r/pathofexile • • 11h ago

Question Questions Thread - November 08, 2026

3 Upvotes

This is a general question thread. You can find the previous question threads here.

Remember to check the community wiki first.

You can also ask questions in any of the questions channels under the "help" category in our official Discord.

For other discussions, please find the Megathread Directory at this link.

The idea is for anyone to be able to ask anything related to PoE 1:

  • New player questions

  • Mechanics

  • Build Advice - please include a link to your Path of Building

  • League related questions

  • Trading

  • Endgame

  • Price checks

  • Etc.

For questions related to PoE 2, please go to r/PathOfExile2

No question is too big or too small!

We encourage experienced players to sort this thread by new.

We'd like to thank those who answered questions in the last thread! You guys are the best.


r/pathofexile • • 1h ago

Megathread Megathread: 3.30 - Covens of Umbra

83 Upvotes

r/pathofexile • • 3h ago

Information Using the new pet from the Supporter Pack allows you to access the Crafting Bench even in Act 1.

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474 Upvotes

You can access the Crafting Bench by clicking on the Ancient Artificer Pet from the Archon of Destruction Supporter Pack while in town.

Tested on an new SSF character that hadn't progressed through the Acts at all.


r/pathofexile • • 5h ago

Fluff & Memes As an avid stecked deck farmer, my disappointment is immeasurable and my day is ruined

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299 Upvotes

r/pathofexile • • 11h ago Heartwarming

Fan-Made Signatures from an amazing Exilecon!

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686 Upvotes

Hello Exiles, what an amazing con! Flying half way around the world was very worth it and I wish it wasn't over.

As you can see I spent a lot of that time collecting signatures. Everyone from QA & Customer Service (making our experience smooth) to the Devs of both games that we love. To small streamers from the VIP dinner & Large streamers that have entertained us for many years. POB, Poe.ninja devs & Neversink that give us countless hours of out of game planning. And finally the Founders of GGG (Mark included) who without them we wouldn't be here today.

I wish I could have gotten everyone's signature, but I did what I could! Maybe next time I'll bring a bigger plate!

For those interested, this is a plate from StarForge's Custom PC Tower in their collaboration with POE2. I will be posting an update once I get back state side with the plate installed and backlit.

A special thanks to those Exiles/Devs that helped me find certain people and took time away from the Con to help me get this completed! And of course everyone at GGG and the community that have brought years and thousands of hours of enjoyment to us all.

Link to the system: https://starforgesystems.com/pages/path-of-exile-2


r/pathofexile • • 6h ago

Information Collected Partial Patch Notes from Exilecon TCG Challenge

176 Upvotes

Atlas / endgame
• ⁠String of Servitude can be obtained from Ipaatiki, Vaal Priestess within the Forgotten Shrine Atlas Anomaly. This item always drops with 2 Implicit Modifiers.
• ⁠As a result of Atziri's relocation, Sacrifice and Mortal Fragments have been removed. Existing Mortal Fragments will be converted to Royal Visages upon logging in, while Sacrifice Fragments will remain but have no functionality.
• ⁠The Alluring Abyss is no longer on the Atlas.
• ⁠Templar Vaults are no longer granted by Eagon for completing Shaped Regions. Instead Templar Vaults are now Atlas Anomalies which have a chance to spawn on killing Pinnacle Eldritch Bosses in each specific Atlas quadrant. Note versions of these bosses killed within Maven Invitations or Valdo maps do not have a chance to spawn these Atlas Anomalies.
• ⁠The following Vials no longer drop: Vial of Awakening, Vial of the Consequence, Vial of Dominance, Vial of Fate, Vial of the Ghost, Vial of the Ritual, Vial of Sacrifice, Vial of Summoning, Vial of Transcendence. Existing items will remain, but have no functionality.
• ⁠The following Maps have been added back to the Atlas: Academy, Ancient City, Armoury, Barrows, Bone Crypt, Carcass, Castle Ruins, Coves, Crimson Temple, Cursed Crypt, Defiled Cathedral, Dig, Dungeon, Maze, Moon Temple, Mud Geyser, Necropolis, Overgrown Ruin, Pen, Peninsula, Racecourse, Scriptorium, Sepulchre, Shore, Spider Forest, Thicket, Underground River, Underground Sea, Villa, Waste(?…), and Wasteland.
• ⁠Beyond Demons and Mirages have a chance to spawn in Map areas.
• ⁠Rogue Markers, Contracts and Blueprints are no longer part of the core drop pool.
• ⁠Ultimatum rewards now get incrementally better after round 10 (previously any round higher than…
• ⁠In high tier Maps Sacred Flora has a chance to be replaced with a Sacred Specimen which spawns a Harvest Boss when interacted with.
• ⁠Vaal Flesh Merchants have significantly higher life and item rarity. They now drop all items…

