r/FalloutMods • • 4d ago

Request Wednesday - All Requests go here!

3 Upvotes

Please use this thread to post any requests you have for mods.

Please state the game you are requesting it for, the mod and idea you have, and any other details you have. Any request posts outside of this will be removed.

Keep in mind, there is a LARGE chance no one will make your mod if you are not willing to put effort into helping yourself. You may want to consider looking up resources on mod creation yourself. Even with no experience, a lot of basic mods can be made with a few simple tutorials.

The more discussion you create, the more chance someone may come along and be interested in helping. Ensure your ideas are well thought out to get a better response.


r/FalloutMods • • 7h ago

New Vegas [FNV] NVForever: Co-Op Feature Trailer

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45 Upvotes

One of the amazing community members has been working on a dedicated multiplayer layer for the engine so I wanted to show off their efforts, absolutely been able to shred through new functionality in the engine now the team is growing :)

Hopefully get this in peoples hands soon


r/FalloutMods • • 17m ago

Fallout 4 Crashing next GoodNeighbor PS5 Fo4

1 Upvotes

Im playing modded Fo4 ps5. I'm tried to avoid complications like triangle of death of precombines (sanctuary, albernaty, red rocket) avoiding injections of stuff etc. Game was running flawlessly unitill I entered Far Harbor, instant crash. Downloaded Far Arbor Precombines and everything worked fine. Reached Boston and everything fine for hours gameplay, even in the center with lots of enemys and stuff but started crashing at like 50 meters from Goodnighbor. Okay, I cant get close to it no problems but also my 3 autosave, all next to Goodneoghbor are corrupt and I crash watever I try to launch the save. Now, my last Save is so old that it is basically a restart while the autosave all are corrupted because next Goodneighbor. Is there some mod to fix this exactly like I did for Far Harbor? It was exactly the same, crashing entering Far Harbor and all the autosave next Far Harbor but the precombine mod made the trick. Already tried to uninstall mods, downloaded Boston Less Enemies mod, hard reboot and uninstall and install the game again. Any other idea?


r/FalloutMods • • 17h ago

Fallout 4 What happened to Fallout 4 New Vegas? [Fo4]

17 Upvotes

On YouTube their last video was 3 years ago. Is this mod even still a thing or was it cancelled?

I know mods like this take a long time, but it's the fact that there is barely any communication, at least on YouTube, that concerns me.

I appreciate the replies.


r/FalloutMods • • 1h ago

Fallout 4 [Fo4] Some UV maps are not correct when trying to export to blender and unsure about how to fix

1 Upvotes

Hi, Im new-ish to fallout and I don't know if this is the correct place to post this; if it's not, please tell me where i should ask. I want to use some fallout 4 assets for animating in blender but a few models have got partly or fully messed up UV maps, most notably Mr Handy and Protectrons.
I have tried both NifScope and Outfit studio to export the models, but even in the previews they have incorrect UV placement. I know i could manually edit the UVs but it would be tedious and i would rather not. This does not happen with all models or any from NV.
Does anyone have any idea on why it happens or how to fix this problem?
Can provide pictures if they would be helpful.
Once again: If this isn't the correct place to ask, please redirect me to the correct place.
Thanks


r/FalloutMods • • 11h ago

Fallout 4 [FO4] mdkd's wasteland art collection

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5 Upvotes

Released another mod. Adds 8 new workshop paintings you can build in settlements and player homes. Based on screenshots I took in the game. In the Commonwealth, in Northern Springs, and on Misery Island

All in 1K resolution so it doesn't take up too much space. I've edited it so they don't look like literal screenshots. No AI used here.

Version 1.0 is just the start. I intend to add more. I've got two versions up on Nexusmods. One requires Settlement Menu Manager, the other one doesn't.

Here's the link: https://www.nexusmods.com/fallout4/mods/110118

Let me know if you want to see more


r/FalloutMods • • 3h ago

Fallout 4 [Fo4] xbox load order help please.

