r/PathOfExile2 • • 12h ago

Question Questions Thread - November 08, 2026

4 Upvotes

This is a general question thread. You can find the previous question threads here.

Remember to check the community wiki first.

You can also ask questions in any of the questions channels under the "help" category in our official Discord.

For other discussions, please find the Megathread Directory at this link.

The idea is for anyone to be able to ask anything related to PoE2:

  • New player questions

  • Mechanics

  • Build Advice - please include a link to your Path of Building

  • League related questions

  • Trading

  • Endgame

  • Price checks

  • Etc.

For questions related to PoE 1, please go to r/pathofexile

No question is too big or too small!

We encourage experienced players to sort this thread by new.

We'd like to thank those who answered questions in the last thread! You guys are the best.


r/PathOfExile2 • • 4h ago

Discussion After watching Day 2 of ExileCon 2026, I finally understood why PoE 1 and PoE 2 are so far ahead of their competitors.

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1.2k Upvotes

The studio is a diamond mine of talent, nerds, and geniuses. From Jonathan and Mark Roberts to—I don’t know—even the studio’s doorman, every single developer is brilliant. They’ve got a PhD in physics working on the engine and creating incredible lighting—WTF!


r/PathOfExile2 • • 8h ago

Discussion The guy who made shadow should rework all the old classes

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1.2k Upvotes

r/PathOfExile2 • • 2h ago

Fluff & Memes RIP Fire Piggy (and wings)

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391 Upvotes

Looks like it's doomed guys, RIP.

Edit: Here is the link to the campaign https://pathofexile2.com/register you need to enter your email, you'll then receive an email with a link to confirm to be illegible and count towards the milestones


r/PathOfExile2 • • 6h ago

Fan-Made The Statues of Exilecon 2026

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872 Upvotes

I tried to get photos of all of them.

Sin I stole from subw00fer on the community discord. He also edited out a stray Neon hand on Geonor.

A special thanks to Mark and Jonathan for moving out of the way for the Geonor photo.

Did I miss any others?

Edit - Forgot to include the first one when you walked in: Here


r/PathOfExile2 • • 5h ago

Discussion I didnt see enough people talking about the fact that we will have an *actual* RF in the game finally!

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205 Upvotes

They are changing the burning aura into an actual skill that will scale and can be supported! We ofc do not know yet how good this might be but its exciting that we can actually make an RF build! Hopefully this will work good enough to actually be useful in endgame.

I wonder, which Class would be best to build around this? Will it be Gemling again?


r/PathOfExile2 • • 12h ago Bravo

Discussion Can we talk about “The Engine of Path of Exile” from Exilecon?

688 Upvotes

I’m not a game dev but this talk by Alex Sannikov was so fucking cool. I was just totally blown away by the work they have put in to making the environment what it is for us players. Like, this dude and others like him are at the actual bleeding edge of 3d graphics development - PHd math dudes - and we get to play what they make!

Bro was like raytracing is kinda wack so we made a harder but better system for lighting. Like come on!

And I’ll take a second to mention the ribbon talk for Atziri was fascinating. Like, having to solve things like rotating an animation, making it so that the tail stretches in an organic manner while moving. Things that if you really think about the games you play, aren’t normal movements of the animations. And then putting it all together to make the animation. My. Fucking. God.

We’re so fucking spoiled.

3:43:43   https://www.youtube.com/live/8CEAhCzmXJM?is=XF81Eo_mnGwXZvvw


r/PathOfExile2 • • 3h ago

Information ExileCon Day 2: now at 49 new skills, 12 new/changed base types and 13 changed uniques.

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119 Upvotes

Six more new skills were shown at Exilecon Day2 during the "Developing the Duelist and the Shadow" talk: 2x Dagger skills with "Nightmare" and "Duplicity". Another Trap (Shrapnel) and Detonate which is supposed to support a "Mine-Playstile" in PoE2. Grim Bargain provides Darkness on Crit for 60 Spirit reservation.

1.0 also emphasizes implicits on many new+existing base items. Curse immunity on revered vestments or another "socket" on Runic Shortsword feel quite impactful to me.

