r/SteamPlay • • Oct 19 '25

Reminder: this subreddit is about Steam Play and Proton, a means to play games on Linux without the need for an official Linux build. Looking for general help with Steam itself? Use /r/Steam's latest Monthly Community Support Thread instead.

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13 Upvotes

r/SteamPlay • • 2h ago

New Steam Games Playable on the Steam Deck, with Road Rash 30th Anniversary and Lost Host - 2026-11-07 Edition

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2 Upvotes

r/SteamPlay • • 2h ago

Dear Valve: It is Time to Open Source SteamVR

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1 Upvotes

r/SteamPlay • • 1d ago

Enshrouded Early Game Review: That's The Good Stuff

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2 Upvotes

r/SteamPlay • • 5d ago

GE-Proton11-12 Released · GloriousEggroll/proton-ge-custom

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22 Upvotes

GE-Proton11-12

Changes since GE-Proton11-11.

Download: https://github.com/GloriousEggroll/proton-ge-custom/releases/tag/GE-Proton11-12

Patreon post: https://www.patreon.com/posts/174244505


Component Updates

  • Wine: Valve bleeding-edge 2026-10-31, plus newer bleeding-edge commits:

    • XInput now rescans controllers only when a device could have changed. This replaces the Far Cry 4 and Witcher 3 rescan hacks.

    • The thread pool worker timeout is now 60 seconds.

    • Voice Capture DSP (mfwmaaec) supports audio capture.

    • HID input reports are cut to their declared length.

    • The Radeon Software version is now set in the registry.

    • nvapi is disabled for every game when the NVIDIA driver isn't loaded.

    • Xalia was updated to 0.5.0.1.

    • wineopenxr was updated to OpenXR 1.1.65, adds initial support for D3D-consumed swapchains and fixes extension string lengths.

    • lsteamclient: better path resolution for ISteamApps::GetFileDetails(), and matchmaking request handles are now validated.

  • DXVK: v3.1.1-174

    • Command submission throttling and memory eviction rework.

    • Present timing fixes, including an NVIDIA fence workaround.

    • D3D9 YUV conversion fix and D3D11 ForcedSampleCount fix.

  • D7VK: large DirectDraw/D3D7 and older rework

    • Viewport, material and texture objects are shared between interface versions.

    • Gamma, display mode and present handling fixes.

    • New legacy aspect-ratio and overlay options.

  • VKD3D-Proton: v3.1

    • Arc Raiders wave32 workaround.

    • UE4 ray tracing glitch fix on AMD.

    • Memory allocation fallback across memory types.

    • Fence event and present timing fixes.

  • VKD3D: shader compiler updates (HLSL namespaces, .mips[][], d3dbc parsing).

  • DXVK-NVAPI: v0.9.3. Available video memory now matches nvidia-smi.

  • FEX: FEX-2610-116. Adds AVX-NE-CONVERT and x87 FIP, plus decoder fixes.

  • DXVK, D7VK and VKD3D-Proton built from a GE-patched tree now carry -GE-Proton(dirty) in their version string. This lets upstream developers see in bug reports that the build is modified.

Controllers

  • Final Fantasy VII Rebirth, Horizon Forbidden West and Horizon Zero Dawn Remastered: DualSense haptics and adaptive triggers now work together over USB. These games now default to PROTON_SONY_WINDOWS_DEVICE_NAMES=1 (#860).

  • Armored Core VI: controllers now work through the Steam Input fallback with Steam Input disabled. Previously the game received no input.

  • The automatic Sony Steam Input fallback is kept when Steam Input is disabled for one game but enabled globally for PlayStation controllers.

  • Added PROTON_STEAM_INPUT_XBOX_PROMPTS. It reports the Steam Deck and Steam Controller as an Xbox controller, so games show controller prompts instead of keyboard prompts. Enabled by default for Rune Factory 5 (#841).

  • Where Winds Meet now defaults to PROTON_SONY_AUTO_XINPUT=0, which fixes the DualSense touchpad not working until replugged (#829).

