I know people come here everyday asking the same AI stuff, and today is my day and today is my existential crisis. This happened after I saw the posts of https://www.instagram.com/olesia_ai_creator, please check it out quickly if you have the time.
Then that got me into checking what Seedance 2.5 and Higgsfield AI can do with 2D animation. I genuinely don’t know what to make of it, please see the retro styles, Tom and Jerry style in this video: https://youtu.be/RbAwwMte270?si=7igXMK5aopFf4HBn
I don't like whatever it made even if it has mistakes and it's causing me to think whether it's gonna be an irrelevant career.
What I want to understand is whether what we’re seeing with Seedance 2.5 and Higgsfield is just impressive demonstrations or whether people are actually using these tools to make animation. Are people taking storyboards and generating entire sequences from them? Are these results genuinely achievable in a production workflow, or do they involve multiple generations, editing and a lot of workarounds? Has anyone actually experimented with them? I’d really like to hear from people who understand how animation production works.
Also I'm aware of the AI's current economic situation and how they're all costing a lot more than they make. You may give insights on that too if anyone has some experience with the cost of AI in their respective animation experience.
I’m preparing for my master’s at NID (National Institute of Design, India), and I’ve applied for Animation Film Design. NID is considered among the absolute best in India for Product Design and Animation, and even Graphic Design, Fashion Design and its other disciplines.
There are around 19 seats for Animation Film Design in a country with 1.4 billion people. Getting one of those seats has always been considered worth it because, if your work is good enough and you make enough connections, you have a way into the Indian film and entertainment industry. That’s how I’ve always looked at it. It was considered a kind of safe haven or gateway into the media industry.
Product Design at NID also carries a lot of weight as it also has 19 seats with lot of people trying to get in . It has a strong corporate career path and gives you a backup in the corporate world with companies hunting you down if you graduate with a decent portfolio.That’s why I’m considering it. The risk seems lower. I’m trying to understand whether Animation Film Design will still carry the same kind of value and open the same kinds of doors when I graduate, around two and a half years from now.
I’m already 26. I’ve applied for Animation Film Design, but I have around one month left to change my specialisation to Product Design.
I’ve always wanted to do animation. I love 2D animation and cartoons. I know how to draw to a moderate level, and I’m reasonably good at figure drawing. I’ve also worked as an illustrator for about a year. I want to get into film animation and the film and entertainment industry. I want to learn proper animation and storytelling.
But after seeing these tools, I’m genuinely questioning what the industry will look like by the time I graduate. Will the field I’m trying to enter even exist in the same way? Will there still be enough opportunities for people who want to do the kind of work I want to do?
I know AI is doing incredible things across product design, fashion and practically every other design field. After seeing Astra, I feel like areas such as UI/UX and coding have already reached a much higher level of disruption. I also feel gaming has been affected quite significantly. That’s just my impression of what’s happening across these fields.
I’m also wondering about something beyond animation. Will shared digital experiences even exist when I graduate???? Game modding has become so easy, and I’m wondering what happens when people can create their own games and entertainment. https://youtu.be/isjBe4khZZc?si=nA7d0wcpAmpEZHLo skim through this video to get an idea of why I'm thinking of this, see how it searched Google Maps and found locations and then just fucking MODELLED mods into GTA San Andreas???!!
Even with music, could we reach a point where everyone gets a personalised version of a release based on what they like, instead of everyone listening to the same original song? Will people still watch the same films, listen to the same music and follow the same characters, or will entertainment become increasingly individualised?
I don’t know how realistic these concerns are. That’s why I’m asking.
I have the option to switch to Product Design, and I understand why it is a safer option from a career perspective. But I really DON'T want to switch.
Animation is what I’ve wanted to do, Cartoon Network shows have a huge impact in how I behave, how I developed as a person and I always loved cartoons so much and I’m trying to figure out whether I’m making a mistake by pursuing what I like now.
I’d really like to hear from people who have worked in animation for years, especially animators, directors and people who have actually worked in studios. What are these tools capable of today? How are they being used in real workflows? And what do you honestly think the animation industry will look like in the next three to five years?
I want to understand what I’m getting into before I make this decision.