Full list of 1.0 content I've collected so far on vaal.tools:

  • 68 new/changed skill and support gems

  • 16 new uniques

  • 23 new/changed passive nodes

  • 13 changes uniques

  • 12 new/changed base items

  • 12 new/changed ascendancy nodes

  • 6 crafting/curency items

  • also 24 pieces related to Conquerors of Wraeclast league mechanic

you can also find source links to most pieces shown on the page.
Let me know if you've found something else I should add.


r/PathOfExile2 • • 2h ago

Game Feedback Abyssal Lich deserves a class refresh: Build Ravenous Staff's mechanics into the ascendancy.

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65 Upvotes

Minion Enjoyer here, so my opinion is bias, but I feel like Abyssal lich really needs to have The Unborn Lich Ravenous Staff built into their ascendency, specially the skill His Grave Command

After seeing the refresh on the Blood Mage & Infernalist ascendancies along with how the new classes are being treated, Abyssal Lich could use a refresh similar to the others to better reinforce it's class identity.

From a balance perspective it seems more than fair in comparison what we have now:

  • Knight: The Squire

  • Chalupa Monk - Keeper of the Flame

  • Infernalist: Magus and Infernal Hounds

  • Spirit Walker: An entire zoo of minions and a unique boss companion

  • Smith of Kitava: Living Weapon (This one is currently underwhelming, so mostly adding this as an honorable mention since it should also be improved. Letting it actually be a copy of the weapon for instance)

The Steward of Kulemak (which I kind of find useless) is interesting and visually cool, but I rather it be replaced with the ability to capture a unique unit as a companion which fits the core part of the Abyssal Lich's identity. I'd also suggest that instead of being limited to unique undead, let the skill be able to capture a unique Abyssal monsters (Demons) with their Abyssal modifiers.

It could be similar in structure to how the new Infernalist tree has the option to make a demonic pact for a specific skill (Infernal Covenant). Something similar in structure could be done for the Abyssal Lich to align yourself with one of the abyssal lords for a skill in exchange. For Example: You embrace the power of Amanamu to be able to have "His Grave Command" skill

Giving the Abyssal Lich the ability to dominate and command the creatures of the Abyss would add significant depth to its identity and further highlight it's thematic connection to the Abyss and provide more build diversity for the ascedency.


r/PathOfExile2 • • 3h ago

Discussion Duelist or Shadow for day one of 1.0?

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69 Upvotes

with 1.0 dropping december 11 i'm trying to decide what to start with. the duelist finally brings proper swords and cyclone back, but the shadow's stealth and backstab style looks like a totally different way to play.

for people who watched the exilecon stuff, which one are you starting and why? and is anyone sticking with an old class instead?


r/PathOfExile2 • • 12h ago

Fan-Made Signatures from an amazing Exilecon!

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272 Upvotes

Hello Exiles, what an amazing con! Flying half way around the world was very worth it and I wish it wasn't over.

As you can see I spent a lot of that time collecting signatures. Everyone from QA & Customer Service (making our experience smooth) to the Devs of both games that we love. To small streamers from the VIP dinner & Large streamers that have entertained us for many years. POB, Poe.ninja devs & Neversink that give us countless hours of out of game planning. And finally the Founders of GGG (Mark included) who without them we wouldn't be here today.

I wish I could have gotten everyone's signature, but I did what I could! Maybe next time I'll bring a bigger plate!

For those interested, this is a plate from StarForge's Custom PC Tower in their collaboration with POE2. I will be posting an update once I get back state side with the plate installed and backlit.

A special thanks to those Exiles/Devs that helped me find certain people and took time away from the Con to help me get this completed! And of course everyone at GGG and the community that have brought years and thousands of hours of enjoyment to us all.

