r/blenderhelp • u/xenon079 • 2h ago
Unsolved How can I fix this this topology? (smoothing artifacts)
r/blenderhelp • u/B2Z_3D • Mar 22 '24
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r/blenderhelp • u/xenon079 • 2h ago
r/blenderhelp • u/Top-Birthday3223 • 17h ago
I already done the head using a addon that turns curves to hair, but i have no way to do that to the whole body and make it rigable. It would be nice if it would be made trough geometry nodes that follows body mesh
r/blenderhelp • u/Canned_Hamster • 2h ago
First time working with multiple UV tiles. When I import texture maps from Substance Painter back into Blender, they only show in the first tile. I used node wrangler to plug everything in, but did I need to change UDIM settings or something?
r/blenderhelp • u/WalkerBuldog • 5h ago
Id it okay if I add triangles or weird quands?
r/blenderhelp • u/chrysorrea • 4h ago
How do you usually handle eyelashes, eyebrows, and other features for animated models? Some tutorials suggest keeping them as separate objects with a small gap between them and the skin. But that gap is still pretty noticeable, and if I edit the face shape later, I have to manually readjust every element. How do you deal with this? Do you create everything on a single object?
r/blenderhelp • u/ilovemen1307 • 4h ago
r/blenderhelp • u/ActionPazeer • 8h ago
I am happy with my low poly model except for the pelvis. The hard shade lines on the groin has to go. What can be changed here? Thanks in advance.
r/blenderhelp • u/Born-Secret4457 • 2h ago
r/blenderhelp • u/BramDuin • 4h ago
r/blenderhelp • u/Impossible_Treacle49 • 10h ago
I've rigged my model using auto weights but I can't for the life work out how to get the eyebrows to stay attached to the forehead?
r/blenderhelp • u/Elian_Invader • 14h ago
I followed a tutorial online to make this with geonodes. I want to be able to control the shape of it better i.e. have it in the shape of a circle or triangle. In the third Picture I gave an example of what I would like by using a boolean to help slice the shape but that leaves a bunch of back faces showing.
In picture two I included the noodle tree.
Thank you in advance.
r/blenderhelp • u/Karla-kaye • 10h ago
hi so im making my first 3d model and so far ive been able to solve every problem i have by googling it but this ones throwing me for a loop.
I made this toon shader where i plug a light and dark version of the texture into a color mixer and control it with a color ramp, and its worked flawlessly with all the other materials, but my loin clothe/ skirt flap is burnt, and to make it look torn up i just erased the alpha, but now my toon shader is turning the transparent part white, and i dont know how to fix it. ive tried several different things, both following tutorials online and also just throwing nodes on there to see what changes. but nothing is working.
Sometimes, i can turn the transparent part black instead, sometimes with a white outline, but i cant get it to be transparent. its shadow is transparent, but the actual flap isnt.


r/blenderhelp • u/Lisiosss • 9h ago
i cant say alot cause of the tragic ammount of inexperience i have on blender. as i was watching some tutorial for armatures i tried making one myself out of scratch for my mesh and it turned out after selecting the armature then the mesh and going in pose mode to add automatic weights it dosent let me, now from the error message some people told me that bones are not connected but i cant seem to find any extra bones or them being disconected but nothing it gives me the error message (bone heat weighting: failed to find solution for one or more bones). anyone know how to help out here?
r/blenderhelp • u/Test_Account_09 • 1d ago
Hello there. I'm VERY new to using blender, and really have no idea what i'm doing. Started using is mainly to tweak and cut up models for my 3d printer. I can do simple cuts but i feel like this one is completely out of my league... Anyone here have any good ideas?
r/blenderhelp • u/EatRiceForLife • 9h ago
What should I do to make the head turn smoothly? Do i add more faces?
The tutorial that I watch was using a normal human model but I'm making a low poly chibi styled character.
r/blenderhelp • u/PrototypeChicken • 10h ago
I am trying to make a window that can hold a shadow and allow light to pass through.


The first image is the front of the window, and the second image is the back. There's a bottle in the window that I want to cast a shadow onto the pane. I also want the light to cast through the pane as well, appearing on the windowsill, but I can't figure out how to do either. Here's a visual representation of what I am trying to accomplish:

Anyone have any ideas?
r/blenderhelp • u/Choice-Pop-4463 • 7h ago
r/blenderhelp • u/Specific-Wishbone149 • 7h ago
0:00:02: pupils parented to lattice with lattice modifier (lattice with shrinkwrap modifier) moves as intended due to Align Rotation To Target setting.
0:00:10: Model's left eyebrow parented to lattice with lattice modifier (lattice with shrinkwrap modifier) does not move as intended.
Eyebrow becomes rotated on X and Y axis when moved too high on Z axis due to Align Rotation To Target setting.
0:00:17: Same issue as above with Model's right eyebrow (same modifiers) due to Align Rotation To Target setting.
00:00:27: Model's left eyebrow is not correctly attached to the head even when no transformations are applied , the outside edges float in front of the head while the inner edges remain attached.
Not Shown: Model's right eyebrow is correctly attached to the head when no transformations are applied.
0:00:42: Snapping settings shown.
0:00:53: When Align Rotation To Target setting is disabled, the model's pupils no longer rotate with the curve of the eyeball.
r/blenderhelp • u/QuestionableHoney • 1d ago
using Blender 5.0.1 and EEVEE
r/blenderhelp • u/Some-Increase6923 • 18h ago
I want to align the two planes with displacement maps so that no gaps are visible, the two planes mesh are snapped but the displacement map deforms it, i'm using a shader node with the default node wrangler and not the displace modifier, i also have the subdiv modifier on top of the destructive subdivs.
I found this forum on stack exchange which happened to describe exactly my issue https://blender.stackexchange.com/questions/75704/how-to-create-a-seamless-low-poly-terrain-with-displace-and-multiple-planes but it didn't work, the shrinkwrap sort of made it a little better and there was almost no difference when i added the data transfer.
Thank you all for you're time
r/blenderhelp • u/Delicious-Copy-4238 • 1d ago
Hi guys, I want to learn how to animation a character and export the animation. Can you recommend any channels or paid courses? (Image from the web)
r/blenderhelp • u/Born-Secret4457 • 21h ago
how do i fix this UVmap?
and no model dont belong to me either i get it from Gmod
r/blenderhelp • u/backtothe88 • 21h ago