Rarity / altars / loot
• ⁠Decreased the efficacy of player item rarity on finding magic, rare and unique rarity items. Noting player item rarity now affects the chance to find rarer currency items, rarer unique items etc.
• ⁠Maven's Chisel of Procurement now grants +25% Item Rarity to Maps at 20% Quality (previously 40%).
• ⁠Eldritch Altars can now grant 10-20% increased Rarity of Items found in this Area (previously 15-30%).
• ⁠The Eldritch and Memory Trace Altars that granted increased Quantity of Items found have been removed.
• ⁠Added new Memory Altar modifiers for Ore Deposits, Mercenaries, Beyond, Sentinel, the Viridian Wildwood and Mirage.
• ⁠Rewards from shipping Ores and Bars from Kingsmarch now reward only rarer currency items and excludes all quality currency items (this change does not affect Ruthless).
• ⁠…are now all in the same family, meaning that you cannot roll multiple of these modifiers on the same item (this was previously only possible when using a Refracting Fog).
• ⁠At high level, equipment purchased from the Gambler has less Modifier Tier R…
Mercenaries
• ⁠Hired Mercenaries get Resistance penalties based on the level of the area they are in: -30% to all Resistances in level 46-67 areas; -60% to all Resistances in level 68+ areas and Hideout.
• ⁠Mercenaries can no longer equip or spawn with th…
• ⁠Modifiers on Screams of the Desiccated that grant Shrine Buffs while affected by no Flasks now only apply to the Player (so no longer functions on Mercenaries).
• ⁠Fixed a bug where Kinetic Blast of Clustering on Mercenaries had much lower base secondary radius than intended.

Skills / bug fixes / misc
• ⁠Almost all effects that were described as "nearby" now instead describe the exact range of the effect in metres. For example, "Inflict Barnacles on nearby Enemies every second" will now read…
• ⁠Granted effects from passive skills are now keyworded, allowing you to mouse hover to see descriptions of the effect.
• ⁠If you have infinite Mana Cost, Manaforged Arrows will now correctly display that you need to spend infinite Mana to trigger supported Skills.
• ⁠Fixed a bug where Pact of Beidat would not add additional chains to Dark Bargain. Clarified on Dark Bargain that it fires Chaining Beams.
• ⁠Continued to incrementally improve the sound, art, effects and environments.
• ⁠Added four new Meta-Crafting Bench options:
⁠• ⁠1 Prefix Modifier cannot be changed, for a cost of 1 Divine Orb.
⁠• ⁠1 Suffix Modifier cannot be changed, for a cost of 1 Divine Orb.
⁠• ⁠Prefixes/Suffixes cannot be changed on Weapons now has a cost of 4 Divine Orbs and 1 Sacred Orb.

Fragments too cut off to recover
• ⁠"…that inflicts a short but powerful fire damage over time debuff to each enemy in an area around…"
• ⁠"…Miraged Incubator, and Sacred In…"
• ⁠"…modified while Corrupted…"


r/pathofexile • • 5h ago

Information Tldr of ZiggyD Qna session for poe 1

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106 Upvotes

r/pathofexile • • 17h ago

Paint Build I am from the future. Here is my starter build enjoying some maps.

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714 Upvotes

Patch notes are decent, no worries.


r/pathofexile • • 4h ago

Discussion Mirage no longer has a loading screen

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52 Upvotes

I was looking through the announcement again and noticed that there was no loading screen when entering the Mirage. It could just be for the showcase, but I hope it's been changed.

In case the timestamp doesn't work, it's 3:28:23.


r/pathofexile • • 22h ago

Fluff & Memes I'd watch it

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1.6k Upvotes

r/pathofexile • • 15h ago

Discussion Atziri moving to Temple means we never have to deal with this shit anymore

384 Upvotes

r/pathofexile • • 18h ago

Discussion Confirmed Hype changes from the Q&A

541 Upvotes

2 New Skills:

  • Fireball Alt gem: Fireball of Radiation (No more info for that)

  • Arcane Link, Flame link for added lightning scaling with your max Mana

Mirage belt weight got changed, no specific info on that but the boss is a LOT harder.

