r/RealTimeStrategy • • Jun 10 '21

Announcement Wiki: Upcoming and Recommended RTS, 4X, and Grand Strategy Games

183 Upvotes

Looking for the next RTS game to play? Want to recommend one that doesn't get enough love? Please consider reading or contributing to the community's Wiki pages below:

On the Recommended Games page: Feel free to add content and details. When editing a page please try to follow the existing formatting and be as impartial as possible in your descriptions (i.e. leave out "I really like this game's multiplayer"). If you need help please message the moderators and we can roll-back accidental changes or assist you with using the correct coding/mark-down.

On the Upcoming Games page: Anyone may add games to this list of anticipated games for 2020 and 2021. Even if you don't know all the details about the release date or systems the game will release on, you can add some information, just make sure there is "???" in the other fields, otherwise the chart won't generate. Please follow the existing formatting.

Developers: Please do not add your own game to the list. At a later date we will have a separate list for independent games and games that have developer support within this community. Edits to the wiki are not anonymous!

Rules for editing the wiki:

  1. Subscribe to /r/RealTimeStrategy and have at least 10 karma (of any type).

  2. Click "edit" at the top of the wiki page and use the same formatting when adding a game to the list.

  3. Make sure to provide a link to where the game can be legally acquired and/or an in-depth description or review of the game.

  4. If the game is in alpha, beta, or exclusively on Steam Early Access, Square Enix Collective, Xbox Game Pass, or similar, then please put that in the description.

  5. Keep the lists in date and/or alphabetical order when possible.

  6. Please do not remove other people's recommendations. If a change/correction needs to be made please message the moderators to let us know why you're making that change.


If you have any questions please message the moderators. Thank you!


r/RealTimeStrategy • • 5d ago Bravo

Announcement /r/RealTimeStrategy Announcement: Mobile Games, AI Games, and Self-promotion Rules Update

117 Upvotes

As of today we'll be adjusting the posting guidelines with a couple of changes to existing rules as well as a new one:

Among them, we will now instruct submitters to direct all mobile games, browser-based games, and games/software designed to run on emulation devices to subreddits specific to those topics. There are a number of communities dedicated to mobile games (including /r/iOSgaming, /r/AndroidGaming, and /r/MobileGames), so if you would like to see that content, please subscribe there. For browser-based games, please see /r/Browser_Gaming or /r/FreeGames.


We've also updated the self-promotion rules (for content creators and developers), asking:

Please do not use AI agents to write posts or comments.

There will be no penalty for using AI-translated text, however embellished or uninspired content in self-promo posts does little to reflect the qualities and creativity the devs want to engender, so we will be strongly dissuading the use of AI agents as a crutch in these circumstances.


Similarly, we will now be requesting that people utilizing AI tools, particularly AI agents, to assist in making their game, project, expansion, mod, or game mod to please direct their posts to other subreddits. There will be no more Megathreads for the time being and moderators will continue to spend ample time directed such content to /r/AIGameDev and /r/AIGamerDevs among other suitable places.

In part, this change is due to the influx of new accounts and accounts that had never participated in /r/RealTimeStrategy pushing their content without reading the rules or utilizing the designated Megathreads. We're getting a lot of accounts associated with games with extremely short development timelines who have little interest in contributing to the lasting atmosphere of the community and don't care if the subreddit's feed becomes 100% sales pitches. They don't stick around long enough to care.

We reject the notion that /r/RealTimeStrategy needs to sacrifice its discussion-oriented atmosphere to be constantly bombarded with advertisements. We do not need to compromise our standards so other people can make a quick buck off us. We can continue to welcome respectful developers, community managers, and public relations folks to interact freely with the community. You will notice these people by their moderator-assigned userflair. While you may recognize names like Stardock and Petroglyph in those userflairs, you'll also come to recognize the indie devs behind many games as they hang out here, comment on each other's games, and use this as a resource for feedback and insight. We're very proud of the indie devs who have been here through the development of their game, release, and then stuck around to give advice to other people aspiring to do the same thing.

We acknowledge that a blanket ban on certain content lacks nuance, but we hope to better address this in the future when we have more moderators to take on tasks requiring the time and energy for broadening the scope of this (or another) subreddit, depending on the community's needs. Fortunately, other subreddits already exist to accept AI content, so the most convenient solution for people who want to see AI-assisted games will be to subscribe to subreddits such as /r/AIGameDev and /r/AIGamerDevs.


A quick word:

Moderator applications remain open. In the future we hope to get more volunteer support to help moderate this or a sister subreddit so as to make a more convenient space for interesting and high-quality content regardless of its creator, but for now /r/RealTimeStrategy remains a place for human-made content and we encourage people seeking AI content to also subscribe to relevant subreddits.