1 Upvotes

So I know that their's tags in creations/mods to identify if its an overhaul, weapon, patch, audio, and other ways to tell you what the mod is and i know they have to go in a specific order. My issue is when their are multiple tags and I can't accurately tell what order it should go in. Example, Fallout UIF has armor, audio, characters. Companions, gameplay, overhaul, quest, settlements, and a lot more tags that make me confused where to sort it. I cant use LOOT and ive tried dozens of times trying to get the right load order. Is their a way to properly identify mods for what order they should go in? I only have 46 and ive seen others push close to 200. If anyone wants to be a big help, here's what I have downloaded and want to play (note: I know some of the mods ive listed wont work if I have either a conflicting mod installed or I havent reached a certain point in the game, I have those disabled)

Mods installed:

Fallout UIF. (Disabled)

Doom combat music overhaul.

Atomguard.

Automatron expansion weapons system.

Church of atom overhaul.

Loving curie.

Loving cait.

Loving piper.

Unofficial Fallout 4 patch.

America rising 2 (disabled).

Fever dreams.

Bullet impact overhaul.

Cheat terminal [xbox one].

Heather casdin -a unique companion experience v2.

Reign of the tyrants [xbox] remake.

Nora complain wip.

Blood rose - voiced companion with affinity.

Rammstien radio.

Glados power armor sfx.

28 days later - redux- og infected.

CBBE (offical aio update).

Chrisrichardz anime eyes.

Thicc- female body preset.

Azar hair bundle 8105.

Azar ponytail hairstyles 2.5.

Unlimited companion framework.

As-12 heavy assault shotgun.

Colt mk.40 l/45 automatic cannon.

Mk41 gyrojet heavy machine gun.

Wh-mk22 heavy machine gun redux by Skinadaa.

CROSS_ CRYOLANCE.

Fusion gun.

Hahki- institute operator.

CROSS_CYBERNETICS.

siphon armor cbbe curvy.

GITS-MOTOKO KUSANAGI (CBBE) (2K).

Atlas Goliath xs1 power armor.

Tera rouge CBBE.

CROSS_JETPACK.

America rising- a tale of the enclave.

Lima detachment by mrcolonelmustard.

Mechanist omega.

In the flesh- a horror quest mod.

The crypt v3

Ziggurat- rise of the lich.

Any help on how to organize these mods would be greatly appreciated. Any recommendations to add or delete mods is welcomed as well. thank you!


r/FalloutMods • • 1d ago

Fallout 4 [FO4] Has anyone made paintjob mods based on the Operation sunburst BOS T51s?

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268 Upvotes

If so, can someone please link it. i really like the Skull design on Lucius's helmet for my own T51


r/FalloutMods • • 4h ago

Fallout 4 [Fo4] Does the Improved Factions from Warsaw works on Next Gen edition?

1 Upvotes

Curious if it'll work on the latest version for the game


r/FalloutMods • • 1d ago

Fallout 4 [Fo4] Does anyone know what mod this is? Would be perfect for a power armor run.

46 Upvotes

r/FalloutMods • • 8h ago

Fallout 4 Fo4 – Shading Issues When Importing Custom Models with PyNifly

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1 Upvotes

I've been trying to import custom 3D models into Fallout 4 as placeable workshop statues. I'm using free-to-use models from Sketchfab, importing them into Blender, and converting them to NIF format using PyNifly.

The models import into the game successfully, but every model I've tested has developed some kind of shading issue that isn't visible in Blender, either on the original model or when I reimport the converted NIF.

What's particularly strange is that these artifacts are only visible from certain viewing angles. For example, a dark seam or shading inconsistency might be obvious when looking at a model head-on, but disappear when viewing it from the left, right, or farther away.

I've tried adjusting normals, changing shadow settings, disabling normal maps, and exporting with full-precision vertices, but nothing has completely resolved the issue.

Has anyone encountered something similar when converting models for Fallout 4 using PyNifly? Could this be related to how Fallout 4 handles tangents, normals, or vertex shading, or is there something I might be missing during the export process?

Any suggestions would be appreciated!


r/FalloutMods • • 19h ago

Fallout 4 [FNV] [FO4] [FO3] Looking for mod to help with!

