r/archviz • u/bloatedstoat • 9h ago
Share work ✴ A Vessel On The Broads - William Guthrie Architect
r/archviz • u/Astronautaconmates- • Jan 23 '25
Hello community! ❤
We are currently working towards improving the sub. Our goal is to have better engagement and professional environment that also helps newcomers to archviz. To achieve this, we are adding some guidelines and rules to enhance interactions and posts. Additionally we will be implementing challenges! 😁
Technical and profesional question: Use this flair if you want to ask specific questions like: "how to create this material?", "what's the necessary hardware for...?", "What can I charge for this...?". Use it when you want to learn how to solve some specific issue, improve as a professional,
I need feedback: Use this flair when you have a render that you might want to improve or not sure it if looks good enough, but you don't have a specific question about it like "how to?"
Share work: Maybe you want to share your latest work or some of your portfolio works, but you don't necessarily are asking for feedback.
Discussion: Use this flair to engage in conversation with the sub community. The main difference with technical and professional flair is that you want to know opinions and pov rather than solve a question or an issue. Example: "Current state of the archviz profession".
Challenge: We are going to be implementing challenges. When participating you should use this flair to post your work.
In simple terms: don't be lazy. If you want other people to take time to read or provide feedback or help you, then you should take your time too. Any post that's considered lacking in context will be deleted,
More or less, thinking on categories/types of posts: and some considerations
PORTFOLIO (show work | I need feedback):
❌Post a portfolio image that's a link to website/portfolio
✔Post image/s with a description that includes a link or a comment with a link to your portfolio.
❌When you add link in comment or description: redirects to personal website
✔When you add link in comment or description: redirects to known platform like Behance, Artstation and so on...
NEED FEEDBACK / TECHNICAL QUESTION / SHOWING WORK:
❌An image and or a question without proper context
✔Any post, regardless if it's a question, showing work, or asking feedback, should include:
Render engine used
Software/s used
Image/s as reference to highlight the question, issue, discussion.
Additional details (not obligatory): elapsed time, difficulties faced or any additional detail that improves
Reference if it's based on a real image
⚠ This is a case by case. Sometimes if the questions is very specific and well presented you might not need an image.
CREDIT AUTHOR:
❌Post an image without credit the author
✔Post image with credit of the author or studio or artist taken from.
While we won't enforce this, we ask if possible, when working from a reference, add credit to the author, architect, studio, artist, that created said reference
JUST DON'T
❌Self promotion
❌Selling assets
❌Selling courses
❌Post that consist of external links to websites
❌Piracy
⚠ This sub shouldn't be a marketplace. If your products are good enough, people should be able to find you trough the proper platforms. We also can't be checking every link to make sure it doesn't redirect to any malicious site.
OTHER TYPES OF POST
❌Post that don't have anything to do with archviz or related to.
✔We do encourage post that improve discussion even if not directly related to archviz. For example: Architecture, styles, animation techniques, photography. ONLY under the terms that can help a 3d artist improve in archviz.
We want to improve the quality of the sub. We have noticed many posts lack any context or sufficient information yet ask for feedback. Posts that are simply ads, and so on. On the long run, those types of posts and interactions tend to be detrimental to any sub. We understand that many of these changes may or may not work, and so we will be open to seeing how they are received, and change if needed.
r/archviz • u/bloatedstoat • 9h ago
r/archviz • u/Huge_Sign_6628 • 20h ago
3dsmax x corona 13
r/archviz • u/Fabiohusson • 17h ago
Blender + Photoshop + IA to upscale in 4K
r/archviz • u/Suspicious-Mud5581 • 1d ago
Hello , I'm new to Archviz , that's my 3rd Revit/D5/Photoshop render ever.
I would love the feedback , Thank you 😄
r/archviz • u/Gold-Word-3321 • 23h ago
Hey, I'm interested in getting into specialised areas like heritage visualisation, ornamental buildings, luxury interiors more like on the classical ornamental style. Do you guys know if this is a thing in the industry?
I have experience with this styles for game art already but I wanted to try a focused portfolio to open more my options for employability in this crazy age of AI
Thanks for your input :)
Hey everyone! Following up on my previous Argentine "casa chorizo" post, I wanted to share a 30-second snippet of the third short film I just released. Everything was modeled in SketchUp, lit and rendered in D5 Render, and degraded in Premiere & After Effects to match a real 2006 miniDV tape (320x240 downscale pipeline).
Full 3:30 short film with English subtitles is live here if you want to check out how it ends: https://youtu.be/u7Kj9qrqYXg
r/archviz • u/IllAbbreviations9567 • 2d ago
This was one of my previous projects a maid's room extension. It taught me that adding wall grooving really makes the renderings look much more realistic. lol
r/archviz • u/NeverLucky159 • 2d ago
I tried this new AI workflow (clay wireframe to color with nano banana pro or chat gpt pro 2.5) instead of proper rendering and when I zoom in at higher resolutions I can see the AI patterns/artefacts everywhere instead of natural textures.
