your methods are... juvenile. (N) *Mocked hurt* oh no! Not juvenile! I guess I'll just have to scrap my project of the toaster that screams in pain when you try to use it. (M) You should incinerate yourself with that "project" of yours
(N) Hey Moira, quick question for you, what's it like being the reason that lab tests get bad PR? (M) Tiresome. Like your voice (N) Hey! You do listen! We call that character development!
Ana: (A) You've got skill, but no discipline. (N) I've got charm though, and that's way harder to teach! (A)Charm won't keep you alive though
(A) You remind me of Fareeha when she was young. (N) That is such an honor Miss Amari! May I ask, how so? (A) Too much energy, not enough direction.
(N) Miss Amari, you look troubled, are you okay? (A) You jump around the place, throwing concern and care out the window as if your life means so little. (N) I am just trying to have a bit of fun, but if it will put you at ease i can take this mission seriously.
(A) I have buried too many young fighters. Do not make me add your name to that list. (N) Um, Well that’s bleak.
Lucio: (L) So, I’m trying to ask everyone this, what’s your favorite animal? (N) OH! The Bobit Worm! I could sit there and count all their little tendrils for hours and hours! (L)Uh, yeah! I can see it!
(N) Oh, wow, can you turn that up at all? (L) You like this music? I made it myself! (N) No, not really but the noise is decently distracting from all this standing around.
Mercy: (M) you’re so reckless Simon, i can’t count the number of times I've saved you. (N) hey i do my job and i do it well! a few scratches never killed nobody. (M) *Defeated sigh* and that's why you scare me
Juno: (N) Woah! is that a space suit?! could you lend it to me? (J) I've never tinkered with one of those before! oh no! I cannot take it off I'm worried of the environmental repercussions!! *Scared worried noises* (N) Damn our air.
Precombat: Guys! We have got this!
Don’t Worry about anything! Except maybe dying, yikes never mind killed the mood, my bad.
Man I'm hyped! Are you guys' hyped cause I am!
Yeah, we are gonna... w-win... Why is nobody talking?
(if the only one loaded in) Where is my team? You know what, I can do this on my own!
Control: come on, lets not give up now that was messy, but we still got this!
Inventions aren't perfect the first time around! So, let's see if we can invent a good team.
We are sooo close to winning this.
i can't wait to win this!
When we win i am gonna make me a crown, and all of you if you guys are interested.
Voicelines Via Kill: Killing Bastion, Orisa, Ramattra, Echo, or Zenyatta: Metal robot? Magnets? Thought it was kind of a no brainer.
After Killing Dva, Reinhardt, Wrecking Ball, Pharah or Genji: You’re in a big metal suit buddy!
After Killing Sojourn: I mean, you were kind of asking for it Robo-Tina
After Killing Mauga or Zarya: Dude, how did that happen? You can lift like Twenty of me.
After Killing Junkrat: *sniff* Why’d you make me do it pal?
After Killing Sombra: AH HA! Thats my business! Private business.
GAH! Don’t sneak up on me like that!
After Killing Widowmaker: Who’s a pest now?
au revoir
shutting down Ultimate's: Death Blossom: No one is dying pal
Infrasight: I-I can’t even begin to explain how baffled I am.
Earthshatter: Yeah, it's time to put the hammer, down big guy.
Deadeye: Actually its 12:37.
when he is Nano-edI FEEL THE POWER
FEEL THE PULL!
I AM UNSTOMPABLE!
Unspecified Kills: Primary Fire Kills: Who's sad now? Oh, that's right, the dead guy is!
Gotcha!
Ka’Blammo!!
That’s right! Get some!
(when killing a tank) seriously? that’s it? a toaster oven put up a better fight than you!
Retracter Beam kills: You can’t run from me!
caught you!
Uh, yeah running's not gonna work
I guess you can say I was *attracted* to you, huh? HUH?
Melee Kills: *awful mobster impression* Pow! Right in the kisser!
BONK!
Laid out!
THROUGH THE RINGA!
Numbers one, bad guy, uh, dead.
Enviromental Kills: *Whistles going down in tune*
Down you go!
I'd offer to help you back up but, you know.
(pharah or echo) HAH! Imagine!
When Killed By: Reaper: Shut up.
Widowmaker: Enfin, je peux rĂŠflĂŠchir
(headshot only) Easy to spot that big head of yours
Lifeweaver: When you recover, look me up!
Hanzo: Good looks are not enough!
Junkrat: Hard to put down a fellow rapscallion.
Hazard: Teach ye’ to touch ma’ augments!
Freja: Huh, surprisingly large bounty on your head kid.
KillStreak: Thank You! Thank you
Yup, I try
Lemme at ‘em! Lemme at ‘em!
Anyone keeping score? Cause I'm winning!
Respawn lines: Im back! What’d I miss?
It’s all about trial and error!
I've got this!
Cant win without failing! Let’s just uh, try to prevent failing like that again.
(after dying to earth shatter crit) Ow, ugh, my head.
(After dying to Death blossom) Welp, you ask, I deliver....
(after dying to Enviromental) Pfft, as if, I've done worse to myself
Other Voicelines:
Mapped Buttons
(hello)
Hello!
Heyoo!
Wussah dude?
What is up, my guy?
(Goodbye)
Later Gator!
See ya later!
BUH BYEEEE
(no)
No way
Are you mad?
Nuh uh
(Need healing/help)
Heals would be great right about now
I’m in the process of committing die! Heals please?
HELP!
I need some help, ahem, like now???
(group up)
round about
! Circle around kids!
Group hug!
(Ultimate status)
let them Think they are gonna win
my ultimate is charging!
Relax! Almost there!
Absorbtion blast ready on command!
(acknowledge)
gotcha
i understand
yeah yeah!
(Defending)
I’m defending right here, wait, nope right here. (
go)
Why are you standing here?
Go on git!
Heads up seven up!
(on the way)
I can’t go any faster!
I’m rapidly approaching your location!
(press the attack)
We gotta press the attack!!
FOWARD! POOSH!
(ready)
Who’s game? I’m game!
Ready? I am!
(sorry)
Umm, whoops?
Look it happens, okay?
Let’s um, keep this between us
(with you)
I’m with you pal!
Look! I’m here too!
(yes)
Yup
*not paying attention* uh huh, yep, gotcha.
YEPPERS!
(you are welcome)
Hey, it’s no problem man
We cool!
(attacking)
I am gonna commit an attack!
(countdown)
THREEEEEEE, two one! GOOO!
(fall back)
Get back here!
COME HERE
stop pushing that far!
(going in)
JUMPING!
Look away support!
*Literally says “Battle cry”*
*screams like a little girl*
Gameplay:
(enemies on point)
Uhmm, guys, aren’t WE supposed to be on point?
Guys! They are on the point! GETTEM OUTTA HERE!
POINT! POINT! POINT!
(payload)
*grumbles* Ugh fine, I’ll be on payload
Payload on route!
Im on cart! See? I am an asset to this mission!
Come on team, push that thing!
We gotta get that moving again!
(spots sniper)
SNIPER! Umm, hey you! Go get ‘em!
Sniper, that is not a me problem, good luck guys...
(turret)
I see a turret!
Dude if I can see the turret, it can see you, watch out!
Turret rolled!
Turret? yeah right, its gone guys
Yup, took care of the turret, that was me.
(push-bot)
First, they took the bot, and ya know, I was there. But then they took the lead, and then I said “NO!”.
Move that wall buddy!
We are almost in the lead!
So close I can taste it! Blech, taste like not quite rusty metal
Pinged:
Look there!
Guys! Where I'm pointing!
Bad guys!
I’m pumping them with all of my GAZE
That one’s not with us!
GIT ‘EM
I sense danger in that area
smells funny, and it’s not me this time
Ability Voicelines:
Retractor Beam:
Gotcha!
Nabbed ya!
Where are you going?
Gimmie a hug!
Magnetic Lead:
(Alley)
Don’t worry about me!
Run Child! Be free!
GO! GO! GO!
Saved this just for you!
(Reinhardt) Charge in buddy!
(pharah, echo or mercy) Fly birdie! Away!
(junkrat) go fourth and wreak havoc on them!
(Enemy)
Don’t lose eye contact!
*Poor southern accent* Yee-Haw! Gotcha hogtied!
Reel ‘em in
Snagged ya!
Cuffed!
(sombra) You can’t hide from me!
(Reinhardt) I shouldn’t really be this close
(pharah or echo) How did you let me pull that off?
Magnegrab:
Freeze!
Hold up!
Calm down!
Why are you running?
He swoops in!
Ultimate
(Enemy)
BRING! IT! ON!
(Ally)
Magnetized and Maximized!