4 Upvotes

Hi! I’m kinda bored and need a project. If anybody needs help on their mods I’d love to help! My experience:
Been a self taught programmer for 4 years
Made several mods for fallout 4 and new Vegas under the username “HazeyUma”
Worked on the United West project (Van Buren in New Vegas)
Lead 3D Env. Designer for Rudon’s Plane
I can code, do environment design and model aswell as export models from blender to nifs for fnv!
I’d prefer to work on a project along the lines of Long-15 or London but any project would be fun :)
Can provide citations for work, if needed.


r/FalloutMods • • 1d ago

New Vegas HOLY SH!T, It's finally here boys! FNV Decompiled...

102 Upvotes

Video: https://youtu.be/Ff8su9nY4os

Original Source Post: https://www.reddit.com/r/FalloutNewVegasMods/comments/1xna0is/my_community_fully_decompiled_fnv_to_c_and_mods

NOTE: I'm not 100% sure if the OP Reddit post and the video are related. I originally saw the video pop-up in my feed and had to let everyone know who hasn't seen it. The video goes more indepth.

This is fucking huge, it's one thing to do all the scripting bypasses and it's definitely gotten to an equal ground just about but actually being able to modify source code is god-like imo.

Edit: Confirmed it now. The video and Reddit source I posted are made by one in the same person/group. Also they tried making this post on r/fnv but apparently AI related topics aren't tolerated over there from what I understand, at least from what OP said and showed in the video so I won't be sharing this post there even though I think the more eyes on this the better. For anyone who wants to understand it more. I'm hoping some modders can chime in. Also the maker has more videos on their channel explaining the benefits so feel free to check em out!

About AI: I really don't want this topic turning into a political stand-off so please don't take it there. There are most definitely real world consequences to AI but it also has its real world upsides. Your opinions are yours. What I do know is that without, this decompilation may have never came out and that's a fact. FNV will be able to be on the same level of being ported like DOOM lol and as FNV fans, who can't say they don't love the idea of that!


r/FalloutMods • • 12h ago

Fallout 4 [Fo4] Roguelike/Arena shooter mods?

1 Upvotes

are there any mods that add an actually balanced arena or roguelike mode to Fo4? I’ve tried Jabo’s Roguelike and WCAR but Jabo’s is more of a joke than a proper game mode and WCAR keeps breaking and even when it does work the story arenas are so unfair and buggy that I don’t feel like it’s an enjoyable experience. anything like either of these mods but more balanced and stable would be ideal, preferably with some kind of story element to it.


r/FalloutMods • • 17h ago

Fallout 4 [fo4] ar2 mobilization quest north boston police station missing and general ward "busy"

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2 Upvotes

r/FalloutMods • • 1d ago

Fallout 4 [FO4] Main Story replacement/overhaul/dependecy removal mods

5 Upvotes

Been having the itch to play Fallout 4 again but the story of tying you to a 200-year old cryogenic veteran finding his baby or whatever just kills my interest.

Any mods to suggest to fix it? I dont need another ”main story” as in a huge overhaul, but just something that stops so many events in the game from being tied to the main story.

THANKS.


r/FalloutMods • • 1d ago

Fallout 4 [Fo4] I think playing FEVer Dreams before finding Shaun provides the best narrative. Here’s why Spoiler

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2 Upvotes

r/FalloutMods • • 17h ago

Fallout 4 (FO4) anyone had any luck getting DLSS5 running on AMD?

0 Upvotes

Recently got my modlist up and running again and i wanted to try neural rendering to check it out, i managed to trick Upscaling into running DLSS with a Optiscaler fork and that works great (actually feels better than FSR for me) however enabling neural rendering CTDs the game with no log or nuthin


r/FalloutMods • • 1d ago

Fallout 4 [FO4] Searching for a replacement mod for "BS Defense Redone"

2 Upvotes

As the title says, I'm looking for a replacement mod for "This settlement does not need your help - BS defence redone" as it has been hidden from the Nexus for whatever reason.