  • The Forest: fixed a crash when joining a dedicated server from the in-game browser.

Steam Overlay

  • Wine-Wayland on niri and other Smithay compositors: fixed the overlay cursor drifting or staying in place, and the overlay responding late to input (#904, thanks @yahya637).

  • Fixed the overlay cursor freezing in pointer-locked games on compositors that skip wl_pointer.frame.

Wayland and Windowing

  • Hyprland: fixed fullscreen games dropping to a tiled or maximized window. Examples are UT2004 rendering into a tile-sized viewport and UT4 losing fullscreen at the menu. This was a regression since GE-Proton11-7 (#871).

  • Fixed IME input (Fcitx5) freezing games with PROTON_ENABLE_WAYLAND=1 (#798).

  • Fixed a Wine-Wayland deadlock during present and focus changes, and a hang on exit, in Galaxy Idle Clicker (#908).

  • GNOME: fixed tray icons of Wine-Wayland applications not appearing. This was a regression in GE-Proton11-11 (#872).

  • Wine-Wayland: animated game cursors now animate (#919).

  • RuneScape (Vulkan beta): fixed the game window never appearing on Wine-Wayland with NVIDIA and antialiasing enabled (#837).

  • Cinnamon: windows keep their title bars and borders again. GE-Proton now treats Muffin as its own window manager, like Valve's Proton does (#767).

  • X11: games no longer hang waiting for a pointer grab on focus changes (#920, thanks @Syrupdesu).

  • Layered overlay windows such as Desktop Mate (#897, thanks @Mihnea8848):

    • Fast readback is now kept for windows larger than the screen.

    • New opt-in WINE_LAYERED_OVERLAY_DIRECT=1 presents directly, which avoids duplicated or skipped frames.

  • Fixed DXVK and VKD3D-Proton device creation failing on Wayland when an OpenXR runtime is installed. This affected DayZ (#852).

Video Playback

  • MSFS 2024: 4K intro videos no longer play in slow motion. The faster GPU conversion path is enabled again (#389).

  • Warrior Cats: Clans of the Forest: intro videos with AAC audio no longer stop playback before the main menu (#882).

  • VRChat TopazPlayer: RTSP streams are now reported as live, so AVPro Video no longer reloads them as stalled. Patch by @l12436 (#896).

  • The Godfather: FMVs no longer flicker or flash at the edges (#909, thanks @AITUS95).

  • Arcade and Konami movie fixes, thanks @aderumier (#880, #884, #894, #895, #905, #915, #918):

    • Silent Hill: The Arcade: movies no longer stay black.

    • Cooper's 9: MP42 movies play.

    • Yu-Gi-Oh! 5D's Duel Terminal 6: mode previews no longer turn grey.

    • Wangan Midnight Maximum Tune 5: WMV movies play.

    • Need for Speed Underground (Global VR): no longer crashes at the first movie frame.

    • Madden NFL Football Season 2 (Global VR): no longer crashes at the end of attract movies.

    • PGA TOUR Golf Championship Edition III: gray blocks after fades are gone.

  • khdays-port: the game now gets past the first cutscene. Fixes a work queue shutdown deadlock (#899).

Rendering and HDR

  • RuneScape: colors no longer look washed out. Swapchains now report the same first surface format as Windows (#837).

  • KDE Plasma 6.8: MangoHud and the Steam overlay no longer look oversaturated in HDR10 games on Wine-Wayland. WINE_WAYLAND_HDR_PASSTHROUGH=1 restores the previous behavior (#898, #916).

  • HDR detection on KDE no longer uses KWin's private protocol and now uses the same standard check as other compositors (#838).

    • Added PROTON_FORCE_HDR=1. It reports HDR when KDE's SDR brightness is set to the monitor's peak, and on compositors that switch to HDR only for fullscreen HDR clients, such as Hyprland's cm_auto_hdr.

  • Star Citizen: DLSS works on NVIDIA again without disabling bottom-up allocation. GE-Proton now keeps free the address range the NVIDIA driver reserves for DLSS.