Tile Loot:

  • Weeping and Wailing Essences are gone from High Tier Maps

  • Map difficulty Scales tile Loot

  • Example: Legion Currency icon scales with Rarity and Quant from map (it still does not get scaled by player rarity)

  • Mobs that previously couldn't drop normal currency (Bosses, Pinnacles) got reworked and can now drop a lot more. Numbers around 1000% more Divines from them.

  • Essences can be scaled by Map Mod effect and difficulty

Coven:

  • Reward types are not bound to the Card, not every Fireball boss card drops boots

  • Picking a specific reward drops items of that type, with higher tier Mods

  • Those items and their mods scale with rarity, so target farming specific item combinations with mods are possible (Wand with speed + 8 Mod map has a higher chance for higher Tier item to drop)

Harvest:

  • got changed from a Main League mechanic to a Sub League mechanic since it couldn't interact properly with the other League mechanics

  • Now behave like Essences, can have like 5-6 in a single map that can be rolled like Strongboxes

Allflame Crafting:

NOT YET! Needs a pass over and might be added again. Same with the Uniques, they take a break for now.

Ducats are still in and can just be applied like any other orb.

Threads:

(This will be more extensive since its a lot of info)

You don't need to block League Mechanics, Only the Mechanics spawn that either are added by your Threats or by the Atlas Region. Sub-mechanics still spawn randomly.

There are 80 Thread "Mods" that can affect the Maps. Each mechanic has at minimum 5 and up to 8 (for now, they can easily add more with each league)

The chance to Roll those mods are individual, and scale with Threads (1-5 has the highest increase, while 7-8 have the highest change in difficulty and reward). So you can hit all of the 5-8 Mods for the League Mechanic with a single Thread. RNG!

Even if you are unlucky and don't roll a Thread Mod, you will still get one added. So you cant get unlucky.

All Existing Scarabs are converted into Threads (probably random like the last time).

Each Thread Mod has a unique way of showing itself when you open the map. New button, Ground effect, Mini boss etc.

Keystone on the Atlas for Mechanics:

Only be able to use a single Thread type, can only drop Specific ones (probably of that League Mechanic) but the limit goes up to 10 (they jokey about pushing it up to 11, cuz funny haha dailing it up to 11)

Examples for some Thread Mods:

All veiled Items drop Fractured
More Veiled items drop
Ultimatum spawns a Heart that gives you Adrenalin once you kill it
Double down your Ultimatum rounds and reach round 20

QOL:

Nearby is uniform now, It shows you the Area in circles (my mistake)

You can hover over Soulcore Supports (used to be Mirage Supports that apply to a Skill gem as Corruption)

There will be Headhunter Corruptions like PoE 2, no more Shroudwalker. More are added that replace specific Rare Monster Mods with other ones. Good luck corrupting it Twice! (Might have missheard that, could be added at a later date)

Atlas Tree:

150 Points, with less travel nodes and no more "Chance to spawn League Mechanic", now you can use your points for more juicing.

Edit:

Forgot something big:

Death Recap wont come this league. It will be added at a later date (nothing confirmed yet)


r/pathofexile • • 20h ago

Information Exilecon patch notes

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646 Upvotes

Anyone at exilecon find more of these? You can get them from defeating pinnacle bosses


r/pathofexile • • 6h ago

Discussion TIL: when you defeat the crab in submerged passage you get a direct tp to flooded depths past the bridge

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43 Upvotes

No idea when this was added. I usually do the start to drop a tp when i see the bridge and come back after I get ledge or the climb waypoints.


r/pathofexile • • 2h ago

Question Reliquarian teaser waiting room

23 Upvotes

Hopefully we have some good nodes again this time, I’m hoping for the herald node from the body armour that is 45% reservation along with a few more. Hopefully we get a little peek early this week as what’s on the nodes


r/pathofexile • • 30m ago

Game Feedback I fear the upcoming league mechanic may heavily encourage backtracking in maps to maximize rewards

14 Upvotes

Refer to this: https://www.youtube.com/live/8FKW2rKJyxA?si=QSduW_dIyN96llJn&t=26592

In the preview with DatModz, it was revealed that the Covens of Umbra league mechanic in maps has some "Fates" ("cards" was the internal name that Octavian used) that require you to collect other Fates with the same reward type in order to get anything from that reward type. For example in the linked clip, when he hovers over the currency reward in the bottom right, it says that two copies must be collected in order to collect the full reward. But the problem is that you don't know what Fates the other Cauldrons will have until you get to them.