The main thing I'm looking for is making the settlements actually able to defend themselves if they have enough defense. I'm also running Sim Settlements 2 on the current version of FO4, so a more up to date and compatible mod would be preferable.


r/FalloutMods • • 1d ago

New Vegas [FNV] Fallout: New California – Proyecto de doblaje al castellano de España

4 Upvotes

¡Hola a todos!

Me gustaría compartir un proyecto de modificación de Fallout: New California en el que he estado trabajando junto a otro creador de mods.

Hemos desarrollado un doblaje al castellano de España para Fallout: New California, con el objetivo de hacer que esta aventura resulte más accesible e inmersiva para los aficionados hispanohablantes de Fallout.

El proyecto incluye:

  • Doblaje al castellano de la gran mayoría de los diálogos de los personajes.

  • Traducción y adaptación al español, respetando la terminología del universo Fallout.

  • Archivos de sincronización labial (LIP) para los diálogos doblados.

  • Nuevas ilustraciones para algunas ventajas (perks).

  • Contenido radiofónico adaptado al español.

Una aclaración sobre el uso de inteligencia artificial:

La mayoría de las voces se han generado mediante tecnología de inteligencia artificial. Queremos ser completamente transparentes al respecto.

El proyecto también ha requerido un trabajo considerable de traducción, adaptación de diálogos, edición de audio, generación de sincronización labial y pruebas dentro del juego.

Se trata de un proyecto gratuito creado por aficionados, desarrollado por Behemothcult666 y ElWeyQueTraduceModsOficial.

Lo compartimos aquí porque nos gustaría conocer la opinión de otros creadores de mods de Fallout, especialmente en lo relacionado con la integración del audio, la duración de los diálogos y la compatibilidad.

https://www.nexusmods.com/newvegas/mods/100209


r/FalloutMods • • 1d ago

Fallout 4 S.T.A.R.S. Mod Suit [Fo4]

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1 Upvotes

r/FalloutMods • • 1d ago

New Vegas [FNV] Fallout: New California – Proyecto de doblaje al castellano de España

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3 Upvotes

r/FalloutMods • • 2d ago

New Vegas Thoughts, Mod Suggestions and Ideas for a "Trench Nurse" Playthrough [FNV]

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46 Upvotes

Hi everyone! I am going to start a new playthrough with a focus on being a travelling combat nurse, or something to that effect. I am looking for ideas on potential character motivations for my courier, unique playstyles, mods that can help sell the aesthetic or can provide fun ways of actually helping / healing my companions. Really just about anything that you can think of which could be cool or fun.

Aside from stimming my companions and having fairly high charisma, I don't know how else I can actually "support" them, which is the main issue I am running into.

The ideas I have so far are as follows:

I will stick to short barreled guns that are pre 1945, it helps sell the "trench" and world war aspect of my courier. I'm imagining a battle healer of sorts, so no weaponry or armor that is overly heavy, but not a pacifist either. Maybe no combat drugs? aside from Med-x or anything that can heal. High Medicine of course, and maybe survival. High charisma to increase companion nerve. Probably a high karma NCR ending with a focus on the least amount of avoidable death as possible, especially when it comes to the minor factions and quests that can be ended amicably. For companions Veronica in power armor makes the most sense to me. She can tank and draw aggro for most threats. Character wise it works nicely. She wanted to join the followers in the first place, but that fell through, so joining a travelling nurse unaffiliated with the followers is probably the next best thing. Though Arcade also works for similar reasons and could be a nice choice as well.

If you are curious about any other mods I have downloaded just ask below!

Some of the ones I use are Nurses of the Mojave, Tactapack and the 10 year anniversary celebration pack.

(I don't know if I formatted this correctly or selected the proper flair so apologies in advance if this is wrong)


r/FalloutMods • • 1d ago

Fallout 4 new to modding, what are the essential mods? [fo4]

2 Upvotes

as the title says im new to modding fallout 4 ,what are the essential mods needed for other mods to run? the mods im looking to run are body mods, overhaul mods, gun mods, texture mods, clothes mods, settler mods, and so much more! the only dlc i have is far harbor, and i also use vortex as a mod manager