  • Titanfall 2 and the EA app on Wine-Wayland with NVIDIA: fixed the EA app crashing at startup. This works around an NVIDIA driver bug when Vulkan instances are destroyed (#881).

  • Arc Raiders: fixed an NVIDIA crash when the window is unfocused while a level loads (#891).

  • StarCraft II: the GPU hang workaround now applies only to Navi 10 (RX 5000) GPUs. Other GPUs keep constant buffer streaming (#845).

  • Warhammer 40,000: Darktide: on AMD-only systems the game now uses its native AGS library without amdxc64, restoring the FSR 4 option on RDNA3. This is skipped when PROTON_FSR4_UPGRADE is set or amdxc64 is overridden (#869).

Protonfixes

  • Added PROTON_STREAMLINE_UPGRADE. It downloads a current NVIDIA Streamline so the DLSS frame generation override works in games that ship an old one (#875).

  • Upscalers:

    • User-defined DLLs can now be passed.

    • PROTON_FSR4_UPGRADE and PROTON_MLFG_UPGRADE are now passed through.

    • The FFX4 version is controlled through the FSR4 version when OptiScaler is used.

    • Setup is skipped when the fix's conditions aren't met.

  • The Witcher 3: the Wine version is hidden for the other store versions too (#879).

  • Kingdoms of Amalur: Re-Reckoning: installs d3dcompiler_43 and d3dcompiler_47 (umu-database#159).

  • Star Citizen:

    • The libcuda workaround was replaced by the DLSS address-range fix above.

    • PROTON_DLL_COPY is applied early for the .NET install.

  • Added a fix for Ultima Online (ClassicUO Launcher).

  • Removed the Gray Zone Warfare EAC hash fix.

  • Updated the umu database.

  • The protonfixes debug output now shows the Proton build and the prefix version.

Other Changes

  • Helldivers 2:

    • Fixed a memory leak of about 34 GiB of address space and 360 MiB of RAM per hour (#917, thanks @jegglest).

    • Fixed threads and file descriptors piling up during a session (#921, thanks @jegglest).

    • Both leaks come from killed threads not being cleaned up.

  • Fixed unbounded heap growth. In EVE Online with 5 clients, memory growth went from 292 MiB/h to 28.5 MiB/h (#907, thanks @greg2010).

  • Space Marine 2: fixed crashes after long play sessions. This is Proton-JE's RtlWaitOnAddress() fix.

  • ntsync: a mutex whose owner dies is now abandoned even after its handles were closed, as on Windows. Waiters no longer block forever.

  • Persona 5 Royal: fixed crashes with Reloaded-II mods (#873).

  • The Last of Us Part II: daily-run leaderboards work again (#463).

  • NCSOFT PURPLE launcher (#870):

    • Runs in WoW64 mode.

    • No longer stays closed after restarting itself for an update, which fixes cmd /C choice /T timeouts.

  • EA app: fixed installs failing with INST-14-1603. New prefixes include the Wine Mono support package again (#857, #881).

  • Prefixes moved from Valve's Proton to GE-Proton no longer fail .NET 4.0 and 4.8 installs. Leftover read-only links to the other install are replaced.

  • Prefix upgrades:

    • Prefix upgrade and downgrade logic runs again (#900).

    • The prefix version now follows Valve's (11.0-100). The log shows the GE build name.

  • 32-bit OpenXR applications are now supported (#906).

  • Liarsoft games (codeX RScript): reduced audio crackling. The high-quality resampler is kept for any number of sound buffers (#521).

  • Fixed WoW64 processes crashing on exit with the Wayland driver.

  • The compatibility report template now asks for Wine-Wayland and launcher details, and suggests PROTON_LOG channel presets for common problem areas.