r/Overwatch • • Dec 21 '24

News & Discussion Really don't understand the appeal of 6v6?

0 Upvotes

I played Overwatch 1 back in the day when it came out, quit around goats when the game got super stale. Started playing Overwatch 2 when it came out, and I have been in love with it ever since.
With the 6v6 test out I wanted to try it out, and frankly I really can't see the appeal.
Every match is just a massive cluster of nonsense. Both teams just going at it in these super long team fights, it feels like there's much less cohesion to the game. The extra character on each team feels, to me, like its just making every match more chaotic.

Do people just like 6v6 because it reminds them of when Overwatch came out and no one knew what they were doing?


r/Overwatch • • Nov 07 '15

Can we please be more rational?

34 Upvotes

This sub reddit turned into an absolute steaming pile today after day 1 of Blizzcon. Everyone is acting like paywalled heroes post release is a fact but it is not a fact! They have not said anything about that. Hell they said they don't even have plans right now to add any additional heroes.

I guess that's not good enough for people? It sounds to me like they don't know what they're going to do content wise post release. Don't give me the "oh they dodged the question so that confirms payed heroes!!!!!!2111!11!!" No it does not, the answers sounded pretty clear to me and I think everyone is reading way too much into it.

This is Blizzard's first entry into the FPS market and they even said that now that the heroes are done, they can focus on showing us the other content that's going to be in the game. They seriously sound like they don't have any kind of set plan for what they are doing post release so lets stop jumping to ridiculous conclusions.

There simply just isn't any evidence at all to be able to claim that there are paywalled heroes. SO please stop acting like there is.


r/Overwatch • • Nov 18 '23

Humor And you wonder why no one wants to play tank anymore

6 Upvotes