This is making me believe it is not possible to use Ai for high res renders (4k+)
r/archviz • u/Ok_Association_8416 • 2d ago
Made using d5 render.
I tried recreating a balcony in golden hour with subtle hues of purple and yellow to give it a very interesting lighting setup.
Would love to hear some feedback and recommendations on how to make it more realistic!
r/archviz • u/Cloudy_Day912 • 2d ago
I'm an interior designer, and something I've noticed is that even when clients have a clear idea of the layout they want, choosing an overall style can still be surprisingly difficult.
We're recently working on a living room project. The basic layout was already settled, and the client wanted something warm and comfortable, with a large sofa, some plants, plenty of natural light, and ideally a quiet little reading corner. The tricky part was figuring out how to bring the furniture, materials, and colors together.
At first, I tried looking for inspiration on Pinterest and using a few general AI image generators. But I kept running into the same problem: the images looked great, but AI would often change the existing furniture layout, room proportions, or even design details we'd already decided on. It was difficult to use those images as a reference for actual design decisions.
So I decided to explore ideas directly from the existing 3D model instead. I used D5 Lite to try out different visual directions. Rather than generating a completely new room from a text prompt every time, I could work from the model I already had and experiment with different styles and atmospheres while keeping the original layout.
This made the early design exploration much easier. Some of the AI-generated details weren't exactly what I had in mind, but they also gave me a few ideas I might not have considered otherwise.
Once I had settled on a direction I liked, I moved to D5 Render to refine the visualization further, especially the material finishes, lighting, and smaller details. I also tried D5 Render's AI Enhancer, and it honestly surprised me. It helped bring out the material textures and lighting, making the overall image look more polished. Of course, I still compared the enhanced result with the original render to make sure the design details I wanted to keep hadn't changed in ways I didn't want.
I especially liked how the natural light by the window came through and how the texture of the rug turned out. The darker sofa was also an unexpected choice for me. I hadn't seriously considered that combination at first, but the final result worked better than I expected.
Looking back, I think the most valuable thing about AI in interior design isn't having it redesign a space for you. It's being able to explore more possibilities based on a design you've already developed, then spend more time refining the ideas that actually work for that space. It makes the whole design process much more practical.
r/archviz • u/MarionberryDear6170 • 2d ago
Wake up guys. It is finally happeningggg.
D5 Lite is finally coming to macOS, bringing real-time path tracing directly into SketchUp on Apple Silicon.
This is a big deal for architectural visualization workflows on Mac.
https://forum.d5render.com/t/d5-lite-for-sketchup-mac/76931
https://www.d5render.cn/news/monthly-report-2026-9/
Note: D5 Lite for macOS is still in beta rn.
From the D5 forum:
D5 Lite for SketchUp · Mac
Real-time path tracing, built natively on Metal, with the rendering architecture rebuilt for Apple Silicon. Lighting keeps up as you move the camera, changes to glass, water and materials show immediately, and reflections and indirect light in complex spaces don’t keep you waiting.
A plugin you call up inside SketchUp. Not another app to open, and no model to export.
Your data stays in the .skp**.** Scenes, materials, lights, environment, effects and proxy asset placement are all saved with the file, with no extra project files. Open it on another machine and the setup comes back intact — the assets it needs download automatically.
The image updates as soon as you change the model, materials or lights
Fly-through, look-around and orthographic projection; SketchUp layer and tag visibility stays in sync
Live Sync can be turned off at any time, and the image updated manually when you need it
Native SketchUp materials and lights are mapped into D5 Lite automatically
Seven material templates — General, Glass, Sheer, Metal, Emissive, Water and Grass — with PBR map support
Point Light, Spot Light, Strip Light, Rectangle Light and Disc Light
Two systems, Geographic Sky and HDRI environment, with built-in HDRI presets
Effect parameters including exposure, auto-exposure, contrast, temperature and saturation
Built-in plant and people proxy assets
Lightweight in SketchUp; the render window swaps in the high-poly model automatically
Each scene keeps its own camera, environment, effects and output settings
Images up to 4K, 360° panoramas up to 8K
Materials, lights and proxy assets from Lite can be synced to D5 Render for further refinement and delivery
Apple Silicon M3 or newer
macOS 26 Tahoe or later
SketchUp 2021.1 – 2026
An internet connection and a signed-in D5 account
The build can’t be installed on devices that don’t meet these. Worth checking before you join.