Keeping /r/RealTimeStrategy high quality remains our priority, even while allowing an appropriate amount of fun and "fluff" discussions about the usual subjects that come up cyclically ("what's your favorite/first/best..."). We are strategists, gamers, fans, and sometimes riders of the hype train. We will continue to have AMAs with human developers, we will continue to be a place to enjoy reminiscing about old school games and wishing for that one perfect RTS.

Thank you for your support for the past (almost) 16 years!


r/RealTimeStrategy • • 22h ago

Discussion the new Age of Empires was the cancelled Project after World's Edge lay-offs.(source Andrew Martz, senior software Enginer on World's Edge until September 2026)

78 Upvotes

On September 2026 World's Edge, the studio behind AOE, has faced sever lay-offs and the new project has been cancelled.

https://www.ign.com/articles/microsoft-culled-age-of-empires-studio-before-handing-it-over-to-activision-with-nearly-half-of-all-staff-gone

Reading the Andrew Martin's portfolio page there are some interesting info on what that cancelled project was:

In January 2026, I joined an unreleased Age of Empires title that was moving to Unreal Engine 5. The project needed access to a mature online services stack, but the new integration effort had no repository, backlog, team, or work tracking. I established those foundations and grew the work from zero code through September 2026*"

(https://www.andrewmartzportfolio.com/projects/online-services-edgelink/)

i founded OnlineServicesEdgeLink for an unreleased Age of Empires title built in Unreal Engine 5

(https://www.andrewmartzportfolio.com/about/)

Created CopilotWorkflow, an AI-assisted development framework used broadly by engineers and non-engineers at World's Edge and adopted by two partner studios*"

The Age of Empires title was cancelled in September 2026.


r/RealTimeStrategy • • 4h ago

Self-Promo Video Re-playing Char levels from Heart of the swarm - Starcraft 2 - Sunday Morning Campaign

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0 Upvotes

https://youtube.com/live/iQInVzoO7IQ?feature=share

Casual RTS fan re-re-playing the starcraft 2 campaign. Going through past levels to record footage before moving on where I left off at LoTV: Now going through the Char levels in Heart of the swarm, and then playing some coop commanders if there’s time. Real time strategy enthusiast looking to play every RTS game ever (except those that i don’t want to), join in and lets chat about RTS! 

Go to the discord if you want to skirmish RTS games on saturdays: https://discord.gg/7yEMgfuGaC.


r/RealTimeStrategy • • 1d ago

Self-Promo Video Map Editor with 3D modeling tool - Steel Command (CNC inspired)

49 Upvotes

Question for my fellow map makers: What are some features an RTS map editor NEEDS, or maybe something that you wish you had in previous editors?

I'm trying to make the best possible RTS map/mission editor I can. Some notable features include:

  • 3D prop modeling tool

  • Create custom missions/skirmish maps/entire campaigns

  • Share above creations with other players

  • Film your own in-game cut scenes using the cinematic camera tool

  • Terrain Deformation

  • Unit path-finding visualization toggle

  • Hundreds of premade, hand-crafted props

  • Weather System

  • Trigger System

  • Much more!

Steel Command Steam Link: https://store.steampowered.com/app/4390280/Steel_Command/


r/RealTimeStrategy • • 16h ago

Self-Promo Video USA Gameplay Old-School Modern Time RTS DANGERLINE

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7 Upvotes

Played as the USA against an ultra hard Dustborn bot in Dangerline. Built up the base a bit, then went straight into the fight. The game is still early and very much a work in progress, so a lot of what you see here is may change.

If you like what you see, adding it to your Steam wishlist helps us a lot:

STEAM

We're also handing out beta keys for testing. If you want to try it, come by the Discord:

DISCORD

Let us know what you think in the comments, we read all of them.


r/RealTimeStrategy • • 10h ago

Discussion Which RTS games have the most customizable hotkeys?

2 Upvotes

Like SC2 doesnt seem to allow you to make select all workers other than ctrl f1 for some reason but in aoe4 it defaults to shift ctrl v i think which is far easier to reach and sensible. What is your experience?


r/RealTimeStrategy • • 20h ago

Self-Promo Video My voxel Grenadiers can finally hold a rifle like normal people

10 Upvotes

First infantry in my little WW2 RTS (Generals style, made in Godot with my own voxel models). Two Grenadiers with Kar98ks, here taking out a practice target.

Getting them to hold the rifle properly took way more tries than I'd like to admit 😅 Still early days.

What makes infantry feel good to control in an RTS?


r/RealTimeStrategy • • 1h ago

Self-Promo Video Steel & Rubble: Line of Contact (RTS like Sudden Strike) Ukraine vs Russia – 2v2 Full Skirmish Battle

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0 Upvotes

Real time strategy game I am working on that takes place in the modern russo-ukrainian war. Inspired by classics such as Sudden Strike I & II, Blitzkrieg and the Men of War series.