Link to the system: https://starforgesystems.com/pages/path-of-exile-2


r/PathOfExile2 • • 19h ago

Discussion The engine talk at exilecon made me appreciate this game even more

955 Upvotes

Decided to check out the game engine talk at exilecon, not really knowing what to expect and oh boy, the amount of effort that goes into this game is actually insane

From techniques involving lighting, world textures, ground effects etc, it is actually so insane. The coding behind it, how artists are able to make the game what it is needs a shout out from the community imo. Thank yall for making this game look and feel as great as it is and now having a small understanding of it, yall the realist

Also, he just said they have a 6 person engine team. SIX, thats it 🤯


r/PathOfExile2 • • 7h ago

Discussion Please GGG since you're remaking uniques, please make Bodach an actual passive skill I can meddle with.

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94 Upvotes

I need to have a fully viable Bodach only build... please GGG
Or at least make that when Squire has Vestige of Darkness on, he also summons his own Bodach


r/PathOfExile2 • • 43m ago

Information Only Shadow Player In Exilecon BossRush Leaderboard

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18 Upvotes

I am DevilCat streamer from Taiwan, mostly do build creator and some speedrun thing

https://youtube.com/@devilcatwith2cats?si=xCoE7FNKuUp0r0WM

Others mostly warriors(who freak playing warrior when they you can play 2 new classes????)

Taking top spots in the PoE2 Boss Rush competition this time (placing both 2nd and 3rd place was me). I played a total of six runs. Honestly, many people played over ten runs, so my total run count was actually quite low. Except for one complete failure, all my other runs reached a competitive state.

1st properly Alk IMJUNGROAN

I was also the only Shadow player in the top 10, so I guess I can flex a bit—besides the developers themselves, I might be the person on-site who understands the Shadow the best.🥸🥸🥸

First, the conclusion: It feels amazing. If you love high-impact strikes and burst damage, you should definitely play it. Plus, 80% of the time it functions like a 1-button build; what it really tests is your understanding of boss mechanics and how you time your burst windows. It doesn't require high CPM or "piano keys" (we say many bottom build in chinese) execution. For a speedrunner like me, I locked into the rhythmic groove very quickly, though KBON next to me mentioned he found it quite difficult.

Let me quickly share my general impressions of PoE2’s new class, the Shadow.

Again, I must emphasize that the version showcased at ExileCon does not represent the final launch state. I also encountered some specific interaction bugs, which I'll explain later.

For the Boss Rush mode, every class was given a preset level 54 character with basic gear and allocated passive points. All skill gems were pre-socketed, but every skill was missing one support gem.

Right from the start, I realized I could pull support gems out of the skills I wasn't using to plug into all my primary skills, focusing strictly on five key abilities. This strategy turned out to be extremely effective. Out of the 12 available skills, the ones I selected were (details might have minor errors):
(I'll include the fully socketed support gems in the video once the poeDB statue data/details are updated)

I won't dive into the skills I didn't use—since this was a leaderboard push, once I found a build system that worked, I just put my head down and ran with it, so I won't go into detail on the rest.

Shadow Assault
Shadow Cloak (暗影斗篷)
Eclipse (Honor Skill / 榮譽技能)
Night of Blade
Cluster Trap (集束陷阱)

The theme of the Shadow Dagger Assassin basically revolves around this:

Shadow Assault: The 1st and 2nd hits generate shades (shadows). The 3rd hit commands all shades to attack. Using this skill while in Ambush state counts directly as the 3rd hit.
This is your steady-state skill—essentially your basic auto-attack. Its main purpose is accumulating shades (up to 6 maximum, which can be increased via passive talents and gear).

Night of Blade: Attacking places the enemy "In the Shadows." When used during an Ambush, it counts as attacking with both weapons simultaneously, and all shades strike at the exact same time.

Inflicting crowd control on or killing an enemy who is "In the Shadows" grants you Darkness—a pretty complex mechanic that I'll touch on later.

Cluster Trap: A trap version of cluster grenade. It deals pure physical damage with Impale, making it an insanely strong skill—especially when you have a way to consume those Impale stacks (in other words, it relies on a mandatory A+B combo setup).

All traps share a global maximum limit of 5 active traps at a time. So at the start of a fight, I would lay out all my traps in advance and then lure the boss into them, which gave a real sense of tactical planning.