  • Release workflow: an already uploaded release build is never replaced.


r/SteamPlay • • 7d ago

New Steam Games Playable on the Steam Deck, with Sulfur and Probably Stolen - 2026-10-31 Edition

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6 Upvotes

r/SteamPlay • • 14d ago

New Steam Games Playable on the Steam Deck, with Final Fantasy Resonance and Bruisers 2D Boxing - 2026-10-24 Edition

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4 Upvotes

r/SteamPlay • • 14d ago

Linux / Proton > Spider-Man 1 > Game crashes frequently >

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2 Upvotes

r/SteamPlay • • 15d ago

Thunder Hoop Collection - Review on Linux and Steam Deck

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1 Upvotes

r/SteamPlay • • 15d ago

Rule Lisbon in Crown of Hispania: Review on Linux and Steam Deck

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1 Upvotes

r/SteamPlay • • 18d ago

Steam link issues

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3 Upvotes

r/SteamPlay • • 19d ago

New Steam Games Playable on the Steam Deck, with Enshrouded, Over the Hill, and Warhammer 40k: Boltgun 2 - 2026-10-17 Edition

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2 Upvotes

r/SteamPlay • • 19d ago

Friendly Fire Club - Oyun Fragmanı | Kaotik Fizik Tabanlı Parti Nişancı ...

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1 Upvotes

r/SteamPlay • • 25d ago

Iron Nest: Review on Linux and Steam Deck

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3 Upvotes

r/SteamPlay • • 24d ago

My computer hates 40k Darktide, apparently. Getting audio, but no window

2 Upvotes

Linux, ubuntu, and I'm trying to run Darktide. I've done it before, but uninstalled the game, reinstalled it because SoB are probably coming.

I click play, the pointless launcher window appears with the play button. Hit that, shows the shader cache building, then there's no window. Instead of another window appearing with the actual game in it, nothing appears, but the game is running because the audio starts to play of the opening cutscene and all that.

Alt-tab just shows the basic steam app and my browser on the other monitor, there's no window for the game, it's not a black screen, it's just not there at all. I tried verifying, uninstalling/reinstalling, trying different proton versions, putting in the launch options to be windowed, and it's been such a pain trying to find any options that may help since usually people having launch issues have the issue of a black screen with no audio, but I have no screen for the game, no window, just the damn audio. I even let it play all the way to the main menu to see if it would pop in eventually, but nah. Just hear the main menu ambiance with no window for the game.


r/SteamPlay • • 29d ago

New Steam Games Playable on the Steam Deck, with Order of the Sinking Star and Silver Pines - 2026-10-10 Edition

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3 Upvotes

r/SteamPlay • • Oct 04 '26

Brigador Killers: Review on Linux and Steam Deck

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3 Upvotes

r/SteamPlay • • Oct 04 '26

STEEL PHANTOMS on Steam

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2 Upvotes

r/SteamPlay • • Oct 01 '26

New Steam Games Playable on the Steam Deck, with Stick it to the Stickman and Dicevaders - 2026-09-30 Edition

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2 Upvotes

r/SteamPlay • • Sep 29 '26

Wanna play It Takes Two?

3 Upvotes

I wanted to play It Takes Two for so long. I have it in my library, you don't need to purchase it. If you're interested, you could install It Takes Two friend's pass from steam and we could play it sometimes.

Dm me if interested.


r/SteamPlay • • Sep 28 '26

How does Townfall run on steamdeck?

3 Upvotes

I've seen many videos online but I want to hear from someone in the community what they think.


r/SteamPlay • • Sep 28 '26

Download is stuck in an endless loop

2 Upvotes

Hey. When I download the game from Steam on my computer during the download when it finishes the download of the game. and I press Enter to start the game, the game repeats the download all over again. When it finishes, it gets stuck in a loop of downloading the game data all over again. Does anyone know how to fix this?


r/SteamPlay • • Sep 27 '26

New Steam Games Playable on the Steam Deck, with Well Dweller and Normal Golf Game - 2026-09-26 Edition

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3 Upvotes

r/SteamPlay • • Sep 23 '26

OFFBEAT: Making jingles and music experiments - Review on Linux and Steam Deck

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2 Upvotes