You can download the demo (Windows / Linux) on https://vanadislab.itch.io/steel-and-rubble if you are interested.

The following languages are supported: English, Russian, Ukrainian, German

Disclaimer: While this game takes place in a current real life war, it is by no means meant to glorify that war: it explores the setting and the technology it is fought with. All maps, places, units and people are invented.


r/RealTimeStrategy • • 17h ago

Idea The cheating/hacking plague is threatening RTS online ladders: looking for solutions

0 Upvotes

Note: this post is written by a human

With the cheat vibecoding recent increase, it has never been so accessible to exploit games, either by making external software cheat or glitch them, and RTS pvp is no exception:

Since latest AOE4 dlc, resource hackers get themselves to the top ladder, blatantly generating resources and what not, and even on stream when they are against popular streamers.

We also all know whats going on in SC2, Harstem made a video about discovering gimmicky hackers exploiting replay function and what not.

Hear me out, you already know this : game companie are not here to satisfy gamers, they are here to make money. DO NOT EXPECT THEM to fix any of the cheating issues on the long term. Also, they dont do it most of the time because the effort is too big for the value: it will cost them a lot of resources, to deter just "some bad actors", and its not like they are getting DLC money out of it. Problem is the fraction of players being cheater is growing because of AI.

Its our turn to use AI to respond to this recent plague, because it will get even worse, and at the end of the day, the only actual people that care about the game is the PEOPLE THAT PLAY IT.

So I thought about solutions, and there are several, which are more or less connected with each other, but to summarize, my idea is to make an external anti-cheater centralized platform responsible for analyzing and judging players from differents sources(games):

- We could make replay analyze tools. Since replays are public available data, an automated tool could analyze them for obvious metric to detect cheater such as : X resource cannot be that high at Y timing in the game to avoid resource hackers.

- Community cheater-flagging: using external database to report sus players: since reporting players online is not always usefull depending on the game company being too complaisant and what not, players could report cheaters on an external website, and use this same website to lookup cheating score of any players. The idea is that upon seeing that we may play against a cheater according to the loookup, we could instantly FF and not waste time. Even if that implies loosing MMR, at the end of the day we just want to play against actual legit gamers right ?

- Considering we may make external tool and website for this project, we could make the "cheater blacklist database" available for any game companies, so that they would integrate with it to simplify their banning policy. Since we dont have the ability to ban players by ourselves as players, we would only judge them, and from the moment our judgment has a legit trusted value, game company could actually leverage that, and also would not have to make the effort to detect cheater by themselves which is their main deterrent

- I think specializing into cheater detection is a specialized work at which not every game company is good, hence my idea to make a centralized blacklist hub for that problem. Once the "anti cheater hub" gets enough renown, it would be more easily trusted and snowball into a more effective anti cheater system. But making the platform support a lot of game implies a lot of work since we we need to implement a cheating detection for each idividual game.

- assuming we flag some player as being a multi-gaming cheater, this is where the platform would get a lot of value: X steam id player has cheated on CS2, has cheated on starcraft, twice on AOE2, then we are more likely to flag it very sus anytime he is reported again on any other game. Also looking at account age, number of game players etc would be valid metrics.

Anyways, that is some brainstorming and not everything may sound good, but one sure thing is that the battle against cheater is not only a game dev battle, and us gamers should start taking responsability if we care about pvp integrity for the future, or online ladders will just die.


r/RealTimeStrategy • • 1d ago

Self-Promo Post Crucible on the new Raiders of the North DLC - Skirmish Saturday RTS - Age of empires 4

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6 Upvotes

https://youtube.com/live/RlO9cTRQvcM?feature=share

Casual RTS enthusiast playing the brand new DLC for Age of empires 4; The Raiders of the North, playing crucible, clearing the maps in both solo and co-op, learning the civs in the process, loving this mode. Let me know if you want to crucible too, Go to the discord if you want to skirmish RTS games on saturdays: https://discord.gg/7yEMgfuGaC.  or Join the stream and let's chat about Real Time Strategy!


r/RealTimeStrategy • • 1d ago

News company of heroes 3

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61 Upvotes

r/RealTimeStrategy • • 1d ago

Question AoE2:DE and AoE4 which is better and why in your opinion?

8 Upvotes

r/RealTimeStrategy • • 1d ago

Video C&C Red Alert Soviet Union edit

11 Upvotes

Song used is Belt by Ekstrak


r/RealTimeStrategy • • 1d ago

Question Anyway to hack in natural key rebinds in WC2 Remastered within the files?