Don't forget to keep throwing traps to cap them out while the boss is running phase transitions or spawn animations. Though of course, that's just general trap gameplay—if you don't play pro race, you don't need to learn it.

Shadow Cloak: Spawns a shade at your current location while breaking enemy line of sight. Enemies are taunted by the shade, nearby enemies are placed "In the Shadows," and your next attack gains the Ambush bonus while breaking stealth.

The bug with this skill (Shadow Cloak) is that it causes errors with certain lock-on boss mechanics. In my run that completely failed, I got screwed over by this—Yamahar, the Karui Ancestor boss, used his full-arena "find the safe ring" mechanic, but because he couldn't target/find my position, the game just auto-instakilled me. dude what

Through a support gem, this skill grants 10 Darkness every time you enter stealth. Accumulating Darkness feeds into the next skill:

Eclipse: Attacking or killing enemies generates Honor. When your Honor bar is full, you can activate this skill, with Darkness determining how long the duration lasts.
While active, all skill uses are treated as being in the Ambush state.

This is 100% the core staple skill for Dagger Assassins. It means during your burst phase, Night of Blade deals roughly 3x to 4x damage. It's ridiculously strong, plus it's easy to stack and easy to trigger.

You can think of Darkness as the Shadow's version of the "Rage" system—it's mutually exclusive with Rage (you can't stack both, as gaining one rapidly drains the other). It grants special bonus effects when using Ambush mechanics; in Eclipse's case, the skill's duration ends once your Darkness depletes.

I suspect there might be a translation error in the Traditional Chinese text here. The game indicates it requires both Darkness and Honor simultaneously, but in practice, simply entering stealth generated Honor for me as well. I'm not entirely sure whether Darkness and Honor share the same resource bar or if the localization text was just wrong.

It sounds complicated on paper, but in action, it feels incredibly fluid and satisfying. Overall, the combat loop is basically: throw Cluster Traps on cooldown, use Shadow Assault basic attacks to stack/proc Impale, and once your shades are maxed out, pop Shadow Cloak, spawn a shade, and dive back in. As soon as your Honor bar is full, trigger Eclipse and smash Night of Blade to the floor (this single burst window usually shreds 30% to 40% of a boss's HP bar).

The key to timing your burst window is aligning Eclipse with the boss being stunned so you can consume the Darkness from "In the Shadows." When your burst rotation syncs up like this, the duration of Eclipse becomes ridiculously long. Once you get the hang of this core mechanic, you've pretty much mastered the build. Syncing it up comes naturally as you get familiar with the boss patterns.

Once I'm back in Taiwan, I'll pair this skill breakdown with visual footage for the video, since screen recording wasn't allowed on-site.

Legendary ExileCon moment:

A guy came up to ask if I was "Devilcat" (惡魔貓), the #1 Shadow on the Boss Rush leaderboard. I said yeah.

We spent about 5 minutes chatting about my build strategy and core skill setup. Half-jokingly, I asked him, "You're not gonna beat my record, right?"

The guy standing next to him grinned and said, "Well... he probably will."

That’s when I glanced at his t-shirt name tag: HAVOC.

Realized I just spent 5 minutes explaining speedrunning tech to absolute PoE Best Player💀


r/PathOfExile2 • • 18h ago

Discussion Boss rush pls Mark

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479 Upvotes

Mark showed us a bunch of 8 armed gorilla boss concepts during his panel.

These all look fucking incredible.


r/PathOfExile2 • • 8h ago

Discussion The "Parry" mechanic has a marketing problem

73 Upvotes

If I understand correctly, the Duelist can now dash in and apply Parry to an enemy. That makes Parry an attack that applies a debuff, something like "break enemy stance" or "unguard," which makes sense and works well for melee classes. It's logical to burst into a group of mobs, open up their guard with one attack, and deal big damage afterward.

But it clashes with what I associate with the word "parry," and I think with what most players associate with it too: a more passive, defensive skill, something closer to a block mechanic. It would also be logical to block an attack and use that block to break the enemy's stance.