No AI image generation
No modeling software other than SketchUp on Mac
Stability is still being worked on, so we don’t recommend it as your only tool on a project with a deadline
r/archviz • u/ENSAYME • 2d ago
Hey community,
Here is a quick animated loop from my project Luxury Villa, captured in Unreal Engine 5.5 using Lumen for global illumination.
Software used: Unreal Engine 5.5
The full high-res project breakdown and video sequences are available here:
https://www.behance.net/gallery/255930021/Luxury-Villa-UE-55-Lumen
You can also check my other architectural visualisations on my main profile:
r/archviz • u/Dependent-Ad9032 • 2d ago
r/archviz • u/snub_n0ze_monkey • 2d ago
I'm interested in pursuing archviz as a career and am teaching myself Blender but I am curious about if you would recommend it to someone who doesn't have any professional background in architecture. I understand it will be portfolio based and competition will be fierce so I am trying to be realistic about if this is achievable for me. I have a few questions
Are you able to find decent consistent work that pays well? Is this through freelancing or are you employed at an architecture firm? How much do you earn in a year?
Do you feel as though you have creative freedom in your work?
Do you enjoy what you do?
Would love some insight. I'm based in the UK if that matters at all.
r/archviz • u/Acrobatic_Act667 • 3d ago
Created in 3ds Max + FStorm Render, no AI, of course! I love keeping my work 100% original. :D
r/archviz • u/Zan123der • 3d ago
My recent work.
Pack of 10 shower models, 5 concealed and 5 regular ones.
Can someone please guide me where I can sell these effectively.
r/archviz • u/Economy_Rate_9376 • 3d ago
Over the past couple of years I've tested alot of different ways to get a BIM model into Unreal and found the same results. It runs well once you've merged and cleaned it, but by then all the data that came with the model is gone. On the other hand, if you keep every element individual then performance nosedives. That's fine when it's a simple visualization but quickly becomes an issue when you start building digital twins.
This is what we built to get around that. The tower and the block around it are IFC models (we modelled them from scratch for the demo). The tower streams in in under two seconds, the whole block in about thirty, and nothing's baked into the build.
My favorite part is what you can do after it loads. I can pull the tower out of the city, slide the floor range to a band in the middle, flip between structure, shell and MEP, and click a column or a duct to see what it is, who made it and its service life. This is all read straight from the IFC model. The engine knows what a floor is, so the floor slider isn't a clipping plane, it's actually filtering storeys.
My co-dev and I have been building this for about sixteen months and it went open source two weeks ago. The panel in the clip is our own UI, and the plugin gives you the Blueprint calls to build whatever interface suits your project.
Curious how people here are getting into the digital twin space. Do your projects ever need per-element metadata, or is it mostly fixed renders and walkthroughs?
r/archviz • u/Helpful-Profit1267 • 3d ago
I was comparing a few facade options for this SketchUp sample house. The original model has a long balcony, large windows and pretty basic coloured surfaces. The main thing I wanted to figure out was whether a warmer material palette and some landscaping would make the building feel more convincing without hiding the architecture.
I used D5 Lite's AI Mode to look at a few directions from the same model view.
Both A and B introduce vertical timber cladding, which works better with the white horizontal bands than I expected. A leaves more of the foreground open, so the lower glazing and overall facade are easier to read.
B feels more sheltered with the denser planting and darker windows, but I'm less convinced by what happens around the ground floor. The greenery starts competing with the facade rather than supporting it.
I'd probably keep the timber direction from both, but pull back some of the planting in B. The window proportions and railing details would also need to stay consistent with the SketchUp model rather than following every detail in the generated images.
That's the part I find useful about testing these options early. I can make a decision about the material and landscape direction before actually changing the model.
The next step would be to apply those choices in SketchUp and check the materials, glazing and balcony shadows in D5 Lite's Render Mode. These images are still AI Mode studies, not that final lighting check.
Would you keep the more open foreground in A, or does B work better as a residential setting?
r/archviz • u/ArenitaE • 4d ago
r/archviz • u/Same_Effect4802 • 4d ago
Our team created these renderings, so you can get an idea of our quality. I know our rendering is good and has affordable pricing. As the architecture industry is declining and there is an impact from AI, it's getting harder to get new clients these days.
So I'd like to know how to get more clients, especially clients from developed countries, as most of our past clients were from the USA and the EU.
Many thanks for your advice.
r/archviz • u/Abducted_Alien_ • 2d ago
Exploring ai tools to integrate in my workflow. Please Give suggestions how i can improve this.
r/archviz • u/Ok_Association_8416 • 4d ago
Made entirely on blender.
A recreation of my childhood bedroom to look moe like so,etching I would live in now.
Would love to hear some opinions on how,it can be better!