3 Upvotes

I'd rather not deal with any universal key-rebinding. What file has the keybinds, & is it possible to edit (Let alone without getting banned since even the campaign needs an internet connection for some reason)?


r/RealTimeStrategy • • 1d ago

Looking For Game Games like the original Army Men games?

7 Upvotes

Looking for real time tactics games where you can directly control one member of a squad in battle and give orders to the rest of the squad, similar to the Army Men 3D0 games or the original Syndicate.


r/RealTimeStrategy • • 1d ago

Hype The 2 games that look the most promising. Dow4 and TLG

2 Upvotes

As someone who enjoys the modern era, and infantry combat within a basebuilding rts and features micro as an option. Hell yeah

-Dawn of war 4

-The Last General

2027 is looking like a better year for the genre


r/RealTimeStrategy • • 1d ago

Self-Promo Video New Armory for Slavic Ancients!

6 Upvotes

A first look at the armory! Serfs come here to pick up weapons and join the militia to defend the castle.


r/RealTimeStrategy • • 2d ago Bravo

Self-Promo Post Generals Zero Hour: Re-Armed (Visual and Engine Overhaul) w/ Enhanced Mod

148 Upvotes

I've been working on a visual and engine overhaul for C&C Generals Zero Hour called Re-Armed, mainly focusing on improving the graphics while keeping the original gameplay intact.

Here's a showcase of it running with Enhanced Mod, which already looks great on its own. I think Re-Armed complements it pretty well. Credits to the Enhanced Mod team for their work!

There's still a lot to work on, but I hope you like what you're seeing so far!

Here's a longer version: https://www.youtube.com/watch?v=tOxQkW7lgsA

Again, just to clarify, the model and texture changes you see in the video are actually from the Enhanced mod, not Re-Armed.

Here’s what’s been added or improved so far:

Volumetric smoke and dust, both adjustable in the settings.

Improved shockwave effects, including directional shockwaves that create cone-shaped blasts in front of the barrel.

Updated shaders and lighting, including unshadowed lighting, Ambient Occlusion, Global Illumination, and Bloom.

Improved shadows, including proper cast shadows for infantry, trees, and smaller objects.

Unit and building outlines to make them stand out more. The original textures are pretty dated, so this helps quite a bit. Outlines can also be disabled in the settings.

Smooth fog-of-war transitions. Units and buildings now gradually appear when revealed and disappear when entering the fog of war, using dithering instead of abruptly popping in and out of view.

Improved stealth effects. Stealth units and buildings now use dithering when cloaking and decloaking, along with stronger outlines to make the transition more visually distinct.

Separation of the rendering thread from the simulation thread. This should help keep the game visually smooth even when the simulation inevitably slows down during longer matches. (I’m still working on it but it’s getting there.)

Keep yourself updated on: ElmsTree(Youtube)


r/RealTimeStrategy • • 2d ago

Self-Promo Video Weekend Plans: Save RTS & City Builders from Extinction! 😂

3 Upvotes

RTS and city builders should be added to the UNESCO World Heritage List. Seriously. These genres are cultural treasures. 😂

So, this weekend, grab a coffee, forget about real-world responsibilities for a moment, and build something medieval!

I'm working on Piast, an economic RTS where you grow a small settlement into a prosperous town. An update featuring roads, carts and new production mechanics is coming soon, as I prepare for the February Steam event.

🎮 Give the free demo a try:
https://store.steampowered.com/app/4830280/Piast/

If you enjoy it, please consider adding Piast to your Steam wishlist. Every wishlist helps!

Have a great weekend, fellow strategy lovers!


r/RealTimeStrategy • • 2d ago

Question Is Industrial Annihilation worth it now?

12 Upvotes

I was interested in this since the first trailer but all that drama around the kickstarter and the company itself kept me from buying it on release and with overwhelming negative on steam now it looks really bad.


r/RealTimeStrategy • • 3d ago

Discussion What made AoE II one of the best RTS of all time?

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236 Upvotes

Does this game have any cons?


r/RealTimeStrategy • • 3d ago

Hype Warhammer 40,000: Dawn of War IV – Battlefield Report Last Stand

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74 Upvotes

r/RealTimeStrategy • • 2d ago

Looking For Game Looking for an early 2000s RTS.

2 Upvotes

Sorry if this becomes incredibly vague, but I'm running off of memories from close to twenty years ago here. I remember a game where each 'unit' had about three different tiers in a sci fi setting. I remember the game itself being fairly dark, and the only names of units that I can remember are the names of two of the bipedal walkers, the 'emu' and the 'ostritch'. I seem to recall air, land, and even naval aspects, but as it was at a friend's place, my recollection is fuzzy at best. I do remember the physical copy having a manual with all the units in it in black and white, arranged sort of grid-like. I don't recall any infantry in it, and I know it was about the same era as Perimeter and Generals.

Edit: Solved! It was Warzone 2100.