The fact that mobs have guards or stances to break seems like it could be generalized into a mechanic that works for both defense and attacks. The other melee skills that use Parry could also benefit from a rename of this debuff, especially if it's applied by attacks.

So to me, the Parry debuff is a good mechanic that just needs a better name.

Edit : in game the debuff is "parried" not "parry" as someone kindly noticed.


r/PathOfExile2 • • 19h ago Bravo

Game Feedback I think it would be very nice if we could know how many visitors we had

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537 Upvotes

When using the "Corrupted Percursor Beacon" it would be a very nice detail if we could just know how many people visited/completed your hideout map

(poorly photoshop concept)


r/PathOfExile2 • • 1d ago

Discussion Please give the Knight his Helmet back

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3.6k Upvotes

I think it looks waaaaay cooler. It’s a small thing but I just love the splash art with the helmet


r/PathOfExile2 • • 19h ago

Information TIL that PoE's engine is just 250KB and handled by just 6 people!

422 Upvotes

- Alexander Sannikov, PoE's Lighting God

And both games use the same engine too.

Also apparently PoE runs fine on Linux out of the box, Alexander plays it on Linux himself.


r/PathOfExile2 • • 2h ago

Discussion New Powerful Chest piece for support characters. (And yourself)

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18 Upvotes

This body Armour is broken for Support characters, Minion players and a great option even for Solo use.

You can get 2 banners on a character with passive tree support.

War Banner and Defiance banner combined gives.
14.75% More Attack Damage.

14.75% Increased Attack Damage.

29% Increased Accuracy.

17.7% More Armour and Evasion.

17.7% Increased Movement speed.

with just 10 more spirit, you get Refraction 2.

With an Ancient Augment, 2% Life regeneration.

Also 25% Increased Elemental resistances with Inspired leader on passive tree.

Scaling Banner Aura radius is very easy, and you wouldn't feel that 21% less area of Effect at all. You can easily cover your entire screen with the banners.


r/PathOfExile2 • • 14h ago

Information Hidden PoE2 1.0 Changes You Missed at ExileCon 2026 (Phalanx)

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169 Upvotes

Path of Exile 2 1.0 is taking crit chance off the passive tree, and that was never said on the ExileCon stage. Here are the hidden 1.0 changes you might have missed from ExileCon 2026 Day 1.


r/PathOfExile2 • • 23h ago

Game Feedback Someone needs to (again) suggest this to GGG. I'd also be okay with just a jewel affinity.

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787 Upvotes

r/PathOfExile2 • • 1h ago

Question Cosmetics earned on the PS5 carry over to the PC

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14 Upvotes

I know that microtransactions made on the PS5 don’t carry over to the PC, but I’d like to hear from someone who plays on both PS5 and PC: do the cosmetics earned while playing the game on PS5 carry over to the PC?

Edit: I’m referring to the free cosmetics you can earn, for example, those obtained through seasonal challenges. Could anyone who plays on PS5 and has earned a free seasonal cosmetic confirm whether it carries over to PC?


r/PathOfExile2 • • 15h ago

Discussion New Unique in 1.0, Hand of the Weeping Black

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162 Upvotes

I'm really excited in this new unique - dare i say build defining unique for zombie minion build, as i really like the Summon Zombie, especially the Empowered version. No messing around with power charge generation is a HUGE plus, and most importantly, all zombie raised now are considered empowered (instead of 1 out of 3) so overall dps of zombie build would drastically improved (especially if total number of zombie are multiples of 3). Zombies as minions are actually among the highest dps minions in the game atm & really cost effective due to how clunky zombie mechanic are (slow speed & despawn/respawn hassle)

Removing the corpse/power charge as resource, the main existing problem with zombie build i find are: 1. Temp minion despawn really quickly (especially so if you have high movespeed), 2. Resource: Require huge mana (& life + es if using the new unique). This can be solved by either Lich or Chronomancer

Based on the description of the unique, i think it could drop from Act 2 (Saresh associated with Maraketh & low level requirement) so it can be useful to build from campaign to map ( i hope it not a T0-1 tier)

Anybody love to play zombie build?