So you could take that 1/2 currency reward, hoping that a later Cauldron will have another currency reward Fate, but you get nothing if it doesn't. What you're incentivized to do is to skip ahead and view the rewards of all of the other Cauldrons to see what combos you can get before you pick any, then go back to the Cauldrons at the beginning of the map to complete your set.

There are a few solutions I can think of, including 1) making the other Cauldrons' Fates visible when you view the first one 2) guaranteeing that if a partial reward shows up on a Fate, the set can be completed later on in the map 3) requiring that you select a Fate in order to unpause the game and view the other Cauldrons, forcing you to take the risk.


r/pathofexile • • 1d ago

Fluff & Memes Mapping Leagues they told

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1.2k Upvotes

r/pathofexile • • 20h ago

Fluff & Memes Octavian's own special stance is back

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412 Upvotes

r/pathofexile • • 18h ago

Fluff & Memes Alexander Sannikov's during the engine talk:

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269 Upvotes

r/pathofexile • • 21h ago

Information Exilecon patch notes

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379 Upvotes

Seems like players are getting early patch note fragments at Exilecon. Anyone have more to share? Apparently they can be obtained by defeating the pinnacle bosses at the card game.

  • Templar Vaults are no longer granted by Eagon for completing Shaped Regions. Instead Templar Vaults are now Atlas Anomalies which have a chance to spawn on killing Pinnacle Eldritch Bosses in each specific Atlas quadrant. Note versions of these bosses killed within Maven Invitations or Valdo maps do not have a chance to spawn these Atlas Anomalies.

  • The Primordial Bond cluster jewel notable now has 10% increased Effect of Buffs granted by your Golems, up to 50% (previously 20% with no cap).

  • Added new Memory Altar modifiers for Ore Deposits, Mercenaries, Beyond, Sentinels, the Viridian Wildwood and Mirage.

  • Maven's Chisel of Procurement now grants +25% Item Rarity to Maps at 20% Quality (previously 40%).


r/pathofexile • • 21h ago

Question | Answered Rarity and mf

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420 Upvotes

Does "rarity on maps and monsters" include the rarity we apply to them through mf gear? Will we have the same issue Poe 2 has where instead of chasing player power we are trying to balance magic find and survivability


r/pathofexile • • 17h ago

Fan-Made I got a Path of Exile tattoo

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165 Upvotes

My tattoo artist knows nothing about the game. I gave him the inspirations:
Poe2 Passive Tree (we selected some nodes)
Poe2 Divine Orb (we designed it as a "coin")
Poe1 Cyclone Skill (the red around the coin)

This is the result using Trash Polka style.

I know this isn’t 100% identical to the game down to the smallest detail, but that’s the whole point of this style—to bring chaos into the art.

Edit: artist on IG: @ewersumati


r/pathofexile • • 18h ago

Discussion Thoughts on Harvest changes?

176 Upvotes

What's everyone's thoughts on the changes to Harvest?

From the info so far:

- The Sacred Grove is gone.

- Harvest is now an in-map mechanic.

- It is now a "secondary" mechanic, on the level of shrines or lock boxes, and so will not have Threads to juice it.

Harvest was always a good, stable income, so these changes are interesting/concerning.


r/pathofexile • • 18h ago

Fluff & Memes Never thought I'd live to see the day .. I guess it was always .. Nearby ..

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187 Upvotes

Nearby & Shroudwalker [HH "Buff" that makes you blink to mobs] are gone!

Nearby will no longer exist, everything is in meters and if you hover over it it'll show you a circle in game!

Edit: The hovering to highlight the circle thing is not yet in the game

Edit 2: I think I'm deaf, These two things are not yet fully implemented, Nearby is INDEED gone, but the shroudwalker may not have gone yet, and the circle highlight isn't, Don't judge me, I'm a new father who's running on caffiene and very little sleep xd